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Stellaris Dev Diary #60: Psionics and The Shroud

Hello everyone and welcome to another Stellaris development diary. Today's dev diary is going to be about psionics and one of the three ascension paths mentioned in Dev Diary #56: the Psionic Ascension Path.

Psionics
First, before we start digging into the way psionics will work Utopia, we should clarify that we are not removing any features from the free version of the game. If you have the Banks update but do not own Utopia, psionics will continue to work the same way they currently do: As technologies that you unlock. The only difference is that psionics can now only be researched by Spiritualist empires, though it is entirely possible for an empire that does not start out as Spiritualist to acquire psionics by shifting their empire ethics to Spiritualist over the course of the game, and once you start down the Psionic path it is possible to continue along it even if you stop being Spiritualist. This Spiritualist requirement applies whether or not you own Utopia.

If you *do* own the Utopia expansion, most of the psionic features will no longer appear as technologies. Only Psionic Theory, the very first psionic tech, is still researchable. To get access to the rest of the psionic path you will need to pick the 'Mind over Matter' Ascension Perk to start your empire on the Psionic Ascension Path. Picking this Ascension Perk will unlock latent psionic abilities among your primary species. A certain percentage of your leaders will have the 'Psychic' trait that grants a variety of advantages for the different leader classes, you will get access to Psionic Armies and also the special Psi Corps building. As with all Ascension Paths, you will need to have at least two Ascension Perk slots unlocked to pick 'Mind over Matter'.
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After picking Mind over Matter, you will need to continue amassing Unity and working your way through the Tradition trees. Once you have unlocked your fourth Ascension Perk slot, the 'Transcendance' Ascension Perk becomes available. This is the second stage in the Psionic Ascension Path and represents the full Psionic awakening of your species. From this point on, your entire species will get the 'Psionic' species trait and all leaders from this species will be full-fledged Psychics. In addition to the advantages granted by these traits, from now on there is also a chance that other species in your empire will psionically awaken, first as latent Psychics and then as fully awakened ones much like your own.
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The Shroud (Paid Feature)
Not long after fully awakening, your species will become aware of The Shroud. The Shroud is the realm from which psychics draw their power, a strange dimension very unlike the material universe, a place of opportunity and danger alike. To begin exploring The Shroud, you will need to complete a special society research project that once completed will give you access to The Shroud in the contacts view. Each time you wish to enter The Shroud you will need to expend a considerable amount of energy (in the form of Energy Credits), though this cost can be reduced by having access to the Zro Dust Strategic Resource.
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As for what can happen while exploring The Shroud... quite a few different things. We will not give them all away here, but some examples include unlocking psionic technologies, asking the spirits that dwell there for a boon, or even forming a Covenant with one of a number of particularly powerful spirits... a pact that will give great benefits, but may come at a terrible cost.
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That's all for today! Next week we'll be coming back to Factions and how you can use them to change your Empire Ethics. We'll also be talking about Indoctrination. See you then!
 
What?! why you are saying this?
 
I sense a link between the Unbidden and the Shroud.
Will the Unbidden become a Mind-Over-Matter only endgame crisis in Utopia?


Now that would be interesting. Maybe the Unbidden are the way they are because they "cheated" while their time to Ascention came -- or because they made a covenant with the wrong spirit(s)...
 
I mean, given how this is going, the materialist path.... well, it might well go roughly like this.

"What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Materialists and the Spiritualists have all but exhausted the resources of a galaxy in their struggle for domination...."

So Stellaris is going to Endless Space? cool! :)
 
We may yet. Not everything in the Shroud is lovecraftian or WH40K grim dark, going by what was said in the stream. There are multiple entities to deal with and some of them are benign apparently.


If you don't get an option (which is a strong possibility given the need for game balance), you can mod it. With that said, how is psionics not sci-fi? Babylon 5, Star Wars, Dune, and plenty of other sci-fi universes incorporate it.

Ah, that's good to hear. You know I do hope we get some Force-like events.

Of course, people will try to create and add events which is also good. I'm happy now that the Shroud isn't full of Lovecraft and Warhammer 40 Warp. I do look forward to seeing more of the Shroud...but not too much. ;)
 
Shroud-marked.
-------------------
Something very bad is going to happen there.


Eye of ter... well yet another endgame crisis?

That would be awesome! :D
 
I really hope in the long run there are more mechanics to make the late game show down between different ascended empires more interesting. Like if materialist ascendants and spiritualist ascendants are in conflict maybe the materialists have the optional goal if getting enough psychics of other species onto a planet then building a mega-structure as a giant trap, luring the patron of the spiritualists in and cutting off their influence in the real world. Or the Spiritualists could study robot pops to design a computer virus that could be devastating against the synthetics.
Make the whole affair more of a fun war in heaven style thing. If two strong enough ascended species are in conflict they should be facing each other on a higher plane of warfare.
 
Oh, man... a War in Heaven between two Ascended Empires would be a great endgame crysis -- specially if the FE are participating on it.
 
Wow...

That's all I can really say to the blatant hypocrisy and willful ignorance of science displayed so far. It's...somewhat terrifying, in a way.

Have a nice day, I guess...
 
The truth of it is that, within this specific fictional setting, the Shroud isn't something which a people with a Materialist philosophy will encounter.

As products of post-Enlightenment Earth, we tend to believe that there is nothing which cannot eventually be understood through rational inquiry. Perhaps our POPs in-game would generally be Materialist! This narrative premise of Stellaris is that one day in space only those looking for a spiritual truth will find something which cannot be found through our understanding of scientific method. That should be as perplexing for in-game Materialists as it is for people in this forum asking "why can't Materialists discover psionics through science?"
 
I don't see why the shroud, warp, force, etc. couldn't be seen as a different aspect of the material world, able to be understood and interacted with according to empirical, materialistic, faithless science. LIke gravity, or nuclear energy, or electricity, all things once attributable to mysticism but now (mostly) understood and considered to be parts of the material universe.

Maybe that's just not how it works?
 
What I find strange is restricting PSI just to the spiritualist empires... they are represented in the game as organized religions, not really the most conductive environment to these kind of studies... while perfectly atheist organizations like the CIA and the KGB actually studied the thing for real.
 
Wow...

That's all I can really say to the blatant hypocrisy and willful ignorance of science displayed so far. It's...somewhat terrifying, in a way.

Have a nice day, I guess...

May I suggest that, if you were this concerned about science, you would take issue with at least half of the technologies in the game? Take nanotech: a Nobel prize and great chemist of our age, Richard Smalley, argued that it is physically impossible and so far no one has demonstrated beyond doubt that it can be done. What about genetic engineering? What we have in the game is a cartoonish representation of gene splicing which could never work in reality. Genetic engineering is not taking pieces from a species and attaching them to another. And then the idea of stable, traversable starlanes is also pure fantasy, with no proof of feasibility at the present. The science of Stellaris isn't really hard, and you singling out PSI speaks a lot more of your prejudices than of your devotion to research.
 
Very nice development! Many mods will definitely make use of these possibilities and the vanilla game itself will undoubtly become more interesting in the later stages, at least it seems so... well done!
 
What I find strange is restricting PSI just to the spiritualist empires... they are represented in the game as organized religions, not really the most conductive environment to these kind of studies... while perfectly atheist organizations like the CIA and the KGB actually studied the thing for real.
Abrahamic organized religions have been pretty hostile to mysticism (aside from Kabbalah for Judaism), but the description of the Spiritualist ethos sounds more like Eastern religions. Tao and Shinto priests are supposed to perform magic and mediate with spirits.
 
Abrahamic organized religions have been pretty hostile to mysticism (aside from Kabbalah for Judaism), but the description of the Spiritualist ethos sounds more like Eastern religions. Tao and Shinto priests are supposed to perform magic and mediate with spirits.

That's mainly because Christianity and Islam historically (and still do in some places) have had the "Our religion is the ONLY one! All others are heretics/pagans and must be converted or burned!" mentality.