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Oh that. No, that means the crisis wont scale with the number of habitable planets and the galaxy size. You can now manually set the crisis strenght. You can still decide how many habitable planets you want in your galaxy, same with its size.
 
How about a Zombie Virus Infestation?

Something like ships, armies and planets can contaminate and then after an incubation of lets say months or years, it breaks out, having in the meanwhile already infested outgoing passengers, scientists, governors etc... And you need to put the systems and units in quarantaine and cleanse the infested planets
 
How about a Zombie Virus Infestation?
Why are people fascinated with thrusting viral zombies into every bloody game under the sun?
 
Oh that. No, that means the crisis wont scale with the number of habitable planets and the galaxy size. You can now manually set the crisis strenght. You can still decide how many habitable planets you want in your galaxy, same with its size.

Yes, it will still scale with the number of habitable planets and galaxy size but you can now adjust it.
If you raise your galaxy size or habitable planets then the base scale of a crisis will rise and then you can even adjust that.
 
Why cap for endgame crisis is x5? Considering strength of my empires at time that crisis appear i would need to have it modifier x10 or maybe even x20 to make it something more than single battle against whole crisis forces.
It could be even interesting how far i can push Crisis difficulty and still beat it.
what about some exponential scale that allow crisis even 1000 times stronger than normally.
 
Why cap for endgame crisis is x5? Considering strength of my empires at time that crisis appear i would need to have it modifier x10 or maybe even x20 to make it something more than single battle against whole crisis forces.
It could be even interesting how far i can push Crisis difficulty and still beat it.
what about some exponential scale that allow crisis even 1000 times stronger than normally.
Given that more crisis strength = more ships = more bookkeeping entities...
 
Are there any plans to allow for multiple crises in the same game? I know there are mods that accomplish this but it just seems like a very easy change to make to just make a tick box at game start for "Allow multiple crises"

Sometimes you just want a grimdark future full of warp demons, killer robots and an extra-galactic devouring swarm.
 
It would work very well if instead of increasing amount of ships all ships just get multiplier to health, shields, fire rate. There will be no increase in processing power but crisis itself become stronger.
 
I see, if materialists get too far then they will get punished. If spiritualist get too far alone then it's just unbidden and no challenge. Unbidden never invade the shroud. At least alone materialist will be safe
 
The same reason why people has been fascinated with death since like forever. Especially if you consider the phrase "Memento Mori".

https://en.wikipedia.org/wiki/Memento_mori

People have been fascinated by sex since forever too (eros and thanatos...), however nobody asks for a space succubus crisis.

I think it's just because zombies are still popular. No need to link it to the "memento mori", it's just a common trope in this case.
 
It would be great if the Contingency and the Cybrex have a link together. So for example if u complete the cybrex precursor line you have a higher Chance for the Contingency. Or that the Cybrex dead homeword can "awake" while the Contingency Event, because it reaktivates the robots.
 
People have been fascinated by sex since forever too (eros and thanatos...), however nobody asks for a space succubus crisis.

I think it's just because zombies are still popular. No need to link it to the "memento mori", it's just a common trope in this case.

All I am saying death has been reflected/horrified/fascinated by people in various form ever since.

Memento Mori is just one aspect of that same whatsoever you want to call it.

I am pretty sure in 500 years from now. There will be a different form of fascination that might seem alien to us now.