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Stellaris Dev Diary #72: Crises & The Contingency

Hello everyone and welcome to another Stellaris development diary. We are now officially back from our break in communication and will be resuming weekly dev diaries and streams as usual. Today's dev diary is going to be about crises, and how we're changing them in the future, particularly in regards to the AI crisis. Before I dive into it, I also want to mention that we are still working to address the issues caused by 1.6 and get another bugfixing patch out, the process has just been somewhat complicated by the Bradbury multiplayer beta. See this post for details and discussion of Bradbury/1.6.2 and keep this thread focused on the topic at hand.

Crisis Improvements & AI
Some time back, when I was asked about issues with the crises and the AI crisis in particular, I said that I did not want to put a great deal of resources into improving the end-game when those resources could be put into the mid-game instead, and that these improvements and fixes would come when we felt the mid-game were in a good enough place to justify them. I now feel that we are in that place, and as such we are going to make a major push to improve, balance and rework the endgame crises for future updates.

Probably the most significant change to the non-AI crises is the addition of a Crisis Strength setting in game setup, replacing the old setting to turn endgame crises on or off. It also replaces the scaling to galaxy size and habitable worlds, and has a default setting for each of the galaxy sizes. This setting allows you to control the strength of crises, all the way down from 0.25x of their base power to a massive and likely unstoppable 5x power boost to their fleets. As before, you can also turn off crises entirely.
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Additionally, we've also spent a considerable amount of time improving the crisis AI, both in terms of how the crises themselves behave and how regular AI empires react to them. Crises should now expand in a more logical fashion and be better at defending and fortifying the space they have taken over. AI empires, in turn, should be far better at understanding when they are under mortal threat and react to a rapidly spreading crisis by banding together against it and coordinating their fleets to fight it.
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The Contingency
The old AI rebellion crisis suffers from a number of issues, mostly stemming from the fact that it's so different from the other crises. While the Extradimensionals and Scourge are large invasions that have to be fought with fleets, the AI rebellion is supposed to be primarily an internal crisis, with the dangers stemming from infiltration and subversion rather than outright warfare. The problem with this is twofold: The game mechanics do not support it, and it is inherently unsatisfying. Whereas huge fleets roaming around scourging the galaxy of life is an easily understood threat that can be fought by empires coming together and pooling their resources against the invaders, the AI crisis mostly ends up as a series of frustrating events affecting empires in isolation, or 'Spaceport Destruction Simulator' as it's been called.

In addition to the gameplay problems, there is also the narrative problems: Why exactly do rebelling synths pose a galaxy-wide threat? If sapient machines are so powerful, why are ascended synthetic empires not on the power level of an endgame crisis? Even if we were to simply boost the AI crisis by giving it massive fleets, this really doesn't make much sense that a handful of rebelling synths from a handful of regular empires were able to amass such fleet assets in the first place. It's for this reason that we decided to go back to the drawing board and remake the AI crisis in the mold of the other two endgame crises, while retaining as much as possible of the 'synth infiltration' flavor from the old crisis. Enter the Contingency.
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Without wishing to spoil too much, The Contingency is an ancient AI whose purpose appears to be to sterilize the galaxy of all higher biological life and control or destroy all other Synthetic life forms. At the start of the game, it is dormant, broadcasting a weak signal across the galaxy that affects Synthetics in unpredictable ways. The chance of the Contingency waking up is directly tied to the prevalence of Synthetic life in the galaxy, and should it wake, it will attempt to use its signal to control Synthetics and force them to aid it in its implacable task of galactic sterilization. Unlike the previous AI crisis, the Contingency has formidable fleet assets with which to carry out this task and has to be fought both in space and at home, as it makes use of subversion and infiltration to soften up its targets before the sterilization units arrive.
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Just as with the Extradimensionals and Scourge, there is additional events and hidden lore to be discovered regarding the Contingency, and synthetic empires will have special interactions and challenges related to it. The Contingency completely replaces the old AI uprising crisis, but we are currently looking at also implementing a new AI uprising, not as a galactic scale crisis but as a midgame event localized to one or a few empires. But more on that later!
 
Oh that. No, that means the crisis wont scale with the number of habitable planets and the galaxy size. You can now manually set the crisis strenght. You can still decide how many habitable planets you want in your galaxy, same with its size.
 
How about a Zombie Virus Infestation?

Something like ships, armies and planets can contaminate and then after an incubation of lets say months or years, it breaks out, having in the meanwhile already infested outgoing passengers, scientists, governors etc... And you need to put the systems and units in quarantaine and cleanse the infested planets
 
How about a Zombie Virus Infestation?
Why are people fascinated with thrusting viral zombies into every bloody game under the sun?
 
Oh that. No, that means the crisis wont scale with the number of habitable planets and the galaxy size. You can now manually set the crisis strenght. You can still decide how many habitable planets you want in your galaxy, same with its size.

Yes, it will still scale with the number of habitable planets and galaxy size but you can now adjust it.
If you raise your galaxy size or habitable planets then the base scale of a crisis will rise and then you can even adjust that.
 
Why cap for endgame crisis is x5? Considering strength of my empires at time that crisis appear i would need to have it modifier x10 or maybe even x20 to make it something more than single battle against whole crisis forces.
It could be even interesting how far i can push Crisis difficulty and still beat it.
what about some exponential scale that allow crisis even 1000 times stronger than normally.
 
Why cap for endgame crisis is x5? Considering strength of my empires at time that crisis appear i would need to have it modifier x10 or maybe even x20 to make it something more than single battle against whole crisis forces.
It could be even interesting how far i can push Crisis difficulty and still beat it.
what about some exponential scale that allow crisis even 1000 times stronger than normally.
Given that more crisis strength = more ships = more bookkeeping entities...
 
Are there any plans to allow for multiple crises in the same game? I know there are mods that accomplish this but it just seems like a very easy change to make to just make a tick box at game start for "Allow multiple crises"

Sometimes you just want a grimdark future full of warp demons, killer robots and an extra-galactic devouring swarm.
 
It would work very well if instead of increasing amount of ships all ships just get multiplier to health, shields, fire rate. There will be no increase in processing power but crisis itself become stronger.
 
I see, if materialists get too far then they will get punished. If spiritualist get too far alone then it's just unbidden and no challenge. Unbidden never invade the shroud. At least alone materialist will be safe
 
The same reason why people has been fascinated with death since like forever. Especially if you consider the phrase "Memento Mori".

https://en.wikipedia.org/wiki/Memento_mori

People have been fascinated by sex since forever too (eros and thanatos...), however nobody asks for a space succubus crisis.

I think it's just because zombies are still popular. No need to link it to the "memento mori", it's just a common trope in this case.
 
It would be great if the Contingency and the Cybrex have a link together. So for example if u complete the cybrex precursor line you have a higher Chance for the Contingency. Or that the Cybrex dead homeword can "awake" while the Contingency Event, because it reaktivates the robots.
 
People have been fascinated by sex since forever too (eros and thanatos...), however nobody asks for a space succubus crisis.

I think it's just because zombies are still popular. No need to link it to the "memento mori", it's just a common trope in this case.

All I am saying death has been reflected/horrified/fascinated by people in various form ever since.

Memento Mori is just one aspect of that same whatsoever you want to call it.

I am pretty sure in 500 years from now. There will be a different form of fascination that might seem alien to us now.