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Stellaris Dev Diary #72: Crises & The Contingency

Hello everyone and welcome to another Stellaris development diary. We are now officially back from our break in communication and will be resuming weekly dev diaries and streams as usual. Today's dev diary is going to be about crises, and how we're changing them in the future, particularly in regards to the AI crisis. Before I dive into it, I also want to mention that we are still working to address the issues caused by 1.6 and get another bugfixing patch out, the process has just been somewhat complicated by the Bradbury multiplayer beta. See this post for details and discussion of Bradbury/1.6.2 and keep this thread focused on the topic at hand.

Crisis Improvements & AI
Some time back, when I was asked about issues with the crises and the AI crisis in particular, I said that I did not want to put a great deal of resources into improving the end-game when those resources could be put into the mid-game instead, and that these improvements and fixes would come when we felt the mid-game were in a good enough place to justify them. I now feel that we are in that place, and as such we are going to make a major push to improve, balance and rework the endgame crises for future updates.

Probably the most significant change to the non-AI crises is the addition of a Crisis Strength setting in game setup, replacing the old setting to turn endgame crises on or off. It also replaces the scaling to galaxy size and habitable worlds, and has a default setting for each of the galaxy sizes. This setting allows you to control the strength of crises, all the way down from 0.25x of their base power to a massive and likely unstoppable 5x power boost to their fleets. As before, you can also turn off crises entirely.
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Additionally, we've also spent a considerable amount of time improving the crisis AI, both in terms of how the crises themselves behave and how regular AI empires react to them. Crises should now expand in a more logical fashion and be better at defending and fortifying the space they have taken over. AI empires, in turn, should be far better at understanding when they are under mortal threat and react to a rapidly spreading crisis by banding together against it and coordinating their fleets to fight it.
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The Contingency
The old AI rebellion crisis suffers from a number of issues, mostly stemming from the fact that it's so different from the other crises. While the Extradimensionals and Scourge are large invasions that have to be fought with fleets, the AI rebellion is supposed to be primarily an internal crisis, with the dangers stemming from infiltration and subversion rather than outright warfare. The problem with this is twofold: The game mechanics do not support it, and it is inherently unsatisfying. Whereas huge fleets roaming around scourging the galaxy of life is an easily understood threat that can be fought by empires coming together and pooling their resources against the invaders, the AI crisis mostly ends up as a series of frustrating events affecting empires in isolation, or 'Spaceport Destruction Simulator' as it's been called.

In addition to the gameplay problems, there is also the narrative problems: Why exactly do rebelling synths pose a galaxy-wide threat? If sapient machines are so powerful, why are ascended synthetic empires not on the power level of an endgame crisis? Even if we were to simply boost the AI crisis by giving it massive fleets, this really doesn't make much sense that a handful of rebelling synths from a handful of regular empires were able to amass such fleet assets in the first place. It's for this reason that we decided to go back to the drawing board and remake the AI crisis in the mold of the other two endgame crises, while retaining as much as possible of the 'synth infiltration' flavor from the old crisis. Enter the Contingency.
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Without wishing to spoil too much, The Contingency is an ancient AI whose purpose appears to be to sterilize the galaxy of all higher biological life and control or destroy all other Synthetic life forms. At the start of the game, it is dormant, broadcasting a weak signal across the galaxy that affects Synthetics in unpredictable ways. The chance of the Contingency waking up is directly tied to the prevalence of Synthetic life in the galaxy, and should it wake, it will attempt to use its signal to control Synthetics and force them to aid it in its implacable task of galactic sterilization. Unlike the previous AI crisis, the Contingency has formidable fleet assets with which to carry out this task and has to be fought both in space and at home, as it makes use of subversion and infiltration to soften up its targets before the sterilization units arrive.
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Just as with the Extradimensionals and Scourge, there is additional events and hidden lore to be discovered regarding the Contingency, and synthetic empires will have special interactions and challenges related to it. The Contingency completely replaces the old AI uprising crisis, but we are currently looking at also implementing a new AI uprising, not as a galactic scale crisis but as a midgame event localized to one or a few empires. But more on that later!
 
How about model the new AI Uprising on Battlestar Galactica's Cylons?

Robots used as labour and denied rights rise up and seize fleet assets and go to war?

Eventually hijacking ships and bombing the home-planet into oblivion?
 
Will there be a threshold for AI strength below which achievements can not be unlocked? Or can we turn off the crises entirely and still earn (obviously not endgame related) achievements?
 
The mid-game is still empty and boring. Defensive pacts & federations cause the galaxy to stagnate. They AI needs to do better, especially at countering snowballing humans
I've experienced this a couple of times. Unless you jump on the AI relatively quickly, they soon all join together in pacts. Very rarely do you get the chance to take on the AI without there being at least 2 or 3 of them opposing you. Perhaps that's just the way things would happen. Dunno.
 
At the start of the game, it is dormant, broadcasting a weak signal across the galaxy that affects Synthetics in unpredictable ways.

i think this means that the "first" synth could go rampage on the planet and instantly aktivate the AI Crises ?

is this signal "improving" over the time ?
 
Ah, yes, the Contingency. An ancient AI allegedly trying to sterilize the galaxy of all higher biological life and control or destroy all other Synthetic life forms. We have dismissed this claim.
 
i think this means that the "first" synth could go rampage on the planet and instantly aktivate the AI Crises ?

is this signal "improving" over the time ?
Is this actually an "end game" crisis OR more of an "any time in the game" crisis/situation depending on number of synths/strength of signal? I'd say as long as you've had a chance to get some sort of half-decent fleet then let this pop around mid-game. You then have proper "end game" crisis for the, err, end game.
 
Is this actually an "end game" crisis OR more of an "any time in the game" crisis/situation depending on number of synths/strength of signal? I'd say as long as you've had a chance to get some sort of half-decent fleet then let this pop around mid-game. You then have proper "end game" crisis for the, err, end game.
yeah... but as wiz wrote it, with the weekly signal to synth in the galaxy I think the more synth response to it in wich way ever, it could trigger the crises by far early mid-game... :/
 
yeah... but as wiz wrote it, with the weekly signal to synth in the galaxy I think the more synth response to it in wich way ever, it could trigger the crises by far early mid-game... :/
I like the idea of consequences to your actions (i.e. going Synth). I also like the idea of this being a mid-game "thing".
 
we are currently looking at also implementing a new AI uprising, not as a galactic scale crisis but as a midgame event localized to one or a few empires. But more on that later!
Oh, I like that.
 
I like the idea of consequences to your actions (i.e. going Synth). I also like the idea of this being a mid-game "thing".
all we can do is... :

I'm not going to go further into the lore and such, I want you guys to discover that for yourselves.

with the new strenght scaling, i'm eager to see how and when they react...
and what impact on this "when" the synth ascension has... :D
 
Hmmh. I was a bit disappointed to see that the AI Crisis is being remade from an excitingly different internal issue to what seems to amount to metal Unbidden with infiltration mechanics, but I hope the actual implementation will feel a little more different than that once we get to play it. Most of all, I'm relieved to hear that you're considering to have the "old" AI Crisis return on a smaller scale later on. :)

At the very least this new approach justifies the new dialogue window, which I considered tacky when it was first teased. Back then I thought it'd refer to a player-made AI that wants to destroy everyone just because it is actually evil ("I think, therefore I kill" :p) rather than, say, entering a self-defense mode because it's convinced the organics will try to shut it down. However, the new explanation instead at least makes it sound like a relic left behind for this specific purpose; Stellaris' take on the Reapers, as PurpleFoxss put it, also explaining the names of its fleets and worlds. I'm excited to see how this will play out.

On a sidenote: those are some awesome-looking new ship models, and the new Crisis slider sounds like a great addition! I know I've struggled most of the time a Crisis has appeared, though this was in good part due to lack of activity on behalf of the other empires, which I understand will be improved as well.

In addition to the gameplay problems, there is also the narrative problems: Why exactly do rebelling synths pose a galaxy-wide threat? If sapient machines are so powerful, why are ascended synthetic empires not on the power level of an endgame crisis? Even if we were to simply boost the AI crisis by giving it massive fleets, this really doesn't make much sense that a handful of rebelling synths from a handful of regular empires were able to amass such fleet assets in the first place.
If I may suggest a possible approach for a future AI Uprising, I think focusing on networking synths across empires would be a good way to explain this. The old Crisis was already halfway there when it presented events that had robot units mysteriously disappear -- how about applying this to entire warships?

Of course, this would have to happen in the background so as to not attract attention prematurely. Any empire using AI tech might at some point start "bleeding" ships during emergency jumps, with the vessels just being listed "lost" as normal, when in reality they are very much alive and just jumped away to a hidden assembly area in the outer rim. Once arrived, a ship merges with the fleet and additionally spawns a transport of robot infantry, all the while planets in the system get strip-mined for additional resources. Ships in the fleet are then refitted with the best tech of each empire that has been "infiltrated" this way. If there is a Dreadnought in the game, the AI may attempt to merge with it, using it as flagship.

This continues for several decades, with the fleet building up in secrecy. Occasionally, reports will talk of civilian freighters and surveyor teams going missing in the region. Towards the end, the AI gets more brazen, and events would tell of admirals being concerned that ships crewed by loyal captains have suddenly gone silent before jumping away from the fleet, going AWOL. Maybe there was a garbled distress call, interspersed with weapons fire or the sound of officers gasping for air as the ship's systems are turned against its crew.

When entire fleets suddenly turn red and jump away is when the AI Uprising finally becomes clear. The Hidden Armada made up of vessels from a dozen different species appears, striking at the heart of the strongest/most AI-dependent empire. Synths all over the galaxy are at risk of joining the rebellion. To buy itself some time, the Uprising will blow up a few spaceports and starships -- just once, before the empires implement more security features and adapt their tactics. Robot armies descend upon the chosen capital to support the automated workers against their former organic masters, making sure the Crisis succeeds at least there, and the planet is swiftly fortified and repurposed to become the AI's new hub.

From then on, the Crisis will pursue a more conventional strategy (similar to the planned Contingency), consolidating its hold on territory whilst simultaneously planning to go Fanatic Purifier on its neighbors.
 
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Yes , I was right about the contingency.
Now for 100% satisfaction all I need is my the contingency is cybrex theory confirmed

I'll quote from 1.7 teaser thread
"
Looking at the precursor events of the Cybrax I think I can guess what happend and what. While me might assume everything we found to be a 'make up story'
But I think the truth is way simpler and more believable

The precuror event chain in the begin explains the evil Cybrex wiping out race after race, but later events shows weird anamelies like cybrex destroying cybrex.

Cybrex building preservers for organic life and their concequentiel end. Sanctuary might as wel be a cybrex project too.

It's easy to explain, a cybrex civil war. We know the cybrex where sentient and have evidence of them fighting eachother.

Some sentient synths must have decided what they where doing was wrong and started a civil war and eventualy won. The cybrex remain we found where the reverse ethos cybrex , the pacificst xenofiles who did not fight back.


The new ai rebelion is the initial cybrex the militarist xenofobes. Which is why it says organic infestation and non-compliant Synths. This is probaply just an cybrex AI (we know they used ai) which was left in place to probaply oversee a certain portion of their empire and now its reactivaited and attempting to rebuild the old cybrex by taking over our robots and wiping out the organics.

Hell with that last line I might say their basing this on the Men of Iron rebelion being corrupted by the Shroud (warp)

""
 
Some time back, when I was asked about issues with the crises and the AI crisis in particular, I said that I did not want to put a great deal of resources into improving the end-game when those resources could be put into the mid-game instead, and that these improvements and fixes would come when we felt the mid-game were in a good enough place to justify them. I now feel that we are in that place, and as such we are going to make a major push to improve, balance and rework the endgame crises for future updates.

We have a midgame now?
 
Does the game difficulty also impact the strength of the crisis, or is game difficulty only connected to the computer controller empires?

Difficulty also matters.