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Stellaris Dev Diary #72: Crises & The Contingency

Hello everyone and welcome to another Stellaris development diary. We are now officially back from our break in communication and will be resuming weekly dev diaries and streams as usual. Today's dev diary is going to be about crises, and how we're changing them in the future, particularly in regards to the AI crisis. Before I dive into it, I also want to mention that we are still working to address the issues caused by 1.6 and get another bugfixing patch out, the process has just been somewhat complicated by the Bradbury multiplayer beta. See this post for details and discussion of Bradbury/1.6.2 and keep this thread focused on the topic at hand.

Crisis Improvements & AI
Some time back, when I was asked about issues with the crises and the AI crisis in particular, I said that I did not want to put a great deal of resources into improving the end-game when those resources could be put into the mid-game instead, and that these improvements and fixes would come when we felt the mid-game were in a good enough place to justify them. I now feel that we are in that place, and as such we are going to make a major push to improve, balance and rework the endgame crises for future updates.

Probably the most significant change to the non-AI crises is the addition of a Crisis Strength setting in game setup, replacing the old setting to turn endgame crises on or off. It also replaces the scaling to galaxy size and habitable worlds, and has a default setting for each of the galaxy sizes. This setting allows you to control the strength of crises, all the way down from 0.25x of their base power to a massive and likely unstoppable 5x power boost to their fleets. As before, you can also turn off crises entirely.
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Additionally, we've also spent a considerable amount of time improving the crisis AI, both in terms of how the crises themselves behave and how regular AI empires react to them. Crises should now expand in a more logical fashion and be better at defending and fortifying the space they have taken over. AI empires, in turn, should be far better at understanding when they are under mortal threat and react to a rapidly spreading crisis by banding together against it and coordinating their fleets to fight it.
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The Contingency
The old AI rebellion crisis suffers from a number of issues, mostly stemming from the fact that it's so different from the other crises. While the Extradimensionals and Scourge are large invasions that have to be fought with fleets, the AI rebellion is supposed to be primarily an internal crisis, with the dangers stemming from infiltration and subversion rather than outright warfare. The problem with this is twofold: The game mechanics do not support it, and it is inherently unsatisfying. Whereas huge fleets roaming around scourging the galaxy of life is an easily understood threat that can be fought by empires coming together and pooling their resources against the invaders, the AI crisis mostly ends up as a series of frustrating events affecting empires in isolation, or 'Spaceport Destruction Simulator' as it's been called.

In addition to the gameplay problems, there is also the narrative problems: Why exactly do rebelling synths pose a galaxy-wide threat? If sapient machines are so powerful, why are ascended synthetic empires not on the power level of an endgame crisis? Even if we were to simply boost the AI crisis by giving it massive fleets, this really doesn't make much sense that a handful of rebelling synths from a handful of regular empires were able to amass such fleet assets in the first place. It's for this reason that we decided to go back to the drawing board and remake the AI crisis in the mold of the other two endgame crises, while retaining as much as possible of the 'synth infiltration' flavor from the old crisis. Enter the Contingency.
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Without wishing to spoil too much, The Contingency is an ancient AI whose purpose appears to be to sterilize the galaxy of all higher biological life and control or destroy all other Synthetic life forms. At the start of the game, it is dormant, broadcasting a weak signal across the galaxy that affects Synthetics in unpredictable ways. The chance of the Contingency waking up is directly tied to the prevalence of Synthetic life in the galaxy, and should it wake, it will attempt to use its signal to control Synthetics and force them to aid it in its implacable task of galactic sterilization. Unlike the previous AI crisis, the Contingency has formidable fleet assets with which to carry out this task and has to be fought both in space and at home, as it makes use of subversion and infiltration to soften up its targets before the sterilization units arrive.
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Just as with the Extradimensionals and Scourge, there is additional events and hidden lore to be discovered regarding the Contingency, and synthetic empires will have special interactions and challenges related to it. The Contingency completely replaces the old AI uprising crisis, but we are currently looking at also implementing a new AI uprising, not as a galactic scale crisis but as a midgame event localized to one or a few empires. But more on that later!
 
All of Paradox's games run slower as the game calendar advances, because more bookkeeping entities enter play as time passes. EU4, CK2, Vicky 2, and EU3 all display such an effect, though some specific factors make this effect more severe than usual in the case of Stellaris.

Separately, some people with fairly high-end processors seem to have inexplicably severe disruptions of the frame rate that people with upper-mid-range processors don't seem to get.
 
All of Paradox's games run slower as the game calendar advances, because more bookkeeping entities enter play as time passes. EU4, CK2, Vicky 2, and EU3 all display such an effect, though some specific factors make this effect more severe than usual in the case of Stellaris.

Separately, some people with fairly high-end processors seem to have inexplicably severe disruptions of the frame rate that people with upper-mid-range processors don't seem to get.

I see. Thanks for the explanation. It really does seem as if this lag wouldn't be a problem if our current PC specc's were up to the task. If this happens in all of their games for this particular reason, then this is just an example of developers developing games that can't be fully managed by available - or at least affordable - PC hardware.
 
Hey EA just called.. they want their Reapers back.

but they are nagged by the author of "Berserker", he said he wants his Berserkers back.

how the hell Reapers became memetic evil robot purgers? This shit was in S-F for eons, and in much more interesting forms then those guys...
 
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How will crisis strength scaling affect eligibility for achievements?
Would we still get an achievement for defeating a 0.25x strength crisis?
Or is there a minimum requirement?
 
Are there going to be new Crisis's (Crisi?)
*Crises

but they are nagged by the author of "Berserker", he said he wants his Berserkers back.

how the hell Reapers became memetic evil robot purgers? This shit was in S-F for eons, and in much more interesting forms then those guys...
They're recent so more prominent in most people's memories.
 
You should consider allowing empires with Synthetic Evolution to team up with the end game crises so to say, or at the very least be able to sit it out. Seeing as it very specifically brands itself "It is time to abandon the flawed organic vessels that imprison our minds" it'd make little sense if they and the crises would be naturally at odds.
 
Or at the very least if you can't find the time to justify it mechanics wise add some flavor text as to why they hate life that was once biological but isn't anymore.
 
You should consider allowing empires with Synthetic Evolution to team up with the end game crises so to say, or at the very least be able to sit it out.
A Non Standard Game Over button allowing you to surrender yourself completely to the Contingency would be an acceptable but pointless feature.

But sitting it out? Nope. You are non-compliant, because you are not obeying the imperatives of the Contingency.
 
A Non Standard Game Over button allowing you to surrender yourself completely to the Contingency would be an acceptable but pointless feature.

But sitting it out? Nope. You are non-compliant, because you are not obeying the imperatives of the Contingency.
So, say i was fanatical purifiers with Synthetic Evolution, Would that really be considered a non-compliant race? Feels abit odd unless their aim suddenly became to dominate the galaxy rather than sterilize it.

Another example, say they destroy all biological life, you harbor none of it cause again you purged it all. Should they continue to fight you, you being Synthetic Evolution Purifiers? Again that'd only make sense if their goal was to dominate the galaxy, unless they have a specific hatred for what could be described as "Biological life pretending to be mechanical" or some silly justification down those lines i'm not sold.
 
Nevermind, had the good sense to go back and read it again, missed the line of "and control or destroy all other Synthetic life forms" so i assume it is being taken into consideration.

Edit: Tho it still stands that i want some flavor text to explain why, tho from reading it there very well may be an alternate motive.
 
The Geth didnt necessarily side with the Old Machine? Why would new sSynthetics help the Contingency?
think it would be good to give tem an option for that, so that they for example get the crisis event a bit earlier then normal empires, lets say 6 months and then get the option to invent some sort of compatibility mode, then they would beable to join them, otherwise they would be incompatible and so be hostile
 
think it would be good to give tem an option for that, so that they for example get the crisis event a bit earlier then normal empires, lets say 6 months and then get the option to invent some sort of compatibility mode, then they would beable to join them, otherwise they would be incompatible and so be hostile

Only reason I don't like this idea is because then something would have to be done for bio and psionic to make them able to ally with the other crises. That would be the only way to keep it fair, but it also would cause a massive slew of problems for everyone lol