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Tinto Flavour #31 - 11th of July 2025 - Aztecs

Hello, and welcome one more Friday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!

Today, we will take a look at the flavour content for the Aztecs! Let’s start without further ado:

For the past two centuries, groups of Nahua people descended from the Chichimec migrated to central Mexico from their legendary ancestral home, known as Aztlan. Our people were one of those wandering groups.

As with many other Nahua nations, we settled our own Altepetl. It was named Tenōchtitlan, and we built it over an artificial island in the heart of Lake Texcoco. Our most prominent figures were also influenced by the Toltec culture, and we started to develop a refined civilization in the lagoon. We would also come to be recognized as prime fighters by our neighbors, as our equally refined warring skills make Aztec armies a force to be feared...

However, we currently stand as vassals of the Altepetl of Tepanecapan, our expansion possibilities are limited to the proximities of the lagoon we inhabit. Only an intelligent leader can lead us in our journey to subdue the valley of Mexico and beyond.

Country Selection.png

As usual, please consider all UI, 2D and 3D Art as WIP.

Before we start, you may notice that we have reconfigured the Country Selection Panel a bit, and that we now have a new tab called ‘Content’, where we’re grouping the unique features and content available to each country:
Content.png


Tenochtitlan.png

Please take into consideration that the first screenshot is the most zoomed-in map that we’ve ever shared with you, in a very difficult area from a geographical point of view. Therefore, please consider it as the usual WIP stuff, as it’s already on our radar to make some improvements here and there to make it look better.

Mexico.png

Mexico may prove to be a very difficult area to expand in…

The Nahua countries start with a unique government reform, the Altepetl, that nudges towards expanding through subjects, and also slave-raiding (which is also linked to the Nahua Ritualism mechanic of sacrificing slaves, as we saw last Wednesday):
Estates.png


Reform Altepetl.png

There are also a couple of Privileges available to countries that practice Nahua Ritualism:
Privileges Warrior Tribunal.png

Privilege Tax Exemptions.png

And also attached to Nahua Ritualism, a unique building that unlocks two unique units, the infamous Jaguar and Eagle Warriors:

Building Warrior Temple.png


Unit Jaguar Warriors.png

Unit Eagle Warriors.png


And a unique Sumptuary Law, with two available policies:
Sumptuary Law.png

Policy Warrior Culture.png

Policy Tradition.png

And a unique policy for the Administrative System:
Calpixque Syste,.png

Here you have some of the unique Advances of the Aztecs:
Advance Warrior Societies.png

Building Calmecac.png

Building Telpohcalli.png


Advance Chinampas.png

AdvanceCalpixcayotl.png

Advance Reformed Telpohcalli.png

Advance Return of Quetzalcoatl.png

Although most of the content related to the Aztecs is very attached to the Nahua Ritualism features, and thus, is very mechanical, there are still some non-generic, non-religious related DHEs available for them:
Event Pyramid1.png

Event Pyramid2.png


Event Tlacaelel.png


Event Tzompantly.png

And well, a final boss to deal with:
Event Cocoliztli.png

… And much more, but that’s all for today! Next week we’ll have a Tinto Maps Feedback on Monday, a Tinto Talks on Wednesday, and Tinto Flavour on Friday:
  • Tinto Maps Feedback for Indonesia
  • Wednesday -> Tinto Talks about Inti & Folk Religions
  • Friday -> Tinto Flavour about the Inca
And also remember, you can wishlist Europa Universalis V now! Cheers!
 
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  • The icons looks better
  • The icons look inconsistent with the Capital indicator
    • Is there such a thing as a building that is allowed in only Capitals that are of specific level or are the other icons redundant?
  • It feels odd that maps would have a marker for 'rural area'
  • The pentagon feels like an odd choice for a 'city' indicator

1752241674781.png
 
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  1. Is it still valid that European colonists can start colonisation of the shore provinces regardless those settled countries? In case they have more great power score.
  2. Can those Americans somehow fight back or kill all the settlers? Or they have no chance because of the Great Pestilence?
Thanks!
View attachment 1332523
1. Yes
2. Yes
3. It's challenging.
 
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Just for clarity, are the Maya part of the 60 countries with major unique flavour? Their religion has stuff and you once mentioned about the League of Mayapan being a thing
No, other than the religion and the IO.
 
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That's not what I am saying of course. I am saying that the image representation of the city, used on the location tab and a lot of events, should be depicted as an island, despite mechanically not being one. I am talking about the generated 2D image of the city, to be clear, not the model.
Hmm, I see. I'll try to check if this is possible to do.
 
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It's still there, although not entirely sure if the position is WAD, or a bug; I already reported it to our UI team, to take a look at:
View attachment 1332524
Thanks!

A side question, will it be possible to switch off those thick country borders, please?

1752242149847.png
 
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Anything related to Teotihuacan?

At the very least it should be a unique building that grants strong modifiers to things like prestige and legitimacy.

Dating to around 500ad, Teotihuacan was the seat the last great empire of central Mexico and in the centuries since the empire's fall and the city was abandoned its legacy was heavily contested. The Aztecs as part of their founding mythology, for example, claimed to be the direct descendants of this empire to legitimize their own conquests.

It'd be nice to have a small event whenever someone conquers the location to claim the legacy of Teotihuacan, get some buffs, and some aggression with neighbors.
 
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Do the Eagle and Jaguar warriors just become obsolete after the first age or is it possible to upgrade them? Considering they have only 100 men per unit they seem to be only for the age of traditions. Are they special because the Mesoamericans can't research any regular unit until the Europeans' arrival?
 
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Oh! I meant to ask, is there anything in the game to represent the Mesoamerican ball game?

I think it could be a ton of fun to have even a simple building / event to endorse a team at a game, or something like that. Even better would be if you could use it for small-scale conflicts as was done historically - perhaps imposing short term tributary arrangements on the losers of a game, but I suppose that might be difficult to balance.
 
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Will you model one of these bad boys for Mesoamerican rulers as a headdress?
1000005509.jpg


And a Mascaypacha for the Sapa Inca?

1000005510.jpg
 
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By Folk Religions, does this refer to Animism, Totemism and Fetishism? Possibly Tengri as well?
They refer to what used to be these, but they've been split a lot more than this since
 
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Something is off about the map imo. It's like someone put tinted glass in different colours over it. Like it's too neon.
1752242798835.png

I get the feeling I'm playing a modern geopolitics game, not a game in the early modern era.
 
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I love what I'm seeing. Really. Especially the fact that content doesn't abruptly end in the age of discovery.

Also, I notice you've implemented my suggestion for Tlacopan and that you've fixed the floating buildings bug. Good.

I also love the new content screen, much more useful than a cold, human-unreadable list of advances, reforms and policies. I'm happy about the fact that you are going to implement the Triple Alliance IO.

Is the League of Mayapan already in the game, or do you still have to add that too?

Excited for the content for Andean countries next week.
 
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They're just too tiny, unfortunately. We'd have to wait for EU6, with a map 10 times more detailed, to be able to do it, I'm sorry to say.
Are you already working on that? When's the release?

Note that I asked nothing about EUV release :p

But on the topic of EUV, how's the Scandinavia map feedback progressing?
 
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