• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tinto Flavour #4 - 31st of January 2025 - Mali

Hello, and welcome one more week to Tinto Flavour, the happy Fridays in which we take a look at the flavourful content created for the super secret Project Caesar! But before we start, I want to share with you that we have a new job opening in Paradox Tinto: https://forum.paradoxplaza.com/forum/threads/come-work-for-tinto.1727521/

Today we will be traveling throughout the Sahara toward the Sahel, where the Empire of Mali stands, ruled by the infamous Mansa Mūsā:

"The mighty Mansa Mūsā Keita of Mali astonished the world one decade ago, when he performed his Ḥajj ('pilgrimage') to Mecca. Such an event was recorded by chroniclers and chanted by minstrels, and it served to establish his fame as the richest man as he spread his prodigality, gifting Zakāh ('almsgiving') gold wherever his long and luxurious courtly caravan passed by.

This display of splendor might have reflected the richnesses of the Malian lands, after its Empire expanded and consolidated under the Keita dynasty. However, one day Mansa Mūsā will pass away, and his successors may not find it so easy to rule over his very diverse holdings..."

Country Selection.png

The mighty Mansa Mūsā is still ruling Mali in 1337 (we don’t know exactly when he died, so we decided to have him as the ruler at the start of the game). As usual, please consider the UI, 2D and 3D art as WIP.

And here are the lands of Mali:
Mali.png

Some more fun camera rotations this week! Today, with the flat map mode on again.

Mali starts with one Vassal, which is Jolof:
Jolof 1.png

Jolof 2.png

Let’s take a look at some Government-related features of Mali, which can be checked in the Estates window:
Estates.png

There is one starting government reform for Mali, the Manden Kurufa:
Manden Kurufa.png

You might also notice that all Estates start with a privilege with the same icon, as it’s a similar one, made to portray the religious diversity of Mali, a country ruled largely by Mande-speaking Sunni people, but with a fragmented, but tolerant, society:
Protected Faith.png

Religions.png

The second screenshot comes from a tooltip on the Religious panel and shows the religious distribution of the country. Please note that we’ve already done the ‘Pagan’ split, but haven’t yet incorporated feedback from the West African Tinto Maps, nor reviewed the starting population.

There are also a couple of unique privileges for the 'Umarā', the Nobility of the country, that may be available later on after an event triggers:
Office of the Farima-Soura.png

Office of the Sankar-Zouma.png

Mali also starts with a couple of unique policies enacted, the first for the Distribution of Power estate law, and the other for the Levy Law military law:
Gbra.png

Ton-tan-jon-ta-ni-woro.png

Mali also starts with 3 Works of Art:
Works of Art.png

Let’s now take a look at some unique advances:
Koroukan Faga.png

This advance is the one that unlocks the Manden Kurufa government reform.

Gold of Bure.png

Mali is famous for its gold exports, yeah…

Mali has a bunch of unique units, also:
Mandekalu Levies.png

Here are the Levy units unlocked by it:
Mandekalu Infantry.png

Mandekalu Horsemen.png

You might note that the description of these two levy units refers to the Farari Corps, which is the following advance:
Farari Corps.png

That unlocks the following Regular units:
Farari Infantry.png

Farari Cavalry.png

Another unique advance:
Kele-Koun.png

That unlocks the Jonow Auxiliary, an Auxiliary unit:
Jonow Auxiliary.png

Finally, another military advance, that unlocks one more unit, and two more buildings:
Sofa Levies.png

Sofa Infantrymen.png

Sofa Barracks.png

Sofa Stockade.png

Let’s now take a look at the narrative content. This event will trigger while Mansa Mūsā is still alive, as an announcement of the potentially harsh time to come:
Zenith of the Mali Empire.png

This is the disaster that may end up triggering for your country, ‘Decline of Mali’:
Decline of Mali 1.png

It will trigger a number of nasty events, such as:
A fragmented realm.png

This event allows you to start playing with Songhai instead of Mali if you select the third option.

If you overcome the disaster, you’ll get a reward, in terms of Prestige, Stability, etc. (we need to do some balance tweaks on it, so there might be more!).

Nonetheless, besides the disaster, you can also get nicer events while playing as Mali, such as some about the development of Timbuktu:
Bolstering Timbuktu.png

And that’s all for today! I hope you enjoyed it! Next week we will travel back to Europe, to the lands of the Crown of Aragon! Cheers!
 
  • 139Like
  • 69Love
  • 3
  • 2
  • 1
Reactions:
This is great especially because historically Mali did "colonize" or settle in the neighboring lands, that is why Kaabu was primarily Mandinka. There is a story about a general Tiramakan who settled largely unhiabited sections of Senegambia.

Is Mali's population and West Africa's population still in review? It's still very very low.
 
  • 1
  • 1Like
  • 1
Reactions:
There's a gold field in Niani, but after that, the control of your locations that produce gold decreases from 58% in Siguir, two locations away from the capital, to 10% in Diawara, two locations away from the border of Jolof. These numbers may change as they're subject to constant review, but my point is that it will require effort and resources to assert full control and get the gold fields to produce at maximum capacity.

I forget how exactly tribespeople interact with RGOs but my suggestion would be to maybe have the goldfields have a large number of Tribe rather than peasant pops to reflect the level of hostility and refusal that the peoples involved in the extraction of gold had towards authority. There was a genuine lack of cooperation on their part to allowing access to anyone that wasn't a local to the goldfields. Mali failed to assert their presence over them and had to be satisfied with tributes, focusing all their attention instead on securing the commerce.
 
  • 1
Reactions:
Oh, forgot to ask.

When playing as states like Songhai and others that spawn from the disaster, will there be any flavor after you split off from Mali(as in, after/not including the starting event)? Unique units, advances etc. Obviously I would not expect as many as Mali proper but still it'd be nice to have something, especially for Songhai but for the others as well.
 
  • 1Like
Reactions:
View attachment 1249399
This event allows you to start playing with Songhai instead of Mali if you select the third option.
I’m thinking of a historical parallel: Mithridates I Ctistes, originally ruling the city of Kios (Cius), fled due to threats from Antigonus I and later established the Kingdom of Pontus in Paphlagonia. In Imperator: Rome, this is reflected by Mithridates leaving Kios to form Pontus, with Kios getting a new ruler.

I'm wondering if this event is similar to Mithridates I Ctistes leaving Kios to establish Pontus, with Kios getting a new ruler, and if my current ruler will lead Songhai or if a new leader will take over.

As such,
Question: Does this mean my current ruler will lead the new Songhai state, similar to how in Imperator: Rome Mithridates I Ctistes leaves Kios (Cius) to establish the Kingdom of Pontus in Paphlagonia, with Kios receiving a new ruler afterward?

Or will a different leader take over when I switch to Songhai?
 
Last edited:
Because it's how it's spelled in Arabic.

Report

I really admire Pavía’s choice to use inverted commas for ‘Umara’ and ‘Ulama.’ By preserving the original Arabic spelling, they show a commitment to cultural authenticity and historical accuracy. It’s refreshing to see the game embracing diverse languages and histories, rather than just relying on English. This approach not only enriches the game world but also elevates it, making it feel like a true work of art in this century.

 
  • 1
Reactions:
I’m thinking of a historical parallel: Mithridates I Ctistes, originally ruling the city of Kios (Cius), fled due to threats from Antigonus I and later established the Kingdom of Pontus in Paphlagonia. In Imperator: Rome, this is reflected by Mithridates leaving Kios to form Pontus, with Kios getting a new ruler.

I'm wondering if this event is similar to Mithridates I Ctistes leaving Kios to establish Pontus, with Kios getting a new ruler, and if my current ruler will lead Songhai or if a new leader will take over.

As such,
Question: Does this mean my current ruler will lead the new Songhai state, similar to how in Imperator: Rome Mithridates I Ctistes leaves Kios (Cius) to establish the Kingdom of Pontus in Paphlagonia, with Kios receiving a new ruler afterward?

Or will a different leader take over when I switch to Songhai?

Why would the Mali ruler suddenly be the Songhai ruler? Obviously it will be a new leeader
 
... but open to feedback.
I really like the idea of using different looks to show cultural differences, but I think we should keep it real and not make every Muslim king look exactly like Mansa Musa. Sure, Musa’s style works well to show he’s an emperor with Islamic influence, but not all African kings were like that.

Here’s what I’m thinking:

  1. Regional Flavor:
    Use the basic 'Sub-Saharan African' model for all rulers but mix in some local styles. For example, a ruler from the Sahel might have a bit of a Middle Eastern twist—maybe some patterned fabrics or a specific type of headwear that hints at Islamic influence. Meanwhile, a king from West Africa could wear styles that are more in tune with local traditions, like using bright colors or unique jewelry that nods to local customs. This way, the game feels more true to the different vibes across Africa.
  2. Rank-Based Styles:
    Keep the tiered look to show who’s who, but give each rank a unique twist that fits its cultural background. For instance, an emperor like Mansa Musa could have extra ornate clothing with detailed embroidery and a special crown, while a regional king might have simpler, yet still impressive, gear. This clear distinction helps players immediately see who’s in charge, just like how different uniforms work in sports teams.
  3. Historical Touch:
    History shows that African kingdoms were super diverse. Even in Islamic kingdoms, clothing mixed local customs with Islamic influence. Think about it: historical records and art often show rulers in a blend of styles—like combining a traditional African robe with elements of Arabic design.
  4. Fictional X (e.g. Brazilian) Muslim Rulers:


Mali in Brazil: Where Indigenous Art Meets Islamic Elegance

Imagine a scenario where Mali colonizes Brazil before the Christians do. In this case, Brazilian Muslim rulers would have a unique blend of local indigenous styles mixed with standard Muslim clothing.

"They might wear traditional Brazilian patterns or accessories inspired by native art, combined with elements like flowing robes or turbans that you’d expect in Muslim dress."
This hybrid style would be both fresh and grounded in history, showing respect for local traditions while staying true to Islamic aesthetics.


In short, by giving each region and ruler their own style, we not only celebrate Africa’s awesome diversity but also make the game world feel more real and engaging.
 
  • 2Like
  • 2
  • 1
Reactions:
Why would the Mali ruler suddenly be the Songhai ruler? Obviously it will be a new leeader
Yeah, I see where you're coming from, but the example I gave with Mithridates I Ctistes is about how a ruler from one place might end up founding a new kingdom somewhere else while the old territory gets a new ruler. The key point here is that, just like in Imperator: Rome, when Mithridates left Kios to create Pontus, it didn’t mean Kios would stay under the same ruler—it got a new one.

So, in this case, I’m wondering if, when transitioning to Songhai, my current ruler stays in power or if, like Mithridates’ move, a new ruler would take charge of the original Mali state. It’s not necessarily about a sudden shift in leadership but about how the game mechanics might handle this change of territory.

Also, will the game give me the option to move the Songhai ruler to the new kingdom or will I be stuck with the declining Mali state for a while, or will there be a choice to stay as the old ruler and manage both realms in some way (Like an Unique African type of Personal Union)? Just curious how flexible the transition will be!
 
It seems like an abstraction, because "Gold" was not the actual currency for the Mali Empire, Cowries, Iron bars, coins, and rings, cloth and beads were more often used as currency. So producing more gold did not necessarily increase inflation. Also they used the Gold to purchase tools, weapons and other goods from distant markets, and they used those resources to invest, and expand the empire.
But if the reason that gold production didn't impact inflation is that gold wasn't used as a currency, then why does the advance about gold production reduce inflation?
It shouldn't affect inflation at all in that case then.

If inflation reduction is just there for gameplay reasons, then it shouldn't have a made up historical reason in the description.
 
  • 2Like
Reactions:
Here are actual contemporary descriptions of the Mansas including the rare source. The art and clothing should reflect these descriptions. Notably the ebony throne surrounded by tusks and the umbrellas along with royal guards. Along with the clothing of the Mansa and others.

This is an essentially fictional depiction. There is a description of Musa by al-Umari, but the actual text seems elusive and has thus far only been reproduced in Levtzion's Corpus of Early Arabic Sources for West African History. In typical African History fashion, the text has a very restricted publication, and I've only encountered it once in the wild -- in a university archive.

Corpus of Early Arabic Sources for West African History
Description of the Mansa and his throne and court.

Corpus of Early Arabic Sources for West African History.jpg



Medieval Sourcebook Ibn Battuta (1304-1368/69): Travels in Asia and Africa, 1325-1354
Description of the Mansa and his court.

Batutta 1.png

Batutta 2.png



Additionally Songhai:

Timbuktu and the Songhay Empire: Al-Saʻdi's Taʼrīkh al-Sūdān down to 1613, and other contemporary documents
Description of the Throne of Songhai

sudan 3.jpg


Sudan 2.jpg



Description of Songhai symbols, unlike the completely fictional shape used for their flag in game. The din-turi would make far more sense as the symbol of state.

Sudan.png
 
  • 2Like
  • 2
  • 2
Reactions:
As gold was mostly an exported commodity, Mali could sustain a higher level of relative monetization, compared to other economies; it could indeed be reworded, as it's a bit simple and tautological ATM.
Many powers flood their own markets with precious metals and suffer from severe inflation as a result. We have learned from this and are flooding our neighbors' markets instead.
 
The Dyula was the merchant caste among the Mande-speaking people, and they're over-represented among the Wangara, yes.
TL;DR - Dioula culture is fine for the merchants. Events should be added for Dyula migrations across West Africa, that develop new trade routes, expand trade/production of gold/kola/textiles and spread Islam a little bit.

Upon further reading it appears the trading communities were originally mainly Soninke, but largely adopted the Manding language around the 14th century, to become what is now known as the Dyula ethnicity. Wangara and Dioula seem to be roughly amibiguously interchangeable as terms. So I would say your design makes sense after all, even if this cultural shift would have still been ongoing or just starting in 1337, it would make more sense the longer the game goes on.
1738431363295.png


In a different vein, Dioula/Wangara migrations and diaspora in the period of Project Caesar were extensive:
1738431728827.png

1738432031727.png

1738432045490.png

1738432317455.png

This book should have accurate information on the destinations + timeframes of these migrations, but it may be incomplete. Elsewhere online, I find a lot of different possibilities, some of which seem to contradict each other. This book should be a good starting point though.

I think this could be handled in game with a series of events happening to many countries in the West African region, triggering migration of Dyula merchant pops. Unlike the Ostsiedlung in Europe, I don't think I've seen any evidence that they were specifically invited by local rulers or that they filled a manpower/population deficit, but these migrations were largely peaceful and impactful in both expansion of commerce + production (particularly gold, kola nuts, textiles) and Islamization (especially local nobilities). In the forest zone, the natives were often distrustful of the Dioulas, and sometimes there were raids that had to be put down by Mandinka warrior castes (which we can note were still largely animist at this time).

source: West African Culture Dynamics: Archaeological and Historical Perspectives - Β. K. SWARTZ, JR. RAYMOND E. DUMETT (chapter The Julas in Western Sudanese History: Long-Distance Traders and Developers of Resources)

I may try to research the timeline of Fula migrations next, another series of events that would a lot of flavor to West Africa.... essentially they should migrate eastwards across the Sahel as far as Chad/Baguirmi, and they would make a lot of sense as one or more SoPs, seeing as how they operated in parallel to states and often challenged them. I thought about looking into Hausa trading diasporas too, but the timeframe mostly seems too late for the game.
 
Last edited:
  • 1
Reactions: