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Tinto Maps #12 - 26th of July 2024 - Germany

Hello, and welcome to another new Tinto Maps! I’m back to duty, after the review of Italy that we posted last Thursday, and Johan taking care of Scandinavia last Friday. Today we will be taking a look at Germany! This region comprises the modern territories of Czechia, Austria, Switzerland, and Liechtenstein. However, for most of the timeline in Project Caesar, it was better known as the Holy Roman Empire. This organization once was a feudal empire elevated from the Kingdom of the Germans, but by 1337 was mostly disaggregated into a multitude of temporal and ecclesiastical jurisdictions, with only a tenuous feudal relationship with their Emperor.

Let’s start diving deep into this nightmare, then…

Countries:
Countries.png

I’m showing here a bit more of what the region is, so you can have a clear depiction of how it looks compared to the neighboring regions we’ve previously shown (and so that the Reddit guy who is patchworking the world map has an easier day ). What I can say about this when the map speaks for itself… The lands of Germany are highly fractured among different principalities, making for an extremely complex political situation. The Emperor in 1337 was Louis IV von Wittelsbach of Upper Bavaria… Because, yes, Bavaria is also divided. He is married to Margaret of Avesnes, daughter of Count William of Hainaut, Holland, and Zeleand, while his son Louis is the Margrave of Brandenburg. But probably the strongest power of the period is the Kingdom of Bohemia, whose king John also Duke Luxembourg and rules over both lands in a personal union, while also being overlord of the Margraviate of Moravia, ruler by his son Charles, and the Silesian principalities. The third contender probably is the Duchy of Austria, ruled by Albert II von Habsburg. He also rules over some lands in the formed Duchies of Swabia and Carinthia. There are also plenty of medium and small countries all over the region, with very different forms of government, which will probably make this HRE a very replayable experience…

Dynasties:
Dynasties.png

The dynastical map of the HRE gives a nice picture of the situation explained in the previous one. The von Wittelsbach, de Luxembourg (John of Bohemia is considered of French culture, therefore it uses the French toponymic article ‘de’; if he would change to the German culture, then it would be the ‘von Luxembourg’ dynasty), and von Habsburg cover much of the map; you may note that the Wittelsbach rule over five different countries (Upper Bavaria, Lower Bavaria, the Palatinate of the Rhine, and Brandenburg); while the House of Luxembourg also control the Archbishopric of Trier through Balduin, uncle of King John. Other important dynasties, although in a secondary position, are the Welfen, von Mecklenburg, and Gryf, present in multiple countries to the north; the Askanier, who happen to control half of Upper Saxony, while the rest is in the hands of the von Wettin; and the von Görz, who rule over the Duchy of Tirol and the County of Gorizia.

HRE:
HRE.png

We obviously have to repost the HRE IO map again here. The purple stripes mark the imperial territory, while the different types of members use different colors. We currently have these divisions in the IO: the Emperor (1, dark blue), Prince-Electors (4, light blue), Archbishop-Electors (3, medium blue), Free Imperial Cities (23, light green), Imperial Peasant Republics (2, orange), Imperial Prelates (44, white), and Regular Members (280, dark green). So, yeah, that make for a total of 357 countries that are part of the HRE. And before you ask: No, we won’t talk about its mechanics today, that will happen in future Tinto Talks.

Locations:
Locations.png

Locations 2.png

Locations 3.png

Locations 4.png

Locations 5.png
Germany has the highest density of locations in the world, as we wanted to portray the historical fragmentation of the HRE at the most detailed level of any Paradox GSG. There are a couple of things that we are aware of and we want to rework: the location connections (as in some places they are not obvious at all, and we want to make warfare in the HRE not impossible); and the transition between the German locations and those at their east, making it smoother (something that we will be doing in the review of Poland, Hungary and this region [e.g. for Bohemia]). A final comment: if you click on the spoiler button, you may be able to see 4 more detailed maps of the region.

Provinces:
Provinces.png

Map of provinces. As usual, suggestions are welcomed.

Areas:
Areas.png

Areas. We are currently not happy with the area borders (or at least, one of our German content designers isn't, and let me note it while preparing the DD... ;) ), as they reflect more modern areas so we will be looking into an alternative setup for them with your feedback. They also currently use their German names, which will change to English ones to be in line with other areas, as usual.

Terrain:
Climate.png

Topography.png

Vegetation.png

Terrain mapmodes. The region is quite forested, in comparison to other parts of Europe.

Culture:
Cultures.png

Let’s open the Pandora box and take a look at the cultures! The German cultures have come through a couple of reworks, until we’ve found a spot in which we’re kind of happy (or, at least, our German content designers do not complain!). The German cultures are very linguistically related, as we thought that it would be the best starting point for 1337. Please let us know about your thoughts on them.

Religion:
Religion.png

Boring religion map this week, as the region is overwhelmingly Catholic. There are Ashkenazi Jews in a bunch of places (a quick account: they’re present in 204 locations all over Central and Eastern Europe), and you may also see the Waldesians we added in the review of Italy last week.

Raw Materials:
Raw materials.png

Raw materials! Plenty of!

Markets:
Markets.png

The main market centers of the region are Cologne, Lúbeck, and Prague. We have reviewed them a couple of times, and this is the configuration that makes for a good setup historical and gameplay-wise. And you may also see Bruges, which has been reinstated as the main market of the Low Countries, after some tweaks.

Country and Location Population:
Population.png

Population 2.png

Population 3.png

Populations 4.png
The population of the HRE is… Fragmented. In that regard, Bohemia starts in a very strong position, with a strong competitor to its south (Austria) and north (Brandenburg).

And that’s it for today! I hope that we didn’t drive you into madness with this map… Next week we will take to a very different region, the Maghreb! See you then!
 
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Sehr geehrtes Tinto Team,
Ich hätte einen Verbesserungsvorschlag für eine Kultur.
In der Provinz "Bayrischer Wald" wäre die Kultur "Waidlerisch" anstatt" Donau Bayern" besser.
Die Menschen in diesen Gebieten bezeichnen sich nämlich als "Waidler".

Zudem gehört der Standort "Garmisch" zur Provinz "Schongau" . Diesen Standort könnte man in eine eigene Provinz namens "Werdenfelser Land" eingliedern, da das Gebiet, in dem sich "Garmisch" befindet "Werdenfelser Land" heißt.
 
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Sehr geehrtes Tinto Team,
Ich hätte einen Verbesserungsvorschlag für eine Kultur.
In der Provinz "Bayrischer Wald" wäre die Kultur "Waidlerisch" anstatt" Donau Bayern" besser.
Die Menschen in diesen Gebieten können sich nämlich als "Waidler" bezeichnen.
A culture for the Bavarian Forest would be like two locations, way too small and unimportant.
 
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Sehr geehrtes Tinto Team,
Ich hätte einen Verbesserungsvorschlag für eine Kultur.
In der Provinz "Bayrischer Wald" wäre die Kultur "Waidlerisch" anstatt" Donau Bayern" besser.
Die Menschen in diesen Gebieten bezeichnen sich nämlich als "Waidler".

Zudem gehört der Standort "Garmisch" zur Provinz "Schongau" . Diesen Standort könnte man in eine eigene Provinz namens "Werdenfelser Land" eingliedern, da das Gebiet, in dem sich "Garmisch" befindet "Werdenfelser Land" heißt.
Bavarian and Austrian are currently merged, which is much oversimplified, but creating a new culture for minor locations would be much too fine-grained. Did these people consider themselves sufficiently different from everyone else in 1337 as well? Consider that gameplay-wise, the difference between Waidler culture and Danube Bavarian is equivalent to the one between either and, say, Holsatian.
Similarly, provinces need a certain size to be meaningful (they seem to aim for 3-9 locations usually). A province is not just the name for some piece of land. Some provinces will be ahistorical for gameplay reasons. A one-location-province with a small, low-pop location is just weird.

Lastly, this is an English-only forum, so posts should be in English..
 
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- apparently judged too small
- it isn't, Amersfoort lies in between (and Arnhem includes Ede)
- a question often asked. Why does Apeldoorn exist? Oh, you mean in the game? Was a very popular request in Tinto map of the low countries
I'd argue that Arnhem should take the place of Apeldoorn and Wageningen should take the place of Arnhem really. At the late Middle Ages, Apeldoorn was a tiny village while Wageningen was a city with a castle and a moat.

Also, Nijmegen should be on the Cologne trade node and not the Bruges one. Nijmegen (and perhaps Arnhem as well) was always considered to be a Rhenish Hanseatic city.
 
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Hello dear Tinto-Team,

I recently revisited the dev-diary for Germany and i`ve noticed what i think must be an error: The small county of Berg (near cologe) has the dynasty "von Nassau". In 1337, there should be Duke Adolf VI. in charge, who was a member of house Limburg, a sideline of house Berg (hence the name of the county). The neighboring county mark is also of the same greater dynasty, also ruled by a sideline of house Berg (house "von Mark") which you have done correctly (altough - why the house-name and not the "dynasty" (Berg)?) Would make many things easier i think). To my knowledge there never was a "von Nassau" ruling in Berg.

Furthermore, in 1348, Berg got into a union with the neighboring jülich, henceforth the house of both nations would be called "jülich-berg". Thats because Adolf VI. had no children, which was already clear in 1320 when the sucession was decided, so well before the start of the game. Is there hope there could be an event for this or something like that?
When i`m at it, will we be able to rename our countries (like in ck3 for example)? This could often lead to a more historical map, for example brandenburg-prussia comes to mind (or, you can maybe guess where i live, the glorious duchy of jülich-berg)
 
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(John of Bohemia is considered of French culture, therefore it uses the French toponymic article ‘de’; if he would change to the German culture, then it would be the ‘von Luxembourg’ dynasty)
As we talk about it, it always disturbs me to read in Paradox Games those “de Luxembourg”, “de Valois”, “de Bourgogne“ alone... The French particle would simply never appear in such circumstances... One would say, write, read, hear: Valois, Luxembourg, Bourgogne. When limiting to the family name, Philippe de Villiers is called “Villiers”, Dominique de Villepin, “Villepin”, the members of the maison de Valois, “les Valois“...

The particle, which is a preposition, only appears when the noun to which the territorial name is related appears too, that is to say after a title, a grade, a form of address, a first name...: la maison de Luxembourg, la famille de Luxembourg, le château de Luxembourg, les princes de Luxembourg, Jean de Luxembourg, monsieur de Luxembourg, le duc de Luxembourg, le général de Luxembourg..., but, without such noun, Luxembourg, les Luxembourg...

That's for French, but I believe that English respects it too, for French names at least, if not for English names too. I don't know for German Names, but we commonly read about the Wittelsbach, about Beethoven, about the Habsburg, not about the “von Wittelsbach”, about “van Beethoven”, about the “von Habsburg”... so I presume it is a somewhat general rule for the (Western?) European nobility, as it syntactically makes sense to avoid it when isolated.
 
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I also spotted here that Einbeck produces Legumes:
View attachment 1168646
Together with Holzminden, Einbeck covers the Solling mountain - The major source for Stone and Lumber to be shipped down the Weser. Change Einbeck's raw meterial to Stone.
Einbeck is known as "Bierstadt". In times of EU5 Einbeck was a major beer exporter all over Germany and the baltic sea and even Martin Luther praised the beer for its taste. Brewers from Einbeck even taught the Bavarians to brew beer as Bavaria was a land of wine before. The city exported it mainly via the Hanseatic League and the beer made up the most of the cities prestige and I think it was the biggest economic factor of the city/region too. Maybe not directly in 1337 but 1350-1360 till the Enddate. Therefore I think beer would fit much better.
 
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That's for French, but I believe that English respects it too, for French names at least, if not for English names too. I don't know for German Names, but we commonly read about the Wittelsbach, about Beethoven, about the Habsburg, not about the von Wittelsbach, about von Beethoven, about the von Habsburg... so I presume it is a somewhat general rule for the (Western?) European nobility, as it syntactically makes sense to avoid it when isolated.
It's "van Beethoven", with the Dutch particle, he wasn't nobility.
The particle "von" is generally only used in a specific name e.g. "Rudolf von Habsburg", but it can also be used when referring to the family e.g. "Die Besitzungen der von Habsburg". Though, the collective noun "Habsburger", "Wittelsbacher", "Welfen" or "des Hauses XXX" is more common. As usual with nobles, its complicated (and likely different for other languages).
However, we will usually see the family name attached to a first name, so it makes sense to display it that way?
 
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A bit late, but first of all a very great Tinto Maps about Germany. The detail is crazy and with that amount of tags in 1337 in the HRE Central Europe will be a lot of of fun to have campaigns in it.

Still I would like to add some feedback. I think there has been already a lot of feedback posted on this DD, which covered already many things in high detail and I could not agree more with. Nonetheless after some thought I came to the conclusion to give my share of feedback.

View attachment Scannen0003.jpg
( map title in english: "Central Europe at the death of Karl IV. in 1378" ; source: Dr.Walter Leisering (Hg.), 2022, "Historischer Weltatlas"(102.Auflage), Wiesbaden: Marix Verlag)

I want to give feedback regarding the Free Imperial Cities of the HRE. This map, having a time gape of 41 years between the start date 1337 and the poltical borders in 1378, is a good refrence point for the political situation of the HRE in the 14th century although defitnelly not acurrate for the situation of 1337 at all ( in 40+ years things change a bit tbh). That said, it still is mostly acurrate if you look at the Free Imperial Cities in 14th century, because in contrast to other entities of the HRE the Free Imperial Cities borders or their status did not change that frequent and from my perspective is one of the few constant in the HRE (if you want to call them so). So I took a closer look at those cities and came up with the following:

1724325049826.png
1724325070602.png
1724325083822.png
1724325100614.png

red = Free Imperial Cities depicted as such accourding to HRE map mode of the Tinto Map Post
orange = a tag present in the start date, but not having the status of a Free Imperial City as shown in the post
purple = locations that would have a corresponding Free Imperial City, but are not a tag shown on the map


The mechanics of the HRE are as for now have not been revealed by Tinto or the thoughts of the devs behind it, hence I can not say "shouldn't those all be Imperial Cities?". I assume its due to balance reason of the HRE or diffrent takes on what makes an Imperial City and which rules are applied to diced their status. However I'm no game dev, and although I would like to see those citiey if playable being Free Imperial Cities, if the devs think that many cities will disturbe game balance, then I will not argue.

Yet looking at the cities which are not tags (purple) I strongly wish those to be added for historic accurracy and game experience. Especially in the Elsace and Loraine regions I would add them to make more interisting (Elsace having I think 10+ Imperial cities, large and small). But also Swabia with greatest conctration of Free Imperial Cities 8 as a result of the Interregnum in the HRE in the secound half of the 13th century) , which I prosume would make a great gameplay contrast between north and south Germany.

Those cities out of all of them, which I think are must-haves and are not unreasonabel to add are :

Metz (the largest Free Imperial City in the 14.century and was in addition with Nürnberg birthplace of the Golden Bull)
Straßburg / Strasbourg (probably the largest and infuental city in Elsace)
Köln / Cologne ( one of the most important economic, cultural and historic centers of Germany; also a nimportant member of the Hansa)

Also the thought basically some french Free Imperial cities in the HRE (Verdun, Toul, Metz, Besancon) is rather funny to me to think about.

Beside the the Imperial Cities I want to share those maps:
View attachment 1724327423280.jpeg
( upper map reads: "House power politics in the 13. and 14. centuries"; lower map reads :"Universities until the beginning of the Reformation")

I do not have reallly any feedback related to them but thought I might just share them for those who are interisted.

Anyways I might edit some additonal feedback later to this post regarding province and area naming, but I will see. To conclude I am excited for PC and hope to soon how the HRE "works".

sources are manly
Dr.Walter Leisering (Hg.), 2022, "Historischer Weltatlas"(102.Auflage), Wiesbaden: Marix Verlag
and bit
https://de.wikipedia.org/wiki/Freie_und_Reichsstädte#Liste_von_freien_und_Reichsstädten

1.Edit: Proposal for area map mode
Areas Germany.png
1. Rheinland (Rhineland), a term for this area which would be applied for this area throughout the centuries

2. Westfalen (Westphalia)
3. Engern (Angria)
4. Ostfalen (Estphalia)
= splitting Niedersachsen into three adhering to the make up the Duchy of Saxony

5. Mecklenburg, cutting it out of Pommerania and adding Strelitz from Brandenburg
6.Schleswig, based of the borders of the Duchy of Schleswig

About the blue part I am not sure how you could name it. Maybe "Magdeburg-Anhalt" or else? I do not know an elegant solution for this naming problem. Perhaps it is just easier splitting it ammongst its neibourghing areas or reshape the areas of Eastern Germany alltogther.
 
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As we talk about it, it always disturbs me to read in Paradox Games those “de Luxembourg”, “de Valois”, “de Bourgogne“ alone... The French particle would simply never appear in such circumstances... One would say, write, read, hear: Valois, Luxembourg, Bourgogne. When limiting to the family name, Philippe de Villiers is called “Villiers”, Dominique de Villepin, “Villepin”, the members of the maison de Valois, “les Valois“...

The particle, which is a preposition, only appears when the noun to which the territorial name is related appears too, that is to say after a title, a grade, a form of address, a first name...: la maison de Luxembourg, la famille de Luxembourg, le château de Luxembourg, les princes de Luxembourg, Jean de Luxembourg, monsieur de Luxembourg, le duc de Luxembourg, le général de Luxembourg..., but, without such noun, Luxembourg, les Luxembourg...

That's for French, but I believe that English respects it too, for French names at least, if not for English names too. I don't know for German Names, but we commonly read about the Wittelsbach, about Beethoven, about the Habsburg, not about the “von Wittelsbach”, about “van Beethoven”, about the “von Habsburg”... so I presume it is a somewhat general rule for the (Western?) European nobility, as it syntactically makes sense to avoid it when isolated.
Mhm, I have never in my life heard "de Valois" or such used in English in this way.

Which of course raises the question, if it's not to appease French speakers, and it doesn't sound right for English speakers, why is it in the game? Perhaps technical reasons? I suppose it might be hard to code it so that people are named "von Hapsburg" but in contexts other than their name no particle appears.
 
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As we talk about it, it always disturbs me to read in Paradox Games those “de Luxembourg”, “de Valois”, “de Bourgogne“ alone... The French particle would simply never appear in such circumstances... One would say, write, read, hear: Valois, Luxembourg, Bourgogne. When limiting to the family name, Philippe de Villiers is called “Villiers”, Dominique de Villepin, “Villepin”, the members of the maison de Valois, “les Valois“...

The particle, which is a preposition, only appears when the noun to which the territorial name is related appears too, that is to say after a title, a grade, a form of address, a first name...: la maison de Luxembourg, la famille de Luxembourg, le château de Luxembourg, les princes de Luxembourg, Jean de Luxembourg, monsieur de Luxembourg, le duc de Luxembourg, le général de Luxembourg..., but, without such noun, Luxembourg, les Luxembourg...

That's for French, but I believe that English respects it too, for French names at least, if not for English names too. I don't know for German Names, but we commonly read about the Wittelsbach, about Beethoven, about the Habsburg, not about the “von Wittelsbach”, about “van Beethoven”, about the “von Habsburg”... so I presume it is a somewhat general rule for the (Western?) European nobility, as it syntactically makes sense to avoid it when isolated.
It's similar in German. The "von" also doesn't refer automatically to the dynasty name. A member of the Welfen would be named "von Hannover" or "von Lüneburg" or similar but never "von Welf"
 
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Is Quedlinburg big enough to be on the map?
Probably not helpful. It lies between Halberstadt and Aschersleben, which both are existing locations, neither of which is too large. Smushing it in between would be awkward. Was it independent / part of another polity than either of those in 1337 ? Currently, both Halberstadt and Aschersleben locations are part of the same country Halberstadt. While this is a three-city alliance, adding the location of Quedlinburg feels questionable to me.
 
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Probably not helpful. It lies between Halberstadt and Aschersleben, which both are existing locations, neither of which is too large. Smushing it in between would be awkward. Was it independent / part of another polity than either of those in 1337 ? Currently, both Halberstadt and Aschersleben locations are part of the same country Halberstadt. While this is a three-city alliance, adding the location of Quedlinburg feels questionable to me.
I'd say the only justification for its inclusion would be that it was an important city in the Middle Ages, but since it's in a region that was relatively urbanized (good soils and rich Harz mining nearby), there are quite a few cities in close proximity that you'll find mentioned a lot in sources from the Late Middle Ages, so unfortunately not everything can be represented.
 
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Probably not helpful. It lies between Halberstadt and Aschersleben, which both are existing locations, neither of which is too large. Smushing it in between would be awkward. Was it independent / part of another polity than either of those in 1337 ? Currently, both Halberstadt and Aschersleben locations are part of the same country Halberstadt. While this is a three-city alliance, adding the location of Quedlinburg feels questionable to me.
The southern part of the Aschersleben province was owned by the House of Ascania, so I'd rather add there Ballenstedt, the cradle of their dominions. This would give Anhalt-Bernburg another province.
 
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Why are markish and brandemburgish separate cultures? Shouldn't it just be markish?
I'm also not sure about angrian culture but I feel like that shouldn't be a thing either(?)
By contrast thuringian should probably be its own culture.
Finally I think low alemanic is better than rhine alemanic as a name.
 
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