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Tinto Maps #12 - 26th of July 2024 - Germany

Hello, and welcome to another new Tinto Maps! I’m back to duty, after the review of Italy that we posted last Thursday, and Johan taking care of Scandinavia last Friday. Today we will be taking a look at Germany! This region comprises the modern territories of Czechia, Austria, Switzerland, and Liechtenstein. However, for most of the timeline in Project Caesar, it was better known as the Holy Roman Empire. This organization once was a feudal empire elevated from the Kingdom of the Germans, but by 1337 was mostly disaggregated into a multitude of temporal and ecclesiastical jurisdictions, with only a tenuous feudal relationship with their Emperor.

Let’s start diving deep into this nightmare, then…

Countries:
Countries.png

I’m showing here a bit more of what the region is, so you can have a clear depiction of how it looks compared to the neighboring regions we’ve previously shown (and so that the Reddit guy who is patchworking the world map has an easier day ). What I can say about this when the map speaks for itself… The lands of Germany are highly fractured among different principalities, making for an extremely complex political situation. The Emperor in 1337 was Louis IV von Wittelsbach of Upper Bavaria… Because, yes, Bavaria is also divided. He is married to Margaret of Avesnes, daughter of Count William of Hainaut, Holland, and Zeleand, while his son Louis is the Margrave of Brandenburg. But probably the strongest power of the period is the Kingdom of Bohemia, whose king John also Duke Luxembourg and rules over both lands in a personal union, while also being overlord of the Margraviate of Moravia, ruler by his son Charles, and the Silesian principalities. The third contender probably is the Duchy of Austria, ruled by Albert II von Habsburg. He also rules over some lands in the formed Duchies of Swabia and Carinthia. There are also plenty of medium and small countries all over the region, with very different forms of government, which will probably make this HRE a very replayable experience…

Dynasties:
Dynasties.png

The dynastical map of the HRE gives a nice picture of the situation explained in the previous one. The von Wittelsbach, de Luxembourg (John of Bohemia is considered of French culture, therefore it uses the French toponymic article ‘de’; if he would change to the German culture, then it would be the ‘von Luxembourg’ dynasty), and von Habsburg cover much of the map; you may note that the Wittelsbach rule over five different countries (Upper Bavaria, Lower Bavaria, the Palatinate of the Rhine, and Brandenburg); while the House of Luxembourg also control the Archbishopric of Trier through Balduin, uncle of King John. Other important dynasties, although in a secondary position, are the Welfen, von Mecklenburg, and Gryf, present in multiple countries to the north; the Askanier, who happen to control half of Upper Saxony, while the rest is in the hands of the von Wettin; and the von Görz, who rule over the Duchy of Tirol and the County of Gorizia.

HRE:
HRE.png

We obviously have to repost the HRE IO map again here. The purple stripes mark the imperial territory, while the different types of members use different colors. We currently have these divisions in the IO: the Emperor (1, dark blue), Prince-Electors (4, light blue), Archbishop-Electors (3, medium blue), Free Imperial Cities (23, light green), Imperial Peasant Republics (2, orange), Imperial Prelates (44, white), and Regular Members (280, dark green). So, yeah, that make for a total of 357 countries that are part of the HRE. And before you ask: No, we won’t talk about its mechanics today, that will happen in future Tinto Talks.

Locations:
Locations.png

Locations 2.png

Locations 3.png

Locations 4.png

Locations 5.png
Germany has the highest density of locations in the world, as we wanted to portray the historical fragmentation of the HRE at the most detailed level of any Paradox GSG. There are a couple of things that we are aware of and we want to rework: the location connections (as in some places they are not obvious at all, and we want to make warfare in the HRE not impossible); and the transition between the German locations and those at their east, making it smoother (something that we will be doing in the review of Poland, Hungary and this region [e.g. for Bohemia]). A final comment: if you click on the spoiler button, you may be able to see 4 more detailed maps of the region.

Provinces:
Provinces.png

Map of provinces. As usual, suggestions are welcomed.

Areas:
Areas.png

Areas. We are currently not happy with the area borders (or at least, one of our German content designers isn't, and let me note it while preparing the DD... ;) ), as they reflect more modern areas so we will be looking into an alternative setup for them with your feedback. They also currently use their German names, which will change to English ones to be in line with other areas, as usual.

Terrain:
Climate.png

Topography.png

Vegetation.png

Terrain mapmodes. The region is quite forested, in comparison to other parts of Europe.

Culture:
Cultures.png

Let’s open the Pandora box and take a look at the cultures! The German cultures have come through a couple of reworks, until we’ve found a spot in which we’re kind of happy (or, at least, our German content designers do not complain!). The German cultures are very linguistically related, as we thought that it would be the best starting point for 1337. Please let us know about your thoughts on them.

Religion:
Religion.png

Boring religion map this week, as the region is overwhelmingly Catholic. There are Ashkenazi Jews in a bunch of places (a quick account: they’re present in 204 locations all over Central and Eastern Europe), and you may also see the Waldesians we added in the review of Italy last week.

Raw Materials:
Raw materials.png

Raw materials! Plenty of!

Markets:
Markets.png

The main market centers of the region are Cologne, Lúbeck, and Prague. We have reviewed them a couple of times, and this is the configuration that makes for a good setup historical and gameplay-wise. And you may also see Bruges, which has been reinstated as the main market of the Low Countries, after some tweaks.

Country and Location Population:
Population.png

Population 2.png

Population 3.png

Populations 4.png
The population of the HRE is… Fragmented. In that regard, Bohemia starts in a very strong position, with a strong competitor to its south (Austria) and north (Brandenburg).

And that’s it for today! I hope that we didn’t drive you into madness with this map… Next week we will take to a very different region, the Maghreb! See you then!
 
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Carniola is already a province. Carinthia alone only has 2 provinces, so that's 3 provinces between them. These cannot be organized as 2 areas.
The density of Carniola locations must increase even more, compare Carinthia with Carniola and it is a bit strange that Carinthia has so many more locations. In addition, Carinthia also has only two provinces and is its own area.
I hope that the density will at least come close to the proposal made by Palando and myself.
 
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The density of Carniola locations must increase even more, compare Carinthia with Carniola and it is a bit strange that Carinthia has so many more locations. In addition, Carinthia also has only two provinces and is its own area.
I hope that the density will at least come close to the proposal made by Palando and myself.
I truly appreciate the work that the 2 of you have done, and I too would prefer it if there wasn't such a visible drop in location density once one crosses the present-day Austro-Slovenian border. But even with more locations, I'd prefer Carniola as a province, or at the most 2. As an area it would just be too small. Salzburg area also being small isn't really a counterargument to me, because I think Salzburg should be either enlarged at the expense of Upper Bavaria or removed from the map.
 
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The Duchy of Schleswig was in 1337 still known by its original name of Sønderjylland ("South Jutland").
It appears that the names were used interchangably, but later the name Schleswig won out. Going with a name that is historical and will completely take over 50 years later for hundred of years feels preferable to me.

The House of Griffin only started using that name in the 15th century, taking it from their coat of arms. The Gryf dynasty should be called von Pommern instead.
Eh, I'd prefer the special name rather than a main title-derived one. Though, I'm not sure, if they simply took their coat of arms from Pomerania..

Sylt should be a location. Sylt was actually a peninsula until 1362, when a catastrophic storm tide (the Great Drowning of Men or 2nd St. Marcellus Flood) turned it into an island. In the Map talk I proposed that natural disasters should be a feature of the game, with weather events taking place at random. Storm tides around the North Sea would fall under this category, and there should be a high probability (though not a certainty) that one of them cuts off Sylt from Jutland by the end date.
Sylt is too small (and extremely narrow) to be a separate location. And would it be of any use for the game? Was it independent historically?

Tábor was established in 1420 by a group of Hussites that became known as the Taborites. The location needs to be renamed after some other major settlement, though I can't think of any. Since the Hussite religion is mentioned elsewhere, I assume there's some sort of event chain leading to it, so renaming that location to Tábor should be something that will happen (or might not happen) later in the game.
Apparently, the previous major settlement in that area was destroyed 70 years prior. Makes the naming awkward.

Bienne should be Biel.
Maybe, was it German speaking then?

Freiburg should be Freiburg im Breisgau. Fribourg should be Freiburg im Üechtland.
No, really no. Keep the names short, if possible. The qualifiers are anachronistic as well.

Kärnten, Steiermark and Slovenia should be reorganized into Carinthia & Carniola in the west and Styria in the east.
Really depends on how areas are used in the game. The areas a in the HRE currently are quite awful/anachronistic and tiny. The entirety of Austria could be one area in other regions (or two, with Austria proper+Salzburg being separated). Though, if the current basic setup stays, then it should probably be altered to be period-accurate as you suggest.

The German name of Bavaria at this point would be Baiern, not Bayern. The latter form was officially adopted in 1825 due to the philhellenism of the king (who apparently thought the letter y made it look more Greek), and took some time to catch on. But then, why call the countries Upper and Lower Bavaria, but the areas Oberbayern and Niederbayern? I strongly urge that the German area names be changed to English-language equivalents whenever those exist. We don't call Bohemia Čechy, or Sicily Sicilia, or Croatia Hrvatska, or Lesser Poland Małopolska, or Finland Suomi, or Bengal Bôṅgo, do we?
Again, awful HRE areas and area names. Why follow the modern government districts at all? The areas here really feel like placeholders, starting from a modern distribution as a base.
 
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Sylt is too small (and extremely narrow) to be a separate location.
It's 99 square km, larger than San Marino, which people keep calling for. And it was a lot larger before 1362.
And would it be of any use for the game? Was it independent historically?
Most locations on the map were not "independent historically," including most major cities, and I don't know what being of use is even supposed to mean.

I proposed Sylt as a location because I'd like to see some representation of the Frisian Islands as playable locations but most of them would be too small. Outside the Low Countries, I believe Sylt to be the largest of the archipelago. It would also be a showcase for natural disasters having the capability of transforming the map, which is something I hope to see in the game.
Maybe, was it German speaking then?
The earliest census to ask about language only took place in 1880. French-speakers were at 19% and rising over the following decades, though never reaching a majority.


The Protestant reformer with a German name Thomas Wyttenbach came from there. And there are several parts of that source which strongly indicate that the city was linguistically German long before 1880:
Le secrétaire, généralement notaire de profession, devait être bilingue à cause des relations avec l'Erguël francophone.
En 1625, le Conseil approuva pour la première fois le plan d'études de cette école latine, où enseigna entre 1621 et 1651 le mathématicien Jakob Rosius. L'école allemande ouvrit au XVIe s., celle des filles en 1621. Au XVIIIe s., on distinguait pour les garçons les écoles élémentaire, réale inférieure et réale supérieure; cette dernière remplaçait l'école latine et dispensait depuis 1747 un enseignement diversifié de caractère gymnasial, où le français, seconde langue des classes supérieures, tenait une bonne place.
Dans les années 1840, le nombre des immigrants (beaucoup d'horlogers francophones, bien que la ville fût germanophone) s'accrut fortement,
De 1844 à 1859, plus de 1700 ouvriers répondirent à l'appel, la plupart de langue maternelle française: telle est l'origine du bilinguisme de la ville.
My assumption, unless someone can argue to the contrary, is that it was a German-speaking city. The countryside to the northeast was French-speaking, but I'm not sure if it's within the Biel location.
No, really no. Keep the names short, if possible.
Without the qualifiers there would be 2 locations called Freiburg.
Again, awful HRE areas and area names. Why follow the modern government districts at all?
Here we agree fully.

(Edited to remove repetition.)
 
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It's 99 square km, larger than San Marino, which people keep calling for. And it was a lot larger before 1362.
The problem is the size on the map, not its actual size. It could not be interacted with very well. Compare Fehmarn, which would also be too small (though nearly twice as big as Sylt), and that one has a better shape.

Most locations on the map were not "independent historically," including most major cities, and I don't know what being of use is even supposed to mean.
If there is no tag associated with a small location and its specialties could also be handled by a neigboring one, why add it? As for "gameplay use": will the addition of Sylt change anything meaningfully in the area? Especially, if it is a peninsula, it will just be a poor location on the fringes, producing fish or sand and destined to be even poorer 20 years later. If Sylt is so small and unpopulated and dependent on the mainland that it usually was administered from there, it should be considered part of the mainland.

I proposed Sylt as a location because I'd like to see some representation of the Frisian Islands as playable locations but most of them would be too small. Outside the Low Countries, I believe Sylt to be the largest of the archipelago. It would also be a showcase for natural disasters having the capability of transforming the map, which is something I hope to see in the game.
But the same effect could be applied to Husum as a location. The Mandrenke can and did devastate that location just as well. If there is no tag, then there is not much playability either, and that playability would be limited in any case, given the low population and bad soil of these islands.

The earliest census to ask about language only took place in 1880. French-speakers were at 19% and rising over the following decades, though never reaching a majority.


The Protestant reformer with a German name Thomas Wyttenbach came from there. And there are several parts of that source which strongly indicate indicate that the city was linguistically German long before 1880:

My assumption, unless someone can argue to the contrary, is that it was a German-speaking city. The countryside to the northeast was French-speaking, but I'm not sure if it's within the Biel location.
Then they should name it Biel. I was just curious, because it seems to be in French-speaking Switzerland today.

Without the qualifiers there would be 2 locations called Freiburg.
The Swiss one could be called Friburg or Freyburg (plenty of alternative spellings during history). The qualifiers would mean that the names are not visible on the map at all, which is a reason I'd really like to avoid them whenever possible.
 
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The Swiss one could be called Friburg or Freyburg (plenty of alternative spellings during history). The qualifiers would mean that the names are not visible on the map at all, which is a reason I'd really like to avoid them whenever possible.
I'm fine with it as long as it's one of the historically attested German names and not the French one. Avoiding qualifiers was also my approach to the 2 Reggio's in Italy.

As for Sylt, we'll have to agree to disagree.
 
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The problem is the size on the map, not its actual size. It could not be interacted with very well. Compare Fehmarn, which would also be too small (though nearly twice as big as Sylt), and that one has a better shape.


If there is no tag associated with a small location and its specialties could also be handled by a neigboring one, why add it? As for "gameplay use": will the addition of Sylt change anything meaningfully in the area? Especially, if it is a peninsula, it will just be a poor location on the fringes, producing fish or sand and destined to be even poorer 20 years later. If Sylt is so small and unpopulated and dependent on the mainland that it usually was administered from there, it should be considered part of the mainland.


But the same effect could be applied to Husum as a location. The Mandrenke can and did devastate that location just as well. If there is no tag, then there is not much playability either, and that playability would be limited in any case, given the low population and bad soil of these islands.
I know I just said we should agree to disagree, but I've reconsidered and decided to withdraw my Sylt proposal. Partly because, looking at side by side maps of the effects of the 2nd St. Marcellus Flood, I'm no longer sure it actually was a peninsula prior to 1362. And partly because it's still just too damn small after the flood, though not before.

That said, I'd like to post those maps here to illustrate just how much land was lost to the North Sea in that section of Jutland alone. I had meant to post them during our conversation but forgot.
1727708720487.png
 

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Kind of hard to provide any suggestions without knowing the criteria used for determining what should be a city.
The most populated cities in (the borders of modern) Germany in 1300 were:
Cologne44k
Augsburg19k
Aachen18k
Worms17k
Erfurt16k
Münster16k
Lübeck15k
Magdeburg15k
Nürnberg14k
Bremen13k
Frankfurt13k
Mainz13k
Out of those, Aachen, Worms, Münster, Magdeburg, Nürnberg, Bremen and Frankfurt aren't cities on the map, but the other 4 + Speyer (9k) are.
It's strange that Frankfurt and Nürnberg aren't cities, considering their importance as trade centers...
 
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Kind of hard to provide any suggestions without knowing the criteria used for determining what should be a city.
The most populated cities in (the borders of modern) Germany in 1300 were:
Cologne44k
Augsburg19k
Aachen18k
Worms17k
Erfurt16k
Münster16k
Lübeck15k
Magdeburg15k
Nürnberg14k
Bremen13k
Frankfurt13k
Mainz13k
Out of those, Aachen, Worms, Münster, Magdeburg, Nürnberg, Bremen and Frankfurt aren't cities on the map, but the other 4 + Speyer (9k) are.
It's strange that Frankfurt and Nürnberg aren't cities, considering their importance as trade centers...
Trieste had somthing like 5k population. Fiume it is even questionable how much it had in 1300, if in 1857 it had only 18.5k inhabitants.
 
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Nothing in Bohemia and Moravia except Prague? That looks odd.
Trieste had somthing like 5k population. Fiume it is even questionable how much it had in 1300, if in 1857 it had only 18.5k inhabitants.
5k population inside the main city is probably more than what one would expect for a town at this age. I suspect that the importance as a harbor also plays a role. Fiume(Rijeka) looks important in the 14th century to me. The small (though not tiny) size in 1857 doesn't mean much, stagnation and decline are quite common for cities given change in trade patterns and industry. A pre-industrial town with 20k inhabitants in 1850 is still pretty urbanized.
Fiume(Veneto, location Udine) not so much.
 
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On the coat of arms of Bregenz, Feldkirch and Werdenberg:
At the start date, all three counties are ruled by branches of the noble family "Montfort", itself a branch of the swabian family "Tübingen", and their coat of arms descends from the counts palatine of Tübingen, showing a red gonfanon on gold:
View attachment 1185838
The first coat of arms of the counts of montfort just changed the shield from gold to silver:
View attachment 1185839
However soon the family would split into several branches, and each would adopt a slightly different variation.
Luckily for us, there is a depiction of the various coat of arms exactly from this period (ca. 1335-1345) out of the Zürich Armorial:
View attachment 1185840
Showing from left to right: Bregenz, Werdenberg, Feldkirch, Tettnang, Asperg, Heiligenberg;
Unfortunately for us, we can't take these at face value, and have to add historical context.
Bregenz
View attachment 1185841View attachment 1185842
To the left the arms from the Zürich Armorial, to the right the modern arms of the city of Bregenz. It is unkown where it originates, in the 16th century it was claimed to be the arms of the Uldarichinger (which ruled Bregenz before the Montforts took over), but they likely never had their own coat of arms. The design was probably invented in the 14th century to claim legitimacy from the long extinct Uldarichinger, and over the centuries came to be associated with the city of Bregenz. It's unkown whether the Montforts of Bregenz used it instead of, or alongside their own arms, or it was simply mistakenly attributed to them.
After the branch Montfort-Bregenz died out in 1338, the following line of Montfort-Tettnang-Bregenz would use a red Montfort gonfanon on a silver shield:View attachment 1185843

Feldkirch
The Feldkirch branch was until it's extinction in 1375 the senior branch, ruling over the "Stammburg" near Götzis and the rich city of Feldkirch. The Armorial shows it using the original arms from TübingenView attachment 1185855. The city of Feldkirch was awarded the coat of arms with a Montfort gonfanon in black on a silver shieldView attachment 1185846 in the 16th century by the Habsburgs. That black on silver banner is sometimes called the "peace-banner", with the red on silver supposedly being the Montfort war-banner, but that is likely an urban legend.

Werdenberg
First this branch used a black gonfanon on silverView attachment 1185846, but by 1337 the branch had further split into Werdenberg-Heiligenberg and Werdenberg-Sargans.
Ingame shown is probably the line Werdenberg-Sargans, which used a silver gonfanon on a red shieldView attachment 1185849, while Werdenberg-Heiligenberg continued using the original armsView attachment 1185846, so the Armorial likely mixed those two up (or mixed Heiligenberg up with Herrenberg, the rulers of which used a gold gonfanon on red).

So based on this discussion, I'd choose the coat of arms as follows:
Montfort-Bregenz:......................Montfort-Feldkirch:....................Werdenberg-Sargans*:
View attachment 1185853View attachment 1185856View attachment 1185854
*since the black gonfanon on silver is still strongly associated with the counts of Werdenberg, perhaps View attachment 1186149 is more fitting to represent Werdenberg over the centuries, with the issue it's also quite strongly associated with the city of Feldkirch - at the end of the day the colour combination was quite variable historically, picking one over another to represent these counties will always be a little arbitrary.

Edit: as there has been some demand for a playable "Lichtenstein", in 1342 there was another split in the Werdenberg line, creating the line "Werdenberg-Vaduz" and the first independant County of Vaduz, which would pass in 1613 to the Counts of Hohenems, which in turn would sell Vaduz in 1712 to the Prince of Lichtenstein.
Though anachronistic for 1337, a line Werdenberg-Vaduz might be fun for roleplay. They used a silver gonfanon on a black shield.
View attachment 1188465
That is a very detailed posting. :O
You put a lot of effort in that, respect.
Kum mol z Bludaz ins Köö den spendier i dir a Bier. :)
Hosch dir bei dem Ufwand verdiant.
lg.
 
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That is a very detailed posting. :O
You put a lot of effort in that, respect.
Kum mol z Bludaz ins Köö den spendier i dir a Bier. :)
Hosch dir bei dem Ufwand verdiant.
lg.
Thanks! I merely turned some research I made for personal enjoyment into something that's (more or less) useful :). (And I'm mildly annoyed about the otherwise excellent mod "Ordo Heraldica Regum et Ducum" mistakenly using the modern coat of arms of Bregenz instead of the historical one, which the base game gets more right)

Zu na Bier säg i nia na, nur as treuer Oberländer trink i wedr Mohra noch Fohra, nur sgoldige Frastnr! Leider in Züri nur importiert erhältlich, dia Schwizr künnan ka Bier braua.
Liabe Grüaß ins schöne Bludaz us da Schwiez!
 
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I would like to remind that "Posázavsko" should be referred to as "Posázaví," as the term "Posázavsko" does not exist. Additionally, "Hradišťsko" could perhaps be changed to "Hradiště" or "Uherské Hradiště." As a native speaker, I find these alternatives easier to read and pronounce. While it's not necessarily incorrect, using "Hradišťsko" feels somewhat odd in Czech, though I can't quite pinpoint why. Thank you for your hard work! The game showcased in the dev diaries looks awesome.


1728153144640.png
 
I would like to remind that "Posázavsko" should be referred to as "Posázaví," as the term "Posázavsko" does not exist. Additionally, "Hradišťsko" could perhaps be changed to "Hradiště" or "Uherské Hradiště." As a native speaker, I find these alternatives easier to read and pronounce. While it's not necessarily incorrect, using "Hradišťsko" feels somewhat odd in Czech, though I can't quite pinpoint why. Thank you for your hard work! The game showcased in the dev diaries looks awesome.


View attachment 1198036
I have seen it spelt Hradišťsko but also Hradištsko. Wiki only knows the version with ť https://cs.wiktionary.org/wiki/Hradišťsko

The one without is easier to pronounce, though.

1728203811416.png
 
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