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Pavía

Content Design Lead PDX Tinto
Paradox Staff
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Jan 3, 2006
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Hello everyone, and welcome to one more Tinto Maps! Today we will be taking a look at Persia and the Caucasus! These are regions that encompass several modern-day countries and regions (Iraq, Iran, Balochistan, Afghanistan, Transoxiana, etc.), but for the sake of simplicity, we decided to name this DD this. Let’s start, without further ado!

Countries:
Countries.png

Colored Wastelands.png

The region is quite interesting in 1337, as there are plenty of countries to play with. The Ilkhanate is still alive, but in name only, the real power being hosted by the Jalayirids, who are overlords of some of their neighbors (the Chobanids, and the Eretnids). Other countries, such as Gurgan, the Kartids, and Muzaffarids are also struggling to get the hegemony over the region. Meanwhile, the strongest power in the Caucasus is the Kingdom of Georgia, although the region is also quite fragmented among different polities.

Ilkhanate.png

And speaking of the Ilkhanate, you may have wondered why isn’t it a unified tag… Well, it’s because we consider that it is clearly in decadence, having lost any grasp of authority over the provinces, so the best way of portraying it is through an International Organization. What we can see in this mapmode is that there are two pretenders to get the power, the Jalayarids and Gurgan, with the other countries still being formally part of it. I won’t talk more today about how it works and its features, but I’ll just say that there are two clear fates for the Ilkhanate: being dissolved, as historically happened, or being restored in full power as a unified country.

Dynasties:
Dynasties.png

Not much to say today about the dynasties, as they’re akin to the country names, in most cases. Well, you might wonder which one is the yellow one, ruling over Gurgan… That country is ruled by the Borgijin, heirs of Genghis Khan. Now you get the full picture of their rule over the Ilkhanate being challenged by the Jalayirids, I think…

Locations:
Locations.png

Location 2.png

Locations 3.png

Locations 4.png

Locations 5.png


Provinces:
Provinces.png


Areas:
Areas.png


Terrain:
Climate.png

Topography.png

Vegetation.png

We’re back to a region with lots of different climates, topography, and vegetation. This will make it very unique, gameplay and looking-wise.

Harbors:
Harbor.png

You might notice that there are ports in the Caspian Sea… Because, well, it’s considered a sea in our game, so there can be ships and navies over it.

Cultures:
Cultures.png

There's quite a lot of cultural division throughout the region... The Caucasus is, well, the Caucasus, divided among lots of different people. Then we have the Iraqi and Kurdish in Iraq, Persian and a number of other cultures in Iran, Baloch in Balochistan, Afghan in Afghanistan, and Khorasani, Turkmen, Khorezm, Hazara, and Tajiks, among others, in Khorasan and Transoxiana.

Religions:
Religion.png

Another interesting religious situation. Orthodox is the main religion in Georgia, and Miaphysitism in Armenia, with other confessions spread here and there throughout the Caucasus (Khabzeism, and three 'Pagan' confessions, Karachay-Balkar, Vainakh, and Lezgin). Then Iraq is divided among Sunni, to the north, and Shiism, to the south. And Iran is in an interesting situation, having a Sunni majority, but with some important Shiite pockets here and there. And Zoroastrianism, of course. It was not trivial to properly portray them, as we don't have good data for the 14th century. So what we did was some calculations, between sources that tell that there was still a majority as late as the 11th century, and the religion becoming severely reduced by the 16th century. Therefore, we decided to go with 20% of the population as a general rule of thumb; however, we're quite open to feedback over this matter.

Raw Materials:
Raw Materials.png

This region is full of rich resources, in stark contrast to the one we showed last week, Arabia. There are a couple of bugs on this mapmode that you might spot, I think.

Markets:
Markets.png

This region has several markets: Tabriz, Baghdad, Esfahan, Hormuz, Nishapur, and Zaranj., This will make for regionally fragmented-but-integrated economies (that is, good market access everyhwere, but with regionally diverging economies).

Population:
Population.png

Population 2.png

Population 3.png

Population 4.png

Population 5.png

The total population of the region is around 9M, taking into account all the different areas that we’re showing today. That is divided into about 4.5M in Iran, 2M in Iraq, 1.5M in the Caucasus, and around 1.5M in Transoxiana.

And that’s all for today! Next Friday we will be taking a look at India! Yes, in its entirety; we think that it is the best way to do it, although we’ll talk more about it next week. Another change, only for next week: the DD will be published at 10:00 instead of the regular 15:00, as I won’t be available in the afternoon to reply. Letting you know so there’s a proper wow-pole-run, yes. See you!
 

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As a zoroastrian enthusiast have you added special mechanics to zoroastrianism? It wasn't listed between the "already done" ones. Also how easy/difficult is it to convert to zoroastrianism as an Iranian faction? More/less than in eu4?
It will have its own incest-simulating mechanics, yes, we have allocated time for it in this autumn-winter.
 
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Dude, Pavia my man I don't wanna be offensive or anything...but are guys colorblind or somethin', why are half of the tags colours in this region a shade of white?!?
To be fair, the only color that is similar to another is that of the Injuids; the subjects of Jalayirids get similar coloring, as those of the Sulttayids.
 
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Is Azeri supposed to be Iranian and Adhari Turkic?
The other way, Azeri are in the Turkic group, while Adhari are in the Iranian group.
 
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1. The pink stripes in Iran in religious map mode is a Nestorian minority, right? So the corresponding cultural minority is Syriac?
2. Are assyrians present as cultural minority?
3. What is the bluish culture north of Turkmen?
1. Yes
2. No
3. Nogai
 
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Has anyone on the team watched Rosencreutz's video 'EU5: Development, Divergence, and Simulation'? It compares EU4, Eu5, and the book 'Guns Germs and Steel'. It's ideas around the New World are interesting. Here is the link:

yes, saw it a few days ago
 
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Will there be a mechanic that allows any large empire to turn into an IO if it reaches a certain amount of Decadence?
We don't have that as of now.
 
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The broder between Khorezmians and Tajiks looks way too clean. Is Khorezmian representing Turkic speakers or Iranian speakers?
Turkic.
 
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Will there be a decision for a Zoroastrian country to Refound Ctesiphon kinda like how you can rebuild the Palace in CK3? Or is it too early and a question for the flavour tinto talks in 2025?
Too early.
 
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Are tributaries included into this? When was Trebizond part of the Ilkhanate?
View attachment 1187182
Yes, we're covering the countries that had a (usually loose) relationship of overlordship with the Ilkhans. Just noticed that we have to add to the IO the new countries added in the Anatolian map review, BTW.
 
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Just some quick questions:

Is there anyone else you can form the Ilkhanate as? Ie. Chobanids

What culture does the Jalayrids have as a primary?

If you form the Ilkhanate as a Mongol culture nation, will there be a way to eventually end up with a Mongol-Persian fusion culture late game or something similar?
1. Different countries can eventually become claimants, as the system is dynamic, not hard-locked.
2. Mongol.
3. Too son to talk about that.
 
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Just added the political map with colored wastelands to the main post.
 
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Why would I want to build ships in the caspian? Also, does the ai understand that ships built there can't be used elsewhere? Will ships in the caspian count towards a nations overall "naval strength"? For example in eu4 colonies could gain liberty desire if they had a stronger navy than you, if that's still the case (or something similar) will ships in the caspian not count towards that calculation, or could I keep people scared of a landlocked navy?
Maritime presence in Astrakhan market, for example. And yes, we have made it a sea because we have planned that we can get those issues solved with the current game systems, otherwise we wouldn't, and would have stayed as lake/s.
 
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