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Tinto Maps #23 - 18th of October 2024 - China

Hello, and welcome to another week of Tinto’s fun Maps. This week it will be a huge one, as we will take a look at the entirety of China. It is a really big area, but it didn’t make sense to split it into multiple parts to present it separately, so we are showing it all at once. So, without further ado, let’s get started.

Countries
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Colored impassables.png

Obviously the territory is dominated by Yuán, with Dali as its vassal. They appear big, strong, and scary, but they will have their own fair share of problems for sure. I will not go into detail into the countries that can be seen further south, as we will talk about Southeast Asia in a future Tinto Maps.

Societies of Pops
SoP.png

Quite a variety of peoples in Southwest China, as you will see later in the culture maps.

Dynasties
Dynasties.png

Here we finally have managed to catch the full name of the Borjigin dynasty in all its glory.

Locations
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Before you ask, there are around 1800 locations in China proper, not counting impassables and barring possible counting errors.

Provinces
Provinces.png

Provinces zoom 1.png
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Areas
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Terrain
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Climate.png
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You will notice here that there are few locations assigned as "farmlands", that's because when we did this part of the map there was yet not a clear criteria on how we would be defining the farmlands and their placement here hasn't been reviewed yet.

Development
Development.png

As mentioned before, the harsh changes of development at the end of China proper is probably too strong right now and it’s something that will have to be reviewed, especially at the Liáodōng area.

Natural Harbors
Natural Harbors.png


Cultures
Cultures.png

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Cultures graph.png

There is a lot of cultural variation in China, not only among the sinitic peoples (which have been divided according to their linguistical and dialectal differences) but also having many other types of non-sinitic peoples. The resulting pie chart for the cultures of the country is a wonder to see indeed. And even if Yuán itself is Mongolian, there are actually very few Mongolian people in the country, as only the ruling class would belong to it. That is one other source of further trouble for Yuán.

Religions
Religions.png

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Considering religion, there is also a lot of variation in the South West, and one thing you will notice is the clear lack of “Animism”. We have finally eliminated Animism as a religion from the game and have divided it into many multiple ones. Besides this, and some Muslim presence in some areas, there are other small pockets of religions that do not get to appear in the map, like Manichaeism, Nestorianism, Judaism and Zoroastrianism. And the elephant in the room is the Mahayana, that we have already mentioned that we have plans on dividing it, but more on it at the end.

Raw Materials
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A very resource rich region, which makes it understandable that China was able to basically be self-sufficient in terms of resources for long periods in history, and with many sources of highly appreciated resources like silk, tea, and even soybeans. Another interesting thing is the division on the preference of grain cultivation, with rice being more prominent in the south while the north tends to favor wheat and sturdy grains (millet, basically).

Markets
Markets.png


Population
Population.png

Population zoom 1.png
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Yes, there’s a lot of population in China, and with that many people and that many resources it obviously has a lot of potential. We have been following population census of 1351 and 1393, which allows us to have the most accurate values we can have.

Now, before closing off, let me turn back once again to the subject of religion, as it has already been pointed out that having a single Mahayana religion covering both China and Tibet (and parts of India) may not be the best both for accuracy and gameplay reasons, and we basically agree with it so we are planning on reworking a bit but it hasn’t been done in time for this Tinto Maps. However, as we are aware that you are not able to provide proper feedback unless we present you something, let me now share with you what are our plans with it. Please keep in mind that I will NOT go into details about their mechanics, and only talk about their distribution.

First of all, Tibetan Buddhism will be split and turned into its own religion. Although it “technically” is part of the Mahayana branch, it is true that its practices have distinguished it from Chinese Buddhism enough to represent it as its own religion, starting from the fact that they do not follow the same canon. The Mahayana that was present in India was already an outlier from start, so it will be made into its own religion.

That leaves out that the current “Mahayana” remaining in game will be Chinese Buddhism, that is, those following the Chinese Buddhist canon, and it will be present in China, Korea, and Vietnam. The question remains on what to call the religion, and several things have to be considered for that:

  1. The religion will already include blended into it Confucianism and Daoism besides Buddhism, so all three religions are included. That means it can’t be named either Confucianism or Daoism, as they have been bundled in. Buddhism was taken as the base name because, from the three, it was considered as the one mostly oriented towards the “religious” (Confucianism being more focused on administration and Daoism on rituals), and the most similar to what an organized religion would be outside of China.
    1. As a subpoint on that, and I can’t go into details for it yet, but there will also be options inside it to favor Buddhism over Confucianism or the opposite, so that is already covered too.
  2. As mentioned, it will be present not only in China but also in Korea and Vietnam (and any other country that may convert too, like for example Japan), so naming it something that’s too intrinsic to Chinese identity would not be ideal. That would mean that a term like Sānjiào, although good, would feel a bit out of place when playing for example as Korea (we know that the concept spread there too, but it was more prominent inside China and regardless having the name be directly in Chinese would be the main issue when playing outside China)

So, for now, the current name we are considering for the religion is directly “Chinese Buddhism”, or even leaving it as “Mahayana”, understanding that the main current of Mahayana is the version following the Chinese canon anyway. But feel free to suggest any alternative naming if you feel that there may be a better option we haven’t thought of, as long as it takes into consideration the previous points. And of course, let us know your feedback on the proposed representation and distribution too.

And that’s it for today, after a bit longer closing than usual. Next week we’ll be back a bit further east, taking a look at Korea and Japan. Hope to see you there!
 
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Lol please do not use anything besides Pinyin. It's confusing enough to remember placenames without having to juggle the mistranslations of europeans on half the things. There's not a name that I don't prefer the pinyin version for, when I read a book and it has anything besides pinyin in it I lay my head down and cry.

No but seriously, don't. Make it a game rule or something at most.
 
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Apologies if this has already been mentioned but "Dai" appears to just be a cover term for all southwestern Tai peoples in China, and it includes a few different distinct languages. Dehong Dai (Tai Nuea) is pretty close to Shan, while Xishuangbanna Dai (Tai Lue) and Tai Dam (I believe it's what you have in Laos/Vietnam) are close to Northern Tai/Kham Mueang.
 
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We decided against it due to it being too small and having other mechanics that can represent the foreign presence without the need of a location. But as always, everything is open for review.
Take this into account, from Tinto Maps 2:
I think the placement of gibraltar looks kinda bad if we are considering some good old british control over it in later stages of the game.
Gibraltar was an important place in the 14th century, Alfonso XI died sieging it in 1350.
This shows that the vision you guys have for locations is not necessarily the real life size of the place, but rather its importance, and if you feel a place is important enough then it warrants inclusion.

Clearly Macau's importance came due to Portugal, unlike Gibraltar which was already important beforehand, and so I understand its inclusion. I'd still like to see Macau though.

However, you say there are other mechanics that can better represent foreign presence. I would like to ask if this applies to Hong Kong as well. What I mean to ask is, will Hong Kong be ceded to Great Britain via event/mission/situation/whatever? or will British presence in Hong Kong be more akin to Portuguese presence in Macau (represented by a building, for instance)?

I ask this because your answer will influence my opinion on whether Macau should or should not be depicted as a location. If the mechanics work exactly the same for Macau and Hong Kong, all is good. Otherwise, I'll have to advocate for Macau's inclusion, as its status during the game's timeframe was more important than Hong Kong.

Thanks for the time by the way! Really appreciate you guys reading through the comments.
 
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Take this into account, from Tinto Maps 2:


This shows that the vision you guys have for locations is not necessarily the real life size of the place, but rather its importance, and if you feel a place is important enough then it warrants inclusion.

Clearly Macau's importance came due to Portugal, unlike Gibraltar which was already important beforehand, and so I understand its inclusion. I'd still like to see Macau though.

However, you say there are other mechanics that can better represent foreign presence. I would like to ask if this applies to Hong Kong as well. What I mean to ask is, will Hong Kong be ceded to Great Britain via event/mission/situation/whatever? or will British presence in Hong Kong be more akin to Portuguese presence in Macau (represented by a building, for instance)?

I ask this because your answer will influence my opinion on whether Macau should or should not be depicted as a location. If the mechanics work exactly the same for Macau and Hong Kong, all is good. Otherwise, I'll have to advocate for Macau's inclusion, as its status during the game's timeframe was more important than Hong Kong.

Thanks for the time by the way! Really appreciate you guys reading through the comments.
In my opinion Hong Kong is geographically large enough to qualify as its own location regardless, unlike Macau. There is no need to have content for something that happened well after the end of the game.
 
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Take this into account, from Tinto Maps 2:


This shows that the vision you guys have for locations is not necessarily the real life size of the place, but rather its importance, and if you feel a place is important enough then it warrants inclusion.

Clearly Macau's importance came due to Portugal, unlike Gibraltar which was already important beforehand, and so I understand its inclusion. I'd still like to see Macau though.

However, you say there are other mechanics that can better represent foreign presence. I would like to ask if this applies to Hong Kong as well. What I mean to ask is, will Hong Kong be ceded to Great Britain via event/mission/situation/whatever? or will British presence in Hong Kong be more akin to Portuguese presence in Macau (represented by a building, for instance)?

I ask this because your answer will influence my opinion on whether Macau should or should not be depicted as a location. If the mechanics work exactly the same for Macau and Hong Kong, all is good. Otherwise, I'll have to advocate for Macau's inclusion, as its status during the game's timeframe was more important than Hong Kong.

Thanks for the time by the way! Really appreciate you guys reading through the comments.
The occupation of Hong Kong was too late. If necessary, a descriptive event can be written during the occupation of Hong Kong, rather than using the event to make the British occupy it quite early
 
The occupation of Hong Kong was too late. If necessary, a descriptive event can be written during the occupation of Hong Kong, rather than using the event to make the British occupy it quite early
Occupation is not the correct word for British rule in Hong Kong, which lasted for over 150 years.
But yes, it's out of the timeframe for this game so it doesn't make sense to add content for it when there are other things that are actually relevant for the game's period.
 
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Occupation is not the correct word for British rule in Hong Kong, which lasted for over 150 years.
But yes, it's out of the timeframe for this game so it doesn't make sense to add content for it when there are other things that are actually relevant for the game's period.
Ah, damn mechanical translation result. Yes, that word is indeed inappropriate
 
In referrence to my previous post regarding Isalnds in the Japan thread here https://forum.paradoxplaza.com/foru...october-japan-and-korea.1710914/post-29968618
I will now do a suggestion for what additional insular locations/ island locations should be added.
The first suggetion is something that everyone has already talked about which is Macau, as tiny as it is i do think it should be added seeing as locations as small as Miyakojima (only a bit bigger then Macau) have been added Macau deserves to be added as well (Macau in bright green with the dotted lines representing an additional option of including the outer lying islands within the location))


Secondly i believe Hong Kong Island and Lantau Island should be split from Jiulong to represent the insular and non mainland parts of Hong Kong do to the northern areas being a peninsula from my understanding (This is in bright red with the dotted lines representing an additional option of including the outer lying islands within the location)

Thirdly i believe the small archipelego further southwest of Macao which is called the Chuanshan Archipelago (川山) should also be given its own location its much larger than Miyakojima so i believe it should be added, in regards to its historic name im not sure if it was any different but @zeruosi or @LinglingSokovy may know (the islands are in light blue)

For SW coastal China the last location but definitely the more radical proposal is Wezhou island which is quite small and to the far southwest of the coast (circled in dotted dark blue)
1730183420578.png


Further on north there is the famous Zhoushan Archipelago which while im happy it is represented i feel could be further improved upon by splliting it into 3 locations
Im not sure what theyre names would be but im sure @zeruosi and the others can further elaborate. The Zhoushan archipelago is close to three times Tsushima size despite having less locations so I do believe it deserves around 3 locations
1730183631941.png



Returning down south i have several suggestions for the islands around Fujian

First is Pingtan Island (平潭) an island off the coast of the Fuqing location circled in orange

Secondly and most importantly and has also been mentioned elsewhere on the forums is Xiamen island circled in dark blue, i have also realized that i dont think its even physically portrayed in the region despite being similar size to Miyakojima and bigger then Macau.
i think its very important to portray this location due to its historical signifiance as a major city and trade entrepot

The third and final island circled in light blue is Kinmen Island which is also similar in size to Miyakojima and should also be portrayed due to some level of historical significance that it has

1730184138641.png

In terms of the historical naming of these locations I would also again differ to @zeruosi and @LinglingSokovy as I believe they have better knowledge on this than me

Finally the last archipelagic area i will suggest for new locations is the Chenshan Islands north of Shandong
1730185278195.png
 
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In referrence to my previous post regarding Isalnds in the Japan thread here https://forum.paradoxplaza.com/foru...october-japan-and-korea.1710914/post-29968618
I will now do a suggestion for what additional insular locations/ island locations should be added.
The first suggetion is something that everyone has already talked about which is Macau, as tiny as it is i do think it should be added seeing as locations as small as Miyakojima (only a bit bigger then Macau) have been added Macau deserves to be added as well (Macau in bright green with the dotted lines representing an additional option of including the outer lying islands within the location))


Secondly i believe Hong Kong Island and Lantau Island should be split from Jiulong to represent the insular and non mainland parts of Hong Kong do to the northern areas being a peninsula from my understanding (This is in bright red with the dotted lines representing an additional option of including the outer lying islands within the location)

Thirdly i believe the small archipelego further southwest of Macao which is called the Chuanshan Archipelago (川山) should also be given its own location its much larger than Miyakojima so i believe it should be added, in regards to its historic name im not sure if it was any different but @zeruosi or @LinglingSokovy may know (the islands are in light blue)

For SW coastal China the last location but definitely the more radical proposal is Wezhou island which is quite small and to the far southwest of the coast (circled in dotted dark blue)View attachment 1208840

Further on north there is the famous Zhoushan Archipelago which while im happy it is represented i feel could be further improved upon by splliting it into 3 locations
Im not sure what theyre names would be but im sure @zeruosi and the others can further elaborate. The Zhoushan archipelago is close to three times Tsushima size despite having less locations so I do believe it deserves around 3 locations
View attachment 1208841


Returning down south i have several suggestions for the islands around Fujian

First is Pingtan Island (平潭) an island off the coast of the Fuqing location circled in orange

Secondly and most importantly and has also been mentioned elsewhere on the forums is Xiamen island circled in dark blue, i have also realized that i dont think its even physically portrayed in the region despite being similar size to Miyakojima and bigger then Macau.
i think its very important to portray this location due to its historical signifiance as a major city and trade entrepot

The third and final island circled in light blue is Kinmen Island which is also similar in size to Miyakojima and should also be portrayed due to some level of historical significance that it has

View attachment 1208845
In terms of the historical naming of these locations I would also again differ to @zeruosi and @LinglingSokovy as I believe they have better knowledge on this than me

Finally the last archipelagic area i will suggest for new locations is the Chenshan Islands north of Shandong View attachment 1208846
That's good, the names of these islands hardly need to be changed
 
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Secondly i believe Hong Kong Island and Lantau Island should be split from Jiulong to represent the insular and non mainland parts of Hong Kong do to the northern areas being a peninsula from my understanding (This is in bright red with the dotted lines representing an additional option of including the outer lying islands within the location)

Concerning the location name for Hong Kong, Lantau Island was known as Dàxīshān (大奚山) since the 12th century, while Xiānggǎng (Hong Kong) was first mentioned in “The Grand Record of Guangdong” (late 16th century). Probably both names will be acceptable...
 
In my opinion Hong Kong is geographically large enough to qualify as its own location regardless, unlike Macau. There is no need to have content for something that happened well after the end of the game.
The occupation of Hong Kong was too late. If necessary, a descriptive event can be written during the occupation of Hong Kong, rather than using the event to make the British occupy it quite early
Absolutely. However, it is not unheard of for there to be content outside of a game's timeframe. My question was exactly that though: if the British get content related to Hong Kong, does it include them owning that location or is it a building like in the case of Portugal? In order for things to be fair, both need to be treated equally.

Also don't forget that the portuguese had a trade post in Hong Kong, called Tamão. I would expect both Tamão and Macau to be treated equally.

About Gibraltar, if Macau is not depicted I still think that Gibraltar should not be depicted either. As mentioned by the devs, the reason for inclusion is historical importance, to which I say fair enough. It is their vision after all. Doesn't mean I agree with it though.
 
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In referrence to my previous post regarding Isalnds in the Japan thread here https://forum.paradoxplaza.com/foru...october-japan-and-korea.1710914/post-29968618
I will now do a suggestion for what additional insular locations/ island locations should be added.
The first suggetion is something that everyone has already talked about which is Macau, as tiny as it is i do think it should be added seeing as locations as small as Miyakojima (only a bit bigger then Macau) have been added Macau deserves to be added as well (Macau in bright green with the dotted lines representing an additional option of including the outer lying islands within the location))


Secondly i believe Hong Kong Island and Lantau Island should be split from Jiulong to represent the insular and non mainland parts of Hong Kong do to the northern areas being a peninsula from my understanding (This is in bright red with the dotted lines representing an additional option of including the outer lying islands within the location)

Thirdly i believe the small archipelego further southwest of Macao which is called the Chuanshan Archipelago (川山) should also be given its own location its much larger than Miyakojima so i believe it should be added, in regards to its historic name im not sure if it was any different but @zeruosi or @LinglingSokovy may know (the islands are in light blue)

For SW coastal China the last location but definitely the more radical proposal is Wezhou island which is quite small and to the far southwest of the coast (circled in dotted dark blue)View attachment 1208840

Further on north there is the famous Zhoushan Archipelago which while im happy it is represented i feel could be further improved upon by splliting it into 3 locations
Im not sure what theyre names would be but im sure @zeruosi and the others can further elaborate. The Zhoushan archipelago is close to three times Tsushima size despite having less locations so I do believe it deserves around 3 locations
View attachment 1208841


Returning down south i have several suggestions for the islands around Fujian

First is Pingtan Island (平潭) an island off the coast of the Fuqing location circled in orange

Secondly and most importantly and has also been mentioned elsewhere on the forums is Xiamen island circled in dark blue, i have also realized that i dont think its even physically portrayed in the region despite being similar size to Miyakojima and bigger then Macau.
i think its very important to portray this location due to its historical signifiance as a major city and trade entrepot

The third and final island circled in light blue is Kinmen Island which is also similar in size to Miyakojima and should also be portrayed due to some level of historical significance that it has

View attachment 1208845
In terms of the historical naming of these locations I would also again differ to @zeruosi and @LinglingSokovy as I believe they have better knowledge on this than me

Finally the last archipelagic area i will suggest for new locations is the Chenshan Islands north of Shandong View attachment 1208846
Please don't take this the wrong way, but you are not making a great case for many of these locations because you keep comparing to the size of an of map location. That is basically using density as an argument, and that is not helping you case and may even be detrimental to the arguments you do or could have. I fully agree for example that Xiamen should be a seperate location on the map and even be a port location due to its own history. I just don't see how Pingtan should be made into a location based on any historical event, significance. And that may be due to my lack of knowledge, so if there is, please educate me. That way can may be able to advocate for such a change as well making it also more likely for the devs why even Pingtan should become a seperate location.
 
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Beijing(wanping/宛平) should have some korean diaspora.

resouce:
1.
On the other hand, Ramadan's residence was at Wanping Prefecture, a suburb of Dadu where there was a large ethnic Korean diaspora community in the fourteenth century. The Mongols sometimes classified Koreans as semu as well and occasionally did appoint them as officials and governors. It is thus possible that Ramadan was an ethnic Korean who (or whose father) had converted to Islam and adopted a Muslim name”
2.
"元大都还有很多高丽人。

高丽忠烈王曾说:“朝觐,诸侯享上之仪。归宁,女子事亲之礼。”学者桂栖鹏在《高丽人入仕元朝考论》中钩沉,元泰定(1324年-1328年)年间,高丽人曹頔、蔡河中等诉高丽忠肃王于元廷,居大都的2000多高丽人参与此事。1354年,高丽人印安回报:“(元朝)太师脱脱领兵八百万攻高邮城,柳濯等赴征军士及国人在燕京者,总二万三千人以为前锋。”数字虽夸张,亦可证元大都高丽人之多。

李穑在朝鲜史中有名气,但他只是当时在京的数千(甚至可能数万)高丽人中的一个,追寻他们留下的痕迹,可知元大都海纳百川、多元并存的气度。

学者桂栖鹏钩沉,仅史籍中载,仕元高丽人便达71人,且质量奇高,40人在三品以上,达56.3%,远胜汉人和南人。
 
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There should also be Asud/Alan/Oseetian and Russia in China/Mongolia

Resource:
1.
元朝时,阿速人仍占据重要地位。阿速人多身材高大、碧眼卷发,中国史书中称之为“绿睛回回”。阿速人以骠悍著称,精于骑射,在元大都的禁卫亲军中就有三万人。怯薛中,由这些绿睛回回组成的阿速回回军来保护皇帝,阿速军首领也称达鲁花赤(蒙古语“镇守官”),其领军的首领为赫厮和赤秃满。随着元朝灭亡,阿速军也撤回蒙古草原。
2.

After the Mongol invasion of Rus, many Alans submitted to the Mongol Empire. Some of them resisted the Golden Horde longer. Many warriors moved from Northern Caucasia to Mongolia. It is also claimed that they helped their new masters to fight against the Circassians and that they participated in the Mongol invasion of Europe. Under the rule of Möngke Khan, many were brought east to fight against the Chinese Song Dynasty and Kingdom of Dali in Yunnan in 1258-1259. The Alan imperial guard was divided into two corps with headquarters in Karakorum.

After the coronation of Kublai Khan, those Alans participated in the campaign against Ariq Böke and later Qaidu under the Yuan Dynasty. They suffered heavy losses from Song resistance when they were under the command of Bayan of the Baarin and Aju.

Kublai Khan organized them into the Jasin guard (Alan guard) of 3,000 soldiers around 1271, along with some of the Kipchaks[citation needed]. The Alani guard reached its peak during the reign of Tugh Temür and their number expanded to 30,000.[citation needed] During the 15-16th centuries, they formed part of the Yungshebiyu tumen in central Inner Mongolia and the Asud were large tribe of Southern Mongolia[citation needed].

3.https://www.docin.com/p-1584102089.html
钦察、阿速、斡罗思人在元朝的活动
Russian is called 斡罗思人 at that time, they also came to China and Mongolia during Yuna dynasty
 
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Please don't take this the wrong way, but you are not making a great case for many of these locations because you keep comparing to the size of an of map location. That is basically using density as an argument, and that is not helping you case and may even be detrimental to the arguments you do or could have. I fully agree for example that Xiamen should be a seperate location on the map and even be a port location due to its own history. I just don't see how Pingtan should be made into a location based on any historical event, significance. And that may be due to my lack of knowledge, so if there is, please educate me. That way can may be able to advocate for such a change as well making it also more likely for the devs why even Pingtan should become a seperate location.
Did you even read the post i linked? It lays out my entire argument and justification for island locations and why they are important. You should probably actually read someones comment before replying to it
 
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Did you even read the post i linked? It lays out my entire argument and justification for island locations and why they are important. You should probably actually read someones comment before replying to it
I did and your entire argument is wrong and should not be a justfication to just add more island locations because it is just about density. Locations should only be added for those islands that can be justified be having played a historic role, or is based on some cultural or religious destinction from the surrounding area. So Xiamen yes, Pingtan no.
 
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Regarding the distribution of iron:

Here's a source examining three Ming era texts about ironworking

Unfortunately most of the texts don't actually tell much about where this ironworking is taking place, but I'll summarize the references to locations that are relevant the game:
  • The Ming state ironworks in Zunhua遵化, Hebei - this location already has iron!
  • The Dabie Mountains region near Xinyang信陽 was observed to have used traditional ironworking methods even in the 20th century, so if there's a long history of ironworking in these mountains, maybe they could get an iron location? A suitable location for this might be Yingshan (Lumber) just south of Xinyang
  • The Guangdong region also had plenty of ironworking, and currently there is no iron there at all. The book Guangdong Xinyu 廣東新語 describes ironworking in late Ming Guangdong. There was a large iron industry in the city of Foshan佛山, which sourced pig iron from the nearby mountains and produced wrought iron that was exported by sea. Unfortunately, Foshan, just west of Guangzhou, isn't currently on the map. Maybe it could be added, considering how important its iron industry became? The current location for this would be Guicheng. Even though the iron was sourced in the mountains, maybe this location could be given the resource. Otherwise, just place it in a mountainous location to the north.
 
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Alright, since nobody has made a comprehensive suggestion for vegetation yet, I tried my hand at it.
Some notes:
  • Sources are: soil suitability for farming dataset that I've been using in all these map threads, modern tree cover and geography, earlier feedback regarding farmlands in this thread such as luo's maps
  • There must be some sort of camera tilt in the game, as it was impossible for me to stitch all the zoomed in location maps together properly, so there are some inconsistencies in some spots
  • I cut off Hainan in this map
  • I didn't separate forest and jungle, as I'm not sure about the criteria
  • I made the North China Plain mostly grassland, I'm not sure if there are any places that specifically deserve farmland there. In modern maps, the best farmland is along the Yellow River, but during the game's timeframe it didn't follow the same path as today.
  • Some of the farmland in the East doesn't actually exist at the time, due to changes to the coastline that will probably be reflected in this review
  • Edit, made some changes after discussion below: Removed farmland in Jiangsu due to decline brought by the Lower Yellow River, removed farmland in Guanzhong, adjusted farmland in Liaoning, expanded farmland along the Yangtze, added Jiaolai Plain farmland, added farmland along the Southern Coast. This setup is supposed to underline the highly efficient southern agriculture, compared to the North which had A LOT of cropland but wasn't as productive or intensive.
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Alright, since nobody has made a comprehensive suggestion for vegetation yet, I tried my hand at it.
Some notes:
  • Sources are: soil suitability for farming dataset that I've been using in all these map threads, modern tree cover and geography, earlier feedback regarding farmlands in this thread such as luo's maps
  • There must be some sort of camera tilt in the game, as it was impossible for me to stitch all the zoomed in location maps together properly, so there are some inconsistencies in some spots
  • I cut off Hainan in this map
  • I didn't separate forest and jungle, as I'm not sure about the criteria
  • I made the North China Plain mostly grassland, I'm not sure if there are any places that specifically deserve farmland there. In modern maps, the best farmland is along the Yellow River, but during the game's timeframe it didn't follow the same path as today.
  • Some of the farmland in the East doesn't actually exist at the time, due to changes to the coastline that will probably be reflected in this review
View attachment 1210038
Very good work in my opinion!

One thing that bothers me is that I don't think there is any reason for Beijing to be farmland. It became importantly basically because it was the largest city close to the nomad frontier. It was dependent on the Grand Canal to sustain its population.