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Tinto Maps #27 - 22nd of November 2024 - Oceania

Hello, and welcome to another Friday devoted to map worship! You may remember me, Pavía, from previous Tinto Maps, as @Roger Corominas has been dutifully taking care of the last 6 dev diaries. Now he’s focusing on some other tasks, and I’ll be in charge of the last 4, as it’s planned that the war Tinto Maps will be over by Christmas. This doesn’t mean that we will be done with the maps of Project Caesar, though - we will continue posting Tinto Maps Feedback posts in the next few months. And the next one will be a very much anticipated one - the Balkans, next week! But let’s focus now on today’s region: Oceania!

Countries
Countries.jpg

A bit different map today, as there are no regular countries in the entire region… All of them are Societies of Pops! Also, down to the right, that is not ‘Linear Atlantis’, but our ‘3D Material Testing Island’, where our (great) 3D artists test how the different combinations of terrains look in-game.

It may be relevant to repeat our guidelines for how to categorize countries and societies, by the way:

  • Settled Countries (State Societies)
    • Organized through States, which implies a public power holding:
      • Monopoly of violence
      • Tax collection
      • Public works
      • Writing/record-keeping systems
  • Societies of Pops (Stateless Societies)
    • Societies lacking a State properly, but that have some complex organizational features, such as (not necessarily all, but some):
      • Chiefdomly authority
      • Permanent settlements
      • Agricultural development
      • Some kind of taxation
  • Non-Tag Cultures (Bands/Kin Groups)
    • Simple societies, usually hunter-gatherers or shifting agriculturalists, don't organize around power structures, but through horizontal ones
    • Their pops won't be part of any type of tag, akin to EU4 natives

Societies of Pops

SoPs1.jpg

SoPs2.jpg

SoPs3.jpg

There are a few Societies of Pops in Oceania, in three main hubs: Hawaii, Fiji-Samoa-Tonga, and New Zealand. We’d be interested in listening to your feedback on this matter, nonetheless.

Locations
Locations 1.jpg

Locations 2.jpg

Locations 3.jpg

Locations 4.jpg

Locations 5.jpg

Locations 6.jpg

Locations 7.jpg

Locations 8.jpg

Locations 9.jpg
Plenty of different maps today, to be able to show as many different regions as possible. This is very highly WIP, and some of the islands may end up dying because of their size and being unimportant. By the way, you may notice that some of the islands are weirdly rounded up - that’s because they have a different type of terrain, ‘Atoll’, which is the last one that we were able to add to the game in due time during the development process.

Provinces
Provinces1.jpg

Provinces2.jpg

Provinces3.jpg


Areas
Areas.jpg


Terrain
Climate.jpg

Topography.jpg

Vegetation.jpg

Now you may fully notice the purpose of Terrain Testing Island!

Development
Development.jpg

Not a very developed region in 1337…

Natural Harbors
Natural Harbors1.jpg

Natural Harbors2.jpg

There are some very good natural harbors in the region, including a very infamous one in O’ahu…

Cultures
Cultures.jpg

Cultures2.jpg

Cultures3.jpg

Cultures4.jpg

Tons of different cultures today!

Languages
Languages1.jpg

Languages2.jpg

Papua is not the most homogeneous place in the world, language-related…

Religions
Religions.jpg

As mentioned last week, we’ve split Animism into several ‘cultural confessions’, which we want now to recombine into broader families; so, again, any suggestions are welcome!

Raw Materials
Raw Materials1.jpg

Raw Materials2.jpg

Raw Materials3.jpg

Raw Materials4.jpg

Raw Materials5.jpg

Raw Materials6.jpg
Resources are, in general terms, quite basic, food-oriented ones; although Australia is more varied, obviously, and there are some areas very rich in Pearls.

Markets
Markets.jpg

Ternate is the main market of the western part of the region, although you may notice that there’s very little access in most of the locations.

Population
There are some issues with the Population distribution map of the region this week, but I’m letting you know that the total population is 1.885M.

And that is all for today! If you want a more detailed map of a given area, just let me know, as I’m aware that the scale of the region shown doesn’t fit well with the usual format of Tinto Maps.

Next week we will take a look at the last continent remaining, starting with the region of North America. See you!
 
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for North America will English names be shown as well? I really want to see if Keswick is a location right above Toronto-

On that note, single location minor Keswick Empire with super modern technology? :p
I think that all the locations of NA have a native name. We may want to add the English dynamic loc at some point, but well, it will take some time...
 
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Am I missing something or are some location maps missing? like we don't have a close-up for palau, micronesia, guam and mariana islands, marshall islands, kiribati, nauru, tuvalu, french polynesia, tokelau, niue, american samoa and cook, pitcairn and easter islands.
It's non-trivial to add some dozens of maps to the post (multiply each region per the type of map). But we can do something: If you guys have an agreement over which wide regions should I show, and which maps are more important (probably culture and raw materials, as the others are either more straightforward or WIP), I may be able to show additional maps.

Which is also something to take into consideration: we're already planning to either enlarge or to make wastelands the islands, so it's much more clear which are playable, and which aren't.
 
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I was very surprised about the one big language 2/3rds of Australia.

The South Australian (state, not region) museum mentions 46 languages in south Australia.

This article repeats the 46, and mentions that each tribe had its own language, but that they were related.

The wiki thread on the Pama-Nyugan language group (which seems to be what that language represents)

mentions that it comprises 306 languages, some of which are hard to group together, others are as similar as to near-dialects on par with the differences between the Scandinavian languages. That suggests grouping them together is only valid if you group Swedish and Danish together...

If you want a breakdown of where those languages should go I'd suggest contacting this person. From the header they appear to have such a list, but you would need to discuss how you were intending to use it - https://anggarrgoon.wordpress.com/2...ages-were-spoken-in-australia/#comment-136716. They are the source referenced in wikipedia.


They were small, but very historically and economically significant. As the only location that nutmeg and mace grew the VOC used them to monopolise the trade in a single spice. That was the same tactic they later used on cloves, but doing it with nutmeg and mace so early gave the VOC a boost that allowed their domination of Indonesian trade.

Swedish and Danish are grouped, in the Scandinavian 'language', which is part of the Germanic 'family'. Then, both of them are 'dialects', so we can add location and character name flavor to them. So those are the levels to take into account for any language rework suggestion.
 
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For religions, has the dreamtime ended?
Yes, it's a good time in Spain to get up from a siesta.

Jokes aside, we plan to make some religious groups, so we're not entirely sure how we'll make 'the religion previously known as Dreamtime'.
 
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after how many DLCs do you think you'll release the Terrain Test Island?
How much money are you willing to pay for it? :p
 
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A general comment after the feedback we've received in this Tinto Maps, and also a foreword for the next ones (the Americas). One of the aspects of the game that we want to work on and make a bit more homogeneous in the next few months is the setup of Societies of Pops/Stateless Societies/whatever. This is disconnected from its playability, as they require completely different inputs (scripting vs programming).

Making it synthetic, it's relatively difficult to set strict categories for so very different societies, as some were agrarian, others were based on hunting-gathering, others based on aquaculture, some were settled, others were nomadic, some had chiefly structures, while others were horizontal, with so many different combinations possible... And to be clear, we're considering the situation existing in 1337, which makes the task even harder.

With that said, we'll do our best to try to have the SoPs look consistent over the different continents. And we'll also consider your feedback, regarding what could be played as a 'land-based' country, to try to address your expectations. We'll also ask for some patience and understanding, as in some cases, we will have to stick to the general criteria, to try to make a great, cohesive, and balanced game.
 
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- Local Market
With Oceania having plyable countries, the region needs to have a market center, in my opinion the most accurate location would be Tonga, because Tonga was the central component of a complex network of exchange activities in Western Polynesia [1].
Did any of your sources cover the local market?

The in-game effects of such a market would be things like stone and wood from one island being used for buildings in multiple other islands. If only the lightest jewellery or luxury items were occasionally traded I wouldn't think it met the benchmark.
 
After looking at location sizes for Australia (~8000 sq km per location for the main island of Tasmania) and the location sizes for a lot the Pacific islands (< 1000 sq km), I feel like many coastal locations in Australia should be smaller and most of the Pacific Island locations should be larger.
 
As someone with a bit of a background in pacific archaeology and linguistics I have a couple comments: potential playable tags for Tonga (Tu'i Tonga) and Samoa (remnants of Tu'i manua) and potentially Pohnpei in Micronesia would all make sense as these were at least partially centralized states in 1337, especially Tonga. Hawaii had fairly centralized states under a ruling king for each island as well, but they didn't project power in the same way Tonga did at this phase in history. There is also the potential for more centralized states in and around the Manokwari (birds head) peninsula in New Guinea, specifically Yapen and Biak islands which both had paramount chiefs or 'kings' and Fakfak/Kaimana on the peninsula itself, but the historical sources are pretty thin- I just think if we are representing Ternate and Tidore as playable tags in 1337 its not too far of a stretch to make other papuan trading kingdoms playable as well.
 
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I feel like it should be pointed out that The Great Dividing Range wasn't named as such for the sake of poetic flair. It was impossible for preindustrial armies to traverse large stretches of the mountain range.
 
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I’ve had a go at redrawing the North Island of New Zealand (Te Ika-a-Māui) to address where names were off and realign boundaries along the main mountain ranges. In particular, I suggest adding more mountain wasteland (marked in brown) along the Tararua, Ruahine, Kaimanawa etc ranges, while leaving the appropriate gaps at places such as the Hutt Valley and Manawatū Gorge. I’ve also suggested paring back the wasteland around Taupōmoana, and where possible basing locations around key rivers such as the Waikato, Whanganui, and Manawatū.

Te Ika-a-Māui.jpg


Here is the list of suggested location names:
  1. Waitangi (after the historically-significant locality)
  2. Whangārei (after the town and harbour)
  3. Tāmaki Makaurau (te reo Māori name for Auckland region)
  4. Hauraki (after the adjacent gulf and the Hauraki Plains at the southern end)
  5. Tauranga (after the town and harbour)
  6. Whakatāne (after the town and river)
  7. Taupō (after the town and the lake [lake name: Taupōmoana])
  8. Waikato (after the river)
  9. Kāwhia (after the harbour, landing place of the Tainui)
  10. Taranaki (after the mountain)
  11. Whanganui (after the river)
  12. Manawatū (after the river)
  13. Te Whanganui-a-Tara (te reo Māori name of Wellington Harbour / Port Nicholson)
  14. Wairarapa (after the lake and associated district)
  15. Tararua (after the mountain range and associated district)
  16. Heretaunga (after the Heretaunga Plains)
  17. Wairoa (after the river)
  18. Te Tairāwhiti (te reo Māori name of the area)
This keeps to the same 18 location density as in the original map. In yellow, I’ve marked up some larger locations that could be split in half to increase location density if desired (ie Whangārei, Waikato, Whanganui, and Manawatū) as well as Te Onetapu, an area of the central volcanic wasteland that could become a location. However, I don’t think most of these splits are really necessary, as they tend to break up areas that sit well together anyway. I’m also unconvinced that Te Onetapu should move out of the wasteland category—after all, it isn’t classified as a desert for nothing, despite being traversable. It might be better as a narrow north–south wasteland corridor wedged in-between Ruapehu and the Kaimanawa mountains on either side, but that might be straying into excessive detail.
 
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I would argue that the hawaiians were a country, at least at some point in their history. Maybe not in 1337, but they should definitely be able to reform (as should most SOP's)
 
I don't know if anyone has written an essay on Papua yet, but the mountainous regions are the temperate most populous part of the island and should not be wasteland, the jungles on the other hand are sparsely populated. Similar populate spread to Colombia, Peru, and Ethiopia.
 
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A general comment after the feedback we've received in this Tinto Maps, and also a foreword for the next ones (the Americas). One of the aspects of the game that we want to work on and make a bit more homogeneous in the next few months is the setup of Societies of Pops/Stateless Societies/whatever. This is disconnected from its playability, as they require completely different inputs (scripting vs programming).

Making it synthetic, it's relatively difficult to set strict categories for so very different societies, as some were agrarian, others were based on hunting-gathering, others based on aquaculture, some were settled, others were nomadic, some had chiefly structures, while others were horizontal, with so many different combinations possible... And to be clear, we're considering the situation existing in 1337, which makes the task even harder.

With that said, we'll do our best to try to have the SoPs look consistent over the different continents. And we'll also consider your feedback, regarding what could be played as a 'land-based' country, to try to address your expectations. We'll also ask for some patience and understanding, as in some cases, we will have to stick to the general criteria, to try to make a great, cohesive, and balanced game.
Why are you ignoring the Tu'i Tonga empire and the Saudeleur dynasty?
 
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rice should be an rgo in northern and eastern Australia


A-Global-distribution-of-all-the-wild-Oryza-species-as-described-in-14-the.png

1LEHEX.gif

1POPAR.gif
 
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every map I have of aboriginal Australia
















i forgot to mention Gambay is a great resource for indigenous groupings and placenames
 
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I’ve had a go at redrawing the North Island of New Zealand (Te Ika-a-Māui) to address where names were off and realign boundaries along the main mountain ranges. In particular, I suggest adding more mountain wasteland (marked in brown) along the Tararua, Ruahine, Kaimanawa etc ranges, while leaving the appropriate gaps at places such as the Hutt Valley and Manawatū Gorge. I’ve also suggested paring back the wasteland around Taupōmoana, and where possible basing locations around key rivers such as the Waikato, Whanganui, and Manawatū.

View attachment 1221727

Here is the list of suggested location names:
  1. Waitangi (after the historically-significant locality)
  2. Whangārei (after the town and harbour)
  3. Tāmaki Makaurau (te reo Māori name for Auckland region)
  4. Hauraki (after the adjacent gulf and the Hauraki Plains at the southern end)
  5. Tauranga (after the town and harbour)
  6. Whakatāne (after the town and river)
  7. Taupō (after the town and the lake [lake name: Taupōmoana])
  8. Waikato (after the river)
  9. Kāwhia (after the harbour, landing place of the Tainui)
  10. Taranaki (after the mountain)
  11. Whanganui (after the river)
  12. Manawatū (after the river)
  13. Te Whanganui-a-Tara (te reo Māori name of Wellington Harbour / Port Nicholson)
  14. Wairarapa (after the lake and associated district)
  15. Tararua (after the mountain range and associated district)
  16. Heretaunga (after the Heretaunga Plains)
  17. Wairoa (after the river)
  18. Te Tairāwhiti (te reo Māori name of the area)
This keeps to the same 18 location density as in the original map. In yellow, I’ve marked up some larger locations that could be split in half to increase location density if desired (ie Whangārei, Waikato, Whanganui, and Manawatū) as well as Te Onetapu, an area of the central volcanic wasteland that could become a location. However, I don’t think most of these splits are really necessary, as they tend to break up areas that sit well together anyway. I’m also unconvinced that Te Onetapu should move out of the wasteland category—after all, it isn’t classified as a desert for nothing, despite being traversable. It might be better as a narrow north–south wasteland corridor wedged in-between Ruapehu and the Kaimanawa mountains on either side, but that might be straying into excessive detail.
this is way better than the paradox one, i cant help but want more density though