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Given the number of locations that have minimal market access in this region, it's made me wonder; What does a market access of 0 mean in practise? Are those locations unable to buy from or sell to their market?

basically yes..
 
Bit disappointed about lack of population. I've been doing some research and been in contact with some academics in the field of the Maori settlement of New Zealand, what the population numbers might be like across different areas and was looking forward to see if your maps needed critiquing.
Please post them anyway! That we've got some problems with our tool right now doesn't mean that we won't be able to make use of them later on.
 
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If you do make any relevant changes would you make a comment mentioning it in said threads?
Very likely, although so far, we've just done some small tweaks here and there.
 
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What about the tier below SoPs? Are their features more or less defined?
We have some ideas, but before tackling those, we would need to make the SoPs fully playable.
 
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Speaking of religions, I asked this in the culture thread, but didn't get an answer yet: Are there plans for religions being able to be in multiple groups, like cultures are?
Not as for now.
 
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Speaking of Pohnpei and Kosrae, could we get a closer look at them and Tahiti if possible?
Sure:
Pohnpei.png

Tahiti.png


The black locations in the first map are impassable atolls (the new type of terrain that I mentioned).
 
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It looks like you used the territorial waters boundary for the "country" of New Caledonia, not the coastline?

View attachment 1220162

View attachment 1220163
Not really, although the system is similar, funnily enough. We're adding the coastal sea zones with a regular distance pattern, then the 'regular' sea zones with double the width. As we do it on a regular way, it looks similar to the modern coastal waters. However you may notice that it's not exactly the same.
 
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And most importantly, where is the sacred city of R'lyeh?
We haven't shown all of the Pacific Ocean for a reason... Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
 
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Sorry for writing it here (I posted it in the relevant thread some time ago too), but please, rename Halychyna to Halicia.

Halychyna is more of a cultural, geographical term, a perfect area name, but was never used to refer to the Duchy of Halych. As a Ukrainian I can tell you that as a tag name it feels very wrong. Like using Veneto instead of Venice/Rep. of Venice.

The city of Halych was written with H in all European maps, Halicia also exists in the New Latin and this way it’s different from the Iberian Galicia. So Halicia is a perfect choise.
View attachment 1220157
Already done:
Halych.png
 
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for North America will English names be shown as well? I really want to see if Keswick is a location right above Toronto-

On that note, single location minor Keswick Empire with super modern technology? :p
I think that all the locations of NA have a native name. We may want to add the English dynamic loc at some point, but well, it will take some time...
 
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Am I missing something or are some location maps missing? like we don't have a close-up for palau, micronesia, guam and mariana islands, marshall islands, kiribati, nauru, tuvalu, french polynesia, tokelau, niue, american samoa and cook, pitcairn and easter islands.
It's non-trivial to add some dozens of maps to the post (multiply each region per the type of map). But we can do something: If you guys have an agreement over which wide regions should I show, and which maps are more important (probably culture and raw materials, as the others are either more straightforward or WIP), I may be able to show additional maps.

Which is also something to take into consideration: we're already planning to either enlarge or to make wastelands the islands, so it's much more clear which are playable, and which aren't.
 
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I was very surprised about the one big language 2/3rds of Australia.

The South Australian (state, not region) museum mentions 46 languages in south Australia.

This article repeats the 46, and mentions that each tribe had its own language, but that they were related.

The wiki thread on the Pama-Nyugan language group (which seems to be what that language represents)

mentions that it comprises 306 languages, some of which are hard to group together, others are as similar as to near-dialects on par with the differences between the Scandinavian languages. That suggests grouping them together is only valid if you group Swedish and Danish together...

If you want a breakdown of where those languages should go I'd suggest contacting this person. From the header they appear to have such a list, but you would need to discuss how you were intending to use it - https://anggarrgoon.wordpress.com/2...ages-were-spoken-in-australia/#comment-136716. They are the source referenced in wikipedia.


They were small, but very historically and economically significant. As the only location that nutmeg and mace grew the VOC used them to monopolise the trade in a single spice. That was the same tactic they later used on cloves, but doing it with nutmeg and mace so early gave the VOC a boost that allowed their domination of Indonesian trade.

Swedish and Danish are grouped, in the Scandinavian 'language', which is part of the Germanic 'family'. Then, both of them are 'dialects', so we can add location and character name flavor to them. So those are the levels to take into account for any language rework suggestion.
 
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For religions, has the dreamtime ended?
Yes, it's a good time in Spain to get up from a siesta.

Jokes aside, we plan to make some religious groups, so we're not entirely sure how we'll make 'the religion previously known as Dreamtime'.
 
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after how many DLCs do you think you'll release the Terrain Test Island?
How much money are you willing to pay for it? :p
 
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A general comment after the feedback we've received in this Tinto Maps, and also a foreword for the next ones (the Americas). One of the aspects of the game that we want to work on and make a bit more homogeneous in the next few months is the setup of Societies of Pops/Stateless Societies/whatever. This is disconnected from its playability, as they require completely different inputs (scripting vs programming).

Making it synthetic, it's relatively difficult to set strict categories for so very different societies, as some were agrarian, others were based on hunting-gathering, others based on aquaculture, some were settled, others were nomadic, some had chiefly structures, while others were horizontal, with so many different combinations possible... And to be clear, we're considering the situation existing in 1337, which makes the task even harder.

With that said, we'll do our best to try to have the SoPs look consistent over the different continents. And we'll also consider your feedback, regarding what could be played as a 'land-based' country, to try to address your expectations. We'll also ask for some patience and understanding, as in some cases, we will have to stick to the general criteria, to try to make a great, cohesive, and balanced game.
 
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