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Tinto Maps #27 - 22nd of November 2024 - Oceania

Hello, and welcome to another Friday devoted to map worship! You may remember me, Pavía, from previous Tinto Maps, as @Roger Corominas has been dutifully taking care of the last 6 dev diaries. Now he’s focusing on some other tasks, and I’ll be in charge of the last 4, as it’s planned that the war Tinto Maps will be over by Christmas. This doesn’t mean that we will be done with the maps of Project Caesar, though - we will continue posting Tinto Maps Feedback posts in the next few months. And the next one will be a very much anticipated one - the Balkans, next week! But let’s focus now on today’s region: Oceania!

Countries
Countries.jpg

A bit different map today, as there are no regular countries in the entire region… All of them are Societies of Pops! Also, down to the right, that is not ‘Linear Atlantis’, but our ‘3D Material Testing Island’, where our (great) 3D artists test how the different combinations of terrains look in-game.

It may be relevant to repeat our guidelines for how to categorize countries and societies, by the way:

  • Settled Countries (State Societies)
    • Organized through States, which implies a public power holding:
      • Monopoly of violence
      • Tax collection
      • Public works
      • Writing/record-keeping systems
  • Societies of Pops (Stateless Societies)
    • Societies lacking a State properly, but that have some complex organizational features, such as (not necessarily all, but some):
      • Chiefdomly authority
      • Permanent settlements
      • Agricultural development
      • Some kind of taxation
  • Non-Tag Cultures (Bands/Kin Groups)
    • Simple societies, usually hunter-gatherers or shifting agriculturalists, don't organize around power structures, but through horizontal ones
    • Their pops won't be part of any type of tag, akin to EU4 natives

Societies of Pops

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There are a few Societies of Pops in Oceania, in three main hubs: Hawaii, Fiji-Samoa-Tonga, and New Zealand. We’d be interested in listening to your feedback on this matter, nonetheless.

Locations
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Plenty of different maps today, to be able to show as many different regions as possible. This is very highly WIP, and some of the islands may end up dying because of their size and being unimportant. By the way, you may notice that some of the islands are weirdly rounded up - that’s because they have a different type of terrain, ‘Atoll’, which is the last one that we were able to add to the game in due time during the development process.

Provinces
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Areas
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Terrain
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Now you may fully notice the purpose of Terrain Testing Island!

Development
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Not a very developed region in 1337…

Natural Harbors
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There are some very good natural harbors in the region, including a very infamous one in O’ahu…

Cultures
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Tons of different cultures today!

Languages
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Papua is not the most homogeneous place in the world, language-related…

Religions
Religions.jpg

As mentioned last week, we’ve split Animism into several ‘cultural confessions’, which we want now to recombine into broader families; so, again, any suggestions are welcome!

Raw Materials
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Resources are, in general terms, quite basic, food-oriented ones; although Australia is more varied, obviously, and there are some areas very rich in Pearls.

Markets
Markets.jpg

Ternate is the main market of the western part of the region, although you may notice that there’s very little access in most of the locations.

Population
There are some issues with the Population distribution map of the region this week, but I’m letting you know that the total population is 1.885M.

And that is all for today! If you want a more detailed map of a given area, just let me know, as I’m aware that the scale of the region shown doesn’t fit well with the usual format of Tinto Maps.

Next week we will take a look at the last continent remaining, starting with the region of North America. See you!
 
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Might I suggest adding a couple of societies to Australia and New Guinea? All of my suggestions had some semblance of social organisation, diplomacy, and also trade. A couple of tags could help to add a bit more life to the region.

In Australia, the Kulin nation was probably the closest thing to a functioning state, being a federation, and being organised enough to sign the Melbourne treaty of 1835. The Gamilaraay are also significant for being a decently sized semi-agricultural society. On the other hand, the Yolngu are arguably the most fascinating due to their diplomatic/cultural ties with Indonesian Muslim merchants, and their significance in the sea cucumber trade.

In westmost New Guinea, a couple of societies could be added, to represent the many local kingdoms that paid tribute to the Moluccans and converted to Islam. The Raja Ampat island kingdoms of Misool, Salawati, Waigama and Waigeo adopted Islam as early as the 15th century, before the height of Moluccan influence in New Guinea. On the mainland, Kaimana is one instance of a kingdom that even has some named rulers around the start date.

I would avoid adding too many tags to the area, but a small handful could definitely help to make diplomacy, colonisation and trade more dynamic and historical.
 
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Alright so "no countries" is just plain and simple, flat-out wrong.
The Hawai'ian islands had social organizations of regular countries, we even know the name of most of these islands ali'i nui.

The Tu'i Tonga empire was definitely a country with a Tu'i Tonga, vassal states, and in general a state organization.
Same for Samoa, one that just recently gained its independence from Tonga.

Please do not erase them :(((
 
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Oh, dear. Well, if we got through the Balkans civilly enough, we can get through the "Paradox claiming that North and South America are one continent" thing without a problem, I'm sure!

/s, obviously.
 
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I guess the starting date is a bit late, but do we get any representation of Polynesian migration? I guess Hawaii and most of the islands were settled by 1300, but it might be nice to see a gradual spread for some areas (e.g., crossing to Chile).
 
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It may be relevant to repeat our guidelines for how to categorize countries and societies, by the way:

  • Settled Countries (State Societies)
    • Organized through States, which implies a public power holding:
      • Monopoly of violence
      • Tax collection
      • Public works
      • Writing/record-keeping systems
- monopoly of violence: check (eg. an ali'i nui was "responsible for the sacred kapu")
- tax collection: check (eg. ʻInasi)
- public works: check (eg. heiaus and maraes)
- record-keeping: check (polynesian societies have notoriously complex oral genealogies, and as we have discussed before oral tradition counts)

Why would Tonga, Samoa and the Hawaiian islands NOT be settled countries?
 
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We have plenty of ideas, but the feasibility of them is very low at this stage, to be brutally honest. We'll confirm it in due time, but we prefer to be honest with the community, and not create non-realistic expectations.
If, at release, SoPs aren't playable, would that be hard-carded, or is it blocked through script and modders could easily make them playable by just adjusting their files? Because if so, once the community has had some time to play the game, allowing people to try out and modify SoPs might result in someone finding a good way to have them be handled and officially playable.
 
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It doesn't really affect gameplay, but for consistency and accuracy Pama-Nyungan should probably be elevated to language family and split into a few "languages." Pama-Nyungan is as old and diverse a grouping as Indo-European or Sino-Tibetan, and if Indonesia, New Guinea, and the rest of Australia (even Tasmania!) are given so many different languages, then there's no reason not to extend that treatment to Pama-Nyungan.
 
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I am incredibly sad that Hawaiians and Tonga are not true settled countries. They seem to fit the bit as being proto-states, if not actual states.

Either way though, I think that top focus should be on making society of pops playable. I really want to be able to play in this region.
If that is not feasible, perhaps then could you at least ease back the criteria on what counts as an SOP versus settled state? To make it so that most structured sedentary chiefdoms count as settled countries, just with very weak tech and downsides? It would be a good idea I think for gameplay value.
 
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Great job, only one question, does south Island of New Zealand (don't recall the name) really should have so much wasteland?

I know it's very remote, and sparsely populated even today, but, it's not because of unpleasantness of the land and climate, at least to my knowledge.
 
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I think you can somewhat safely merge all Polynesian and Australian indigenous religions into one each, perhaps with a few culture-locked mechanics. Correct me if I'm wrong, but "the Dreaming" is rather ubiquitous across Australia (maybe not Tasmania), while Polynesian religions all have a common source, similar to Indo-European religions but more similar due to not having had enough time to diverge.

Speaking of religions, I asked this in the culture thread, but didn't get an answer yet: Are there plans for religions being able to be in multiple groups, like cultures are?
 
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