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Tinto Maps #27 - 22nd of November 2024 - Oceania

Hello, and welcome to another Friday devoted to map worship! You may remember me, Pavía, from previous Tinto Maps, as @Roger Corominas has been dutifully taking care of the last 6 dev diaries. Now he’s focusing on some other tasks, and I’ll be in charge of the last 4, as it’s planned that the war Tinto Maps will be over by Christmas. This doesn’t mean that we will be done with the maps of Project Caesar, though - we will continue posting Tinto Maps Feedback posts in the next few months. And the next one will be a very much anticipated one - the Balkans, next week! But let’s focus now on today’s region: Oceania!

Countries
Countries.jpg

A bit different map today, as there are no regular countries in the entire region… All of them are Societies of Pops! Also, down to the right, that is not ‘Linear Atlantis’, but our ‘3D Material Testing Island’, where our (great) 3D artists test how the different combinations of terrains look in-game.

It may be relevant to repeat our guidelines for how to categorize countries and societies, by the way:

  • Settled Countries (State Societies)
    • Organized through States, which implies a public power holding:
      • Monopoly of violence
      • Tax collection
      • Public works
      • Writing/record-keeping systems
  • Societies of Pops (Stateless Societies)
    • Societies lacking a State properly, but that have some complex organizational features, such as (not necessarily all, but some):
      • Chiefdomly authority
      • Permanent settlements
      • Agricultural development
      • Some kind of taxation
  • Non-Tag Cultures (Bands/Kin Groups)
    • Simple societies, usually hunter-gatherers or shifting agriculturalists, don't organize around power structures, but through horizontal ones
    • Their pops won't be part of any type of tag, akin to EU4 natives

Societies of Pops

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There are a few Societies of Pops in Oceania, in three main hubs: Hawaii, Fiji-Samoa-Tonga, and New Zealand. We’d be interested in listening to your feedback on this matter, nonetheless.

Locations
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Plenty of different maps today, to be able to show as many different regions as possible. This is very highly WIP, and some of the islands may end up dying because of their size and being unimportant. By the way, you may notice that some of the islands are weirdly rounded up - that’s because they have a different type of terrain, ‘Atoll’, which is the last one that we were able to add to the game in due time during the development process.

Provinces
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Areas
Areas.jpg


Terrain
Climate.jpg

Topography.jpg

Vegetation.jpg

Now you may fully notice the purpose of Terrain Testing Island!

Development
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Not a very developed region in 1337…

Natural Harbors
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There are some very good natural harbors in the region, including a very infamous one in O’ahu…

Cultures
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Tons of different cultures today!

Languages
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Papua is not the most homogeneous place in the world, language-related…

Religions
Religions.jpg

As mentioned last week, we’ve split Animism into several ‘cultural confessions’, which we want now to recombine into broader families; so, again, any suggestions are welcome!

Raw Materials
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Resources are, in general terms, quite basic, food-oriented ones; although Australia is more varied, obviously, and there are some areas very rich in Pearls.

Markets
Markets.jpg

Ternate is the main market of the western part of the region, although you may notice that there’s very little access in most of the locations.

Population
There are some issues with the Population distribution map of the region this week, but I’m letting you know that the total population is 1.885M.

And that is all for today! If you want a more detailed map of a given area, just let me know, as I’m aware that the scale of the region shown doesn’t fit well with the usual format of Tinto Maps.

Next week we will take a look at the last continent remaining, starting with the region of North America. See you!
 
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I went through the maps to suggest harbour levels and modern settlements to the locations in Australia, as well as to suggest the inland trade routes in both pre- and post-colonial times. But I found that some of the locations had names that were in completely the wrong places, like 1000km away in some cases. Some of the borders don't really follow major geographic features such as the impassable mountain ranges or major rivers, nor did they follow pre-colonial borders either. Some quite populated / developed areas (either modern Australia or Aboriginal pre-colonial Australia - not always the same thing) have large blobby locations whilst other less populated areas had quite granular locations.

(For names I've tried to suggest local Aboriginal names for the modern Australian settlement in that location. Where that was not possible I've suggested names for the region. Where that was also not possible, I've tried to suggest the names of the local clans or hordes in the area. And where that wasn't possible, I defaulted to names of the nation / group that inhabited the area).

And on harbour levels, Australian location sizes are far larger than locations elsewhere in the world (NB* i think this is fine. Neither Aboriginal Australia nor modern Australia have large populations relatively speaking). But I think the result of this is me suggesting a higher number of natural harbours per location than there would be anywhere else.

So anyway, I'm suggesting a bit of a major rework. It's a lot of work - Australia is enormous, but I'll start with Tasmania since it's so easy:

Tasmania locations.png


I'm suggesting for Tasmania to have a large uninhabited west. There's never been many people in that swathe of country. I added two corridors through it, but I don't actually know if they're realistic. I've only been through that part of the world once and whilst I personally don't think they'd be traversible in period by armies, I'm not local and so have no idea. Some of these, especially Plangermaireener, might be too small and could be merged easily into neighbouring locations. But I tried to suggest a location for each Aboriginal group.

Flinders Island
Nation: Uninhabited
Modern settlement: Wybalenna
Trade good: Fish
Harbour level: 0

King Island
Nation: Uninhabited
Modern settlement: Currie
Trade good: Fish
Harbour level: 0

Leenowwenne
Nation: Laimairrener
Modern settlement: New Norfolk
Trade good: Livestock

Linetemairrener
Nation: Paredarerme
Modern settlement: Great Swanport
Trade good: Fish
Harbour level: 25

Miena
Nation: Laimairrener
Modern settlement: Miena
Trade good: Wild game

Moomairremener
Nation: Paredarerme
Modern settlement: Bellerive
Trade good: Lumber
Harbour level: 25

Nipaluna
Nation: Nuenonne
Modern settlement: Hobart
Trade good: Stone
Harbour level: 100

Peternidic
Nation: Peerapper
Modern settlement: Strahan
Trade good: Lumber
Harbour level: 25

Plangermaireener
Nation: Plangermaireener
Modern settlement: Blessington
Trade good: Lumber / Gold

Poynduc
Nation: Toogee
Modern settlement: Payne Bay
Trade good: Lumber
Harbour level: 25

Punnilerpanner
Nation: Tommeginne
Modern settlement: Devonport
Trade good: Clay
Harbour level: 0

Pyemmairrener
Nation: Pyemmairrener
Modern settlement: St Helens
Trade good: Fish / Tin
Harbour level: 0

Taggener
Nation: Letteremairrener
Modern settlement: Launceston
Trade good: Wild game / Gold
Harbour level: 50

Tommeginer
Nation: Peerapper
Modern settlement: Stanley
Trade good: Fish
Harbour level: 0
 
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I think you are overly pessimistic about the harbour levels compared to the Spanish ports they are using as examples.

# -25 - Cliffs - South of Chile
# 0 - Flat Coast - Barcelona
# 25 - Bay - Palma de Mallorca
# 50 - River Port - Sevilla
# 75 - Deep Bay - San Sebastián
#100 - Closed Very Defensible Estuary - Ferrol
 
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Pacific Expanded (Part 3)
Back with part 3 of my pacific proposal. Sorry this one took so long, life got in the way, and New Caledonia and Vanuatu took much longer than anticipated also as they are extremely diverse places.
Other parts: Part 1, Part 2,

Part 3: South
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Today we will cover the islands around New Zealand, and southern Melanesia.

As always, a few notes:
  • As with my Greenland Proposal, I have opted for a maximalist approach.
  • I will put my references at the bottom of the post.
  • Wherever I have written 2 names for a location, the Native/Older name will come first, with the more common name second. On a couple cases I have picked a different native name than what is commonly used to distinguish the locations better.
  • Many of these islands are really small, if the devs want to add them many of them will have to be "augmented".
  • Because I used a heightmap for these islands, the atolls show up as outlines with the lagoons being blank, wherever you see a location that looks like an outline it's because it's an atoll.
  • I have not included in my proposal impassable atolls, but I think they are a great idea and I have no notes as to the ones we've seen included so far.
  • Using Gall Stereographic projection.
  • With large Islands as there are in this region, I will write some background on the island as a whole in each section.
  • This region is extremely diverse, with over 30 languages in New Caledonia, and over 100 in Vanuatu alone. I have gone with Tinto's method in making each language a separate culture. It may seem like I have overly separated the languages, but these languages are not dialects of each other, they are not mutually intelligible, where the languages were dialects I have grouped them together.
  • In the culture column, the cultures between parentheses are minorities.
Group 7: Kermadec, Chatham, Bounty, Auckland, Macquarie
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Locations:
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PacificGroup7Areas.png

NameDescriptionTerrainVegetationClimateRaw MaterialCultureLanguage
Rangitāhua / RaoulRangitāhua, the largest of the Kermadec islands, has archaeological remains indicating that it was settled in the 14th century, between 1302 and 1326, likely by Māori from New Zealand, though it was uninhabited when it was discovered by Europeans in 1793. Obsidian from the islands surrounding Raoul has been found as far as Norfolk island, so I have suggested stone as the raw material, since obsidian was used for crafting cutting tools.HillsForestSubtropicalStone / FishingMāoritangaTahitic - te reo Māori
MacauleyMacauley is a volcanic island to the south of Raoul. Findings of obsidian flakes suggest that the island was known to and visited by Māori people, likely in order to hunt the nutritious and fatty birds that nest on the island. The 2 smaller islands to the south, Curtis and Cheeseman, are included in this location, although they are not visible in my map due to their small size. There are 2 more 'islands' further south in the Kermadec archipelago, L'Esperance and L'Havre, that I have not included in my map as they are diminutive.FlatlandsGrasslandSubtropicalWild GameMāoritangaTahitic - te reo Māori
WaitangiThe Chatham islands were settled in the 16th century by New Zealand Māori who eventually became the Moriori. The Moriori would eventually become a peaceful tribe that rejected violence, which made them easy picking for the Māori who in 1835 invaded the island with around 900 men. The Moriori would welcome them at first, but soon their violence made them realise the Māori intended to stay and take over. Waitangi is the main settlement in the island.FlatlandsForestOceanicWild GameMorioriTahitic - ta rē Moriori
OwengaIn the early 19th century, before the Māori takeover, European whalers and sealers settled in whaling stations around the south coast in this location, with the main station being Owenga.FlatlandsGrasslandOceanicFishingMorioriTahitic - ta rē Moriori
Wangaroa / Port HuttThe western part of the island used to be swampy and forested. The Māori would make landfall in Wangaroa bay in the 19th century.WetlandsForestOceanicFishingMorioriTahitic - ta rē Moriori
KaingaroaThe eastern part of the island, including the lagoos, was a swampy forested wetland. It was in this location, on a place called Te Awapātiki, that the Moriori held their fateful meeting. Once the Moriori realised that the Māori intended to take over the island, they held a meeting where they decided after 3 days of discussion to keep to their peaceful ways, the Māori saw this as a precursor to war and proceeded to massacre the Moriori and enslave the survivors.WetlandsForestOceanicFishingMorioriTahitic - ta rē Moriori
Rangihaute / Rangiauria / Pitt IslandLike Chatham Island, Pitt Island was inhabited by Moriori, as evidenced by archaeological remains on the island.HillsGrasslandOceanicFishingMorioriTahitic - ta rē Moriori
Moutere Hauriri / Bounty IslandsThe Bounty Islands are a cluster of islets and rocks. They were a popular spot for sealing, but given their uninhabitability and small size I have left them as a wasteland.FlatlandsDesertArcticn/an/an/a
Moutere Mahue / Antipodes IslandsThere is no evidence that the Antipodes were visited prior to European discovery. Sealing operations were set up on the island in 1805, and there would be conflict between British and American sealing gangs. I've included the Antipodes in my proposal because I want to settle arctic islands and struggle to make them grow into proper settlements. I have listed these with Māori culture simply because it would be weird to have a single location with British culture on the other side of the world, even though they would be the first ones to find it in the 19th century.FlatlandsGrasslandArcticWild GameMāoritangaTahitic - te reo Māori
Motu Maha / Enderby IslandThe north of the Auckland Islands, specifically Enderby island, has archaeological remains indicating it was settled between the late 12th and 14th century, with the most likely date being between 1250 and 1320AD.HillsWoodsOceanicWild GameMāoritangaTahitic - te reo Māori
Maungahuka / Auckland IslandThe south of the Auckland Islands is much colder and more inhospitable than the north, as such it seems that the Māori who settled Enderby did not settle this far south; though archaeological remains as far south as Adams Island suggest that they did visit, possibly in resource gathering expeditions.HillsWoodsOceanicLumberMāoritangaTahitic - te reo Māori
Motu Ihupuku / Campbell IslandCampbell Island was discovered in 1810, it is unknown whether it was known to the Māori, but there is no archaeological evidence to suggest that it was settled before European discovery. It would become a seal and whale hunting base in the 19th century.HillsGrasslandArcticWild GameMāoritangaTahitic - te reo Māori
MacquarieWhile there is no indication of settlement on the island, descriptions of an 'ancient wreck' by the captain of the ship that discovered the island has given rise to speculation that the island was visited by Polynesians in the past.PlateauSparseArcticWild GameMāoritangaTahitic - te reo Māori
Bishop and Clerk IsletsThe Bishop and Clerk Islets are a group of islets and rocks to the south of Macquarie island. Due to their tiny size and the fact that the only landings have been made by helicopter, I have left these as wasteland.FlatlandsSparseArcticn/an/an/a

Group 8: New Caledonia & Loyalty Islands
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New Caledonia and the Loyalty Islands are a very diverse area, with over 30 languages spoken here. It's a mineral rich island, with some of the largest Nickel deposits in the world, which would in colonial times become the main resource exploited by the French. New Caledonia and the Loyalty Islands were settled by Melanesian people likely over 3,000 years ago, and so I have not written in each section regarding archaeological information of their settlement, as I don't feel that I need to justify the inclusion of these islands and cultures. The exception to this is islands that were settled after this original settling, usually by Polynesians in outlying islands.

I have in this section begun to name minority cultures between parentheses, as many of these locations had multiple cultures. Each minority culture would speak its own language, though i have only written the majority language under language. I have also started specifying the source of some raw resources in case the devs feel that I have assigned them incorrectly. i.e. I have classified Taro and Yams under fruits, but maybe the devs would consider these Potatoes or something else.

The Kanak people on New Caledonia would from the 7th century AD on start building large terraces and irrigation canals to grow Taro and Yams on; it seems that not soon after Caledonian society began to stratify into vertical chiefdoms, with high chiefs commanding smaller chiefs in their territory. Due to the presence of agriculture and chiefdoms I believe most of these cultures merit being SOPs.

The pre-contact population of New Caledonia is debated—historically it was placed at between 40,000 and 80,000 people—but based on an evaluation of archaeological work and subsistence practices Roux (1990) estimated as many as 100,000 people lived on New Caledonia. Christophe Sand (1995) arguest that even that estimate is too low, though he does not give a number.

The locations borders are drawn based on modern day districts, custommary districts, geography and language.

Locations:
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PacificGroup8Areas.png

NameDescriptionTerrainVegetationClimateRaw MaterialsCultureLanguage
Leka / Matthew & HunterThese 2 small volcanic islands are uninhabited, and due to their small size I have left them as wasteland.HillsSparseAridn/an/an/a
WalpoleWalpole is an island that despite its small size has archaeological remains indicating a permanent population in the past. Most archaeological remains indicate a habitation around the 13th century, though a few of them go as far back as the 6th century BC. It was uninhabited by the time of European discovery, in 1794. Strangely, Walpole has no widely known indigenous name.PlateauSparseTropicalStoneNengoneSouth Oceanic - P'ene Nengone
Kwényï / Isle of PinesI could not find information about villages on the Isle of Pines, so I have left it with the native name for the island.FlatlandsJungleTropicalFishingNumèèSouth Oceanic - Nââ numèè
YatéYaté is a village that was taken from it's native inhabitants by the French in the 19th century, I have chosen it to name this location as the village existed prior to the colonisation of the area.MountainsJungleTropicalFruit (Coconut)Ṇḍùmbea (Numèè)South Oceanic - Ṇã́ã Ṇḍùmbea
Boulari / NouméaBoulari is a village named after a tribe that lived on the La Coulee river. Since Nouméa would not be established until colonial times, I picked Boulari as a name for the location.HillsJungleTropicalLumberNumèè (Ṇḍùmbea)South Oceanic - Nââ numèè
DjubéaDjubéa is the traditional name for this area as well as the river that flows through it.HillsForestTropicalFruit (Taro)ṆḍùmbeaSouth Oceanic - Ṇã́ã Ṇḍùmbea
Tchô / ThioThe native name for the village of Thio is Tchô.MountainsJungleTropicalFruit (Taro, Yam)XârâgùrèSouth Oceanic - Nââ Xârâgùrè
Bûrûpwari / BouloupariThis location is named after the Bûrûpwari tribe that lives in it.FlatlandsForestTropicalFishing / Fruit (Taro, Yam)Xârâcùù (Xârâgùrè)South Oceanic - Nââ Xârâcùù
Xârâcùù / CanalaThis location covers the region of Canala, which is named Xârâcùù in Xârâcùù after the name of the natives, and Kouaoua, which is named Kaa Wi Paa in Ajië, after the name of a mythical founder. The main power base was in the village of Xârâcùù, which was ruled by a chief named Aliki Kai or Apupia. With the help of the French he would conquer the land of Kouaoua and the tribes of the interior.HillsJungleTropicalFruit (Yam, Taro, Coconut)Xârâcùù (Ajië)South Oceanic - Nââ Xârâcùù
Foha / La FoaThis location is named after the river that flows through it, Foha being the native name.FlatlandsForestTropicalFruit (Taro, Yam)TîrîSouth Oceanic - Tîrî
Mwâârhûû / MoindouMoindou is named after 2 of the tribes that inhabited this area, which were exterminated by the French after the Kanak revolt of 1878.HillsForestTropicalFishingNeku (Sîshëë)South Oceanic - Neku
Waa Wi Lûû / HouailouWaa Wi Lûû is the Ajië name of the province of Houailou, which is named after the valley of the same name.HillsJungleTropicalFruit (Yams, Taro)AjiëSouth Oceanic - Ajië
Bu Rhaï / BourailThe name of this location means Lizard's Tail in Ajië. This location was populated by 'Ôrôê people in the mountains, and Neku people by the coast, who were often in conflict with one another.HillsForestTropicalFruit (Yams, Taro)'Ôrôê (Neku, Ajië)South Oceanic - 'Ôrôê
Pwäräiriwa / PonerihouenPonerihouen's native name means "the mouth of the river".HillsJungleTropicalFruit (Yam, Taro) / LumberPaicî (Ajië)South Oceanic - Paicî
Muéo / PoyaMuéo is the name of the area that encompases this location.HillsForestTropicalFruit (Yams, Taro)Arhö (Ajië, Paicî)South Oceanic - Arhö
Pwêêdi Wiimîâ / PoindimieThe native name of Poindimie makes reference to the Wiimîâ clan that settled on this land.HillsJungleTropicalFishingCèmuhî (Paicî)South Oceanic - Cèmuhî
Pwëbuu / PouemboutThe Paicî name of Pouembout is Pwëbuu, it apparently has the most fertile land in New Caledonia. This location also covers the Koné region, where the Lapita culture was first identified, and an outsized amount of archaeological work has been done in this area of New Caledonia as compared to all the rest of it.FlatlandsJungleTropicalFruit (Yam, Taro)Paicî (Haveke)South Oceanic - Paicî
Hyehen / HiengheneThe Fwâi name of the location is Hyehen.MountainsJungleTropicalIncense (Sandalwood) / StoneFwâi (Jawe)South Oceanic - Fwâi
Vook / VohThis location wasn't colonised until the 1890s, a previous attempt in 1865 was repulsed by the natives, who destroyed a fort and massacred the crew of 2 French vessels after the abduction of Kanak women.HillsJungleTropicalFishingPwaamèi (Pwapwâ, Haveke)South Oceanic - Pwaamèi
Bwapanu / Kaala-GomenKaala-Gomen is named after the Gomen mountain tribe, though the Kanak name for the area is Bwapanu.HillsForestTropicalFishingYuanga (Kumak)South Oceanic - Yuanga
KoumacKoumac was likely the first place that prehistoric settlers landed on when settling New Caledonia. The name Koumac means "stubborn people".FlatlandsForestTropicalLumber / Incense (Sandalwood)Kumak (Yuanga)South Oceanic - Fwa Kumak
Wégoa / OuégoaOuégoa means "Waters of Goa", with Goa being the name of a tribe.HillsJungleTropicalFruit (Bananas)Nyâlayu (Caaàc, Jawe, Yuanga)South Oceanic - Nyâlayu
Pum / PoumPum is the Nyâlayu name of the location. This was one of the first areas in New Caledonia to be settled.FlatlandsForestTropicalFishing / Incense (Sandalwood)Kumak (Nyâlayu)South Oceanic - Fwa Kumak
BelepBelep is named after an ancient Kanak chief.FlatlandsForestTropicalFishingNyâlayuSouth Oceanic - Nyâlayu
Nengone / MaréThe island of Maré, named Nengone in the Nengone language, has an interesting history as it has some of the largest stone structures in all of New Caledonia, and it continues to be a densely populated island to the modern day. It has also been host to immigrants from places as varied as the Solomon Islands, Samoa, Tonga, Vanuatu, and many parts of New Caledonia.FlatlandsJungleTropicalStone / Incense (Sandalwood)NengoneSouth Oceanic - P'ene Nengone
Tokanod / TigaTiga island is named after the Tiga tribe who live on it, their name for the island is Tokanod.FlatlandsJungleTropicalFishingNengoneSouth Oceanic - P'ene Nengone
Loessi / WéLoessi is the name of the traditional area covering the southeast of Lifou.FlatlandsJungleTropicalIncense (Sandalwood) / FishingDrehuSouth Oceanic - Qene Drehu
Wetr / XepeneheWetr is the name of the traditional area covering the north-west of Lifou.FlatlandsJungleTropicalFruit (Yam, Taro, Coconut, Bananas)DrehuSouth Oceanic - Qene Drehu
Uvea / OuvéaUvea is the name of the island this location encompasses. It is unique in New Caledonia in that it is inhabited both by Melanesian Kanaks and Polynesian Uveans.AtollJungleTropicalIncense (Sandalwood)Iaai (Uvean)South Oceanic - Hwen iaai
NorfolkWhile Norfolk was uninhabited at the time of European discovery, archaeological evidence shows that the island was settled between the 13th and 14th century, likely by people from the Kermadec islands or the north island of New Zealand. That being said, some of the archaeological remains are Melanesian, suggesting that people from New Caledonia made it to Norfolk island also.FlatlandsJungleSubtropicalFishingMāoritangaTahitic - te reo Māori
Lord HoweDespite being of a significant size by Polynesian standards, Lord Howe island seems to have no evidence of prehistoric settlement. Extensive archaeological investigations have yielded no results. It wouldn't be discovered by Europeans until the late 18th century.FlatlandsJungleSubtropicalFishingMāoritangaTahitic - te reo Māori

Group 9: Vanuatu & Santa Cruz Islands
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As with New Caledonia, Vanuatu nad the Santa Cruz Islands are extremely diverse, even moreso than New Caledonia. Also as in Caledonia, Vanuatu seems to have been inhabited for at least 3,000 years. There is ample archaeological evidence showing a stratified society. As such I have not written in most of these location information about early settlement, as I don't feel I need to justify their inclusion.

The region was devastated in 1452AD by the eruption of the Kuwae volcano, which would tear apart Epi island, separating Tongoa from the rest of Epi, and it's likely that the people on nearby islands suffered greatly as a result.

As with New Caledonia, I have written in the culture column the minorities of each location in parentheses, and in the resource column the specific resource that I am referring to when indicating the raw material. There are a lot of cultures, as in New Caledonia, there seems to have been a concerted effort by the population to differentiate from each other, leading to over 130 languages in this area. As in New Caledonia, I have only specified the majority language in each location, but each culture would have had its own language.

I have drawn the location borders based on geography and language.

Locations:
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PacificGroup9Areas.png

NameDescriptionTerrainVegetationClimateRaw MaterialCultureLanguage
Keamu / AneityumThe volcanic island of Aneityum was traditionally divided into 7 chiefdoms, with these being further subdivided into over 50 districts. Keamu is the Anejom̃ name, the name Aneityum is Tannan in origin.HillsJungleTropicalFruit (Breadfruit, Coconut, Banana, Taro) / Incense (Sandalwood)Anejom̃South Oceanic - Anejom̃
Ikaokao / AniwaAniwa is a small coral island, together with West Futuna these 2 islands are polynesian outliers, with the inhabitants having come from Samoa and Wallis and Futuna rather than Melanesia. The main settlement is Ikaokao.AtollJungleTropicalFishingFutuna-AniwaFutunic - West Futunan
IpikelIpikel is a village on the south-east of Tanna. This location was inhabited by speakers of Nɨfe, Nawal, and Narak.HillsJungleTropicalMedicaments (Kava)Narak (Nawal, Nɨfe)South Oceanic - Narak
LénakelLenakel is the largest settlement on Tanna nad is named after the people of western Tanna.HillsJungleTropicalFruits (Coconut, Taro)Lenakel (North Tanna)South Oceanic - Netvaar
PotnarvinPotnarvin is the second largest village in Erromango, it is close to where James Cook landed on the island as the first European to find it. This location covers the Sye speaking lands.FlatlandsJungleTropicalLumber / StoneSyeSouth Oceanic - Sye
UnpongorUnpongor is the largest village in Erromango. This location covers the Ura, Utaha, and Enyau speaking lands.HillsJungleTropicalIncense (Sandalwood)Ura (Utaha, Enyau)South Oceanic - Ura
Efil / Port VilaThe area where Port Vila was established is named Efil in the native Nafsan language. There is a minority of Futunic speaking Ifira people in this location as well, and smaller minority of Eton people.FlatlandsJungleTropicalMedicaments (Kava)Nafsan (Ifira, Eton)South Oceanic - Nafsan
PaonangisuThe northern area of Efate is more hilly and contains a number of islands. The largest settlement here is the village of Paonangisu. This location also contains a minority of Lelepa people on Lelepa island.HillsJungleTropicalFishingNakanamanga (Lelepa)South Oceanic - Nakanamanga
EmaeThe Shepherd islands are a group of islands between Efate and Epi. Since this location does not include Tongoa island, the majority of the people are Fakamwae speaking one the island of Emae, who are of polynesian decent. There is also a minority of Namakura people on the smaller islands.HillsJungleTropicalFishing / Medicaments (Kava)Fakamwae (Namakura)Futunic - Fakamwae
TongoaTongoa is the largest and most populous island of the Shepherd islands. This island was separated from Nikaura by a volcanic explosion in 1452, which also wiped out most of the population.FlatlandsJungleTropicalStoneNakanamangaSouth Oceanic - Nakanamanga
NikauraNikaura is a settlement on the eastern side of Epi, inhabited by Lewo people.HillsJungleTropicalFruit (Coconut)LewoSouth Oceanic - Lewo
BurumbaBurumba is a village on the western side of Epi, this location contains 5 cultures. While Burumba is named after the Burumba people, I have placed Bierebo as the culture as they are the most numerous.HillsJungleTropicalMedicaments (Kava)Bierebo (Lamen, Burumba, Maii, Vovo)South Oceanic - Bierebo
AmbrymAmbrym is a volcano island, whose volcano is one of the most active in Vanuatu, erupting multiple times per century. I have left it as a wasteland as the caldera is barren and contains lava lakes.MountainsDesertTropicaln/an/an/a
PaamalPaamal is a village on the southeastern part of the island, which is populated by Vatlongos speaking people.FlatlandsJungleTropicalFruit (Coconut)VatlongosSouth Oceanic - Vatlongos
RanonRanon is one of the largest villages on north Ambrym. There is a minority of Fanbak people in this location.HillsJungleTropicalFruit (Coconut)North Ambrym (Fanbak)South Oceanic - North Ambrym
Fali / Craig CoveFali is the largest village on the western end of Ambrym. This location is the most diverse on the island of Ambrym, with 3 minority cultures.FlatlandsJungleTropicalLumber / Fruit (Coconut)Daakie (Lonwolwol, Daakaka, Dalkalaen)South Oceanic - Daakie
Voum / PaamaPaama is a populated island situated next to a volcanic island named Lopevi. Lopevi is an active volcano that erupts every 2 years or so, it used to be inhabited as well though in the modern era the population was removed for their safety.HillsJungleTropicalIvory (Natangura Palm) / Fruit (Taro)PaameseSouth Oceanic - Paama
Lamap / Port SandwichLamap is the largest village in the southeast part of Malakula. Like the rest of Malakula it is a very diverse area with at least 10 languages spoken.HillsJungleTropicalMedicaments (Kava) / LumberLamap (Avok, Uliveo, Nisvai, Burmbar, Mbwenelang, Aulua, Niolean, Tesmbol, Rerep, Lendemboi)South Oceanic - Lamap
FarounFaroum is a village in the south of Malakula.HillsJungleTropicalFruit (Coconut)Lendemboi (Axamb, Nasvang, Navwien, Sörsörian)South Oceanic - Lendamboi
WintuaWintua is a large village on the western coast of Malakula.HillsJungleTropicalFishingNinde (Naha'ai, Nāti, Nahavaq, Ninde, Aveteian, Novol, Nivat, Nasarian)South Oceanic - Nombokte
LakatoroThis is the largest town in Malakula, controlling the central part of the island.FlatlandsJungleTropicalFruit (Coconut)Uripiv (Unua, Vivti, Nitita, Neverver, Nombokte, Litzlitz)South Oceanic - Uripiv
BethelBethel is the second largest town on Malakula.HillsJungleTropicalStone / Fruit (Coconut)Uripiv (Vao, Tirax, Botovoro, Alavas, Nese, Najit, Njav, Njet, Malua Bay, Axa, Tape, V'ënen Taut)South Oceanic - Uripiv
RanputorRanputor is one of the larger town in Southern Pentecost Island, on Homo Bay. This location is where the practice of land diving originates, which would inspire Bungee jumping.HillsJungleTropicalFruit (Coconut)Saa (Sowa, Ske)South Oceanic - Saa
Araga / Petit PortRaga is the name of a people group and language of Northern Pentecost island, the name of the island as a whole in their language is Araga, meaning something along the lines of "place of the Raga".HillsJungleTropicalFruit (Coconut)Apma (Raga)South Oceanic - Apma
Aoba / SaratamataAoba is the name of Ambae island in the Omba language. Saratamata is the largest town on Ambae in the modern day.MountainsJungleTropicalFruit (Coconut)OmbaSouth Oceanic - Omba
NduinduiNduindui is the name of a language, culture, and village on western Ambae island.MountainsJungleTropicalFruit (Taro, Yam, Banana)Nduindui (Omba)South Oceanic - Nduindui
N̄waewo / MaewoN̄waewo is the indigenous name for the island of Maewo.MountainsJungleTropicalFruit (Banana, Taro)Sungwadaga (Baetora, Sungwadia)South Oceanic - Sungwadaga
AbnetareThis location covers the islands of Malo and Aore, as well as a few smaller surrounding islands. The main settlement in the location is Avunatari / Abnetare on western Malo island, which is called Tamambo by the Tamambo people.FlatlandsJungleTropicalFruit (Coconut)Tamambo (Aore, Tutuba)South Oceanic - Tamambo
Sarakata / LuganvilleSarakata is the name of the river that flows through this location, I chose this as the name for the location as I could not find a native name for the largest settlement, at the mouth of the aforementioned river, Luganville.FlatlandsJungleTropicalIncense (Sandalwood) / Fruit (Taro)Ngen (Butmas, Nethalp, Polonombauk, Tambotalo, Mav̋ea)South Oceanic - Ngen
Lorevilko / Port OlryLorevilko is a village that was home to an important chief. The French would later set up their administration in the harbour of Port Olry, and the British on Hog Harbour.FlatlandsJungleTropicalFishing / Medicaments (Kava)Nkep (Nethalp)South Oceanic - Nkep
Butmas / WailapaButmas is the name of a community isolated in the northern mountains in this location. It is a large community that keeps to it's traditional way of living to this day. In colonial times the coastal village of Wailapa would become the most important in this region. This location is extremely diverse.HillsJungleTropicalMedicaments (Kava) / Wild GameButmas (Wailapa, Polonombauk, Kiai, Tangoa, Narango, Ande, Amblong, Atin, Moiso, Farnanto, Mores, Araki, Fanafo)South Oceanic - Butmas
TolomakoTolomako is the name of a people and the village they inhabit in the coast of this location.FlatlandsJungleTropicalFruit (Taro) / LumberTolomako (Merei, Navut, Piamatsina, Toksiki)South Oceanic - Tolomako
TasirikiTasiriki, meaning "small water", is a village in this location. The people who live here and their language, Akei, is sometimes called Tasiriki also.HillsJungleTropicalFruits (Taro) / LumberAkei (Kene, Daruru, Retlatur)South Oceanic - Akei
WusiWusi is the name of a village and people on western Espiritu Santo, isolated from most of the island by mountains.MountainsJungleTropicalStoneWusi (Bura)South Oceanic - Wusi
WunpukoWunpuko is a large village in the north of Espiritu Santo.MountainsJungleTropicalLumberVunapu (Valpei, Nokuku, Tasmate)South Oceanic - Vunapu
N̄wërlap / San MarcosN̄wërlap is a small volcanic island.MountainsJungleTropicalFishingN̄wërlapSouth Oceanic - N̄wërlap
Gaō / Santa MariaGaō is the Lakon name of Gaua Island. Gaua is a populous volcanic island in the Banks Islands group. Arhcaeological finds on Tikopia and Anuta islands show that Gaua exported Obsidian in ancient times.HillsJungleTropicalFishing / Stone (Obsidian)Lakon (Nume, Dorig, Koro, Ōlrat)South Oceanic - Lakon
Vōnōlav / Vanua Lava / Portal de BelenVōnōlav is the native name of Vanua Lava, which was called Portal de Belen by the Spanish. It is the second most populous of the Banks Islands and is home to 4 surviving indigenous languages. The French would eventually mine sulphur from this island. Arhcaeological finds on Tikopia and Anuta islands show that Vanua Lava exported Obsidian in ancient times.HillsJungleTropicalStone (Obsidian)Vurës (Vera'a, M̄ēsēn, Lēmērig)South Oceanic - Vurës
Mwotlap / Mota Lava / Lágrimas de San PedroMota Lava and the nearby Mota are densely populated volcanic islands. It would be named Lágrimas de San Pedro by the Spanish. Mwotlap is the name of the island and the people on it, as is Mota the name of the neighbouring island and its people.HillsJungleTropicalStone (Obsidian) / FishingMwotlap (Mota)South Oceanic - Mwotlap
Noypēypay / Ureparapara / Nuestra Señora de MontserrateUreparapara is a volcanic islnad, it is known as Noypēypay and Aö by the Loli and Löyöp people respectively. There are ruins made of coral stone on the island. It would be known as Bligh Island by the British.HillsJungleTropicalStone (Coral)Löyöp (Loli)South Oceanic - Löyöp
Toge / TogaThe Torres Islands are divided amongst 2 people groups, the Hiw and the Lo-Toga, the most populated island in the Lo-Toga part is Toge.FlatlandsJungleTropicalFruit (Coconut) / FishingLo-TogaSouth Oceanic - Lo-Toga
HiwHiw is the largest island in the Torres Islands group, home to the Hiw people.FlatlandsJungleTropicalFruit (Coconut) / Wild Game (Coconut Crab)HiwSouth Oceanic - Hiw
TikopiaTikopia was settled around the 10th century BC by Melanesian people. In the 13th century AD, Polynesian people started to immigrate to the island. While the archaeological evidence shows that there was conflict between the two groups, genomic work shows that the Melanesian population wasn't removed from the island, as the current Tikopians have Melanesian genetic markers. Despite its tiny size, Tikopia was a very densely populated island and remains so to this day.HillsJungleTropicalFishingTikopianEllicean Outlier - taranga Fakatikopia
AnutaLike Tikopia, Anuta was settled in the 10th century BC by Melanesian people. However, in the 5th century AD the island was abandoned. It was repopulated by Polynesian people in the 7th century AD. Despite is tiny size, Anuta is one of the most densely populated places in the world.FlatlandsJungleTropicalFishingAnutanEllicean Outlier - te taranga paka-Anuta
VanikoroVanikoro is an island in the Santa Cruz group that has historically been populated by 3 different cultures. There was an immigration of Tikopian people in the 17th century. The main settlement is called Puma.HillsJungleTropicalStone / FishingTeanu (Lovono, Tanema)Temotu - Teanu
UtupuaUtupua is an island in the Santa Cruz group that has historically been populated by 3 different cultures. The largest town in the island was Nembao.FlatlandsJungleTropicalFishingAmba (Asubuo, Tanimbili)Temotu - Amba
EngdewuEngdewu is the name of the ancient village where the Engdewu culture emerges from, as well as the language that they speak.HillsJungleTropicalFruit (Coconut)EngdewuTemotu - Engdewu
LataLata is the name of the largest town in Nendö island.FlatlandsJungleTropicalLivestock (Pigs)NatqguTemotu - Natqgu
TinakulaTinakula is an active volcano islands. The population seems to have been wiped out by Volcanic activity multiple times, with successive reoccupations. Given the lack of archaeological work, its volcanism regularly depopulating it, and its small size, I have left it as a wasteland.MountainsJungleTropicaln/an/an/a
Lom LomLom Lom is the largest and most populous of the Reef Islands. These islands are densely populated.FlatlandsJungleTropicalFishingÄiwooTemotu - Äiwoo
Numa Miombilou / Great ReefNuma Miombilou is the name for the large reef that covers most of this location. Its most populous island is called Pileni. This location is populated Polynesian outliers.AtollJungleTropicalFishingVaeakau-TaumakoFutunic - Vaeakau-Taumako
Duff IslandsThe Duff islands were populated by Melanesian people over 3,000 ago, with a later population of Polynesian people arriving in the 14th century.FlatlandsJungleTropicalFishingVaeakau-TaumakoFutunic - Vaeakau-Taumako

Final Thoughts
  • Efil or Nengone should be centers of trade.
  • Most of these cultures would qualify or be on the fence for SOP consideration.
  • I may come back and talk about which locations should count for harbour suitability after I'm done with the rest of these posts.

Thanks for reading, this one was hard. o_O Next time we're covering Samoa, Fiji, Tuvalu and the Gilbert Islands!

----------------------------------------

References:

  • On the Road of the Winds - An Archaeological History of the Pacific Islands before European Contact - Patrick Vinton Kirch
  • Obsidian from Macauley Island: a New Zealand connection - Louise Furey et al. - link
  • An Account of the Chatham Islands (Map on Page 2) - Ernest Dieffenbach - link
  • Three Days at Te Awapātiki - Kiwa Hammond - link
  • The age and position of the southern boundary of prehistoric Polynesian dispersal - Atholl Anderson et al. - link
  • Prehistoric Settlement on Norfolk Island and its Oceanic Context - Atholl Anderson, Peter White - link
  • Linguistic Map of New Caledonian Languages - link
  • Distribution map of New Caledonian varieties of Santalum austrocaledonicum based on the specimens examined. - link
  • Kanak coastal communities and fisheries meeting new governance challenges and marine issues in New Caledonia - Samuel Cornier, Isabelle Leblic - link
  • Walpole, A “Mystery Island” in Southeast New Caledonia? - Christophe Sand - link
  • The Languages of Vanuatu: Unity and Diversity - Alexandre François et al. - link
  • Languages of Temotu Language Network - link
  • Language Distribution on Malekula - link
 

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What about making coastal "wasteland" atolls just normal sea? Or perhaps traversable atoll sea tiles? I recognize that their function is purely cosmetic, but in some places they actually surround places like New Caledonia with an impenetrable wall of wasteland from almost all sides, which sucks.

Some places could even benefit from getting the "Maldives treatment" and just making the entire atoll one big location with atoll topography, to the detriment of microgeographical detail but to the benefit of gameplay.
 
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What about making coastal "wasteland" atolls just normal sea? Or perhaps traversable atoll sea tiles? I recognize that their function is purely cosmetic, but in some places they actually surround places like New Caledonia with an impenetrable wall of wasteland from almost all sides, which sucks.

Some places could even benefit from getting the "Maldives treatment" and just making the entire atoll one big location with atoll topography, to the detriment of microgeographical detail but to the benefit of gameplay.

This is on purpose, it is historically accurate that ocean-going vessels couldn't dock in every coast of New Caledonia, the reefs surrounding the island only had breaks at specific places and those were used to enter the lagoons.

It also has to do with shallowness, if you read the writings of ships of the era sailing in the pacific, they will mention certain atolls as being too shallow for their big ships to sail into their lagoons.

As such, ships sailing into these lagoons had to use specific passes and chanels, which is what I believe the devs are aiming to portray with their Wasteland Atolls.
 
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Hi guys, I have put together a bit of a proposal for what I think would be a good direction to take Australia in PC, and specifically for the area covered by modern day Victoria. I plan to do more of Australia but it's a big place and this was way harder than I thought it would be. In this post I've just gone over a review of areas, because I kind of need the areas layout to change for my Victoria proposal to make sense.

Areas

Firstly, I'd like to touch on Areas. I am of the opinion that it would be best to transition the design for areas over to something more resembling the modern Australian states (with some of the straight line borders squiggled up for aesthetics). This is because it will allow for the colonisation of the land to happen in a more historical and natural way, even it means the individual areas are smaller than Paradox originally intended for the continent.

What I mean is, no matter how many times you 'reroll' the colonisation of Australia (or have European style nation states form from Indigenous polities), cities are almost always going to form in the places of the modern state capitals, more or less. This is because they are just straight up good places for cities and people generally aren't silly about this sort of thing. It makes sense to me to have the areas be based around the hypothetical power projection of a city based in these natural capital locations, which is more or less what the state boundaries are. The idea is to encourage settlement in the fertile/coastal areas while leaving the harsher parts of the country relatively unmolested, even if they are technically claimed by a European power. My proposal is below, it's a bit slapped together sorry, and the borders are mostly just indicative-

1734000425144.png


The breakdown -
1. Lutruwita (Tasmania) - I believe Tasmania merits inclusion as an area on its own, due to massive importance as part of colonial history (Hobart was a key centre for British power during the game's timeframe) and due to the size of the Island (about the same size as Ireland). Tasmania will need more locations to make this work but there are already suggestions for good looking location layouts in this thread which I think are excellent and would work nicely. If it can't work as its own area then I guess it could be crammed in with Victoria but it would be a bit of a bummer. And probably very offensive to any poor Taswegians playing the game.
2. South Eastern Australia (Victoria) - Melbourne and Sydney need to be in separate areas. It's just very important. Because of the vibe of the thing. Landmass wise the area will be smaller than the others, but with excellent access to the sea, mild climate, fertile land and absolutely mind numbing quantities of delicious gold, Victoria should naturally develop as one of the population hotspots on the continent. The Murray River is a nice natural border to the north.
3. Eastern Australia (New South Wales) - See above, needs to be kept separate from Melbourne for the good of society. Will also naturally be a population hotspot, excellent harbours and farmland, settlers love it.
4. North Eastern Australia (Queensland) - Not much to say really, Queensland is too big to be one area. the basic idea suggested in the Tinto Maps seems like a good enough spot to cut it in half. This way you have one half more palatable to European tastes and another where its all jungles and crocodiles.
5. Yalanji / Far Northern Australia (Cape York/FNQ) - See above. Not sure about the name but I assume Paradox has a decent reason for picking it. I sure don't know anything better. Maybe Far Northern Australia to fit the naming convention of the rest of the mainland.
6. Northern Australia (Northern Territory) - Basically what Paradox already has but changed the name to match the rest of the country
7. North Western Australia - The hostile bits of Western Australia, draw the southern border where you like
8. South Western Australia - Likewise, the fertile bits of Western Australia. Another natural population centre, especially if multiple colonising countries take a swing at the continent.
9. South Australia - Let them eat crow
10. Central Australia - There's already been a few good suggestions and justifications earlier in the thread supporting the presence of Indigenous population centres and trade routes running through the interior of the continent. I think it's an excellent idea. If paradox did decide to include these trade routes, I think they merit an area of their own, similar to the way they handled the Sahara.

I look forward to seeing if anyone has any thoughts about what I've proposed here. It's getting a bit late here so I'll post my Victoria locations map tomorrow
 
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Hi guys, I have put together a bit of a proposal for what I think would be a good direction to take Australia in PC, and specifically for the area covered by modern day Victoria. I plan to do more of Australia but it's a big place and this was way harder than I thought it would be. In this post I've just gone over a review of areas, because I kind of need the areas layout to change for my Victoria proposal to make sense.

Areas

Firstly, I'd like to touch on Areas. I am of the opinion that it would be best to transition the design for areas over to something more resembling the modern Australian states (with some of the straight line borders squiggled up for aesthetics). This is because it will allow for the colonisation of the land to happen in a more historical and natural way, even it means the individual areas are smaller than Paradox originally intended for the continent.

What I mean is, no matter how many times you 'reroll' the colonisation of Australia (or have European style nation states form from Indigenous polities), cities are almost always going to form in the places of the modern state capitals, more or less. This is because they are just straight up good places for cities and people generally aren't silly about this sort of thing. It makes sense to me to have the areas be based around the hypothetical power projection of a city based in these natural capital locations, which is more or less what the state boundaries are. The idea is to encourage settlement in the fertile/coastal areas while leaving the harsher parts of the country relatively unmolested, even if they are technically claimed by a European power. My proposal is below, it's a bit slapped together sorry, and the borders are mostly just indicative-

View attachment 1229754


The breakdown -
1. Lutruwita (Tasmania) - I believe Tasmania merits inclusion as an area on its own, due to massive importance as part of colonial history (Hobart was a key centre for British power during the game's timeframe) and due to the size of the Island (about the same size as Ireland). Tasmania will need more locations to make this work but there are already suggestions for good looking location layouts in this thread which I think are excellent and would work nicely. If it can't work as its own area then I guess it could be crammed in with Victoria but it would be a bit of a bummer. And probably very offensive to any poor Taswegians playing the game.
2. South Eastern Australia (Victoria) - Melbourne and Sydney need to be in separate areas. It's just very important. Because of the vibe of the thing. Landmass wise the area will be smaller than the others, but with excellent access to the sea, mild climate, fertile land and absolutely mind numbing quantities of delicious gold, Victoria should naturally develop as one of the population hotspots on the continent. The Murray River is a nice natural border to the north.
3. Eastern Australia (New South Wales) - See above, needs to be kept separate from Melbourne for the good of society. Will also naturally be a population hotspot, excellent harbours and farmland, settlers love it.
4. North Eastern Australia (Queensland) - Not much to say really, Queensland is too big to be one area. the basic idea suggested in the Tinto Maps seems like a good enough spot to cut it in half. This way you have one half more palatable to European tastes and another where its all jungles and crocodiles.
5. Yalanji / Far Northern Australia (Cape York/FNQ) - See above. Not sure about the name but I assume Paradox has a decent reason for picking it. I sure don't know anything better. Maybe Far Northern Australia to fit the naming convention of the rest of the mainland.
6. Northern Australia (Northern Territory) - Basically what Paradox already has but changed the name to match the rest of the country
7. North Western Australia - The hostile bits of Western Australia, draw the southern border where you like
8. South Western Australia - Likewise, the fertile bits of Western Australia. Another natural population centre, especially if multiple colonising countries take a swing at the continent.
9. South Australia - Let them eat crow
10. Central Australia - There's already been a few good suggestions and justifications earlier in the thread supporting the presence of Indigenous population centres and trade routes running through the interior of the continent. I think it's an excellent idea. If paradox did decide to include these trade routes, I think they merit an area of their own, similar to the way they handled the Sahara.

I look forward to seeing if anyone has any thoughts about what I've proposed here. It's getting a bit late here so I'll post my Victoria locations map tomorrow
I think the Murry as an area border is a good idea, but I'd go further; follow it all the way to the mouth. On the other side, instead of following the Black-Allen line to Cape Howe, it should take the shorter route to the coast (more eastern and less southeastern) to make east and southeast Australia slightly more even in size.
 
I think the Murry as an area border is a good idea, but I'd go further; follow it all the way to the mouth. On the other side, instead of following the Black-Allen line to Cape Howe, it should take the shorter route to the coast (more eastern and less southeastern) to make east and southeast Australia slightly more even in size.
I was in two minds about running the border all the way along the Murray to the mouth. On one hand it would definitely make for a prettier, more natural looking border. It would also balance out South Eastern Australia's size compared to the other mainland areas I've proposed. On the other hand it runs the border a little to close to the Adelaide location for my taste and would take away a massive chunk of South Australia's best farmland. South Australia losing land might not be a problem given how much of the Nullarbor Paradox has opened up, but I'm not sure that decision will survive the feedback process.

For the Black-Allen Line, I had trouble finding a location for that border that didn't feel arbitrary. I knew I wanted Eden and Co. to be on the New South Welsh side of the border so I just squiggled the line along the Genoa River and ended it at Mallacoota. I'm definitely much less opposed to taking land from Eastern Australia to give to South Eastern Australia. I think there's a pretty natural province to be made out of Eden/Bega etc, which could be flipped over to South Eastern Australia.

Alternatively, I considered running the border along the Northern edge of the Bidwell Nation, which would end it at Eden. I'm reluctant to go with this one because I think Eden merits inclusion as the centre of a location in its own right.
 
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I think the Sahara is a better model for the centre of Australia than northern Canada. The long narrow provinces in Canada mostly represent rivers which could be traversed by by canoe; what rivers central Australia has tend to be upside down - sand on top, water underneath. For example here is a view of the Todd River that runs through Alice Springs when I visited last year:

1734211323122.jpeg


The large lakes pictured on the map in what is now South Australia, such as Lake Eyre, are quite salty with their volumes varying enormously depending on rainfall.
 
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Hi guys, here is my proposal for the area covered by modern day Victoria. I tried to be as disciplined as I could with adding new locations. In my proposal there are 52 locations at an average size of approximately 4000km2 each, as opposed to 39(ish) in the Tinto version. I have designed it with the intention it be made into an area, with 8 provinces. Each province has 6-8 locations, with one exception. For the names, I did the best I could to come up with something significant for the region for each, there are no perfect names that I know of though and I imagine there'll be better suggestions out there.


ColourNameLocationsDescription
RedNaarm
4​
Modern day Melbourne and surrounds. Less locations than I would prefer for a province but this is as good as I could get without going under my size limit I set for myself. The idea is that province contains and excellent natural harbour with good access to the gold producing locations nearby, naturally incentivising the player to rush the city's development as happened historically
YellowCorangamite
6​
Modern day Geelong plus the eastern half of South West Victoria. Excellent harbour, good farmland, central location, natural second city
Light BlueBalla arat
7​
Heart of the gold rush. I'll elaborate more elsewhere but I think highlighting just how much gold is in this part of the world will go a long way toward faithfully capturing the spirit of Victoria's early settler history.
Dark BlueBudj Bim
6​
I wanted to seperate the South West as its own province because it's the location of some really important events and locations in Australia during the games timeframe. First Settlement of Victoria, Eumerella Wars, Budj Bim site etc. Also a very excellent sheltered deepwater port here. I went with impassable terrain to represent the Grampians, which is a bit awkward but I think the best compromise. I definitely wouldn't want to drag a cannon through there at least.
OrangeWimmera Mallee
7​
Big, hot, flat and sparse. Fairly unchanged in spirit from what Tinto put forward.
Light GreenYerrin
8​
Big, less hot, less flat and decently fertile. Also beautiful gold present here.
BrownMarramdurandi
8​
The Victorian Alps. I figure best represnted by thickly forested/jungle Mountains. A bit odd to have impassable terrain in the Grampians but not here, but honestly I wouldnt know where to begin with these. Impassables are a bit reduntant when the locations are this big anyway, because they wont actually stop any border crossings. I think it will be fine so long as winter makes moving through here a nightmare. And as Jungle mountains it should already be pretty bad
PurpleGunaikurnai
6​
Close to Melbourne, fertile, with mild weather. A little cut off by wetlands and mountains though. Wasn't really sure what to do with Western Port to be honest.


1734223326184.png


Locations

For the locations, I have provided both an Indigenous name and an English/British culture name. For the Indigenous names, where possible I went with the indigenous name for a local landmark. Failing that, I would use a town name with Indigenous origins, as these usually came from Indigenous names for the area. Failing that, I went with a clan that was found in the location, and failing that I went with the Nation. I wanted to avoid clan and nation names to account for demographic shifts during gameplay and because the borders aren't very aligned with indigenous borders. I can provide my justifications for any name choices on request. I'll admit upfront though that some are a bit of a stretch.

Culture

I have provided a list of the nations I believe should be present in a given location, as well as approximate minority numbers. I based these numbers on territorial overlap within the locations, not historical population density.

Climate

Climate is largely unchanged, except that I have added the Mediterranean climate in the South West and subtropical in the north that I believe should be present based on my understanding.
1734225476966.png


Topography

Mostly just added Hills in the locations that warranted them. Otherwise it should mostly be flatland
1734225441979.png


Vegetation

Paradox originally had Victoria as mostly sparse, which I believe is incorrect. The ground here is fertile and warrants classification as grassland, not sparse in my opinion. I have kept the Northwest as sparse. I possibly should have classified some of what I've called grassland as woods, but frankly I'm not sure where the line is. As in how much tree cover is needed to flip over to woods. Either way it definitely shouldn't be sparse in my opinion. While I'm here, I think jungle should be renamed to Rainforest, just for the vibes.
1734225383509.png


Natural Harbours

I based these off of the list floating around on these forums. Basically, Melbourne should be world class, Yarra River plus sheltered by Port Phillip Bay. Geelong and Portland as excellent runners up, Geelong due to being a nice port also sheltered, while Portland is protected from the west and weather and is one of the deepest natural ports in the Southern Hemisphere. There are few other decent little anchorages scattered along the coast.

Trade Goods

I mostly left these blank except for where I felt a certain resource really deserved a shout out. Mostly to highlight where gold should be produced. I have seven gold locations last I counted. I cannot emphasise too much how important the gold here is. There was a point where Bendigo and Melbourne both got to be the richest cities in the world due to the amount of gold here. The gold rushes didn't start til the 1850s but it's mostly alluvial gold so it doesnt need special tech to discover. As soon as someone from the right culture gets a good look at these provinces, it should be on. Budj Bim produces fish due to aquaculture developments there, and I've highlighted where a few other mineral deposits would be found. For the rest, I think a hodge podge of various natural goods like wild game, fish, fruits, legumes, sturdy grains, fur, medicaments, dye etc. with locations adjusted for game balance should do the trick. If trade goods can change with development/ownership, then a lot of these should transition to agricultural products like wool, livestock, wheat and horses.

Summary

Thank you for reading, let me know if you have any thoughts, questions or additions
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Location NumberProvinceNameEnglish NameSize (very rough) (sq. km)CultureClimateTerrainVegetationNatural HarbourTrade Good
1​
NaarmNaarmMelbourne
1500​
60 Woiwurrung
35 Boonwurrung
5 Wathaurong
OceanicFlatlandGrassland
100​
2​
NaarmMonmarMornington
1400​
90 Boonwurrung
10 Woiwurrung
OceanicFlatlandGrassland
25​
3​
NaarmBirrarungYarra
2500​
90 Woiwurrung
5 Taungurong
5 Boonwurrung
OceanicHillsForestNA
4​
NaarmWirribi-YalukMelton
1800​
70 Woiworung
30 Wathaurong
OceanicFlatlandGrassland
25​
5​
CorangamiteDjilangGeelong
1300​
100 WathaurongOceanicFlatlandGrassland
75​
6​
CorangamiteGadubanudOtway
2500​
85 Gadubanud
10 Wathaurong
5 Gulidjan
OceanicHillsJungle
0​
7​
CorangamitePurroitchihoorrongPort Campbell
2200​
85 Giraiwurung
5 Gunditjmara
5 Gadubanud
5 Djargurdwurung
MediterraneanFlatlandForest
25​
8​
CorangamiteColadjinColac
2500​
60 Gulidjan
20 Djargurdwurung
10 Wathaurong
5 Gadubanud
5 Giraiwurrung
OceanicFlatlandWoodsNA
9​
CorangamiteDjargurd WuurungCamperdown
2500​
60 Giraiwurung
15 Djargurdwurung
10 Djabwurung
10 Wathaurong
5 Gunditjmara
OceanicFlatlandGrasslandNA
10​
CorangamiteWadawurrungBannockburn
2400​
80 Wathaurong
15 Gulidjan
5 Djargurdwurung
OceanicHillsGrasslandNACoal
11​
Balla aratBalla aratBallarat
1900​
90 Wathaurong
10 Djadjawurung
OceanicHillsForestNAGold
12​
Balla aratBullarookHepburn
2400​
40 Djadjawurung
30 Wathaurong
30 Woiwurung
OceanicMountainsForestNAGold
13​
Balla aratGeboorMacedon
1800​
80 Woiworung
15 Taungurong
5 Djadjawurung
OceanicMountainsWoodsNA
14​
Balla aratLeanganookCastlemaine
1500​
85 Djadjawurung
15 Taungurong
OceanicHillsWoodsNAGold
15​
Balla aratTuaggraMaryborough
1700​
90 Djadjawurung
5 Jardwadjali
5 Djabwurung
OceanicHillsForestNA
16​
Balla aratPeerickBeaufort
3400​
40 Wathaurong
30 Djabwurung
20 Jardwadjali
10 Djadjawurung
OceanicHillsForestNA
17​
Balla aratTallaramboorooArarat
4200​
90 Djabwurung
5 Jardwadjali
5 Giraiwurung
OceanicHillsGrasslandNA
18​
Budj BimWurcurri gundijHamilton
3300​
60 Djabwurung
30 Gunditjmara
10 Jardwadjali
MediterraneanFlatlandGrasslandNA
19​
Budj BimWarrnamboolWarrnambool
3800​
85 Gunditjmara
10 Djabwurung
5 Giraiwurung
MediterraneanFlatlandGrassland
0​
20​
Budj BimBudj BimPortland
3000​
95 Gunditjmara
5 Buandig
MediterraneanFlatlandForest
75​
Fish
21​
Budj BimTyntyndyerCasterton
4500​
65 Jardwadjali
30 Gunditjmara
5 Buandig
MediterraneanHillsGrasslandNA
22​
Budj BimGariwerdGrampians
4000​
90 Jardwadjali
10 Djabwurung
OceanicHillsWoodsNA
23​
Budj BimDyurriteEdenhope
3500​
85 Jardwadjali
15 Wergaia
MediterraneanFlatlandGrasslandNA
24​
Wimmera MalleeNhillHindmarsh
9000​
75 Wergaia
15 Ngargad
10 Bindjali
Cold AridFlatlandSparseNA
25​
Wimmera MalleeWopetbungundilarHorsham
6000​
60 Wergaia
40 Jardwadjali
Cold AridFlatlandSparseNA
26​
Wimmera MalleeYiripStawell
5700​
45 Jardwadjali
35 Djadjawurung
20 Djabwurung
Cold AridFlatlandSparseNA
27​
Wimmera MalleeWycheproofBuloke
9000​
80 Wergaia
10 Djadjawurung
5 Jardwadjali
5 Wemba Wemba
Cold AridFlatlandSparseNA
28​
Wimmera MalleeRenmarkRenmark
11000​
60 Meru
20 Latje Latje
10 Wergaia
10 Ngargad
Cold AridFlatlandSparseNA
29​
Wimmera MalleeLrympleMildura
11000​
65 Latje Latje
20 Wergaia
5 Barkindji
5 Kureinji
5 Meru
Cold AridFlatlandSparseNA
30​
Wimmera MalleeMatakupaatSwan Hill
6200​
40 Wadi Wadi
30 Dadi Dadi
15 Latje Latje
10Wemba Wemba
5 Kureiniji
Cold AridFlatlandSparseNA
31​
YerrinKerangKerang
3800​
70 Wemba Wemba
25 Baraba Baraba
5 Wergaia
Cold AridFlatlandSparseNA
32​
YerrinGunbungwerroLoddon
6700​
65 Djadjawurung
25 Baraba Baraba
10 Wergaia
Cold AridFlatlandGrasslandNA
33​
YerrinEchucaEchuca
4500​
65 Baraba Baraba
25Ngurraiillam
10 Yorta Yorta
Cold AridFlatlandGrasslandNA
34​
YerrinGoornongBendigo
3000​
30 Djadjawurung
25 Baraba Baraba
25 Taungurong
20 Ngurraiillam
SubtropicalFlatlandGrasslandNAGold
35​
YerrinWaringMitchell
2800​
80 Taungurong
20 Woirorung
OceanicHillsGrasslandNA
36​
YerrinEuroaEuroa
3300​
75 Taungurong
25 Ngurraiillam
SubtropicalFlatlandGrasslandNA
37​
YerrinKanny-goopnaShepparton
2400​
90 Ngurraiillam
10 Yorta Yorta
SubtropicalFlatlandGrasslandNA
38​
YerrinMoiraMoira
4000​
85 Yorta Yorta
5 Ngurraiillam
5 Waveroo
5 Wiradjuri
SubtropicalFlatlandGrasslandNA
39​
MarramdurandiBaarmuthaBeechworth
4300​
50 Taungurong
40 Waveroo
10 Ngurraiillam
SubtropicalFlatlandGrasslandNAGold
40​
MarramdurandiWodongaWodonga
2500​
85 Waveroo
10 Jaitmatang
5 Wiradjuri
SubtropicalHillsGrasslandNA
41​
MarramdurandiTowongTowong
5500​
90 Jaitmatang
5 Wiradjuri
5 Ngarigo
OceanicMountainsJungleNA
42​
MarramdurandiBogongAlpine
4800​
70 Waveroo
10 Taungurong
10 Jaimatang
10 Kurnai
OceanicMountainsJungleNAGold
43​
MarramdurandiYowengillumMansfield
7600​
75 Taungurong
15 Woiworung
10 Kurnai
OceanicMountainsJungleNA
44​
MarramdurandiBo BoYarra Ranges
7000​
60 Kurnai
40 Woirorung
OceanicMountainsJungleNACopper
45​
MarramdurandiBonangEast Gippsland
7500​
40 Kurnai
25 Jaitmatang
20 Ngarigo
15 Bidwell
OceanicMountainsWoodsNAMarble
46​
MarramdurandiMallacootaMalacoota
5500​
75 Bidwell
25 Kurnai
OceanicMountainsForest
0​
47​
GunaikurnaiTatungalungBairnsdale
3000​
100 KurnaiOceanicFlatlandForest
25​
48​
GunaikurnaiWayputSale
5000​
100 KurnaiOceanicFlatlandForest
0​
49​
GunaikurnaiBrayakaulungLatrobe
2200​
85 Kurnai
10 Woiworung
5 Boomwurrung
OceanicHillsForestNA
50​
GunaikurnaiYirukLeongatha
3000​
75 Boomwurrung
25 Kurnai
OceanicFlatlandForest
0​
51​
GunaikurnaiDrouinWarragul
2500​
55 Boomwurrung
45 Woiworung
OceanicHillsForestNA
52​
GunaikurnaiKooweerupPakenham
1900​
80 Boomwurrung
20 Woiworung
OceanicWetlandForest
25​
Coal
 
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Looking at the raw material maps for North and Central America there seems to be an effort to represent goods that would have been available when the game starts. However, in Australia you see a lot of Wheat and Livestock which were introduced with European settlement.
 
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Topographic review.

  • The Great Dividing Range is indeed great and divisive. But for the large part is not really a classical mountain range as it is indicated now.
    • It consists of more hilly parts, more plateau-like parts and mountainous parts. (e.g. Blue mountains).
    • [edit] Most of the IRL mountainous parts are positioned on the edge of the current Location setup.
      • Possible idea to make those strips impassable/ split out a mountainous location
      • I hope that '0 dev' locations will really affect the expression of topography/vegetation.
    • The hills north of Brisbane were also missing.
  • Rest of Australia could use a bit more plateaus and some speckles of hills. I broke my tradition of using 500 m elevation as a bottomline for plateaus, as a LOT of plateaus here are between 400-500 metres.
  • Papua could use even more wetlands, especially in the West
  • Out of curiosity: Are the reefs of New Caledonia truly impassable? Should they not become 'atoll' locations?

Current Tinto's designSuggested topography'Changelog' of suggestionsEDIT: possible impassables indicated
1_TopoTinto.png
2_TopoSuggested.png
3_Changelog.png
1735468986230.png

Elevation sources
Terrain Ruggedness Index (plateaus here are >500m)Elevation. Note the plateau-like elements in W-Australia, sitting at ca. 400-500 m elevation.EDIT: possible impassables indicated on TRI map
4_DEM-TRI.png
4_DEM-Colorful.png
1735469037796.png

Wetlands
Global Wetlands and Lakes DBPeatML lights up W-Papua, and prompts to designate more wetlands. W-Tasmania is very hilly and wet in its valleys, I opted for hills/mnts.100-year event floods. SE Gulf of Carpentaria in N-Queensland could be considerd wetlands.
5_Wetlands-GLWD.png
5_Wetlands-PeatML.png
5_Wetlands-Floods.png
 

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Topographic review.

  • The Great Dividing Range is indeed great and divisive. But it is not really a classical mountain range as it is indicated now. It consists of more hilly parts, more plateau-like parts... The hills north of Brisbane were also missing.
  • Rest of Australia could use a bit more plateaus and some spleckles of hills. I broke my tradition of using 500 m elevation as a bottomline for plateaus, as a LOT of plateaus here are between 400-500 metres.
  • Papua could use even more wetlands, especially in the West
  • Out of curiosity: Are the reefs of New Caledonia truly impassable? Should they not become 'atoll' locations?

Current Tinto's designSuggested topography'Changelog' of suggestions
View attachment 1236734View attachment 1236735View attachment 1236736

Elevation sources
Terrain Ruggedness Index (plateaus here are >500m)Elevation. Note the plateau-like elements in W-Australia, sitting at ca. 400-500 m elevation.
View attachment 1236739View attachment 1236740

Wetlands
Global Wetlands and Lakes DBPeatML lights up W-Papua, and prompts to designate more wetlands. W-Tasmania is very hilly and wet in its valleys, I opted for hills/mnts.100-year event floods. SE Gulf of Carpentaria in N-Queensland could be considerd wetlands.
View attachment 1236746View attachment 1236748View attachment 1236747
The return of the king! What an amazing comeback you had in the last few days, do you only have the map of China left now?
 
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The return of the king! What an amazing comeback you had in the last few days, do you only have the map of China left now?
Yes ;_;

There's TOO MANY DAMN LOCATIONS TO COVER
meme.png
 
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I love the number of pacific islands you’ve included. Please don’t remove any. It’s annoying in EU4 playing in Polynesia and whole groups like the Cook Islands being missing. What you have here looks really promising!
 
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Topographic review.

  • The Great Dividing Range is indeed great and divisive. But it is not really a classical mountain range as it is indicated now. It consists of more hilly parts, more plateau-like parts... The hills north of Brisbane were also missing.
  • Rest of Australia could use a bit more plateaus and some speckles of hills. I broke my tradition of using 500 m elevation as a bottomline for plateaus, as a LOT of plateaus here are between 400-500 metres.
  • Papua could use even more wetlands, especially in the West
  • Out of curiosity: Are the reefs of New Caledonia truly impassable? Should they not become 'atoll' locations?

Current Tinto's designSuggested topography'Changelog' of suggestions
View attachment 1236734View attachment 1236735View attachment 1236736

Elevation sources
Terrain Ruggedness Index (plateaus here are >500m)Elevation. Note the plateau-like elements in W-Australia, sitting at ca. 400-500 m elevation.
View attachment 1236739View attachment 1236740

Wetlands
Global Wetlands and Lakes DBPeatML lights up W-Papua, and prompts to designate more wetlands. W-Tasmania is very hilly and wet in its valleys, I opted for hills/mnts.100-year event floods. SE Gulf of Carpentaria in N-Queensland could be considerd wetlands.
View attachment 1236746View attachment 1236748View attachment 1236747
Seeing this it makes me think the Great Dividing Range needs a gratuitous amount of impassable terrain scattered through it. I cant argue with the geographic evidence presented here, but I think something needs to be done to capture just how much of a big deal it was for early explorers to find the passes through the mountains. As well as how much of an obstacle they present for infrastructure projects even today. Whether that is making an exception and stretching the definition of mountains just for Australia or if it means adding in lots of impassable terrain.

Based on this advice for example, the Blue Mountains will be treated as forested hills, the same terrain type as central Germany. Which when you compare the population and traversability of the two regions it just feels wrong. It's not like I've tried, but I struggle to believe anyone is dragging a battery of cannons through the Blue Mountains in any sort of great hurry.

1735419029724.png
 
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