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So will trade goods chain across markets then? Like if there is demand for spices in the London market will it try to buy spices from neighbouring markets, causing them to have an increased demand for spices, meaning they will look for spices in neighbouring markets until eventually this need is met?

yeah, but you are not forced to buy from a neighbor market, if you got range you can import from Alexandria to London directly.
 
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What happens when like austria your country is present in 3 different markets? Do you just take stuff from all three of them or do you have to choose from one and trade from the others like Eu4?

It would be a bit op to have access to the goods of 3 markets xd.

You could a bit of a headache, as your country is split between 3 markets, which makes for things being different prices, and if you need to use guns in tyrol, but your gunsmiths are all built in vienna, you need to trade them to the Venice market.. then again, venice probably has far more goods... then again tyrol has shitty connections, so won't get goods first anyway.. hmm..

An austrian player may probably want to eventually make sure they unify their heartland in one market..
 
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Looks like Burghers with their small scale trades will remove a lot of need for micromanagement.

That and the automations does a lot.
 
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I am wondering if you do something similair, having to assign all the buildings to every location and dictate their exact size would be a lot of work, something that would have to be redone every time you make larger ballance changes. So what is the process for setting up the world? Is it by hand or is there some automated process. And in that case, is that a tool available to mods.

Templates upon Templates are useful :)
 
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If i own a location outside of my own market, Say I'm England and I own Taiwan or whatever, will that potentiall create problems since I'd have to import goods from Taiwan from whatever market it is in into my own?

What is the problem you think to see?

Why would you need to import or export goods between the markets?
 
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Question, though: are there lower and upper caps for prices, like in Victoria 3? Or do you really calculate supply and demand uncapped?

I dunno how V3 works, but we got a max and min price factor that depends on the current age.
 
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Will markets have to be adjacent to be able to trade with each other? Say a market is landlocked in central Asia, will there be some kind of silk road type of pathing to travel through market zones to get to markets further away? Could you also manually control market routes to avoid tolls if you own certain provinces?

Also, will you be able to found multiple markets within your empire? Like having seperate markets for colonial holdings in the new world, or trade networks out to Asia. Or will they all be part of one big "home" market from your capital?

a) Yes, you don't need to be adjacnen to trade
b) yes, you can have multiple markets in your country
 
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Will the trade regions be the same as continental regions and areas? Another paradox game eu4 didn't always match up on this. I think Anatolia was a confusing region if I'm not mistaken.

no.. markets are dynamic
 
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There's a thing I really hope is possible. To be the middleman, I really hope you can be a trade empire just moving goods from place to place. And that having control of the mouths of rivers like the Rhine and Danube is amazing, letting your trade far inland with the goods you aquire across the world.

That is one of the player fantasies that will be possible.

Getting rich from trading X from A to B
 
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This is a very good DD. Pretty straight forward and great mechanics, I love it. I love all the automations and their rules.

Johan, do you plan it to be viable long term to empower one's burghers and leave trade mostly to them? Or is it designed \ intended that you should centralise trade in the crown otherwise you are handicapping yourself severely?

The goal is having the crown controlling trade directly as much as possible as less profitable.
 
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The way I understand it is, a market is really just a market city and then it'll capture locations around it based on its influence. So how big the market becomes will depend on how many other markets are near.

Yes, and there are buildings that can increase your power, or laws + privileges and other things that increases it for you as well.
 
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The way I understand it is, a market is really just a market city and then it'll capture locations around it based on its influence. So how big the market becomes will depend on how many other markets are near.

Yes, and there are buildings that can increase your power, or laws + privileges and other things that increases it for you as well.
 
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Will massive devastating wars between multiple ai affect trade for the player? If a player's economy is heavily tied to trade, will conflict between other nations affect the player negatively therefore forcing them to get involved in the war?

yes.

its not fun to see the cities you import goods from be ravaged, and not able to restore their output for many years.
 
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Given that there is a trade range, does that mean that some goods, like silk, will be moving from market to market to get to end purchasers? If markets 'in between' are disrupted, or trade links interrupted, will good 'try to find' alternate routes to end markets?

Each trade is between 2 markets, on a path.
 
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