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So if I build a Kurultai I employ 5000 peasants in it and get 50 manpower per month. I assume that military units recruited in that location will see their casualties reduce the population that is employed in the Kurultai. If I have 5000 manpower from this location the +50 per month will stop? If I have 5000 manpower in this location without raising any units, nobody dies, but once I raise the unit I will churn through the manpower at some rate due to the flexible unit cap?

only if the unit takes losses will pops die.
 
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This systems seems a lot like a hybird of vic2 and imperator. Or maybe another game?

Well.. Last 3 games I was the lead from and coded was V2, Eu4, Imperator.
 
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How strong are regular and mercenary regiments compared with levies? Would it be feasible for a rich country to maintain a small regular force and then just hire mercenaries to fight your wars and spare your population early on, or will the numbers available through levies be so much larger that this strategy is not viable?

yes. but it also depends on which Enemy you fight.
 
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Are you restricted to 1 unit type per category at a time like in eu4 (e.g. you set your cavalry to 'horse archers' and all of your cavalry are that type) or can you mix and match? (E.g. having 1000 musketeers and 1000 pikemen)

you can mix and match
 
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Levies- we should be able to raise them before the war. In the end, it's the country's choice whether it wants to take the economy hit for keeping levies in peace time. I

Yes, we had that, but the AI was exploitable.
 
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Can my location be depopulated because they all joined The Merry Company that was slaughtered somewhere two Irelands away?

yes
 
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What is the benefit of moving these to a different file? Is it really better to have all demands for military units in one file, rather than having each unit's demand right there with the rest of the unit?

because MANY units use the same maintenance and construction..
 
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Will levies experience be reduced to 0 after disbanding them or will it decay with time? Can you drill levies?
yes, it will be 0, and no you cant drill levies
 
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Is tradition meant to me closer to EU4 tradition, which can be quickly risen too above 80 within the first 50 years of game time, or is it supposed to be closer to drill where it takes most of the game's run time to get it to max?

neither
 
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Yeah, I can understand all basic weapons being represented by weaponry (although having bows and halberds being the same good is weird), but muskets and massive cannons made entirely out of metal being represented by the same good sounds less than ideal to me.

yes, we are talking about splitting guns to "firearms" and "cannons"
 
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Will it be possible to truly play tall in this game? By this I mean having

1) a huge income (presumably from trade)

2) a huge population (from high tech + high standard of living + etc)

3) fitting everything into a small land area (no larger than Brittany, say)

but with enough resources to field the biggest and most powerful army/navy on the map.

yes
 
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So, just to make sure I understand. Manpower is "abstracted" in the sense that it isn't assigned to a specific pop.

BUT using/losing manpower should decrease population proportionally(ish) from provinces that produce manpower manpower. Is that more or less correct? Because that seems like a genius way to go about it.

yes, thats exactly how it works.
 
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If you can't raise troops unless you are at war. How do you deall with rebels early game when you don't have a standing army? I mean England didn't have a standing army after their civil war/revolutions of the 17th century! I hope the game does not force you to have a standing army if you don't need to.

If you face rebels then you can raise levies.
 
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So will losses suffered by regular regiments only cost manpower, or will these losses also be reflected in a reduction in the population of the regiments home province/location like with levies?

in the pop
 
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