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This syntax is ambiguous. Is this "You can't raise them when you are not (at war, or facing rebels)" or is it "You can't raise them when you are (not at war), or (facing rebels)"? That is, do rebels allow or disallow it?

Rebels allow
 
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If I lose control of the province the building is in, do I lose the replenishment of the force drawn from that province? Gameplay wise, if my whole nation is occupied am I still able to pump out units as if it werent?
If you still have a manpower pool then some..

BUT you can't reinforce anyway if not in friendly locations.
 
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My question is more related to the diplomacy of war.
If the levies of an AI country are wipe out, will this country will be greatly willing to make peace ? Considering they will take decade to recover.

yes
 
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Regiment sizes increase as time goes on, but I'm curious; with the larger 3200 regiment, would you be able to split that back down into smaller sizes? Or is that regiment the smallest it can be putting aside losses in battle?

why would you?
 
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Is there a cap to the manpower this building can provide? Or can the 5000 people employed there potentially provide more than 5000 manpower?

they provide 50 a month, if the pool is less than max
 
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I really have not understood how manpower works.

Is it a pool of men you use to recruit and reinforce like in EU4, or something new, like a capacity, say you have +600 a month from buildings, and your standing armies require 500 a month to keep them?

You have a manpower pool.

A horse archer regimemt reduces the pool by 1 MP each month. (this is just natural "getting too old and retire etc))

A Kurultai (if fully supplied etc), will add 50 MP each month, and allow a pool of 3000 MP (of 5 years, sorry 10 is eu4),

Building a single horse archers regiment of 100 men will cost 100 MP.

So you build 25 horse archers regiment, that will cost you 2500MP, and have a monthly upkeep of 25MP.

That means you will only regain 5MP each month, making restoring the MP pool much slower, which makes it take 50 years to maximise your manpower pool with that regular army raised.

And if you fight a battle with your 2,500 horse archers, and lost 30%.. you now need to regain 750 manpower from the pool, while still maintaing the 25 MP.

Disregarding the fact that losing pops is BAD for you, losing manpower is not quickly regained either.
 
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Is army xp going to become sort of mana what you can spend on army tradition like imperator:rome ?

no. its just values on each regiment
 
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Can you tell us the three locations for the Azores? Is it Terceira, Sao Miguel, and then the rest, or Eastern, Western, and Central? Or perhaps three major towns of the islands? If its named after towns, I'm going to assume that either Angra or Praia would be one of the names. In which case, please name it just Angra or Praia - the names of Angra do Heroismo and Praia Da Vitoria date to the 1830s.

Kind of a passion of mine, I married an Azorean girl.

ponta_delgada
angra_do_heroism
santa_cruz_flores
 
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Johan, the Kingdom of Sweden's levies screen states that levies will gather in all Region capitals. Can you explain what a Region capital is, and say whether they serve any purpose beyond being where levies gather?

Region Capital = biggest and most important place you own in a region.
 
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I also had a question as to whether or not Regulars or Levies have a gold upkeep, or if the upkeep is only the goods and manpower?

And gold.
 
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Oh and while Johan is here I'm going to ask something related to two previous TTs, not expecting an answer but I was wondering:

A stone quarry building was shown that produces 1 stone with 1000 workers and a bunch of input goods. Kalmar was shown to produce 1 stone with 1000 workers, but no input goods were in the tooltip.
Does that mean that RGOs don't ever need input goods? It makes sense that a generic building wouldn't be as efficient than an RGO, but having thousands of workers mining stone without any sort of input good looks very strange considering all the machinery they had in the time period. I'd expect the difference to be in output instead.

Or would the potential of feedback loops be too much of an issue if even basic RGO production needed goods to function?

Its an abstraction to make the RGO's work, and not have a circular loop to crash all things
 
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Is there a drawback to doing genocides by recruiting only from non accepted culture provinces?

Well, you can't build any manpower producing buildings where the dominant culture is not accepted.
 
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Will the deployed armies affect your max manpower pool? Like, those 2500 horse archers will have your max manpower pool now be 500, or will it still be 3000?

Still be 3000, but it takes forever to regen
 
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Will there be alternative unit paths for indigenous natives, meaning auxiliaries which are not artillery but somehow still able to seriously compete with artillery armies? Or will artillery become a universal necessity by the mid-to-endgame, including for natives?

What natives are you talking about?
 
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