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Tinto Talks #13 - 22nd of May 2024

Welcome to another Tinto Talks, where we give out top-secret information about our upcoming unannounced game with the code name Project Caesar. This time we will touch a little bit on the aspect of religion in this game.

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Every country, pop, or character has a religion they adhere to. This impacts their relationship with the place they currently are, and their relationship with others in the world.


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This is the religious setup of Aragon in 1337.

Every religion in Project Caesar belongs to a Religion Group, such as Christianity or Paganism. Fellow religions in the same group consider each other to be merely Heretic, whereas religions in different groups condemn each other as Heathen.

Every religion has a specific view of other religions as well, that ranges from Kindred to Enemy, which impacts relations between countries of different faiths, and how populations of another faith view your country.

Each country also has their own tolerance of their true faith, of heretics, and of heathens, which impacts how happy or angry the population will be depending on which country they belong to.


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The Same Religion here, is from the law relating to valid heirs.

The religious unity of your country has a really large impact on the satisfaction of your Clergy Estate.

Important to know is that in Project Caesar, you just do not send missionaries to your locations and eventually they have changed religion. Here conversion is a slower process, which relies on government activities and infrastructure.


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A unique building for Muslim countries that has a tiny impact on conversion.

Each religion belongs to a group, which impacts which tolerance is applied and how religions interact with each other. Religions in the same group are viewed as heretics, but those of another group as heathens.

The groups we currently have are, but that may change as we continue to develop the game.
  • Christian
  • Muslim
  • Eastern
  • Dharmic
  • Zoroastrian
  • Manichean
  • Judean
  • Andean
  • Pagan

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The current Christian religions. Take into account that they are very much WIP!

In some games we have made there have not been any major differences between religions, merely being different modifiers, and while some religions in Project Caesar are still only a few modifiers, many will have mechanics. Right now, we have made unique mechanics for Catholicism, Orthodoxy, Miaphysitism, the various Protestants, Muslims, Buddhists, Shinto, Nahuatl, Hinduism & the Inti religion. Each of these will get their own unique later development diary.

Now every religion will still have some modifiers that describe them, in many cases it is things that enable or disable certain mechanics. Some examples include the fact that countries with Jain as their state religion can not start wars without a casus belli, and that Calvinist countries will never reroll the dice in a battle, as everything is preordained.

Stay tuned for next week, where we talk about another completely new feature that adds flavor to the game.

Sadly, I can’t reply today, as I am at some management thingie in Stockholm, but @Pavía will help you out!
 
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I have a question related to last weeks dev diary. If two countries are in a personal union and both are in the Holy Roman Empire and their leader is elected as emperor which country leads the empire?
 
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1. Is it possible for us to mod our own unique mechanics or only make use of the existing ones for new religions?
2. Will there be different types of Paganism or all are under same Paganism, like EU4 has Animism for example? (Never mind, the map sort of answers it)
3. Is it possible for playesr in-game to change how we view different religions from Kindred to Enemy or is it set just like how Heretics and Heathens are set?
 
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While I understand that a religion has to be in the code at the game start it kinda bugs me out seeing Anglicanism in the tooltip presumably before it appears in the game
 
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Not too much we didn't already have an inkling about, but interesting nonetheless.

I have a question, though - what will "Dharmic" include, exactly? If "Hinduism" is not split up, will it include just Jainism in addition to that (assuming that, like EUIV, Buddhism is "Eastern")? Imo this is not that great, since there was at this point still plenty of syncretism and intermixing between Buddhism and Hinduism, as I have written elsewhere with the case of Majapahit, and so making them "heathens" to one another is quite flawed. In fact I would argue that it has always been the position of most Hindus and (Indian) Buddhists that the other is merely a heretic, equivalent to the Jainas.
 
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Very cool seeing things, although a bit disappointed by the return of Animism. It might be too demanding to ask to represent every single ethnic religion but any chance you could at least group them regionally into different varieties?

So what is animism in South America is part of a single religion called, idk, pajelança for instance and everything that is Animism in West Africa is part of 2-3 religions and everything that is animism in Indonesia is part of its own religion and everything that is animism in Indochina/China is its own religion.
 
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Fins have their own Sami shamanist religion, and half of the world is classified as generic animist.
What is the reason making sami shamanist unique meanwhile, African and Americans having same religion?
 
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Right now, we have made unique mechanics for Catholicism, Orthodoxy, Miaphysitism, the various Protestants, Muslims, Buddhists, Shinto, Nahuatl, Hinduism & the Inti religion
I hope that this number will only increase until launch. It seems good as is, and I'm hopeful that they'll have more intricate gameplay mechanics than the ones already existing in EU4, but there's a markedly smaller number of religions with unique mechanics here than in EU4. No one forced Johan to say that he expects that Project Caesar will have more content at launch than EU4 right now, so I think it's only fair to hold him accountable to his word!
 
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