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Tinto Talks #15 - June 5th 2024

Welcome to the 15th Tinto Talks, where we ask for feedback on our extremely crazily top secret game which has the codename Project Caesar.

One thing that many have asked for has been a more in-depth dynastical gameplay, so here it is.

Characters
Before we delve into the dynamics of dynastic gameplay, we must first talk about their building blocks, the characters.

european (1).jpg


Here is a European King with an early 18th century background.

While not copying the Crusader Kings mechanics, a Character in Project Caesar is a bit more alive than in let's say EU4. A character is born, lives, and eventually dies.

Every character has Administrative, Diplomatic and Military Attributes ranging from 0-100. Of course, these attributes will not add any sort of mana, but they will impact how well the character will perform certain roles. One example is that the diplomatic ability of an admiral impacts the morale of the navy he leads.

Newborn characters start with 0, but that grows until they are adults depending on what childhood trait they have. You can also assign your rulers’ children and grandchildren a specific education during their childhood

gifted.png

This is a trait that when on the heir of the player it increases the chance of hunting accidents by 200%.

Characters ruling a country will gain up to 3 traits, depending on how long they have ruled.
They are gained while ruling a country. Characters that are generals or admirals will also get traits after combat. There are also unique traits for characters that are REDACTED or OTHER_SECRET_THING.

Characters also have a culture they come from, a religion they follow, they keep track of where they were born, and where they currently are living. They belong to an estate, which for most characters tends to be the nobles estate.

Many characters will have a father and/or a mother as well. For some historical characters at the start of the game that will not necessarily be true.

The number of spouse(s) a character can have depends on religions and laws, but the number of children they get depends more on the fertility of the parents.

So what can you do with characters? Well, this is not Crusader Kings, so the characters themselves are not as important, and there are no character specific events like in Imperator either. In this game, characters are tools to be used for the greater good. If that means marrying off your daughter to secure an alliance with France, then that's what you have to do. You can arrange marriages in your country, send less useful characters into convents, ennoble great people, and much more.
ashanti (1).jpg


This is an African ruler, in his throne room, which while beautiful, is just a background image…


Speaking of marriages, royal marriages in Project Caesar are not just sending a diplomat, here it is far more limited, as you have to actually marry real characters, and often this is a vital action. If you can’t arrange a royal marriage with a country of enough prestige, that has a young consort, you may be forced to marry a local noble from your country, or worse, even a lowborn.

A Royal Marriage between two rulers will immediately form a union between those two countries. Every country has its own inheritance laws, which if they differ, may cause a Union to break, as the rulers would be different. This is probably not the audience where I need to explain the difference between Salic Law and Semi-Salic Law right?


bjälbo.png

And who was the founder of this dynasty?

Dynasties are important, as they impact diplomacy in direct and indirect ways. As some inheritance laws prefer their own dynasty, and having the same dynasty can improve opinions between countries.


As in almost all previous GSG, the game will keep track of who has ruled that country before, just so you can go back and admire them. We have tried to get in as much history as possible here, even if my heathen content designers refuse to have Odin as the original King of Sweden!

ruler_history.png

Of course regnal numbering and actual names depend on many different things..


Stay tuned, next week we’ll be back and we will then talk about how the cabinet will work.
 

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If these dynasties will not enact any limitations nor open any new gameplay possibilities - for diplomatic play, for example - they will remain just a meaningless flavor like they were in Imperator, and like they almost are in CK3.

What I mean is although you can, say, call your relatives to war or claim their title, there are never wars, disputes or hidden intrigues of any sort between dynasties or their branches. It all comes down to a few simple interactions which feel designed solely for the player rather than for the game world. I hope Project Caesar will be not as shallow.
 
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Hello, looks really good

I have a question how will be managed countries and family for republics and theocracy.
Would they have different mechanics to create alliances/unions would you still have to manage a family?
 
The ruling dynasty of the Crown of Aragon and the Kingdom of Mallorca should be called 'de Barcelona', since they were the descendants from Guifré the Hairy. Furthermore, 'di Aragó' is a weird mix between what I believe to be Italian and Catalan, so it should be changed nonetheless.


The term 'House of Aragon' is typically used when referring to the branch of the Jimena dynasty that ruled Aragon between 1035 and 1162

 
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GUYS! GUYS! YOU SEE THIS "ANJOU-NAPLES DYNASTY" ?
THATS RIGHT GUYS ITS OUR GOOD OLD FREIND RENÉ COMING IN HOT!
PROVENCE IS GONNA BE THE STRONGEST NATION IN EUROPE AT THE START MARK MY WORDS!
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Wow, I must say, I was always extremely skeptical of having 3D character models, because Victoria 3 absolutely butchered them and put little effort into them. But these character models look FANTASTIC!

Bravo, Tinto team!
I don't disagree that the Ceu5ar models look very nice, and I personally am happy with 3d models, if they really don't occupy too much of the screen.
But I can't agree with Vic3 "absolutely butchering and putting little effort into them". While Vic3 has issues with its 3d models, they are mainly them taking up too much space and the lighting being off, insulting the devs of a separate game like this for no reason just seems sycophantic.

It is perfectly possible to praise one game and its developers without insulting the devs of another like that.
 
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How many Generations will the game keep track of? Just the immediate family or Uncles and Cousins too?
And can family members (Brothers, Uncles, Cousins) start wars for the Throne?
 
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Can I suggest you grey out the throne room as well as the character on the dynasty trees rather than just the character. The throne room is far too high up on the visual hierarchy in the trees, and the greying out (implying they're dead) isn't immediately obvious.
 
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The other Iberian dynasties are not in their tongue. "De Ivrée" is a mix of the Spanish "de" and the French "Ivrée", (in all French it would be "d'Ivrée", and in all Spanish "de Ivrea"). "Di Aragó" is just wrong, it should be "d'Aragón" (I think) in Aragonese or "d'Aragó" in Catalan, but it could also be "de Barcelona", since it is the most common historiographic name.

Edit: But I agree that "de Burgundy" is horrendous. It should be either in French or in Portuguese. I would prefer in French to keep the consistency with Ivrée.
Proving my point, I had no idea how bad the others are though
 
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The crown shown on the main portrait image is the crown of François I of France, and we plan to make some more.


He will become Juan II of England; behind the scenes he is actually called name_john so its very easy for the game to translate in different contexts.
Will that work with christian-muslim names like John and Yahya? (Yahya is the same muslim name for John)
 
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How strict is "No character events"? Even EU4 has events that reference characters like the heir or advisors. Is it just meaning no events from the character's perpsective or personal events? Can character's still appear in events, just the idea is you are not playing as them so it's more like EU or Victoria in that regard? Since that makes sense, but no character events makes me unsure.
 
The crown shown on the main portrait image is the crown of François I of France, and we plan to make some more.


He will become Juan II of England; behind the scenes he is actually called name_john so its very easy for the game to translate in different contexts.
What will happen if for example the English name John has two dutch counterparts in Johan and Jan, both of which were names some dukes had.
 
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I absolutely love this addition! One quick question, will there be a way to track the rulers of your country outside of the dynasties? Sort of like the lineage menu in CK3, but for country rulers
 
The introduction of characters makes me wonder if some of my other favorite features of ck3 would be in this game: like customizable nation names and flags, and customizable cultures and religions.