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Showing developer posts only. Show all posts in this thread.
Will we have character development? For example, events or something more dynamic if a character had been working for 20 years increasing control of a province? Or a bonus for that specific action.

not naturally no
 
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What does "Development" mean in EU5? Population? Since development was sort of seen as population in EU4.

all the infrastructure that supports population.
 
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Historicaly the French estates general had a say in the states diplomacy etc.Will they be able to extert control in the king and the cabinet in Caesar ?

you don't play the king, you play the country.
 
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How does migration speed work exactly, Is it what percentage of people migrate each month? If so, do nomadic people and countries have huge migration speed?

its not percentage of pop, but increases how many of those that can migrate will.
 
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If you increase control in a province with a cabinet member to the maximum, and then you assign the member to something else, does the increased control stay or does it gradually go down to baseline?

Max control drops when you reassign them.. take a rather short period of time.
 
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This one bothers me. I have no problem tying actions to culture/religion but tag specific mechanics always feel unnaturally gamey and restrictive

Its also the type of thing that is most universally appreciated by our players.
 
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2. How is cabinet size tied to the size of the state? IMO it wouldn't make sense for a German OPM to have the same Cabinet size as the Ottoman Empire, even if they have the same laws and its in the same age.

Yes. they will be the same.
 
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Wouldn't "development" just be amount of buildings+population? Seems weird to abstract that.

its all those things you don't build as a player.. like wells, the streets in the cities, etc..
 
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Also is there a 'Loyalty' mechanic between characters? I see the "can you trust Sir Robert" haha

I am dissapointed that nobody has figured out the reference yet.
 
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From top to bottom, I'm not sure what the three icons on the top are about. They look like things that are constantly here, not buttons, not mere modifiers. Maybe it is to remind you that this is a monarchy, the second one is administrative efficiency and I have no idea about the third one.

First is correct
 
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Maybe "Development" is better named "Infrastructure" to better explain it's about sustaining pops?

probably, but we call it development in so many games.. and then people would say "but roads and buildings are infrastructure"
 
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how are cabinet minister stats rolled? rng on a bell curve? or is it more tangible and able to be influenced?

character stats tend to be a bell curve yes.
 
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