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Can we expect the inquistion as part of religious laws?

View attachment 1153945
There is an Inquisition Law, with [checks the script] 5 different policies, of which some are common for all the Catholic countries, and some are unique (and, of course, there's a Spanish one, as everybody expected!).
 
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Will we see some form of Leyes de las Indias ( Laws of the Indies ) that Spanish Crown created for governing its colonies outside Europe ?
Some of these laws could have direct influence on gameplay like the Law of Burgos and the ''New Laws'' that were in place to regulate the interactions between the settlers and natives.
Yes!
 
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A few questions that came to mind:

1 Can laws be forced through by the estates if they are powerful / unhappy?

2. Can a law change cause revolts that aim to return a previous law?

3. Can I force law changes through war? Like abolishing slavery or ending serfdom.

1 - if they are powerful yes.
2 - not yet implemented, but its something we are talking about.
3 - good idea, something we could add to later ages
 
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Are there any other Legal Codes besides the 3 listed (civil, common, traditional)? I would imagine at least Sharia and Chinese (I’m sure a better name could be picked) should be there, as well. Maybe even Napoleonic as an ‘upgrade’ to Civil.

Also, I love how you’ve systematized something that was ad hoc across many other games. Almost always a good thing. I hope you can expand upon the importance of picking a legal code. It is more than just a law but the entire framework through which all other law is established and codified and maintained. It really should influence the other laws you adopt in some fashion.
Of course, there are many.
 
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How does gradual change towards a changed policy work?do we get like 10% of its desired effects and it gets to full bonuses over time,or is it related to sliders?if its the former, shouldn't we keep a x% of the previous policy and lose it over time too?

if its +0.1 and it takes 2 years for it to be effective, then

1st month it will be like +0.1 * 1/24
2nd month it will be like +0.2 * 2/24
etc..
 
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So vic3 still doesn’t have proper 3D models for underage rulers, but Caesar has models for babies this early on in development? lol

I also find it funny how it is written that policies won’t just be a bunch of modifiers and then almost all shown policies are just numerous modifiers.

>For all of you that like to modify games, all of these are 100% controlled from

controlled from what?

textfiles
 
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How much of an abstraction are Parliaments? If I'm playing as the Emperor of China, the son of heaven certainly doesn't bow to any legislative body. Is Parliament just representing "approval of the elites" since of course realistically he'd still need/want to get his government officials and/or eunuchs on board. Still, calling it Parliament when I presume actual parliaments will be a thing for certain countries seems odd.

not all countries have parliaments
 
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I noticed the "Allowed Estates: Nobility" under the succession law. Does that mean characters belong to specific estates? I would love to know much more about how that works!

yes. each character belongs to an estate
 
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Yeah. Especially the Naval Doctrines are disappointing. At least the others nudge your national values or impact estate relations, but all these are JUST naval combat modifiers that will be lost with all the other naval combat modifiers you stack. Many of these don't make sense to be mutually exclusive anyway.

We used to have naval doctrines as their own feature, but got merged into the law system about a year ago.. they are a bit lackluster and could use some estate & society impact as well.
 
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I wonder how special succession laws would work, like Ottoman one. From my lackluster knowledge of their system, it was that all heirs that declared their right to the throne of their father, would that be of wife or concubine, would declare war on each other and it always resulted in one of the heirs suriving, thus becoming the Ottoman Sultan. Well, at least that what happened during Suleiman's rule, again I'm not really familiar with their succession.

So based on that, how this would work? Would Sons of the Sultan be spawned as armies on a map and figth each other until one triumphs? Or would that be handled through events, even though it was stated that there would be little to no character-specific events?
I'll just say that Turkish successions will be... bloody...
 
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Is there a way to distinguish between different Heathen groups? Like tolerating Dharmic Religions more than Islamic ones or vice versa.
Or is it just a flat modifier for all Heathens?
The base is using the Heathen group, but we're planning to have some more granularity about this.
 
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Will there be laws determining what kinds of things the state will tax and at what rates?

Things like sales taxes hit different groups of the population in different ways, and this nuanced impact can be modeled by modifiers from laws levying this or that tax.

Now that we have so many trade goods and a more complicated trade system, it would be shame not to be able to pass laws which, say, give control of the wine trade completely to the clergy, etc.
There are some policies that may affect your taxing capacity, yes, although on a country and estate level, not so granular as you mention.
 
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What does the eligibility mean for succession laws? Why does how many points you have matter?
It is a generic system used by the different succession laws, which makes it much easier for us (and, potentially, modders) to portray very different types of succession without requiring completely different succession-related coded features.
 
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While I'm not personally against (some) tag specific content, I'm thrilled to see that Project Caesar will have culture and religion specific laws!

Is having region/culture/religion specific content a part of the design philosophy for PC in general?
It's a pillar of the game, yes!
 
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