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You said in the HRE it's the emperor who can enact laws but wouldn't the imperial diet play a role?
We'd like to have an Imperial Diet for the HRE, yes, although it's not yet an implemented feature.
 
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Oh interesting, when Jean inherits France does Normandy etc get absorbed into France or do they have laws preventing that?
It's the idea, yes.
 
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Will galleys recruit from our slave population if we don't have Free Oarsmen? The Maltese navy would have struggled for manpower without the thousands of (mostly) heathen slave oarsmen. 12k slaves were freed upon the Holy League's victory at Lepanto 1571, so it's not like we're talking insignificant numbers.

And saying that you have a Fleet in Being doesn't magically reduce costs, keeping your ships in port does.
It will be possible for countries with specific policies, yes.
 
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Question:

Will we be able to see how far back a succession line goes, and will we be able to see heirs of foreign households claims in succession? Will we be able to choose an heir from another country or kingdom?

Will estates start to build their own building types without the player’s assistance?
1. I'm not entirely sure how far it's going to be possible to show in the UI, but yes, it will be possible to have heirs of foreign households, if they're eligible enough.
2. Already mentioned by Johan a few TTs ago, estates are able to build buildings on their own.
 
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Is Brehon Law an option for the Irish clans/nations to use instead of Civil or Common Law? It would be interesting flavour for them I think considering it was still found in quite a lot of Ireland until the end of the Nine Years War in 1607.
Yep we have Irish countries starting with Brehon Law and Tanistry
 
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Will there be possible to depict enaction of the Dusan's Code? Could be done as an event and could it be considered in game as early constitucion or code of laws which can be expended upon (since it historicaly regulated all parts of one's life and it had some interesting articles like article 172 (in which it is mentioned that court should rule based on law and not on fear of the emperor)?
View attachment 1153986
Yes!
 
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Very solid and fascinating TT, at a pair with the granularity of the rest of what we've seen so far. I have a few questions if they can be answered.

Can a country have more than one parliament, i.e., "Cortes" of the Crown of Aragon for example?

And for laws, can each historic territory/state within the country have its own laws?

If true any of the above, can these parliaments and laws be merged into one instead, if there is enough centralization and right conditions?
It's not possible, I'm sorry.
 
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Are there any laws at all that are tied to some gameplay mechanics in a way that's not a modifier?

Okay, I guess literacy leading to local newspapers is something approaching this (though the building itself seems to basically be a modifier again ^^; ).

I'm thinking more like, no idea, some military leadership laws where the estates decide who gets to lead armies instead of the player. Or, eh, you can't do a royal marriage without the agreement of the noble estate? Merchant marine apportioning a part of your budget to automatic ship building or something. Whatever; something of that fundamental type that really makes you play differently?
It is possible to have policies that, following your example, may not allow 'lowborn' characters to command armies, yes. However do not expect each policy to be like this, just some.
 
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please please change the UI, its lazy and it looks like a mobile game. it needs alot more care and creativity.
for weeks people complained about it, you said its a placeholder and recently you said its what your going with, i dont know why you didnt take feedback on it.
There are elements you have seen that we will stick with, but also lots of work we have planned to improve it.

We do listen, but it takes more than a few weeks to develop the UI in a game of this size and complexity.
 
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Will culture specific Nobility build xilture specific buildings? Like Dutch nobels building polders, even while under Spanish control?
Potentially, yes, although most of the culture-specific buildings that we currently have are buildable by the player.
 
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this is honestly so very cool

just to know, how many policies will we be able to stack for same law? Will policies be culture specific and / or affect cultures as well?

also, will we have one day a tinto talk about the culture system? And what about a talk about the character system?
1. The design is one policy per law, so the player has to make a decision, and can't stack infinite policies per law.
2. Yes, there will be culture-specific policies.
3. We'll talk more about the culture system in a future TT, yes.
 
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Is there a difference between the Holy (Papal) Inquisition and the Secular (like the Spanish) Inquisition - or are they both implemented as laws of the state?
Papal-controlled and State-controlled Inquisition are different available policies of the Inquisition Law, which belongs to the Religious Laws category.
 
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Does that mean countries without them have to eat the massive stab hit every time they want to change laws?

Why would they change the law that was appointed by a rightful ruler in the first place?

they do need Crown Power if they dont want to rely on parliaments though
 
can the International Organisation forbid you from passing some laws? Or force you to pass them?

Nothing we have planned now, but in theory that should be doable.
 
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In this case would it be possible just for Anglican to have dynamic names?

For example if the Spanish monarch is the first to ho Anglican to have it be named “Spanish Chruh”?

But keeping the same mechanics.

Why would the most Catholic majesty want to become an heretic? Please help me @Pavía
 
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Dearest Johan, Illustrious One, Bringer of Joy, the Dev that was Promised, Johan-al-Gaib, Comforter of Romaboos, the Great Designer, POP Bringer, 3D Enjoyer, War Crimes Enabler, the God of Alternative History who allows us all to correct historical mistakes,

please take a look at this magnificent screenshot:

View attachment 1153985

It's beautiful, it's pretty, look at those buildings, these fields and roads, so magnificent, so great. I know, I know, the terrain map of EUV isn't finished yet, but please, can you grace us with even a glimpse of it? You don't have army models finished? No problem, don't show them, or show them in the distance, blurred a bit, no problem, it's fine. You said EUV will use an upgraded Imperator-like map, so surely there's something you can show us now, surely a lot has been done already.

I know, I know, the image you'd post in your endless benevolence would then spread on the internet like a wildfire with everyone praising it and your kindness so you have to be careful of what you show, but we're but a children, we're faithful, we understand. You can slap a huge "WORK IN PROGRESS", "NOT FINAL QUALITY", "WE KNOW THIS IS ALREADY PERFECT, BUT FINAL QUALITY WILL BE EVEN BETTER" on it, it can even cover 1/3 of the image, no problem, no problem, it's fine. Just allow us to catch the glimpse of heaven, marvel at the beauty you and your team created.

I know, I know, you're on holidays. That's good. You've earned it. Rest well, rest well and look at the beautiful landscape, but also think of us and that we also would like to look, even for a tiny moment, at some beautiful landscape of EUV, so that both your and our eyes can enjoy beauty. It's only just, it's only right to do, yes.

So please.

What do we say to the God of Death?
 
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"Combat outside own coasts" in Wooden Wall, I assume this means you get the modifier when fighting off own coasts correct? If so I would perhaps suggest changing it to "Combat off own coasts", as when I first read it, I initially read it to mean that you get the modifier everywhere except off your own coasts, i.e. outside own coastal waters.

Also, what counts as own coasts here, anything you control or only your core territories?

owned iirc
 
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