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Tinto Talks #20 - 10th of July 2024

Welcome to another Happy Wednesday, for the 20th Tinto Talks, where we give out a lot of secret information about our absolutely 100% super-secret game Project Caesar.

First of all, I want to take this opportunity to thank all of you for your great feedback, which is helping us shape this into an even better game.

Today we talk about what will replace the Technology Levels and National Ideas of EU4. While some aspects of the Idea system are covered by the Societal Values and/or the Laws of a country, this new system will cover the rest.

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Maybe these advances are good for us?


What were different effects from the Technology Levels and Ideas are now something we call “Advances”. Advances can unlock new diplomacy, new units, new abilities for units, new character actions, new subject interactions, new estate privileges, new laws, new policies in laws, new inheritance systems, new casus belli, new government reforms, new cabinet actions, new buildings, additional levels for buildings and new production methods. An Advance can also unlock mechanics like investing in stability, building roads, collecting taxes and much more. Last but not least, advances can also give you important stats like more literacy for your nobles, or better military tactics.

At the start of each age, each country will get a new Advances Tree, which will be unique to that country. A tree usually contains about 100 advances, some which are common, and some that are specific to who you are playing. Every tree, except the Age of Tradition, has 4 different starting points, a common one, and one from each institution. The ones from an institution tend to unlock relevant advances to that institution.


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Eventually all advances will have fitting and often unique icons, but for now, the sickle is good!

About 70% of all advances in a tree tend to be common for every country, but the rest depends entirely on which country you are playing. Over one third of the advances in a tree in Age of Renaissance and Age of Discovery does not require any institutions to research.

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This is part of the tree unlocked by the Meritocracy Institution..

We also took the national ideas and adapted to advances. Some of them made no sense and were lost, but in general the starting bonuses ended up as two Age of Traditions advances you start with already researched, and the rest is spread over the rest of the ages, with what was the finishing bonus as an advance in Age of Revolutions. In many cases they have been moved to the appropriate time as well, so currently many unique and powerful Swedish advances are in the Age of Absolutism. We have also heavily revised those whose names survived, and when we work in making unique content for a country, we aim to add more advances as well.

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Poland currently has 16 unique advances...

We also have a lot of unique advances for what culture you are playing, or what religion you are playing, if you are a country that can own locations or not, and for what type of government you have.

Some of the ideas from the idea groups ended up directly as advances unique for certain types of countries, like the Horde Government ones were converted to unique advances for Steppe Hordes, and the Divine Ideas as unique advances for Theocracies.

However most of the ideas ended up being sorted into an administrative, diplomatic or military focus, with at least 10 in each category for every age, starting with the Age of Renaissance?

Why 3 categories? Well, at the start of each age, you will pick one focus, which will add those advances to your tree for that age. Now you may think, why would anyone pick something else than the military? First of all, there are different powerful benefits and tough choices you have to make. Let's take a look at the choice in the Age of Renaissance.
  • Administrative - Better Administrative Efficiency, Lower Interests, better proximity propagation, Cheaper Mercenaries and more..
  • Diplomatic - Better Merchants, More Diplomatic Reputation, March Subjects, Cheaper Warscore Costs and more.
  • Military - More Prestige from Battles, Monthly Tradition gains and more.
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Hard or easy choice?

At the start of an age, the tree is populated with the advances depending on what your country is at that time as well, so you will only get relevant advances to choose from in that age. If you switch tags or change religion or government form, that will be seen in the next age.

The Advances tree for Age of Traditions is a bit unique in that it has many starting points, and there are many countries, particularly in the New World, who do not start with all of them. Metallurgy, Agriculture, Written Alphabet, Ship Building & Meritocracy are different starting points who all have trees. Feudalism, which requires to have embraced the institution to research, is in the Agriculture tree, and requires Horse Riding researched first. Legalism is part of the Written Alphabet tree and requires Codified Laws and the institution to have spread to unlock their sub-tree. Many of these are more expensive to research.

This together with lots of unique advances in the first three ages provides an interesting progress as a new world or similar type of country outside of the Eurasian Core.

Each advance has a research cost that is the same for almost all advances. There are a few keystone advances such as “Written Alphabet” that are far more costly though. Every country generates “research” each month, which is “paid” directly into the advance you are currently researching. While a bit unrealistic, but good from a quality of life perspective, you can store up to a year's research without having an advance being researched. There is also a sort of catch up mechanic where advances from an earlier age are cheaper than the current age.

The amount of research you do depends on what type of country you are, if you are a settled country, or still a nomadic group of pops, and on the power of your liturgical language. The satisfaction of the clergy estate and the average literacy of your country also impacts how quickly you research.

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As you build up the literacy of your population you're research will grow .

You can also fully automate research and let the AI keep researching for you, and of course we got a proper research queue, so you can just select which techs you want to get, and it will add all prerequisites to the queue as well, and you can keep adding any valid advance to the queue.

Stay tuned, as next week we will delve into the fun and joy of exploration..
 

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Is there any sort of research spread? Like the neighbor bonus in EU4 or the spread in Victoria 3? I don't see it mentioned in diary, but is seems like an obvious kind of mechanic to have?
 
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Thats a way to increase your research speed yes :p
If you are allowed to steal technologies can you also trade them? Get them by conquering or diplomatically absorbing other nations? That would seem to fit the period better than some sort of tech espionage?

And what does "stealing" a technology mean? That you get it completely, or that you get a research bonus of some sort?

Can you get access to technologies that are not already in your tree that way?
 
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The thing is, Paradox GSGs tend to be highly bellicose, even if it's not the main focus of the game. Even in Victoria 3, where war is a secondary aspect, I can't stop seeing people warmongering like crazy all the time; seems like thats the most enjoyable thing you can do, because there's not yet any GSG with a pleasing/in-deep 'nation-gardening' and diplomacy, and complex AI capable of complex geopolitics which gives you fulfilling alternatives to declaring war (maybe in 50 years into the future lol).

That said, if war is (direct or indirectly) the most powerful and fullfilling mechanic, I can't see any reason why the common player would choose other focus over the military every Age. For example: the nation-gardening isn't deep enough so you don't bother with Admin, diplomacy isn't fullfilling/diverse enough to bother with it either, and you have some 'lucky' nations that are harcoded buffed, so you end up taking Mil every Age to counter that and blob like crazy anyways.

And if you feel obligated to choose Admin or Diplo in a certain Age, you may feel discouraged because your neighbours are military stronger than you for x factor, and you get frustrated because you can't get the stuff from the Mil focus.
 
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The protestant specific advances will not be for an age when you convert, but for the next age.
What is the reason for this delay? Is it to make the changing of ages feel more significant, because it would make the tech tree much harder to comprehend if it changed randomly or some other reason? It seems that even if you got all the protestant advances right away it would still take you time to implement them, so it isn't like it would be an instant change?
 
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What is the reason for this delay? Is it to make the changing of ages feel more significant, because it would make the tech tree much harder to comprehend if it changed randomly or some other reason? It seems that even if you got all the protestant advances right away it would still take you time to implement them, so it isn't like it would be an instant change?
Lets assume they made religious stuff into advances you could get +10% morale from catholicism AND +10%morale from reformed AND 2.5 disc and 5% morale from protestant in one era The way Johan says is coded youll get +10% morale from catholicism and whatever next age offers for either reformed/protestant
 
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@Johan can things impact your research speed for only specific technologies, or is your country always equally good at researching everything that's not hard locked (E.G. can you get bonuses to researching naval technologies if your country has a lot of experience with naval warfare)?
 
What if you could only spend extra gold(to represent direct funding) to make universities/etc better? So that you can only get the benefits if your country actually has a "scientific network" already setup, instead of transmuting gold into the research aether.
I think that buildings in the game have several levels and you can improve them in the building interface.

My thoughts regarding direct investments to speed up research were inspired by the fact that since Renaissance a lot of nobles, rulers, Popes directly funded arts and artists, who were often at the same time scientists (the most famous examples were the Medici as donors, Leonardo da Vinci as an artist-scientist).
Then various academies of sciences started to appear in the middle of the XVII century that were funded directly by the governments (e.g. the French academy of sciences founded by Louis XIV in 1666).

Maybe a better simulation would be that in the Ages of Renaissance, Discovery and Reformation if the Noble estate in your country is rich, satisfied and powerful, they can invest their money in arts and increase research speed by ~5% max. And you would not have direct control over it, it would be just a slight benefit from the powerful Nobles estate (that is not very good for you).

In the Age of Absolutism one of the advances option should be establishing of academy of sciences (if you meet certain criteria), that would open the possibility to directly fund the Academy of sciences from your budget and increase the research speed by ~5-10% max and replace the investments from the Nobles estate.

This would be a good option for "playing tall" campaigns, quite historical, but not railroaded at the same time. This would add some variety.
At the same time, even heavily science-focused countries must not reach the 100% level of research. If an 'average' country would open ~75-80 advances out of 100 in every age, then science-focused countries should have around ~85-87 andvancements out of 100 per age.
 
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Advances can unlock new diplomacy, new units, new abilities for units, new character actions, new subject interactions, new estate privileges, new laws, new policies in laws, new inheritance systems, new casus belli, new government reforms, new cabinet actions, new buildings, additional levels for buildings and new production methods. An Advance can also unlock mechanics like investing in stability, building roads, collecting taxes and much more. Last but not least, advances can also give you important stats like more literacy for your nobles, or better military tactics.

How many of these Advances are these "new stuff" and how many of these are modifiers?
 
Lets assume they made religious stuff into advances you could get +10% morale from catholicism AND +10%morale from reformed AND 2.5 disc and 5% morale from protestant in one era The way Johan says is coded youll get +10% morale from catholicism and whatever next age offers for either reformed/protestant
True, I can see how that sort of potential double dipping could be an issue. Not sure I find the "wait an age" solution very elegant, but hey I don't know the underlying systems and hopefully the change to e.g. protestant feels significant in other ways without the technology effects. I would just dislike feeling like I had to time changes like that around arbitrary time periods
 
Cool, so now we see the mechanism for Pasifika people to have access to the outrigger canoe advancement for lower lumber cost light ships, or wayfinding advancements for easier oceanic navigation :cool:
if a small nation or a group of people has not mastered the technology to build a larger ship, they should be able to buy one. I also find it interesting to see how small island nations within apac area will have attention by seeing natural harbours etc.
 
I'm sorry but that's not well thought. You're telling me my nation should choose its "focus" for the next 100 years, which is plain old stupid. So if I focus on "Diplomatic" and 35 years later I feel the need to focus on MIlitary (because of numerous military threats), I won't be able to do that for the next 7 decades or so. And I'll stay with a basic army, without "focusing" on its strength.

Do you hear how that sounds?

Countries have more layers. They don't jsut focus on one category of things and neglect everything else for a century.
If you go diplomatic, you still have access to 75% of the potentially available mil techs. From what Johan has said, it's unlikely for you to ever research all the techs anyway.

Essentially, the way the focus system works, is that it gives you a slightly wider selection of military advances to choose from (or diplomatic advances, or admin advances), You aren't "locked out" from progressing militarily if you pick a diplo focus.

This is how it might play out:

-I choose a admin focus
-I have, potentially, 40 admin advances, 30 dip advances, 30 mil advances to CHOOSE from
-I focus admin research, but in the middle of my age I get a new military threat so I refocus on mil technology
-I end the age with 27 admin advances, 22 dip advances, and 29 mil advances
-despite going with an admin focus, I actually ended up with more mil advances overall

You might "run out" of mil advances if you min/max your research build, maybe, but this is how Johan explained the typical game to play out.

So yeah, they did think it out.
 
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If you go diplomatic, you still have access to 75% of the potentially available mil techs. From what Johan has said, it's unlikely for you to ever research all the techs anyway.

Essentially, the way the focus system works, is that it gives you a slightly wider selection of military advances to choose from (or diplomatic advances, or admin advances), You aren't "locked out" from progressing militarily if you pick a diplo focus.

This is how it might play out:

-I choose a admin focus
-I have, potentially, 40 admin advances, 30 dip advances, 30 mil advances to CHOOSE from
-I focus admin research, but in the middle of my age I get a new military threat so I refocus on mil technology
-I end the age with 27 admin advances, 22 dip advances, and 29 mil advances
-despite going with an admin focus, I actually ended up with more mil advances overall

You might "run out" of mil advances if you min/max your research build, maybe, but this is how Johan explained the typical game to play out.

So yeah, they did think it out.
But you arestill locked out of 10 mil advances that if those had been available could have meant you only needing to 'focus' on 25 mil advances so you would actually have accomplished 31 admin advances and truly been able to focus on admin.
 
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I love the plan of more modular tech/ideas with encouraged flavor, and I get the intention of wanting to push players to make difficult decisions. However, I find it contradictory to have the focus be such a polarizing decision for an entire age, while trying to have a slow strategic build up of advances. Of course, I don't know how exclusive every tech will be within the focuses, and if flavor or other new mechanics will allow for nations to still access what has been vital mechanics in EU4, but I can think of countless situations where a mixture of focuses would make far more sense in the view of historical flavor and situational flexibility. For example, a crusader state would love having an elite military due to limited manpower and flavor, but also makes sense to have "Deus Vult" available to a nation such as that. Of course, such countries could be entirely different in Project Caesar, but regardless, I dislike the contradiction of strongly guided but not enforced flavor, with an extremely consequential and polarizing decision which will no doubt spawn plenty of attempts at workarounds or "meta" decisions. A way to continue making players choose could be grouping said advances in tech groups similar to EU4 and giving strong research bonuses to those advances, and perhaps even penalizing other groups, to guide the player into the focus they selected.
 
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The protestant specific advances will not be for an age when you convert, but for the next age.
I am in general in favour of the approach of locking the selection, but this example illustrates where the system just doesn’t make sense. What other benefits would converting to Protestantism bring? In history, princes jumped at this to increase their power, including but not limited to confiscating church lands. Will there be some immediate short term benefits to becoming Protestant? If not, the present approach would incentivise late adoption.
 
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@Johan I have an open question - did you consider incorporating trade offs within some of the advances themselves? So for example one advance giving you both a benefit and de-buff. Alternatively the de-buff could be a switch off of a mechanic that would be inconsistent or influence societal values in a certain direction or give more or less power to a certain estate. It might be that this would be covered by the law system, so an advance might in some cases not be instantaneous. Would be interested to see if you considered this and what conclusions you drew in light of overall balance. I personally like trade offs and therefore support having to make choices and would like to see more of that, perhaps in specific advances themselves.