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Tinto Talks #20 - 10th of July 2024

Welcome to another Happy Wednesday, for the 20th Tinto Talks, where we give out a lot of secret information about our absolutely 100% super-secret game Project Caesar.

First of all, I want to take this opportunity to thank all of you for your great feedback, which is helping us shape this into an even better game.

Today we talk about what will replace the Technology Levels and National Ideas of EU4. While some aspects of the Idea system are covered by the Societal Values and/or the Laws of a country, this new system will cover the rest.

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Maybe these advances are good for us?


What were different effects from the Technology Levels and Ideas are now something we call “Advances”. Advances can unlock new diplomacy, new units, new abilities for units, new character actions, new subject interactions, new estate privileges, new laws, new policies in laws, new inheritance systems, new casus belli, new government reforms, new cabinet actions, new buildings, additional levels for buildings and new production methods. An Advance can also unlock mechanics like investing in stability, building roads, collecting taxes and much more. Last but not least, advances can also give you important stats like more literacy for your nobles, or better military tactics.

At the start of each age, each country will get a new Advances Tree, which will be unique to that country. A tree usually contains about 100 advances, some which are common, and some that are specific to who you are playing. Every tree, except the Age of Tradition, has 4 different starting points, a common one, and one from each institution. The ones from an institution tend to unlock relevant advances to that institution.


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Eventually all advances will have fitting and often unique icons, but for now, the sickle is good!

About 70% of all advances in a tree tend to be common for every country, but the rest depends entirely on which country you are playing. Over one third of the advances in a tree in Age of Renaissance and Age of Discovery does not require any institutions to research.

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This is part of the tree unlocked by the Meritocracy Institution..

We also took the national ideas and adapted to advances. Some of them made no sense and were lost, but in general the starting bonuses ended up as two Age of Traditions advances you start with already researched, and the rest is spread over the rest of the ages, with what was the finishing bonus as an advance in Age of Revolutions. In many cases they have been moved to the appropriate time as well, so currently many unique and powerful Swedish advances are in the Age of Absolutism. We have also heavily revised those whose names survived, and when we work in making unique content for a country, we aim to add more advances as well.

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Poland currently has 16 unique advances...

We also have a lot of unique advances for what culture you are playing, or what religion you are playing, if you are a country that can own locations or not, and for what type of government you have.

Some of the ideas from the idea groups ended up directly as advances unique for certain types of countries, like the Horde Government ones were converted to unique advances for Steppe Hordes, and the Divine Ideas as unique advances for Theocracies.

However most of the ideas ended up being sorted into an administrative, diplomatic or military focus, with at least 10 in each category for every age, starting with the Age of Renaissance?

Why 3 categories? Well, at the start of each age, you will pick one focus, which will add those advances to your tree for that age. Now you may think, why would anyone pick something else than the military? First of all, there are different powerful benefits and tough choices you have to make. Let's take a look at the choice in the Age of Renaissance.
  • Administrative - Better Administrative Efficiency, Lower Interests, better proximity propagation, Cheaper Mercenaries and more..
  • Diplomatic - Better Merchants, More Diplomatic Reputation, March Subjects, Cheaper Warscore Costs and more.
  • Military - More Prestige from Battles, Monthly Tradition gains and more.
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Hard or easy choice?

At the start of an age, the tree is populated with the advances depending on what your country is at that time as well, so you will only get relevant advances to choose from in that age. If you switch tags or change religion or government form, that will be seen in the next age.

The Advances tree for Age of Traditions is a bit unique in that it has many starting points, and there are many countries, particularly in the New World, who do not start with all of them. Metallurgy, Agriculture, Written Alphabet, Ship Building & Meritocracy are different starting points who all have trees. Feudalism, which requires to have embraced the institution to research, is in the Agriculture tree, and requires Horse Riding researched first. Legalism is part of the Written Alphabet tree and requires Codified Laws and the institution to have spread to unlock their sub-tree. Many of these are more expensive to research.

This together with lots of unique advances in the first three ages provides an interesting progress as a new world or similar type of country outside of the Eurasian Core.

Each advance has a research cost that is the same for almost all advances. There are a few keystone advances such as “Written Alphabet” that are far more costly though. Every country generates “research” each month, which is “paid” directly into the advance you are currently researching. While a bit unrealistic, but good from a quality of life perspective, you can store up to a year's research without having an advance being researched. There is also a sort of catch up mechanic where advances from an earlier age are cheaper than the current age.

The amount of research you do depends on what type of country you are, if you are a settled country, or still a nomadic group of pops, and on the power of your liturgical language. The satisfaction of the clergy estate and the average literacy of your country also impacts how quickly you research.

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As you build up the literacy of your population you're research will grow .

You can also fully automate research and let the AI keep researching for you, and of course we got a proper research queue, so you can just select which techs you want to get, and it will add all prerequisites to the queue as well, and you can keep adding any valid advance to the queue.

Stay tuned, as next week we will delve into the fun and joy of exploration..
 

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Two questions.
1. Do you gain any kind of benefit when researching an advance that your neighbors or ally already have?
2. Literacy have a hard cap of 100% of the populations correct? If a school will give x literacy growing, what are the benefits of building more advance buildings like a university or library?
 
I can't put it in words but I feel like something is off with this system. Hard for me to say more without seeing how it works in practice.
Yeah, I feel you- this is the first dev diary that has made me more anxious than excited.

I think what might be bugging you is that it's basically a class system. Like, the start of each age you choose a class, and that's what you're locked into.

I personally prefer a more free-form approach to character (country) building than than a class system, so I'm a little sad. But, hopefully it'll be good
 
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Yeah, I feel you- this is the first dev diary that has made me more anxious than excited.

I think what might be bugging you is that it's basically a class system. Like, the start of each age you choose a class, and that's what you're locked into.

I personally prefer a more free-form approach to character (country) building than than a class system, so I'm a little sad. But, hopefully it'll be good
I'd take a class-system over what this is. At least a class system actually affects how you play - a barbarian feels very different to a sorcerer, for example. Progression is completely different. Here, at least at the moment, it's restrictive and not very impactful on the way you play. I could accept one or the other, but with both it feels pointless.
 
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I've commented this in another thread, but I guess it's more relevant here. Please make it so that once the age is over, we can go back and research the other 20 techs we didn't pick for our focus if needed. The focus would thus still give you an edge in that category for 100 years, but you won't be locked out of certain techs forever, which is one of the things that rubs me the wrong way about this.
 
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I can't put it in words but I feel like something is off with this system. Hard for me to say more without seeing how it works in practice.
For me, it's cause choosing a focus every 100 years that permanently affects your country is literally Civ 6's Era Dedications. It's an insanely board gamey system that goes directly against the "simulation, not a board game" pillar.
 
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Why are people so obsessed with the focus advances? Literally you have 100 advances to choose from, and you focus on the 20 that you can't choose. Just say that you have FOMO and move on, if you end up losing a war because you chose the "wrong focus" you weren't going to win either way.

I think the system is fine, the catch up mechanism worries me a little bit and the institution choices I'm a little bit MEH, but apart from that I think it looks good. I like being able to make choices in my videogames. I think some people would rather stare into a screen and do nothing, that's fine.
The focus system looks good. It's not like you will end up being able to investigate all the advances either way.

People forget that you need to invest time to unlock advances, 40 Mil Advances mean nothing if you can't investigate any of them. Everytime you investigate and advance the AI does the same, and every time you invest into an advance you aren't investing into another. Way better system than in EU4 where you just choose predetermined idea groups and you've been blessed by god for having Prussian NI and having a godly military.
At least now every country needs to invest to have a good military/admin/diplomacy whatever you want.
 
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Oh, I just reread the thing and saw that we can have advances that cost a different amount. Presumably then the cost of any given advance is just a value. I would assume that this value can be a variable, or otherwise be modified in real time, which is how the "cheaper cost for last age's advances" works.

So really, I can just do an excessive number of dumb things to this system and it should allow me. That's all I really want.
 
Oh, totally forgot to ask: is there no advancement spread (for those shared in common)? If I am adjacent to a country that has paper production as an advancement, will my paper production advancement cost fewer research points?

Actually since all of this uses research points, I imagine then that it's possible via effect to add points to a given advancement, so if nothing else I can mod in technology spread myself if I need to.
 
You guys lose something so much important since Victoria 2 and eu3. The Side effects,with the eu4 comes paradox games are like child game to me,for example you choose a way for your country lets say quality but this is not coming with the Side effect of losing manpower ör longer training.and when you choose quantity it suprisingly didnt drop the quality of your troops even somehow increase. And the most tragically and stupid a country can have the quality and quantity ideas in the same time. Please review every ideas and National ideas you put everything is so much positive and it didnt gave the feeling of realism. There is no battle between high discipline and low discipline armies,its like high discipline vs more high discipline armies battle. And about Technology also there is a terrible job.just because you want to make every country playable,you lose the realism. İ remember in eu 3 the most important thing was the tec and with humble amount of troops you can bow the indian subcontinent and china. With thanks to eu4 all these countries have same military Technology,there is no point of playing european and feeling the effect of Technology diffrence. As a Türk i must to say i enjoy the realism and hardship of the westernise mechanics. İ love to pick the sick man europa and try to fix things while fighting the Technological superior West. İ love the devestating Side of effects of trying to westernising and fight against reactionaries just like Peter the great did in Russia.
 
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every age.

I feel like changing focus once every 100 years or so seems a little long - can any country in the world today be said to still have the same focus they had in 1964, two full generations ago?

If it were my game, rather than 1/3 per age I'd probably have made it choose 3/9, with 4 advancements per focus (i.e. one per generation, selected at the begining, roughly the 1/3rd mark and the 2/3rds mark of each age), but even just 2/6 would probably make the system feel better?
 
I don't really like this system. I'm open to the fact that it provides room for certain advances not to be researched, with some degree of cost-benefit analysis in strategising, but it still definitely feels too linear. It also doesn't really provide as much depth as it could; does researching the Abacus mean that all provinces immediately switch over to using it? I admit that I'm shooting in the dark here, but there could definitely be work here that may compliment the issue of control. I have similar concerns about the eras; the "Age of Renaissance" definitely feels ad-hoc, and whilst there are other events (the Pax Mongolica, the Islamic Golden Age) pointed out, it just feels like it's placing too much emphasis on European history as the specific marker point.

Now, I hate to pigeon-hole my focus or account too much in a particular direction, but I've noticed that the Age map allows you to see the fringes of the map, and that includes this map for Europe. I presume this isn't an earlier screenshot, either; as I noted in the France feedback post, Dartmoor is now treated as a wasteland.
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I really don't like this settlement. Amending the borders is alright, but it's still inaccurate to reflect it as a singular, unified tag, especially when Ireland already seems to have a much greater level of granularity, and several distinct Anglo-aligned tags including the Pale itself.
 
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So picking a focus is the replacement for picking an idea group; the main difference is just that the idea groups within each column are split by age instead of by specific subject.

I'm much more concerned about the hard deadline on forming nations and converting religions. I don't really like the prospect of having to rush to complete some formation requirements, just so I won't miss the 100-year bus that has my unique techs on board.

The most egregious example though has to be how you seemingly have to jump onto the reformation bandwagon in its very early days if you want to go through the Age of Reformation with Protestant advancements instead of Catholic ones.
 
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So picking a focus is the replacement for picking an idea group; the main difference is just that the idea groups within each column are split by age instead of by specific subject.

I'm much more concerned about the hard deadline on forming nations and converting religions. I don't really like the prospect of having to rush to complete some formation requirements, just so I won't miss the 100-year bus that has my unique techs on board.

The most egregious example though has to be how you seemingly have to jump onto the reformation bandwagon in its very early days if you want to go through the Age of Reformation with Protestant advancements instead of Catholic ones.
Though the opposite also holds true: if you simply changed around what advancements you could do whenever, you could just move through all sorts of religions to effectively modifier-stack advancements.

Cultures, too.

I would hope, given that you will enter the Age of Reformation before the Reformation actually starts, that there aren't any Protestant-only advancements until the next age in the first place.
 
Did i understand that right when i choose a diplomatic focus at the start of an age i can only get diplomatic advances but no military or administrative ones? I don't know, not a fan of arbitrary choosing a focus for 100 years in advance. I was hoping for a more organic and flexible system, this feels like a card game.
 
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Did i understand that right when i choose a diplomatic focus at the start of an age i can only get diplomatic advances but no military or administrative ones? I don't know, not a fan of arbitrary choosing a focus for 100 years in advance. I was hoping for a more organic and flexible system, this feels like a card game.
no. you get 10 additional dip advances. on top of standard mil, dip, and adm advances you would get anyway.
 
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So basically, ideas and technologies are merged in advancements. Some, most, are similar to old technologies and depend on factors such as institutions and age. The old ideas, however, are selected at the beginning of each era, there are ten of them and they cannot be changed once selected. There are technologies, sorry, advancements, common to all nations, plus some specific to region, culture, religion and form of government.
Did I forget something?
 
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I'm skimming through the DD on pops, and there's a mention of people being invited into countries or courts (historically).
So, maybe there could be an event or a decision to invite people from a country with different institutions/advances/ideas/techs to obtain some limited benefits? Like, you invite an architect and get +% to building, or an entrepreneur to get +% to production, or maybe even a colony of Saxons artisans for +% to research points?
Not necessarily Vic-style pop migration, just events and mid-term modifiers.
 
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I feel like changing focus once every 100 years or so seems a little long - can any country in the world today be said to still have the same focus they had in 1964, two full generations ago?

The world is much more dynamic now. If I had a time machine and would visit my home town in 1337 and 1437 I probably wouldn't notice any difference...While 30 years ago the world was already so much different than today, let alone 100 years ago which is an unrecognizably different world.
 
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