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Very interesting TT, thank you!
  1. Do pops have a travel time that represents the travel times of ships depending on the available ship technology (Mayflower), or do they teleport?

They magically teleport.. once a month some are "teleported". In theory we could have had a delay at the start of a charter to simulate the time it takes..
 
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What determines population capacity? Is it just the climate, topography and vegetation trio?

Development, buildings, rivers, etc
 
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So we can colonize landed countries. But does it mean Florence can colonize Portugal?

Only if florence is another religion group and a few ages ahead in advances.
 
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How will cultures and religions work in the new world? Will the native population slowly be replaced or assimilated by the colonizers, or will it be like in EU4 where colonies are primarily made up of native cultures from nations and confederacies that have been conquered?

It depends. In areas where there is a large native majority or you conquered, the likelihood of total assimilation is 0.

If its like east coast of USA, with low population ravaged by eurasian diseases, then yes, there is hardly gonna be that many natives left at the end of the game.
 
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Since pops are migrating over time, does that mean if you stop a charter early, your pops will remain in those new locations, even if you still don't own it?

Like if France started colonizing England, but stopped early, the French pops would remain in the English owned locations?

yes
 
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I get what you're saying, I think: you object to the idea of kind of magically teleporting troops, yeah? Unfortunately I think this is the best way to simulate colonial troops without getting ultra granular to the point that you have individuals in regiment lists ("Richard Thompson from Stevenage; John Atkinson from Providence, Rhode Island, due to arrive in three months...")

Maybe we can simulate every single pop in 20 years time!
 
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So if colonizing is weighted towards high pop coastal provinces does this mean every nation that starts colonizing the same province will all target the same location or is there a degree of randomness? Does the weighting also lean towards colonizing natural harbors first? Final question if the first question they do colonize the same location doesn't that just mean the person with high population will always win out in a race and the lower pop nation never gets anything if they target the same location? Is there a reason we can't pick which location we would like to colonize first in a province say as Portugal I see Castille colonizing a province in Africa but they are focusing one natural harbor and I want to go there to but I can't pick to just colonize the other natural harbor in the same province?

There is a fair bit of random yes
 
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Yeah that just seems a little low to me even in places with no population. Is have thought it would be 2000 or even up to 5000 before you "own" the location.

That would make half of europe "not owned" at the start of the game
 
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Hopefully this is not a common occurrence.

Depopulating states in Imperator was not one of my favorite game mechanics. The holes sieges blew in countries were not fun, particularly with their interactions with colonization and wargoals.
I've never actually seen it happen in normal play, even with war and famine and disease and emigration, so definitely not common.
 
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Does that mean a Swedish or Danish gold coast is basically not something you are aiming to make possible? Is there a magic tech in the 17th century unlocking it? Or would there be tags in the area allowing for purchase/conquest there instead?

Swedish gold coast was basically a single fort, and that is part of mechanics talked about in a few weeks
 
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Will there be a mechanic or something that shows how the Ottomans blocked the trade through the silk road? Thus making colonisation of asia and trade around Africa more valuable?

The ottomans did not block the silk road. that is a myth.
 
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What is the reason for having colonial charters be made on the province level instead of the location level? Can they be modded to work on the location level instead?

We have had debated between province or area, but having at location would make it like an insane micromanagement game.
 
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Personally, I think this is a significant drawback. It is reasonable that the distance to the capital should have an impact but it should be easier to colonise a location far away if you already have a core or fully fledged colony with excellent infrastructure much closer. Would it not be possible to e.g. make the penalty a weighted average between the distance to the capital and the nearest costal province with a harbour at a certain level of development? This would make the system more realistic in my view.

More realistic yes.

But its also a lot of distance calculation sorting, so for now its just been the capital.

In theory we could set a staging area for the colonial charter when we start it, and have it calculate distance from there. Actually, that is pretty trivial to do, and we could also weight it so that it is also likelier to take pops from that origin as well. And we could add a goods demand for it as well, and have some sort of development bonus to the origin.

Adding it to my "todo" list for when I am back from holidays..
 
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Is England in colonial range of anything in 1337 if someone were to say accidentally have their maps of the Greenland or Canaries stolen by spies?

Well, canary island maps doesnt exist anywhere at the start of the game,
 
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I don't think that is what he is saying. To me, it means that once you get the 'advance' required you can start gathering the resource.

yes. locations will start with a level 0 rgo unless they got the tech to use the resource
 
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Right. I believe the question is does it become a level 1 RGO once you get the tech of do you have to 'build' that first level?

you'd have to build it
 
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