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Tinto Talks #28 - 4th of September 2024

Welcome everyone to another Tinto Talks, the Happy Wednesday where we talk about the top secret game with the codename Project Caesar.

Today we will delve into the most hated of all seasons, Winter. Luckily for us, we don’t have to live with it for the entire year…


Climate and Winter
So what impacts whether a location has winter or not? Well, primarily it depends on the climate, but also on the time of the year and the level of winter currently nearby. Of course, when there is winter it is different for the northern and southern hemispheres. Every day each location does its calculations for when it should be changing its winter level.

There are three levels of winter. Technically it is four, but “no winter” is not really winter is it. And during the course of a season, a location could experience all types of winter. We have mild, normal and severe winters.

What is common for all levels of winter is that they affect attrition for your armies, so winters will always kill off some of your soldiers.

Pops living in climates that regularly experience winters have a higher demand for fur.

Food in Winter
Food production is severely reduced when winter comes, while pops still eat normally. A mild winter is a reduction of 25%, while severe winters basically reduce food production to 0. So unless there is a lot of food stored in the province, a severe winter may cause starvation in your locations.

Constructions
One other drawback of winter is that normal and severe winters will impact constructions, and with impact, we are talking about stalling them completely. This affects everything from constructing a building to building a ship. It makes the gameplay experience in a country like Sweden or Norway a bit more difficult, as you have to plan around the fact that you lose several months of the year at times.

stalled.png

Placeholder icons for locking, but useful tooltips..


Freezing Seas
Narrows, Inland Seas and Lakes have the possibility of freezing over during winter. This can happen when a seazone has had severe winter for over a week, and will then last until winter is no longer severe in that location.

A frozen seazone can be traversed by armies and this allows greater military control over the lands it reaches; however, it will cause navies to get stuck until it thaws. Be careful when the weather changes, it can thaw with catastrophic consequences if an army is on the ice. Navies can also not enter any seazone that has frozen over.

frozen_over.png

When Storebælt and Lillebælt freezes, you don’t need navies to reach København…


Mountains
You already know that warfare during winter is a bit more risky, but Project Caesar adds another element to it. Any location with the topography of “Mountain” will be blocked for army movement during normal and severe winters. This can help create natural borders, and some interesting strategic gameplay.


winter_level.png


Tooltips are always helpful..

Sadly there will not be a Tinto Talks next week as we have a holiday that day, but after that we will be back and talk more about roads, development, prosperity and more..
 
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Mountains
You already know that warfare during winter is a bit more risky, but Project Caesar adds another element to it. Any location with the topography of “Mountain” will be blocked for army movement during normal and severe winters. This can help create natural borders, and some interesting strategic gameplay.


View attachment 1183436

This is an amazing addition!

Question:
1. on what do you base Winter severity? Minimum temperature during winter? Length of winter?
 
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Seasons having actual gameplay impact Apart from some attrition modifies is beyond what i imagined damn. That sounds amazing!

I wonder if the army movenent blocking wont be easy to forget because of how fast the game can go (comparing to eu4 as a couple of months can go fast) and then its going to be simply annoying? Or is it saved by army movement going on hourly ticks?
 
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What happens when a navy is stuck on Ice and an Army moves into that Tile?
Will the Army Capture the ships like the Den Helder incident where French Troops captured Dutch Ships?
 
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But the most important question is - will we be able to see Autumn on the map?
No seriously, it has been gone since HoI4 and it looked very pretty.
 
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Does the game have RNGd regional/continental winters or is it calculated randomly per province? In the same vein, does the game have scripted/historic winters like in 1657-1658?
 
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Will the time when each location enters and exits the specific degree of winter predetermined or is it somewhat randomized and some winters will be longer and some shorter than others?
 
off topic question

as we have a "natural harbour" map mode will we ever have a "natural fort" mapmode that gives bonuses to fort level/ defensibility of a location?

Like for example the Swamp Dragon of Den Bosh. That fortress would have been impregnable if the Dutch literally didn't drain all the waterworks around it. Or will those be represented by unique buildings? Or both? Maybe DLC content?
 
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Will player/AI army pathing try to avoid routes that take winter attrition. Especially for shattered retreats, it would be annoying if my retreating army took a shortcut through Hoth and died on the way home
 
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