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Tinto Talks #28 - 4th of September 2024

Welcome everyone to another Tinto Talks, the Happy Wednesday where we talk about the top secret game with the codename Project Caesar.

Today we will delve into the most hated of all seasons, Winter. Luckily for us, we don’t have to live with it for the entire year…


Climate and Winter
So what impacts whether a location has winter or not? Well, primarily it depends on the climate, but also on the time of the year and the level of winter currently nearby. Of course, when there is winter it is different for the northern and southern hemispheres. Every day each location does its calculations for when it should be changing its winter level.

There are three levels of winter. Technically it is four, but “no winter” is not really winter is it. And during the course of a season, a location could experience all types of winter. We have mild, normal and severe winters.

What is common for all levels of winter is that they affect attrition for your armies, so winters will always kill off some of your soldiers.

Pops living in climates that regularly experience winters have a higher demand for fur.

Food in Winter
Food production is severely reduced when winter comes, while pops still eat normally. A mild winter is a reduction of 25%, while severe winters basically reduce food production to 0. So unless there is a lot of food stored in the province, a severe winter may cause starvation in your locations.

Constructions
One other drawback of winter is that normal and severe winters will impact constructions, and with impact, we are talking about stalling them completely. This affects everything from constructing a building to building a ship. It makes the gameplay experience in a country like Sweden or Norway a bit more difficult, as you have to plan around the fact that you lose several months of the year at times.

stalled.png

Placeholder icons for locking, but useful tooltips..


Freezing Seas
Narrows, Inland Seas and Lakes have the possibility of freezing over during winter. This can happen when a seazone has had severe winter for over a week, and will then last until winter is no longer severe in that location.

A frozen seazone can be traversed by armies and this allows greater military control over the lands it reaches; however, it will cause navies to get stuck until it thaws. Be careful when the weather changes, it can thaw with catastrophic consequences if an army is on the ice. Navies can also not enter any seazone that has frozen over.

frozen_over.png

When Storebælt and Lillebælt freezes, you don’t need navies to reach København…


Mountains
You already know that warfare during winter is a bit more risky, but Project Caesar adds another element to it. Any location with the topography of “Mountain” will be blocked for army movement during normal and severe winters. This can help create natural borders, and some interesting strategic gameplay.


winter_level.png


Tooltips are always helpful..

Sadly there will not be a Tinto Talks next week as we have a holiday that day, but after that we will be back and talk more about roads, development, prosperity and more..
 
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Hm, I wish it wasn't winters reducing food production, rather there being specific harvest times in the year with massive food production and almost nothing at other times. This also should impact the pattern of military campaigns. What was the consideration here?

The rest looks fantastic though!

performance calculations. and also different food have different seasons.
 
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Aw, I was hoping this diary wouldn't just be about winter, I wanted to hear about all weather.

My dream for EUV weather is hoping that hurricanes and typhoons and the like are on-map, semi-regular experiences that their respective locations have to deal with.
 
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Does that mean armies on ice die completely if it thaws?
Also can navies be frozen in or will they retreat from frozen tiles and move back in if it becomes free (unless ordered otherwise)?
Will armies be able to be snowed in if they are currently in a mountain province when winter hits and what happens to sieges sthen?
 
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If two hostile armees meet at frozen seazone, do they fight as normal? If so is there a greater risk of ice breaking?

its a normal fight :)
 
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can rivers freeze and remove the river crossing penalty in combat?

and maybe (this is a stretch) defensive modifiers for deciduous forest are also removed as the foliage dies away?
That should be a thing, since there have been many notable battles, that happened on frozen lakes. Most notably in Estonia, on Lake Peipus. But then again, that happened before 1337.
 
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1. Will Ships take attrition if they’re stuck on Frozen Tiles for a long period of time outside Trading range? And will they get supplies if they’re within trade range

2. What happens to Armies already on Mountain tiles when winter hits? Will they be stuck and freeze to death? Or go back the way the came?
 
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