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Tinto Talks #28 - 4th of September 2024

Welcome everyone to another Tinto Talks, the Happy Wednesday where we talk about the top secret game with the codename Project Caesar.

Today we will delve into the most hated of all seasons, Winter. Luckily for us, we don’t have to live with it for the entire year…


Climate and Winter
So what impacts whether a location has winter or not? Well, primarily it depends on the climate, but also on the time of the year and the level of winter currently nearby. Of course, when there is winter it is different for the northern and southern hemispheres. Every day each location does its calculations for when it should be changing its winter level.

There are three levels of winter. Technically it is four, but “no winter” is not really winter is it. And during the course of a season, a location could experience all types of winter. We have mild, normal and severe winters.

What is common for all levels of winter is that they affect attrition for your armies, so winters will always kill off some of your soldiers.

Pops living in climates that regularly experience winters have a higher demand for fur.

Food in Winter
Food production is severely reduced when winter comes, while pops still eat normally. A mild winter is a reduction of 25%, while severe winters basically reduce food production to 0. So unless there is a lot of food stored in the province, a severe winter may cause starvation in your locations.

Constructions
One other drawback of winter is that normal and severe winters will impact constructions, and with impact, we are talking about stalling them completely. This affects everything from constructing a building to building a ship. It makes the gameplay experience in a country like Sweden or Norway a bit more difficult, as you have to plan around the fact that you lose several months of the year at times.

stalled.png

Placeholder icons for locking, but useful tooltips..


Freezing Seas
Narrows, Inland Seas and Lakes have the possibility of freezing over during winter. This can happen when a seazone has had severe winter for over a week, and will then last until winter is no longer severe in that location.

A frozen seazone can be traversed by armies and this allows greater military control over the lands it reaches; however, it will cause navies to get stuck until it thaws. Be careful when the weather changes, it can thaw with catastrophic consequences if an army is on the ice. Navies can also not enter any seazone that has frozen over.

frozen_over.png

When Storebælt and Lillebælt freezes, you don’t need navies to reach København…


Mountains
You already know that warfare during winter is a bit more risky, but Project Caesar adds another element to it. Any location with the topography of “Mountain” will be blocked for army movement during normal and severe winters. This can help create natural borders, and some interesting strategic gameplay.


winter_level.png


Tooltips are always helpful..

Sadly there will not be a Tinto Talks next week as we have a holiday that day, but after that we will be back and talk more about roads, development, prosperity and more..
 
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What happens to sea trade routes when Sea tiles get frozen? Or land trade routes when mountains get severe winters?

Will Trade stop due to blocked path?
 
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This is an amazing addition!

Question:
1. on what do you base Winter severity? Minimum temperature during winter? Length of winter?

Climate has a maximum winter level
 
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I wonder if the army movenent blocking wont be easy to forget because of how fast the game can go (comparing to eu4 as a couple of months can go fast) and then its going to be simply annoying? Or is it saved by army movement going on hourly ticks?

hourly ticks make you feel this much more.
 
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not from winter per se.

but lacking supplies and winter is far more devastating.
This was my exact question as well..

Different cultures/countries were better suited for environments.

Would be interesting to have that mechanic not be abstracted away into "supplies"... rather, the ability to equip armies with certain aspects of supplies, i.e; mountaineering equipment, winter equipment, arctic equipment, desert equipment, etc.

Obviously if a country isn't prepared to move into northern Russia or Finland in the winter, could be very bad, especially if the said empire hasn't really had the need to deal with cold or harsh climates.
 
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What about the opposite for certain regions, where the summer is to hot?

so you need a siesta?

you can work during night and in shade... you can't build stuff if the ground is frozen solid and your materials gets snowed and iced in.
 
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will sea zones that are frozen be visible on the map? will we be able to see instantly? same with winter, is it just a modifier in the location or is it also visible on the map?
 
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I hope you create more lake locations for somw big lakes so that it doesnt turn to giga location but smaller locations when freezing and also a danger icon could be nice for frozen sealanes that are melting right now so that you be more careful not to wander much around
Another icon for sealanes freezing so that you will know not to risk your navy in case it freezes I guess
 
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What happens when a navy is stuck on Ice and an Army moves into that Tile?
Will the Army Capture the ships like the Den Helder incident where French Troops captured Dutch Ships?

that is the intent. not sure it is in yet.
 
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