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But why even have it when this culture's major exploration exploits were hundreds of years in the past by the time that the game starts?

Its in the Saga's.

Its the same feeling for players that want to reform Rome even if its been dead for over a millenia...
 
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Could I convince you to spoil us with some info about unique goverment reforms for the iberian kingdoms?
Hi, I'm Pavía, here to talk to you about one of the most valuable traits a soldier or conquistador can have. Patience.
 
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Three Departments should change to six departments, the 三省 Three Departments only existed a short time in Chinese history. Even Tang dynasty can't hold to run the system before the dynasty fallen. But the 六部 Six Departments still be used by Song, Yuan, Ming, Qing
The 三省 'Three Departments' and the 六部 'Six Ministries' are two separate government reforms. The second one unlocks a unique law, which allows one to follow a specific policy focus. We'll ask for more detailed feedback on the Chinese content in its future 'Tinto Flavor', sometime next year.
 
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maybe some reforms should have multiple levels?

I think tax collection can be levelled up by reforms. At first, only some taxes were paid to the crown but the rest to nobles but with more and more reforms, more of those taxes come to you even without high control.

Plenty of laws and advances that improve tax collection
 
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I think the various estates should have preferences for certain reforms and dislikes for others. Enacting a reform an estate doesn't like should give a large temporary malus to the satisfaction of the estate and a smaller permanent one as long as the reform is active. This would be more impactful than just a stability hit.

We use estate preferences more for the various policies in the laws, as there are dozens up dozens of laws with different policies and thus makes for many interesting choices. When you have far fewer choices as the reforms are, then having estate preferences impacting them limits your choices much further making far more rigid metas/builds.
 
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The Iberians were successful because they combined technologies available in their context to make ships capable of supporting long-term colonial projects. They weren't just 'lucky'. They had the the backdrop of the Reconquista, the wars between themselves and their naval industries to encourage them to pursue ocean-going ventures and become uniquely prepared to explore and colonise the African and American coasts. The caravels and carracks didn't pop up just because the Portuguese 'stumbled' on to them, they were deliberate projects by a country that was readying itself for 'outremer' expansion.

This is to say, if any region in Western Europe was ready to be the first to have long-term, large-scale colonisation projects, it was Iberia, and Portugal in particular. Not Scandinavia.

This 100%.
 
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I agree with this - a load of nations had already sent exploration missions (Carthage, Ming, the aforementioned Polynesians and Norse, hell even Rome). Exploration in and of itself is nothing new; the colonization introduced by the Iberians is.

I think the ability to explore shouldn’t be a yes/no value, moreso being made available to you if you reach, say, 50 naval tradition or have a seafaring culture. Yes/no values don’t really represent the conditions that made sea exploration possible and restrict other perfectly seafaring nations from actually faring the sea.

Pretty much every settled country can explore from day 1, as they got access to the map-making advance.
 
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Is this also the reason you need to comment within an hour of a new post to get a response?

Good luck, and stay healthy.

Yeah. I have booked the time between 15.10 to 17.00 to spend most of it replying here.
 
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Ok @Johan , so what if I want to switch government? Like if the Teutons want to become a republic do they just need to remove the military order reform and put a republican one?

Not that easily. You wont have access to republican ones if you are a Theocracy.
 
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One thing that annoys me is the constant downplaying of the Portuguese Enterprise. It was decades of exploration, studies and discoveries, advancing naval technologies and shipbuilding.

Geography population and money will limit the early northern colonization game. They are big on their oral traditions I don't see an issue with them having a bonus like that at the start of the game. Just don't kneecap Portugal later on.

Portugal gets some things rather early on. Besides having the absolutely best geographical position, where they can be maybe an age ahead of France and England in reaching the americas and exploring africa, they get a unique advance in the renaissance that improved colonial range and their exploration speed.

Portugal is the country we use internally for "best country to test and try out exploration and colonisation".

Its also consistely on the top 5 of countries I like playing when I personally playtest. Currently right now I enjoy Norway, Portugal, Brittany, Oman and Serbia. Maybe its time to start a new Portugal game to test out this weeks changes.
 
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In EU4 you can't directly change an estate privilege, you need to first remove it and then add the other privilege you want to have. Is this the same for gov reforms and privileges in Caesar: The Project, or now you can directly change the privilege in one click, like how gov reforms work in EU4?

privileges have no slots.
 
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