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Tinto Talks #48- 29th of January 2025

Welcome to another Tinto Talks, The Happy Wednesday where we give out some information about our entirely top secret game Project Caesar, and get great feedback!

This week we will talk about how Unions and Regencies work in Project Caesar.

Unions
A union is a type of treaty that happens when two or more countries happen to have the same ruler, or when their rulers have a royal marriage. This functions like a defensive alliance in that they will come to each other's help automatically if they are attacked, but laws can be added to them to change how the union works.

In some previous GSGs we have done, a union was a type of subject, but here they start as a common pact in the form of an International Organization, where both partners (or more), at first all start at the same level.

A newly generated union only has the assured defense policy setup, and if you wish to keep the union stable and long-lasting you need to increase the Union Integration Level by getting more and more centralizing policies.

The Union Integration Level describes how centralized the Union is through laws and policies. Every member who is present when a centralizing policy is implemented gets its level increased. With the final centralization policy, all junior partners that have the same level as the union get unified by the Senior Partner. Members who join the Union later need to catch up on their progress to be integrated via the parliament.

muscowite_union.png

The Muscovite Union at the start of the game with the opinion, estates, stability, legitimacy and Integration Level of each member on display. At the top, you can see the Union-wide Integration Level which is basically a counter for all the centralizing policies implemented.


Union Parliament
In order to implement the laws for newcomers, you will have to use the Union Parliament which represents an assembly of the Union that calls in the ruling class estates of all members who have the already established laws not implemented yet.

Calling the parliament in the union works similar to how you call it at the country level. However, the parliament issue is fixed for it, differently to a regular country Parliament. To pass the Parliament Issue, you need to reach a minimum of 50% Parliament Support. And to get support for it, you have to bribe one of the three ruling estates of any of the countries in the Union. How much support they give depends on their Great Power Score compared to the total of all the member states that are called in the Parliament. In other words: in a union that has both France and Normandy in it, bribing France’s estates has a significantly higher impact on the result of the Parliament than bribing Normandy’s estates.

quadruple.png

Here we have the Parliament of the Hungarian Union with Croatia which already has 2 centralizing policies implemented and now has Serbia and Bosnia as newcomers in the Union, with an Integration Level for each of them of 0. The members are sorted by the potential Parliament Support.

There are three potential bribes available for each member, one per estate. Once selected, you have the choice of one of several Parliament Agendas for that estate:

agenda.png


Right now, the Bribe Effect is set to reduce the Legitimacy of your country and transfer gold to the target estate, and the cost scales with the Integration Levels the member state is behind compared to the whole IO and their Great Power Score compared to the Senior Partner. There are plans to diversify the bribes though, so each agenda has a more unique cost attached to it.

Once a member’s estate is bribed, the country vanishes from the list for that Parliament.

Union Laws
Let's dive into the different laws that a Union can have. Laws in the PU are separated into two categories: Centralizing Policies and Generic Policies. Starting with the latter, smaller category, every Personal Union has the Assured Defense policy when created, which gives the union its defensive character.

It is possible to replace it with its two alternatives if you wish to have your partners not be involved in your defensive wars. These options are however not very popular amongst the AI.

offense.png

The offensive counterpart has only one policy though which allows you to call union partners into offensive wars as if they were allies:


The final Generic Policy is the one about the Union Contribution. As you have noticed, the aforementioned policies mention that the Union needs a certain amount of Gold. With the Union Contribution policy, a treasury in the Union will be established where each member has to pay in.

union_contribution.png

The numbers of the actual payments are still subject to change.

The Gold in the Union Treasury is right now used to enact policies in the Union or to call in the Parliament.

Moving on to the Centralization Policies, the first and probably most important one is the policy of establishing a de facto Senior Partner of the Union.

The Senior Partner is the de facto leader of the Personal Union, so the Parliament is called by it, and it’s also the member that can propose Centralizing Policies. The AI member with the highest Great Power Score will try to enact this policy.

The remaining policies revolve around standardizing the Succession Law, the Government Reforms and Laws, the Estate Privileges, the Cultures and Languages of the members after the Senior Partner ones.

Finally, there is the Unification of Crowns policy which finalizes the centralization, and lets the Senior Partner annex every Junior Partner who has the same Integration Level as the Union itself.


Regencies

A Regency occurs while a government has no legitimate ruler, and is instead led by a regent. Usually, it is caused when the heir selection produces no valid heir, or when the heir is a mere child. In a Monarchy, the consort may become the regent, but otherwise, it is a character associated with the most powerful estate, or even the overlord. The Regency persists until a proper ruler is restored.

The type of regency you get depends on several different factors, but the game goes in the order listed below and picks the first valid one for a monarchy.

Nobles Regency
If the Nobles Estate has more than 33% of the Power, a character from the nobles estate will be assigned as the regent. This will make the nobles happier, but make other estates less happy.

Clergy Regency
If the Clergy Estate has more than 33% of the Power, a character from the clergy estate will be assigned as the regent. This will make the clergy happier, but make other estates less happy.

Burghers Regency
If the Burgher Estate has more than 33% of the Power, a character from the burghers estate will be assigned as the regent. This will make the burghers happier, but make other estates less happy.

Peasants Regency
If the Peasants Estate has more than 33% of the Power, a character from the peasants estate will be assigned as the regent. This will make the peasants happier, but make other estates less happy.

Overlord Regency
When a country is a subject and has no ruler, the overlord 's ruler may instead rule it as a regent. The subject will of course get a loyalty boost as long as the overlords ruler is controlling it.

Consort Regency
When the ruler of a Monarchy dies while the heir is still a child, the consort may rule the country instead as a regent. This makes the stability go up a bit during the regency.

Subject Regency
When a country is an overlord and has no ruler, a powerful subject's ruler may instead rule it as a regent. All subjects will be slightly less loyal though.

Interregnum
This regency happens when a country has no ruler, a temporary provisional administration will lead it until an official ruler gets appointed, which can be quick or take a long time.

Election Administration
When a Republic has no ruler, a temporary one is assigned to rule it as regent until an official election can be held.

We also have unique regencies like Judicial Conclave, Mamluk Succession, Papal Conclave, Fratricide Succession, which we will go into in more detail in the relevant Tinto Flavour Talks.

Extend Regency
If you feel that your heir is just too incompetent, and your current regent is really great, you can extend the regency by 5 more years for a mere cost of 20 legitimacy.

There is always the chance though that a regent has had enough, and attempts to seize power.

extend_regency.png


Next week we will talk a little bit about diseases…
 
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Please let dynastic struggles be possible and not an abstract thing like arrange marriage.

So many wars in this period were due to dynastic conflicts because of marrying X sister away or some son to an heiress. Look at the conflicts around Britain as an example here.

Allowing a country to have a marriage and forget about it is a failing of EU4.
 
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I assume you mean "the Austrian ruler becomes my ruler" which in that case your union gets absorbed into a new one under Austria. Progress and Laws will be lost though as it is a completely new union altogether.
Does this mean that if there are two leaders who have the same heir, one of whom is the leader of several countries in union, the other of which is leader of a single country, then whether it’s the same union or a different union depends on which leader dies first?
 
Can I bribe more than one estate in the same country, also how's bribing the Serbian nobility going to convince the Bosnian elites to centralize their country with mine?
You only need to bribe one. And no, it does not convince Bosnia's nobility. But they don't matter because Serbia is much stronger country in the comparison, and only they need to be convinced of.
In that case, you need to bribe only one of Serbia estate rather than all their estate, right ? And Bosnia will be fine with the new law anyway, there won't be any increased risk of them leaving the union / disliking this enough to decide they'd rather leave ?
At the moment, no, but it's a good suggestion to consider.
 
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Is there any IO similar to Unions that doesn't involve monarchies? Effectively, a federation of sorts.
There are similar IOs, like the Swiss Confederacy, but we want to make it a bit more standardized, so you can have proper Federations this way.
 
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I do wonder why the flavorful renaming of various entities exists. Boyars are Russian Nobles, I understand, but why the different word? Noble is already generic enough term for "Russian noble" to not sound weird. Same for Mestanstvo, I'm not sure what language is it, but it's literally "burgher" in Slavic languages. I can see it being cool if it's in tooltips or somewhere, but to me it looks distracting and confusing. Do we get similar translation everywhere and Italian burghers are called Borghese? And I don't imagine Mestanstvo in Slavic countries has any special gameplay options compared to more generic Burghers.
Flavour immersion. I guess that we could have the flavour naming (estates, parliaments, etc.) to be covered under a game rule... @SaintDaveUK ?
 
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can we see map of unions?
We don't have that, as we don't have an IO mapmode, as several may overlap, making it a visual mess. But you can see one in the Tinto Flavour of Novgorod.
 
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If there aren't cooldowns to pass Union policies wouldn't it be possible to integrate an Union within the first common ruler? That would feel very weird.
I'd have to do the math, but I think that if no impossible, it'd probably be very, very unlikely.
 
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1. Not currently, they're pre-set names.
2. All PU IOs get merged into one, you can't be in different PU IOs at the same time. However, the levels of integration of each country into the union will be different, though.
So, if a PU gets PU'd they all merge into one right?
 
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How WIP are the shown images?

muscowite_union.png
quadruple.png
  • If the Muscovy one an earlier design? Why isn't there a Parliament tab? If it is because there isn't a senior member yet I would rather have the tab there (as that is the standard way it will be) and have it greyed out.
  • The same with the Coins in the top right (Union Treasury)
  • Why two different member cards between the tabs?
  • As you are placing the button within the row of the estate do you really need to name the state? (If I am clicking a bribe button in the Kler row is it not implied that I am Bribing the Kler?
  • If you are going to use 'flavored' names for the estates commit.
  • If we are going to have all that info on the member card I think I would prefer it horizontally instead of in card form (with a title card above it)
  • I would change the "Bride X" button to an icon button
 
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Can a Union be a member of another Union? I'm thinking of the Crown of Saint Wenscelas, which joined Bohemia, Moravia, Upper and Lower Lusatian and Silesia. In the same way, the Crown of Saint Stephen may be modelled as a Union between Hungary and Croatia. If both ends under the same ruler (that may also be the ruler of Austria, Estiria and other lands...) Do the prior unions dissolve into a bigger one? Or may we have a personal union of personal unions? If that extended union breaks the choice between one scenario or the other may affect things.
 
1. Does the UI directly show how much Support you will gain for each bribe or is it in a tooltip?
2. Is there a Parliament Agenda you can bribe estates with that allows them to waive or lower the minimum for Union Contribution Payments for a time?
 
  • If the Muscovy one an earlier design? Why isn't there a Parliament tab? If it is because there isn't a senior member yet I would rather have the tab there (as that is the standard way it will be) and have it greyed out.
I actually prefer it this way, no senior member no parliament tab. And this hopefully means that special tabs will be available for features that only some countries have, and not everybody needs to see it.
 
When a junior member leaves a Union for whatever reason, does the Senior partner receive a CB (or by some other method) obtain a way to force them back into it?

Taking the initial example of Ivan Kalita ruling over various Russian appanages and Novgorod from last week, if Novgorod should elect a new leader, does Ivan (or his heir if he's died) receive some sort of CB to force Novgorod into recognizing them as prince, and thus presumably forcing them back into the union? Or if you don't get a CB, can you enforce that sort of thing in a peace deal in a war that started with no CB?