Hello,
I've been following the recent Q&A on the forum with great interest, and your answers have sparked a couple of follow-up questions regarding how some of Japan's more complex historical situations might be handled in-game.
1. On the aftermath of an Imperial Restoration:
Your response clarified that if the Emperor were to take direct control, the Shogunate IO would be dismantled, not taken over. That makes perfect sense.
This got me thinking about the historical precedent of the
Kenmu Restoration. After overthrowing the Kamakura Shogunate, Emperor Go-Daigo didn't rule without a military apparatus. Instead, he established his own regional military governments to manage the samurai class. The most notable of these were the
Ōshū Shōgunfu (Mutsu Shogunate) in the north, where Kitabatake Akiie assisted the young Prince Yoshinaga, and the
Kamakura Shōgunfu in the east, where Ashikaga Tadayoshi supported Prince Narinaga.
So, my question is:
Could the game mechanics support a scenario where, after a successful Imperial Restoration and the dismantling of the Ashikaga Shogunate, the Emperor could establish new, loyal military commands?
This could be a fascinating gameplay path. Instead of just removing the Shogunate system, the player achieving restoration would face a new challenge: building a new, Emperor-controlled military structure from scratch and trying to prevent these new "Imperial Shogunates" from becoming as powerful and independent as the one they just replaced. It would represent the historical difficulty of a civilian court trying to control a warrior class.
2. On the mechanics of a "split" Shogunate:
I found your solution for the two Emperors of the Nanboku-chō period (representing it as a general interaction with "the Court") to be very elegant.
That leads me to a related question about a split Shogunate. In several instances, Japan effectively had two rival shogunates vying for legitimacy. This happened during the
Kannō Disturbance, the
Ōnin War, and for decades after the
Meiō Coup. During the Ōnin War, for example, both the Western and Eastern camps had their own "Shogun," appointed their own officials, and claimed to be the legitimate government.
My question is:
How might the game mechanics represent a situation with two competing Shogunates?
Would this result in two parallel Shogunate IOs? For example:
- Could both the Eastern and Western Shoguns appoint different daimyō as the Shugo (Military Governor) for the very same province, creating a "contested title" situation?
- Would a player be forced to align with one Shogunate, with each having its own set of vassals and authority mechanics to manage?
- How would such a "dual authority" conflict be resolved in-game? Would it purely be through military conquest, or could one Shogunate's legitimacy diplomatically collapse if it loses the support of key daimyō or the Imperial Court?
Understanding how the game might model this ultimate political chaos, where the very definition of "legitimate government" was fractured, would be fascinating.
Thanks for taking the time to answer our questions and engage with the community!