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Victoria 3 - Dev Diary #121 - Maps Maps Maps

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Greetings fellow map-starers! I am Lufthansi, one of the narrative designers on Victoria 3, and I’m here to talk about the upcoming map and pop setup changes for Sphere of Influence. Since there’s quite a few of them, let’s just jump straight into it.

Persia and Central Asia
The lands of Iran and Turan have gotten a much needed facelift for the upcoming expansion.
Say goodbye to the conspicuously modern-looking looking Afghanistan (bar Wakhan dongle) of 1.6, and say hello to your new best friends in the region: the emirates of Kabul, Kandahar, and Herat. These three Pashtun realms will be the main contenders for the struggle to unify Afghanistan under one banner, though the Uzbek khanates of Maimana and Kunduz might give them a run for their money.

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To their immediate south, the Khanate of Kalat’s influence in the region has grown considerably, with an enlarged Makran now starting as a Kalati vassal, standing in for the plethora of local Baluchi tribes that owed the Kalati Khans their allegiance.
Further east, the Sikh Empire’s borders have been redrawn to better reflect the situation in 1836 and the Nawabate of Bahawalpur has been established on the left bank of the Sutlej river. In the Eastern Hindu Kush, Chitral emerges as a new power, representing both itself and dozens of smaller statelets and tribes such as Hunza and the yet-Islamised ‘Kafiristan’.

In Central Asia proper, borders have been polished and shifted around slightly, with the most notable addition being the establishment of a decentralised Turkmen area, representing various Turkmen tribes outside Khivan control, chief among them the Tekke.

Persia has seen its starting territories further reduced, losing control of more of its coastline to Arab and Baluchi rulers and having to contend with a new vassal: the influential Sheikhdom of Muhammara, conveniently parked right on top of the country’s major oil reserves. (Surely nothing bad will ever come of this). Oh, and Persia is now blue (dabadee dabadi).

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In terms of state regions, there’s quite a few new ones, and we have tried our very best to toe the line between what is historically appropriate and what is recognizable to the modern eye. The state regions represent a mixture of historical provinces, borders, and cultural areas, so while the initial setup might look alien to some, to all you Durand line fans out there, I say: ‘fear not, there is still a way’.

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The old pop setup of Persia and Central Asia included many oddities, like the vast majority of Persian Jews and Armenians being slaves for some reason. This has now been rectified, and pop numbers and cultures for the entire region has been reworked, working off a motley collection of primary and secondary sources of varying trustworthiness as well as a good pinch of creative licence. You will also find three new cultures added to the region: Luri, Mazanderani, and Chitrali, each with their own accompanying country/releasable.

The Russian Empire
Another big change this patch will come in the form of a map rework to the Russian Empire and its surroundings. A whole lot of new states have been added to the game, and even more remoulded to better reflect the international, cultural, and administrative divisions of the time.

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Accompanying this state rework is another pop setup change. Primarily based on downscaled and modified data from the 1897 census, it adds a number of new cultures to the game, such as the Mordvins, Bashkirs, Chuvash, Udmurts, and the Buryat.

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The Baltic Governorates under General-Governor Carl Magnus von der Pahlen will also make their debut in this patch. Starting as a German-cultured puppet under the Russian Empire, it is there to reflect the unique cultural and political situation of the three governorates of Estonia, Livonia, and Courland.

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Of course, no map rework is complete without a slew of new releasables to populate it. I’m not going to list them all here, so feel free to look around and identify your own favourites!

East Asia
Sphere of Influence will also see the arrival of a much requested religion, namely Confucianism. Confucianism will start out as the state religion of China, Korea, and Vietnam, though they all retain large Buddhist minorities. (In Vietnam’s case with the Buddhists making up the majority of the population.) Due to a change in the countries’ law setup, China and Vietnam will both start out by tolerating their Buddhist subjects, whereas the Buddhist practitioners in Korea will be persecuted by the state, representing Korea’s historical anti-Buddhist movement.

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America and Australia
To all those still grieving the loss of Noongar some patches back, I bring good tidings: Noongar is back, and it brought some friends! Wati and Miring together help reduce Anglo control over the Outback, better reflecting the limited control settlers then enjoyed over the country’s interior.

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North America is also getting a bit busier, with the addition of the Seminoles of Florida (at long last), the Salish and Bannocks of the Western Plains, and the Athabaska of Alaska.

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The addition of the Seminole is also accompanied by a new starting Journal Entry for the United States, ‘The Seminole Wars’, detailing the grim conquest and eventual displacement of the Seminole peoples of Florida by the United States.

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Miscellaneous Changes
Some other changes include the beautification of the Southern Bessarabian strip ceded as part of Romania’s ‘All for One’ Journal Entry, and the addition of more straits around the Tierra del Fuego to sort out some colonisation wonkiness, which would cause some individual island provinces to not be colonised by either Argentina or Chile.

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Well, that’s all for now! I hope you are all as excited for Sphere of Influence as we are! See you all in the next developer diary where WHO WILL DO WHAT?

Editor's Note: We left this because it's funny. But next week the ‘WHAT’ our diary will be is the Changelog for 1.7 and Sphere of Influence, and the ‘WHO’ is writing it is Mikael! With that, have a Happy Thursday all!
 
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Cool to see more decentralized tags in North America. In the current version of the game, there is an issue when there's a decentralized tag in the far north. Colonization will push the border entirely into Impassable Terrain, and then a native uprising will begin, creating a front that cannot be assigned troops. With the new Athabaska tag in Alaska, will this be addressed somehow?
 
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Any possibility of adding a few more afghan minors for extra flavor? Perhaps kafiristan/nuristan or a hazara state in the middle or the Mirdom of Wakhan which can be a strategic point which would add gameplay flavor? Would really hope thats possible
 
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Is the Persian blue permanent or does the colour change under certain regimes like the colours of some other countries (like France or China) do?
The new blue is permanent for now. But the name of the country itself may change if certain conditions are met.

The colour change was made for a couple of reasons, but mainly it is down to blue being a colour heavily associated with Persian culture and architecture and my own personal preferences, heh.
 
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All of this looks great! Two questions though:

1. Does this mean Russia now starts Frontier Colonization enacted?

2. Does Russia have a claim on the uncolonized part of Alaska, and will the Journal Entry Negotiate the Alaska Purchase transfer that claim to the US?
Russia does not start with the law, but there is some narrative content that will allow them to get it without having to go through the hurdles of law passing.

Russia starts with a claim, which is then transferred along with any owned Alaskan territory in the Sale of Alaska content.
 
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Any possibility of adding a few more afghan minors for extra flavor? Perhaps kafiristan/nuristan or a hazara state in the middle or the Mirdom of Wakhan which can be a strategic point which would add gameplay flavor? Would really hope thats possible
It was considered, and in the end decided against. Kafiristan especially is such a fascinating area, but certain abstractions have to be made for the sake of playability.
 
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Always love these. Just curious, will the map/cultures/releasables be different depending on if you have the DLC or not? Is this the case with any of the DLCs?
 
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Everything is fine except for one thing - Poland!!!

Remaking three old, historically correct provinces into the current three weird ones is ridiculous. If you wanted changes to the map of Poland, you had to add new provinces instead of redoing them in the wrong way.

I'm begging you. Restore Mazovia, Greater Poland and Lesser Poland from version 1.6!!! And if you want to add something, change Lublin into a narrow eastern province and cut out the eastern part from Mazovia and call it Podlasie. The rest must be the same like 1.6!!!
 
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Finally settled on one name for Kyiv/Kiev both as a state and as a city? Good. I wasn't even that invested in which name gets used but using both at the same time seemed... weird. And almost purpose built to offend everyone. :D
 
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Everything is fine except for one thing - Poland!!!

Remaking three old, historically correct provinces into the current three weird ones is ridiculous. If you wanted changes to the map of Poland, you had to add new provinces instead of redoing them in the wrong way.

I'm begging you. Restore Mazovia, Greater Poland and Lesser Poland from version 1.6!!! And if you want to add something, change Lublin into a narrow eastern province and cut out the eastern part from Mazovia and call it Podlasie. The rest must be the same like 1.6!!!
The idea was to base the state regions off the internal divisions of Congress Poland, but it did not turn out quite as expected. I've been looking into alternate ways of solving it, but cannot promise anything just yet.

We are aware of the issue however.
 
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Everything is fine except for one thing - Poland!!!

Remaking three old, historically correct provinces into the current three weird ones is ridiculous. If you wanted changes to the map of Poland, you had to add new provinces instead of redoing them in the wrong way.

I'm begging you. Restore Mazovia, Greater Poland and Lesser Poland from version 1.6!!! And if you want to add something, change Lublin into a narrow eastern province and cut out the eastern part from Mazovia and call it Podlasie. The rest must be the same like 1.6!!!
I agree with you, I sort of dislike how Eastern Europe looks. Belarus and west Ukraine used to look way better with the modern borders, now it's a bit ugly. The way their borders meet feels unnatural when compared to 1.6 and how they are right now on google maps.

Maybe adding a few more states in that region in general or shifting provinces could do the work, but as it is right now I find it unpleasant. Please fix

Edit: While I was typing away, we got an answer.

Otherwise great devdiary, love the changes coming to 1.7, can't wait for it to be released.
 
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