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Victoria 3 - Dev Diary #121 - Maps Maps Maps

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Greetings fellow map-starers! I am Lufthansi, one of the narrative designers on Victoria 3, and I’m here to talk about the upcoming map and pop setup changes for Sphere of Influence. Since there’s quite a few of them, let’s just jump straight into it.

Persia and Central Asia
The lands of Iran and Turan have gotten a much needed facelift for the upcoming expansion.
Say goodbye to the conspicuously modern-looking looking Afghanistan (bar Wakhan dongle) of 1.6, and say hello to your new best friends in the region: the emirates of Kabul, Kandahar, and Herat. These three Pashtun realms will be the main contenders for the struggle to unify Afghanistan under one banner, though the Uzbek khanates of Maimana and Kunduz might give them a run for their money.

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To their immediate south, the Khanate of Kalat’s influence in the region has grown considerably, with an enlarged Makran now starting as a Kalati vassal, standing in for the plethora of local Baluchi tribes that owed the Kalati Khans their allegiance.
Further east, the Sikh Empire’s borders have been redrawn to better reflect the situation in 1836 and the Nawabate of Bahawalpur has been established on the left bank of the Sutlej river. In the Eastern Hindu Kush, Chitral emerges as a new power, representing both itself and dozens of smaller statelets and tribes such as Hunza and the yet-Islamised ‘Kafiristan’.

In Central Asia proper, borders have been polished and shifted around slightly, with the most notable addition being the establishment of a decentralised Turkmen area, representing various Turkmen tribes outside Khivan control, chief among them the Tekke.

Persia has seen its starting territories further reduced, losing control of more of its coastline to Arab and Baluchi rulers and having to contend with a new vassal: the influential Sheikhdom of Muhammara, conveniently parked right on top of the country’s major oil reserves. (Surely nothing bad will ever come of this). Oh, and Persia is now blue (dabadee dabadi).

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In terms of state regions, there’s quite a few new ones, and we have tried our very best to toe the line between what is historically appropriate and what is recognizable to the modern eye. The state regions represent a mixture of historical provinces, borders, and cultural areas, so while the initial setup might look alien to some, to all you Durand line fans out there, I say: ‘fear not, there is still a way’.

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The old pop setup of Persia and Central Asia included many oddities, like the vast majority of Persian Jews and Armenians being slaves for some reason. This has now been rectified, and pop numbers and cultures for the entire region has been reworked, working off a motley collection of primary and secondary sources of varying trustworthiness as well as a good pinch of creative licence. You will also find three new cultures added to the region: Luri, Mazanderani, and Chitrali, each with their own accompanying country/releasable.

The Russian Empire
Another big change this patch will come in the form of a map rework to the Russian Empire and its surroundings. A whole lot of new states have been added to the game, and even more remoulded to better reflect the international, cultural, and administrative divisions of the time.

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Accompanying this state rework is another pop setup change. Primarily based on downscaled and modified data from the 1897 census, it adds a number of new cultures to the game, such as the Mordvins, Bashkirs, Chuvash, Udmurts, and the Buryat.

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The Baltic Governorates under General-Governor Carl Magnus von der Pahlen will also make their debut in this patch. Starting as a German-cultured puppet under the Russian Empire, it is there to reflect the unique cultural and political situation of the three governorates of Estonia, Livonia, and Courland.

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Of course, no map rework is complete without a slew of new releasables to populate it. I’m not going to list them all here, so feel free to look around and identify your own favourites!

East Asia
Sphere of Influence will also see the arrival of a much requested religion, namely Confucianism. Confucianism will start out as the state religion of China, Korea, and Vietnam, though they all retain large Buddhist minorities. (In Vietnam’s case with the Buddhists making up the majority of the population.) Due to a change in the countries’ law setup, China and Vietnam will both start out by tolerating their Buddhist subjects, whereas the Buddhist practitioners in Korea will be persecuted by the state, representing Korea’s historical anti-Buddhist movement.

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America and Australia
To all those still grieving the loss of Noongar some patches back, I bring good tidings: Noongar is back, and it brought some friends! Wati and Miring together help reduce Anglo control over the Outback, better reflecting the limited control settlers then enjoyed over the country’s interior.

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North America is also getting a bit busier, with the addition of the Seminoles of Florida (at long last), the Salish and Bannocks of the Western Plains, and the Athabaska of Alaska.

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The addition of the Seminole is also accompanied by a new starting Journal Entry for the United States, ‘The Seminole Wars’, detailing the grim conquest and eventual displacement of the Seminole peoples of Florida by the United States.

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Miscellaneous Changes
Some other changes include the beautification of the Southern Bessarabian strip ceded as part of Romania’s ‘All for One’ Journal Entry, and the addition of more straits around the Tierra del Fuego to sort out some colonisation wonkiness, which would cause some individual island provinces to not be colonised by either Argentina or Chile.

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Well, that’s all for now! I hope you are all as excited for Sphere of Influence as we are! See you all in the next developer diary where WHO WILL DO WHAT?

Editor's Note: We left this because it's funny. But next week the ‘WHAT’ our diary will be is the Changelog for 1.7 and Sphere of Influence, and the ‘WHO’ is writing it is Mikael! With that, have a Happy Thursday all!
 
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I was hoping this would include a much needed government or laws map mode, but sadly doesn't look like it. Too bad this useful information is still being obscured for players.

The culture reworks and added nations to North America and Australia look great though.
 
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Hi, I suggest to rework the borders of two states of Lithuania to make expansion as Poland (or perhabs Belarus) more historically immersive. This was done before in Hoi4. The idea is to have one state of "Lithuania proper" (or sth similar) consisting of 11, 189, 814, 815 and second only of 784 named Wilno/Vilnius. This would give the Player ability to recreate historical pre-1939 borders and simulate cultural division (in 1916 only 2% of inhabitants of Vilnius was Lithuanian).

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Hi, I suggest to rework the borders of two states of Lithuania to make expansion as Poland (or perhabs Belarus) more historically immersive. This was done before in Hoi4. The idea is to have one state of "Lithuania proper" (or sth similar) consisting of 11, 189, 814, 815 and second only of 784 named Wilno/Vilnius. This would give the Player ability to recreate historical pre-1939 borders and simulate cultural division (in 1916 only 2% of inhabitants of Vilnius was Lithuanian).

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Again, I can't promise anything, but this will at the very least be considered.
 
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I can't say that I'm particularly enticed at the idea of doubling (at first view) the number of states to manage in Russia, but at least each have enough pop and arable land to be functional. Which is simply not the case in some others.

So for the love of God, PLEASE tell us you are trying to consolidate some states. Especially in America, where the separate existence of Rhode Island & Connecticutt, or (worse still) the District of Columbia which simply does NOT work at the scale of simulation V3 operates.
 
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It was considered, and in the end decided against. Kafiristan especially is such a fascinating area, but certain abstractions have to be made for the sake of playability.
Oh thats a real shame, Any prospect of Kafiristan being added if you guys ever give decentralized nations a system to work for haha. No Mirdom of Wakhan very sad also by any chance did you add the aimaq culture group?
 
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Hi, I suggest to rework the borders of two states of Lithuania to make expansion as Poland (or perhabs Belarus) more historically immersive. This was done before in Hoi4. The idea is to have one state of "Lithuania proper" (or sth similar) consisting of 11, 189, 814, 815 and second only of 784 named Wilno/Vilnius. This would give the Player ability to recreate historical pre-1939 borders and simulate cultural division (in 1916 only 2% of inhabitants of Vilnius was Lithuanian).

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I prefer the state borders in Hoi3. ;)
 
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The old pop setup of Persia and Central Asia included many oddities, like the vast majority of Persian Jews and Armenians being slaves for some reason.


THANK YOU!

I was actively calling for this change on reddit. Glad you read it and made the change!!
 
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Wait where Chechens added without telling us? Look in Chechnya, there's a new culture there, even though it wasn't mentioned. Also please can North Caucasian be removed and replaced with Dagestani, Ingushetian, Abkhazian, Ossetian, Balkar and Kumyk. I know that's a lot of cultures, but the Caucasus are so homogeneous in game, despite the region being so diverse.
 
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The idea was to base the state regions off the internal divisions of Congress Poland, but it did not turn out quite as expected. I've been looking into alternate ways of solving it, but cannot promise anything just yet.

We are aware of the issue however.
Also, why Congress of Poland wasn’t released as Personal Union? I mean you represented Baltic States, but not Poland, what is a reason behind it?
 
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Since you mentioned Tierra del Fuego could you please fix the border between Argentina and Chile? Currently it is impossible to get Argentinian Ushuaia without taking the entire state of Auracania (half of Chile). Same goes for the Paraguay-Argentina border, which is located in the wrong position. Thanks
 
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Also, why Congress of Poland wasn’t released as Personal Union? I mean you represented Baltic States, but not Poland, what is a reason behind it?

We considered it, but decided against it. After the November Uprising of 1830-31, the level of 'autonomy' enjoyed by Congress Poland was so negligible that we felt it inappropriate to depict it as a personal union.
 
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The idea was to base the state regions off the internal divisions of Congress Poland, but it did not turn out quite as expected. I've been looking into alternate ways of solving it, but cannot promise anything just yet.

We are aware of the issue however.
It was not an internal division of Congress Poland, but simply an outline of historical lands that had existed since the Middle Ages.

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The old pop setup of Persia and Central Asia included many oddities, like the vast majority of Persian Jews and Armenians being slaves for some reason. This has now been rectified, and pop numbers and cultures for the entire region has been reworked, working off a motley collection of primary and secondary sources of varying trustworthiness as well as a good pinch of creative licence. You will also find three new cultures added to the region: Luri, Mazanderani, and Chitrali, each with their own accompanying country/releasable.


Hope someone took the liberty to touch on the Ottoman Empire in that regard as well... Almost all the discriminated pops start as peasants when they were more urban than the accepted pops (this was correctly represented in Victoria 2, just look as Eastern Thrace pops there).

Any luck?
 
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Great changes. I can see that the reworking of the states in western Russia goes in the direction of making it possible to reproduce the borders more historically faithful to the post-first world war world. however, the state probably named Vilnius has strange borders. I think that this state should not border eastern prussia, assuming that these are the borders of the second Polish Republic and Lithuania. Will this be corrected yet, or will the next states changes in this part of the world be in the next big updates?

https://upload.wikimedia.org/wikipedia/commons/f/f6/PolishRepublicAdminMap1930.png
 
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I agree with you, I sort of dislike how Eastern Europe looks. Belarus and west Ukraine used to look way better with the modern borders, now it's a bit ugly. The way their borders meet feels unnatural when compared to 1.6 and how they are right now on google maps.
I would guess it's similar to 1.6 where the exact borders would depend on who was released in which order. Would be kinda fun to dismantle Russia and watch massive wars break out over shared homelands in the aftermath.
 
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