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Victoria 3 - Dev Diary #121 - Maps Maps Maps

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Greetings fellow map-starers! I am Lufthansi, one of the narrative designers on Victoria 3, and I’m here to talk about the upcoming map and pop setup changes for Sphere of Influence. Since there’s quite a few of them, let’s just jump straight into it.

Persia and Central Asia
The lands of Iran and Turan have gotten a much needed facelift for the upcoming expansion.
Say goodbye to the conspicuously modern-looking looking Afghanistan (bar Wakhan dongle) of 1.6, and say hello to your new best friends in the region: the emirates of Kabul, Kandahar, and Herat. These three Pashtun realms will be the main contenders for the struggle to unify Afghanistan under one banner, though the Uzbek khanates of Maimana and Kunduz might give them a run for their money.

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To their immediate south, the Khanate of Kalat’s influence in the region has grown considerably, with an enlarged Makran now starting as a Kalati vassal, standing in for the plethora of local Baluchi tribes that owed the Kalati Khans their allegiance.
Further east, the Sikh Empire’s borders have been redrawn to better reflect the situation in 1836 and the Nawabate of Bahawalpur has been established on the left bank of the Sutlej river. In the Eastern Hindu Kush, Chitral emerges as a new power, representing both itself and dozens of smaller statelets and tribes such as Hunza and the yet-Islamised ‘Kafiristan’.

In Central Asia proper, borders have been polished and shifted around slightly, with the most notable addition being the establishment of a decentralised Turkmen area, representing various Turkmen tribes outside Khivan control, chief among them the Tekke.

Persia has seen its starting territories further reduced, losing control of more of its coastline to Arab and Baluchi rulers and having to contend with a new vassal: the influential Sheikhdom of Muhammara, conveniently parked right on top of the country’s major oil reserves. (Surely nothing bad will ever come of this). Oh, and Persia is now blue (dabadee dabadi).

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In terms of state regions, there’s quite a few new ones, and we have tried our very best to toe the line between what is historically appropriate and what is recognizable to the modern eye. The state regions represent a mixture of historical provinces, borders, and cultural areas, so while the initial setup might look alien to some, to all you Durand line fans out there, I say: ‘fear not, there is still a way’.

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The old pop setup of Persia and Central Asia included many oddities, like the vast majority of Persian Jews and Armenians being slaves for some reason. This has now been rectified, and pop numbers and cultures for the entire region has been reworked, working off a motley collection of primary and secondary sources of varying trustworthiness as well as a good pinch of creative licence. You will also find three new cultures added to the region: Luri, Mazanderani, and Chitrali, each with their own accompanying country/releasable.

The Russian Empire
Another big change this patch will come in the form of a map rework to the Russian Empire and its surroundings. A whole lot of new states have been added to the game, and even more remoulded to better reflect the international, cultural, and administrative divisions of the time.

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Accompanying this state rework is another pop setup change. Primarily based on downscaled and modified data from the 1897 census, it adds a number of new cultures to the game, such as the Mordvins, Bashkirs, Chuvash, Udmurts, and the Buryat.

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The Baltic Governorates under General-Governor Carl Magnus von der Pahlen will also make their debut in this patch. Starting as a German-cultured puppet under the Russian Empire, it is there to reflect the unique cultural and political situation of the three governorates of Estonia, Livonia, and Courland.

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Of course, no map rework is complete without a slew of new releasables to populate it. I’m not going to list them all here, so feel free to look around and identify your own favourites!

East Asia
Sphere of Influence will also see the arrival of a much requested religion, namely Confucianism. Confucianism will start out as the state religion of China, Korea, and Vietnam, though they all retain large Buddhist minorities. (In Vietnam’s case with the Buddhists making up the majority of the population.) Due to a change in the countries’ law setup, China and Vietnam will both start out by tolerating their Buddhist subjects, whereas the Buddhist practitioners in Korea will be persecuted by the state, representing Korea’s historical anti-Buddhist movement.

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America and Australia
To all those still grieving the loss of Noongar some patches back, I bring good tidings: Noongar is back, and it brought some friends! Wati and Miring together help reduce Anglo control over the Outback, better reflecting the limited control settlers then enjoyed over the country’s interior.

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North America is also getting a bit busier, with the addition of the Seminoles of Florida (at long last), the Salish and Bannocks of the Western Plains, and the Athabaska of Alaska.

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The addition of the Seminole is also accompanied by a new starting Journal Entry for the United States, ‘The Seminole Wars’, detailing the grim conquest and eventual displacement of the Seminole peoples of Florida by the United States.

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Miscellaneous Changes
Some other changes include the beautification of the Southern Bessarabian strip ceded as part of Romania’s ‘All for One’ Journal Entry, and the addition of more straits around the Tierra del Fuego to sort out some colonisation wonkiness, which would cause some individual island provinces to not be colonised by either Argentina or Chile.

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Well, that’s all for now! I hope you are all as excited for Sphere of Influence as we are! See you all in the next developer diary where WHO WILL DO WHAT?

Editor's Note: We left this because it's funny. But next week the ‘WHAT’ our diary will be is the Changelog for 1.7 and Sphere of Influence, and the ‘WHO’ is writing it is Mikael! With that, have a Happy Thursday all!
 
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The problem is that V3 employment & migration models operate on the assumption of a certain "buffer" of Arable land (and later, Urban centers) being in each state to operate properly. By end game, Rhode for exemple is often a backwater states simply because the large US arable land in other states drains New England pop, and the economy starts to rubberband in those places.
Ok, but what you're talking about is then a general problem with the game's economy that needs to be fixed and/or a balance issue with the unrealistic lack of urban buildings, not some problem inherent to the existence of DC, Connecticut, or Rhode Island.

If the problem is a lack of urban centers in Connecticut and Rhode Island, then this should be fixed by adding buildings to those states, not by removing the states altogether. And yes, one of the problems with states like Connecticut and Rhode Island now is that the lack of buildings on those states is ahistorical and does not accurately represent them. One glaring example of this is the lack of any shipyards or even a port in Rhode Island when Newport has long been one of the most prominent maritime cities in the US since its founding. Same with, spreading the textile manufacturing around southern New England to historical levels instead of putting it all in Massachusetts, Connecticut's munitions manufacturing industry...

Both Connecticut and Rhode Island should be some of the more urbanized and industrialized states in the US at the start of the game. That they aren't is a problem of balance and where buildings have been placed or not placed, not a problem inherent to some weird fixation on the existence of the states that some people seem to have.
 
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you changed the name of kiev to kyiv but kept odessa as odessa instead of changing it to odesa? what gives? either change all ukrainian citiy names to ukrainian or none; since they are under russian rule, before ukraine is released it should be none
 
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At the risk of speaking Paradox forum heresy, Vic III plays the most fun when you don't have an overwhelming number of states to manage - this came up in a debate about the US and New England - with the practical limit of what is fun to manage at around 20-25. Taking an active interest in developing your country starts to become a management hassle past that point, less fun to play with each newly acquired piece of your empire rather than more. imo the goldilocks zone of state count is nearer to Canada or Japan, both around a dozen, and Belgium and the Netherlands pretty clearly show you don't even need that.

Obviously we cannot cut Russia down to the size of Belgium. Or even Canada (sorry, Canadians, you're still only second biggest by area). But Russia already has around 50, making it the biggest of anybody in 1836 by far (a full sized US also obviously exceeds 50, but starts missing a decent chunk of them). Is anything being done to make it easier to handle this since you're adding even more states? Especially if V3 follows Paradox orthodoxy and sees state counts steadily creep up over time, it's something that I think merits looking into.
I'm not sure I follow. Unless you are playing a Command Economy (which granted, not that uncommon this being Russia after all), you can just "forget" about most states and focus on the ones you care about and let private investment do its thing (which again granted, is a bit brain-dead).
 
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Oh no, first was "Square Memel", now "Round Lithuania"? Please, fix the Vilnius province! Also would be nice if you renamed all or the majority of Polish provinces to their historical names. I can kinda understand having Greater Poland called Posen or Lesser Poland called Western Galicia, but Lublin is a city, not a region. Don't end up with hoi4 names, please!

Final notes: DO NOT call the region with Lodz "Greater Poland". Feck it, call it 'Central Poland', o-or something like that. Greater Poland is 75% of what's called Posen, its capital being in Poznan and major cities such as Gniezno in the Prussian part. Russia literally controled one major city from there - Kalisz. Please change it
Second thing is to somehow balance out "Christ of Nations" journal entry. I get it, Cracow into Poland is meant to be hard, but darn it! There were so many uprisings in 1800s, and the uxtremely weak journal decisions cannot spark even one! Not to mention we've got no option to help these potential rebels since we're mere puppets, and that there is no January Uprising content (just to remind you - over 400 000 people participated in this conflict and it was a hot topic in the whole Western worldfor a long time, even after its end).
 
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Ok, but what you're talking about is then a general problem with the game's economy that needs to be fixed and/or a balance issue with the unrealistic lack of urban buildings, not some problem inherent to the existence of DC, Connecticut, or Rhode Island.

If the problem is a lack of urban centers in Connecticut and Rhode Island, then this should be fixed by adding buildings to those states, not by removing the states altogether. And yes, one of the problems with states like Connecticut and Rhode Island now is that the lack of buildings on those states is ahistorical and does not accurately represent them. One glaring example of this is the lack of any shipyards or even a port in Rhode Island when Newport has long been one of the most prominent maritime cities in the US since its founding. Same with, spreading the textile manufacturing around southern New England to historical levels instead of putting it all in Massachusetts, Connecticut's munitions manufacturing industry...

Both Connecticut and Rhode Island should be some of the more urbanized and industrialized states in the US at the start of the game. That they aren't is a problem of balance and where buildings have been placed or not placed, not a problem inherent to some weird fixation on the existence of the states that some people seem to have.

The fact is that current abstractions (military laws, MAPI, migration, ports, etc...) in V3 rely on the fact that States have a roughly similar size. A 1-to-10 size & pop difference may be manageable (even if it imposed the whole rice farm vs wheat farm employment split). But IG, in the US alone, Texas has about 30 time the arable land of Rhode Island, while IRL Texas is *175 times* larger than RH.

At this point, you have 3 solutions to the issue :
- Consolidating states like RH and co to make them better work with the system with larger states, at the cost of some historical accuracy
- Splitting large states (like Texas) toward something more comparable to the New England ones. Realism and granularity would be better, but management would become a chore, and performance collapse would make the tower of babel look like a quaint game of jenga
- Redesining the economy entierly to work correctly with arbitrary state size. But at this point, you're looking at the kind of effort needed to make Victoria 4.
 
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Were the Argentina-patagonia and the Chile-araucania borders changedto represent their historical borders in 1836? Araucania was occupied in 1861 (Occupation of Araucania) and the argentinian borders doesn't seem to represent how they were historically (Desert Campaign 1833-1834)
 
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Oh no, first was "Square Memel", now "Round Lithuania"? Please, fix the Vilnius province! Also would be nice if you renamed all or the majority of Polish provinces to their historical names. I can kinda understand having Greater Poland called Posen or Lesser Poland called Western Galicia, but Lublin is a city, not a region. Don't end up with hoi4 names, please!

Final notes: DO NOT call the region with Lodz "Greater Poland". Feck it, call it 'Central Poland', o-or something like that. Greater Poland is 75% of what's called Posen, its capital being in Poznan and major cities such as Gniezno in the Prussian part. Russia literally controled one major city from there - Kalisz. Please change it
Second thing is to somehow balance out "Christ of Nations" journal entry. I get it, Cracow into Poland is meant to be hard, but darn it! There were so many uprisings in 1800s, and the uxtremely weak journal decisions cannot spark even one! Not to mention we've got no option to help these potential rebels since we're mere puppets, and that there is no January Uprising content (just to remind you - over 400 000 people participated in this conflict and it was a hot topic in the whole Western worldfor a long time, even after its end).
We need a whole dlc focused on uprisings such as january uprising or spring of nations; it will probably fundamentally change the game a lot. For now I think it's ok to just represent them with revolutions and secessions, and the not yet lost achievement being the hardest in the game.
 
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you changed the name of kiev to kyiv but kept odessa as odessa instead of changing it to odesa? what gives? either change all ukrainian citiy names to ukrainian or none; since they are under russian rule, before ukraine is released it should be none

Im quite annoyed with those politically motivated changes in every paradox game. In Vic3 timeframe ukrainian language only thrived in Austrian Galicia. Kiev was in majority Russian speaking city until XXI century. There is absolutely no rational reason to change the name.
 
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How did the dev team determine the percentage of Confucian pop and Buddhist pop? What were the criterions?

Also, can we have different 'sects' of Confucianism such as neo-Confucianism or Kaozheng-ism as different religions with the same traits?
 
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How did the dev team determine the percentage of Confucian pop and Buddhist pop? What were the criterions?

Also, can we have different 'sects' of Confucianism such as neo-Confucianism or Kaozheng-ism as different religions with the same traits?

it's just ridiculous. confucianism should be a political system with its own mechanics, and religions of china should be various flavors of buddhism, taoism and shamanic practices
 
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I notice that Outer Manchuria has been divided, so there’re two proposals:
1. Since Primorye is not a part of Russia in 1836, can it be renamed to some more neutral form?
2. Can northern Manchuria and Southern Manchuria be renamed to Heilongjiang and Jilin, since Outer Manchuria has no longer been called as Manchuria?
 
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Thank you very much for your work! However, I have a suggestion regarding the map of cultures and religions. I appreciate using gradient maps to represent the blend of religions or cultures, but in some cases, it appears a bit cluttered. For instance, it's hard to discern the distribution of religions in southwest China. Therefore, as an alternative, could we have an option to use stripes to represent the blend of religions or cultures? Thank you!
 
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Are there any plans to introduce more indigenous Australian nations? While improved here I believe that the control the colonies posses, particularly New South Wales, still stretches far too inland. To my knowledge NSW controlled most of the coast around Sydney and the beginnings of Melbourne/Brisbane but little beyond the great dividing range, especially far into the Northern Territory, but in game it has complete control of the 4 regions (+ a bit of NZ) which I think should instead be represented by indigenous nations.
Not currently, but I won't exclude the possibility of it happening further down the line.
 
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I wonder why we're getting Luri and Mazanderani, but not Khorosani. Especially since all three are present in EU4.
The answer as always is abstractions. If by Khorasani you mean Khorasani Persians, then we felt that the regional differences between 'regular' and Khorasani Persians was not great enough to justify a separate culture.
 
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For Manchu people in Manchuria, please make most of them Mahayana since they are more related to Buddhism.
 
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It’s definitely a shocking news to have Confucianism, since Tinto just claimed that Confucianism would not be an actual religion in their Project Caesar.

But I agree that the religion in China is really a difficult task. Anyway, ready to play with it.