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Victoria 3 - Dev Diary #82 - Voice of the People

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Good afternoon Victorians! It is with great pleasure that I can finally reveal to you our first Immersion Pack: Voice of the People. Voice of the People is the Immersion Pack promised by and included in the Grand Edition of Victoria 3, and will be released alongside the free 1.3 Update on May 22nd. Today’s dev diary will give you a feature overview for Voice of the People, as well as some words on our design philosophy for Immersion Packs and an update on our team structure.


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Proudhon is one of many historical Agitators in Voice of the People, alongside other noteworthies such as Leon Trotsky, Sun Yat Sen, and Susan B Anthony.
Without giving too much away - we’ll be going more in depth on this next week - Voice of the People is named for its headliner feature: Agitators. Agitators are a new kind of character that rally your pops to support Political Movements that align with their Ideology. Agitators will shake up your internal politics, acting independently of their Interest Groups. Amplifying power from below, Agitators serve an opposite function to Interest Group Petitions which reflect the demands of the political elite. Depending on how your goals align with theirs, Agitators might be a painful thorn in your side or a valuable ally to your political agenda.

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Mr Marx, having been unceremoniously booted out of his home country, is looking for a loving home.
Are you sick and tired of that one Agrarian Party leader with inexplicably high Popularity stealing votes from your cherished Liberals? Is there a Radical Agitator spreading dangerous ideas in your bastion of political reaction? Well I’ve got a solution for you: Exile. Inconvenient characters can now be expelled from your nation and driven into political exile, up for grabs for whatever nation wants to harbor your unpatriotic dissidents. On the other side of things, perhaps you feel like your nation needs a shakeup, and that Danish Anarchist Exile would be just the man for the job - you can peruse the list of available Exiles and invite them to your country as an Agitator.

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Napoleon III went on to restore the French Empire in our timeline, but what would France look like under the House of Orleans or the Legitimists?
Vive la révolution! Vive la France! Voice of the People’s content and visual focus is themed around France, one of the greatest powers of the era and one of the most, in my humble opinion, in need of a healthy dose of content. In an upcoming dev diary we’ll be going into detail about what we have planned for France, but right now I can tell you that we’ll be tackling such weighty topics as the Paris Commune, the Dreyfus Affair, and the dynastic struggle for the French throne - including of course the return of the Bonapartes. We’ll also be covering the nation’s quest for territorial expansion both within Europe and beyond. With ample new Journal Entries and Events, playing as France will offer a much more immersive experience.

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The map of the world has become some sort of Carte du Monde.
I think by now you’ve probably noticed that something is different in these screenshots. Voice of the People will add not only a beautiful baroque blue UI skin, but also a totally new French-themed paper map of the world - featuring my personal favorite art in the game, the Pacific Bread Centaur. On the character art side, we’ve added many new historical Agitators who will have their own unique appearance including outfits and props. And as if that weren’t enough, there’s even more to come in the dev diary on visual features in a few weeks' time.

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This is the Bread Centaur. I will not elaborate.
I think I can state with confidence that devs and players alike share a love of staring at maps. We also really enjoy nitpicking and complaining about maps. While our content designers were busy making French content they noticed that there was room for improvement for the state region and city hub setup in the country. These aren’t the only changes to the map coming in 1.3 - most notably we’ve made major changes to Algeria which we’ll also talk about in a future dev diary.

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Can you spot what else is different about France besides the borders?
I’d like to talk a bit about what an Immersion Pack entails for Victoria 3 and how we’ve decided which parts of the 1.3 Update will be free to all players and which will be exclusive to the Immersion Pack.

So far, everything we’ve talked about in the previous 1.3 Dev Diaries is part of the free update - the Revolution Clock, the changes to Law Enactment, and the new Laws for instance. These are reworks of existing systems and additions to them, exactly the kinds of changes that Paradox veterans might expect in a free update.

Immersion Packs are envisioned as content-driven and art-heavy, with mechanical features that support this content and make the world come to life. As the title implies, Immersion Packs are about immersion. You can expect them to contain plenty of narrative content like Events and Journal Entries, major visual updates, and light but impactful new mechanical features and systems reworks. Immersion Packs will be themed around one country or region of the world, and this is where the bulk of narrative content and art will be focused and take inspiration from. These new mechanical features and systems reworks will be mostly contained in the free update that will be released alongside the Immersion Pack - everyone gets the feature, but Immersion Pack owners will also get all the bells and whistles. In the case of Voice of the People, Agitators will be a free feature while certain interactions (such as Exiling characters) will be included in the Immersion Pack.

Time for a team update! Since around the game’s release, the Victoria 3 team has transitioned from being a project aimed at delivering a single product - Victoria 3 1.0 - to a team that can work on multiple updates simultaneously. We’ve divided ourselves into three sub-teams with different focuses, sizes, and fields of expertise. For instance the “Machinists” team was responsible for bringing you the 1.2 Update, and is defined by a focus on systems design and code-heavy tasks. Voice of the People and 1.3 is primarily the work of the “Academics” and “Artisans” teams, which focus on narrative design/scripted content and art respectively.

The teams tie in to our major post-release goals that we’ve talked about before: 1.3 and Voice of the People are focused on Internal Politics and Historical Immersion, which (very deliberately) lines up perfectly with the expertise of the Academics and Artisans teams. While the Academics and Artisans work on 1.3, the Machinists team is cooking up the next systems-focused update, which will include some long-awaited free updates related to our other post-release pillars. We’re far from ready to start talking about this now, but I can assure you it is exciting stuff.

I’m sure you’re excited to read more about Voice of the People, but that will have to be all for this week. Join me for next week’s dev diary, where I’ll be going into depth on the mechanical features: Agitators and Exiles - as well as unveiling a new (super moddable) way to interact with characters.

Voice of the People will release on May 22nd alongside Patch 1.3. Pre-orders available now with limited-time bonus content, also included in the Grand Edition!

Pre-order now!

Steam
 
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Huh, France. I don't know why but part of me was expecting that we might get something for Qing sooner rather than later but I suppose it makes sense to start in Europe.
So, for such a big immersion DLC regarding agitation and the social question the whole focus is on France, but nothing for Russia?!

Also, I would be really sadge if French Guyana does not get at least one building to represent the bagne complex in Cayenne/Devil's Island, especially now that Dreyfus is such a big event storyline.
I would assume Russia is considered big enough to get its own DLC. Same with basically all of the Great Powers, though I am sure we'll see some bundling together.
 
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It's good that agitators will be a (mostly) free feature. I say mostly free because exiling annoying IG leaders seems like a pretty big part of the mechanic, but I guess we'll see what restrictions that will have. Not sure I like Vicky3 leaning more into Great Man Theory though, but I suppose it's less performance-intensive than just making pops want sensible things.

Bonaparte requiring a DLC to do a proper restoration isn't too great.

The rest sounds fine.

Edit: What is up with the preorder bonuses for a DLC? Disappointing.
 
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Looks pretty cool. Again with the pre-order bonuses though :(
 
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Any chance to finally be able to buy the entire expansion pass separately to get this? I obviously would have gotten the Grand Edition from the start, but sadly it was not available as a physical release.
 
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(1) I'm guessing agitators can become national leaders, right? It would be fun to have a Proudhonist France rofl
(2) Can we get some new music with these immersions? It would be fun to have Chopin for France, classical Indian ragas for Punjab, Gamelan music for Indonesian countries etc. One of the winning features of games like Tropico is that their music really fits. Of course the current soundtrack is awesome but adding more music would not hurt
 
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Are you sick and tired of that one Agrarian Party leader with inexplicably high Popularity stealing votes from your cherished Liberals? Is there a Radical Agitator spreading dangerous ideas in your bastion of political reaction? Well I’ve got a solution for you: Exile. Inconvenient characters can now be expelled from your nation and driven into political exile, up for grabs for whatever nation wants to harbor your unpatriotic dissidents. On the other side of things, perhaps you feel like your nation needs a shakeup, and that Danish Anarchist Exile would be just the man for the job - you can peruse the list of available Exiles and invite them to your country as an Agitator.

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So if I manage to marginalize the Junkers, I can exile Bismarck? And another country can then invite him and he will become an agitator there? Am I reading this correctly?

EDIT: I misread the tool tip. It says "TUs are not Marginalized"
 
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I'm very much afraid that the new features will make political change
1) even easier
2) even more out-of-character for the decision-making elites of the country. It's not enough that we can bolster the republican TUs as an autocratic monarchy, now we can also invite any riff-raff of the world to agitate against us

This way players will be able to fully transform their country to their desired sociopolitical condition not by 1900s, but rather by 1870s. Great.
 
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Overall I'm looking forward to the new content, and agitators will definitely shake things up. However with the immersion pack I am concerned that the game is going into an extremely railroaded direction for countries, starting with France, comparable to the typical Victoria 2 mod. Hopefully the events and journals are dynamic enough to prevent the railroading.
Why do you think that immersion packs are going to make the game anyhow railroaded? Just for your information, 1th of January 1836 wasn't the first day the Earth started to exist and it didn't just appeared out of thin air. Countries have their own historical background and their own unique circumstances by that date. It's is naturally for different countries have different situations. So, you still can make France whatever utopia or distopia you personally want, but please, don't tell us that adding a bunch of guys that lived in this time period is a railroading.
 
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And what is this bar at the top of the reworked politics screen?

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Are the intelligentsia in government and the rest are opposition IGs, with the width of their bar representing their clout?


EDIT:

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If we can invite agitators who will then start a movement, this could be a great way to more reliably get currently hard-to-get laws like multiculturalism.
 
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Will we be seeing the Revolutions of 1848 happening with this immersion pack? I'd love to see a major getting a revolution in or around '48 and causing a tidal wave of turmoil around Europe. If France is the originator all the better.
Ditto, since Napoleon III is part of the game now, there must be something modelling the revolutions of 1848, right? Right?
 
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Germany and France were my first guesses for a DLC and the latter badly needs it so im pretty happy that it actually ended up being France!
Tying characters and movements together via Agitators is a great improvement.

The prepurchase thing is very silly though.. :rolleyes: I guess it really doesnt matter but is anyone really going to make their decision off of "Yes, I do in fact, really need Jules Brunet in my life"
 
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Will we be getting world news and local papers updating on what's happening in my country and around the world? Might I also suggest adding famous people and agitators to the papers. Thanks :)
 
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Sorry, I have one more question:

Will the DLC do anything about Nice? Currently, it just sits there in Sardinia-Piedmont, but with France getting more content, can we expect there to be some deals with Italy/SP happening?
 
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So if I manage to marginalize the Junkers, I can exile Bismarck? And another country can then invite him and he will become an agitator there? Am I reading this correctly?
Sounds like the opposite. If they're marginalised you can not exile them.

Just get them out of your government and don't let them start planning a revolution and you can exile anyone who isn't marginalised.
 
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I'm glad we got rid of focus trees as the basis for DLCs and moved on to journals. Plus ça change....
 
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Will we be seeing the Revolutions of 1848 happening with this immersion pack? I'd love to see a major getting a revolution in or around '48 and causing a tidal wave of turmoil around Europe. If France is the originator all the better.
We've done a lot of tweaking to the 1848 content and involved Agitators more centrally :)
 
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