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Victoria 3 - Dev Diary #88 - Voice of the People narrative content improvements

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Hello Victorians! We have deferred discussing our post-release plans until next week, as we felt there was another, more pressing topic to cover.

You were not satisfied with the narrative content included in Voice of the People, and neither are we. In particular, we see the following weak points in some of the Journal Entries included in the DLC:
  • Too passive
  • Not providing enough of a challenge
  • Detached from the rest of the game's systems
  • Not enough interaction with countries outside of France

We have spent the last couple of weeks going over what improvements we are planning to make for this content. We touched on it briefly in last week's diary but I will be going deeper into details today.

But first I want to mention when owners of Voice of the People can expect to see these improvements. An initial rollout is planned for June 26th alongside version 1.3.3 of the game, which will also contain some bug fixes and balance improvements. You can expect the remaining improvements in early Q3.

Our top priority is a revamped Divided Monarchists Journal Entry. Currently, it checks off all of the problems on the list above. Our intended rework looks as follows:

Rather than the player selecting their preferred dynasty, establishing a character with the right ideology in government, and waiting while engaging with the occasional event, there will be three separate tracks - one for each dynasty / ideology - that will increase or decrease independently of one another at different speeds depending on multiple factors, including what characters exists in the country but also what the player is actually doing with France. The intent is to ensure the player's preferred candidate is actually threatened by opposing ideologies, inviting you to plan ahead and do more character management. The new Character Interactions in Voice of the People, as well as the Agitator and Exile mechanics, will prove useful tools for this.

All events associated with the Journal Entry will be revised, with options that relate to the three dynasties differently. You won't merely be advancing or setting back "the monarchist cause", but rather advancing one of the dynasties while setting back the others, alongside other effects and tradeoffs.

In addition, we will be adding support for Journal Entries to confer country-wide effects while they're active. While the Divided Monarchists Journal Entry is in effect, a low Legitimacy government will result in much greater radicalism across France than before, which will encourage resolving the dynastic crisis sooner rather than later. A failure condition will also be added, resulting in France's collapse back into Republicanism.

Finally, once your preferred candidate sits on the throne, cementing their dynastic reign will require you to prove they're capable of effective rule, by adding more conditions you have to fulfill in order to resolve the Journal Entry successfully and in a reasonable amount of time. Failing to cement your dynasty may even result in another period of dynastic squabbling.

The revision to Divided Monarchists will be coming in the 1.3.3 patch.

Our second priority is the Natural Borders of France. Here, the main issue is that France's international aspirations have no direct impact on the nations affected, beyond perhaps becoming targeted in subsequent Diplomatic Plays. Our intent here is to add more international fallout from the actions France takes during this Journal Entry, with events for Prussia/Germany and perhaps other affected countries that both inform and give them options for how to deal with the situation.

We will also be addressing Haiti's debtor relationship with France, by adding a new Journal Entry that gives Haiti more options in how to resolve the situation.

We are aware that older narrative content in Victoria 3 also exhibits similar issues to the ones we're revising from Voice of the People. Assume and expect that we will gradually revise such content to higher standards in free updates.

Other ways in which we will improve Voice of the People include notifications, which will be looked over and enhanced to ensure appropriate parties are informed of relevant events outside their borders. For example, the Indochina crisis and the adventures of Garibaldi certainly made international news at the time, and if it's appropriate we're going to make sure you're informed of these and other events even when you're not directly involved.

We are also planning to do some additional work on AI related to Voice of the People content, specifically improving French AI handling of their Algerian colonies and the related Journal Entry, and improving the characteristic behaviors of the French AI while led by one of the three dynastic monarchs.

A few general improvements to Update 1.3 will also be rolled out on June 26th, alongside the bug fixes and balance improvements. One concern with the ability to invite exiles is that there's no indication there's someone new and recruitable in there without going to look all the time. As a first pass to addressing this we are going to notify you under certain circumstances when a character is exiled, so you get a heads-up that there's a reason to go check it out. The Industry Banned Law is also going to be revisited to ensure that even if it may be unlikely to lead you to economic prosperity, it at least fills a valid niche for a certain kind of country.

Due to its sandboxy, systemic nature Victoria 3 is not the easiest game to write historical content for, and we're still working on honing in on exactly what type of events and Journal Entries are the most fun for you to engage with. But that is no excuse, and you deserved better. Our greatest asset as developers is to be able to have this dialogue with you, and we deeply appreciate your constructive criticism. Our many learnings here will be carried forward to all future narrative content we write, where it will make for more challenging and fun gameplay in a world that feels more alive.

Next week we will return with the aforementioned update to our post-release plans, as well as more info about the open beta we are planning for later this year. Until then!
 
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This comment is reserved by the Community Team for gathering Dev Responses in, for ease of reading.


Carlos Burbon said:


Will the performance of the game itself be better? I played the game few months ago, now it is unplayable, since it's so slow.
We're looking into a few things we've had reported since VotP release (particularly since this thread surfaced). If we can find any optimizations that are safe enough to roll out for 1.3.3 we will do so. Expect a changelog in a couple of weeks and hopefully we'll have something like that on there.

Chief of Staff said:


Curious. Can you give us some examples of older narrative content that needs rework like this?
In particular, we have a lot of random events that aren't attached to mechanics like law enactment, revolutions, and elections which don't offer compelling choices, are too repetitive, or supersede rather than work alongside the game's mechanics. We're also going to look over content relating to unifications (Italian, Canada, etc.) to model more historical outcomes, similar to how we reworked German unification Journal Entries for 1.3. Reconstruction is another candidate for an update. To take some examples.

elektrizikekswerk said:


In V2 we had the newspaper on a yearly (iirc) basis. It fits the period quite well and was quite immersive. However it also had some downsides as the content was quite repititive.
But it included news about big battles, new inventions and some other events around the world that you'd expect in a Victorian era newspaper.

Personally I would love to see them return.
Agreed on all counts! @neondt, @hagerhink and I actually have a design for this that we're going to try out next time we do a game jam :D

Dimo87 said:


Does this mean you're creating a way to have 3 separate tracks within the same journal Entry? If so then that would be amazing. I do flavor mods and I've been wanting a feature like that to really simulate different factions like you're doing with Divided Monarchists. I've had to resort to creating work arounds which isn't as immersive.
Yes, this is exactly the idea - three different tracks which 'race' each other, advancing or retreating based on factors such as your economy, politics, engagement in foreign adventures and so on, and with the return of Republicanism as the result if none of the three dynasties manage to 'win'.

Froonk said:


Wıll there be journal entries and events added for various historical or potential agitators in other countries? It would be quite disappointment and missed potential to introduce no new content regarding these figures for rest of game's development cycle because it is "done and released" DLC content. Also highlighting issues with one-country-focusing content DLC.
There's plenty of events relating to both historic and generic Agitators outside of France already, both free and paid (since the historical Agitators are paid). What we're focusing on here is paid content specifically for France.


Troyen said:


I hope the use of the word "notifications" means it's a configurable message setting. I already get a lot of spam in CK3/Stellaris about events in other countries I don't care about.
Yes, it will be a configurable notification. We're also working on ways for you to customize which countries you're actually interested in but that's for a later update. And as always we are aiming for good defaults as a baseline - your customization should only be a personal preference, not a way to make the game playable.

Ruck said:


In my opinion everyone who can, should work now on improving the performance and all the rest issues with journal entries and such should wait until after tick performance is working again.
We're taking performance very seriously, which I know are just words, but trust me on this one - I have daily conversations with programmers about performance. The thing is that you can't really throw everyone on performance work all at once, because people step on each other's toes, introduce weird knock-on side effects, bugs, or out-of-syncs we can't be sure the source of, etc.

The best combo is a couple of programmers combined with good data. We have in-house data but optimizing for that only means "it's working on our machines" (which isn't very helpful to you), so the more data we get from those players that are actually affected by performance issues the better.

Nawolith said:


Do you have any plans of adjusting/scrapping the timers attached these journal entries?
We're looking into what feels best here, but it's on the table.

WombatOverlord said:


I think it's also important that the Divided Monarchist JE results in different French foreign policy, make it interesting to play with France when you are not directly controlling them. I think all nations need more connection between their politics and diplomacy but if Orleanist France is no different diplomatically than Bonapartist France then there is something wrong imo.
This is in large part why we want to update the scripted French AI logic to account for rulers of the different dynasties!

Fantasy295 said:


Why is the performance of v3 so much worse than that of v2, v2 has more provinces and does not support multi-core
Aside from the enormous changes in graphics, the three biggest differences between V2 and V3 are:
- greater pop fidelity, with pops being split not just based on what job they do, what culture and religion they are, and where they live, but also which exact building they work in
- much more complex employment, consumption, and economy logic, to increase the depth of the simulation
- a very flexible and capable modifier system, where modifiers can propagate throughout a tree of game objects and update immediately

All three of these factors affect performance a lot, though of course we're also tuned to more capable hardware. The biggest culprit currently is the number of pops by endgame, which can lead to exponentially slower tickspeed. However, this should not have changed between 1.2.7 and 1.3, so any deterioration in performance in the latest release is more likely to be due to endgame civil wars, which we're looking into optimizing.

Romeo_Exstasy said:


I would like to know, if you have ever considered implementing a journal entry to simulate Napoleon's Franco-Mexican war. It is an important event with enormous ahistorical potential. In addition it can play several actors, Mexico, France, Austria, the United States etc ... Anyway, I wanted to know if you plan to add it in the next update or later? Thank you
It's actually one of the things we've discussed recently, but the consensus in the design team is that we don't think we can do it justice with the current mechanics. It's definitely a candidate for later though.
 
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Divided Monarchists and the very flat nature of Natural Borders were two of my main points of criticism and im happy to see this addressed.
Other ways in which we will improve Voice of the People include notifications, which will be looked over and enhanced to ensure appropriate parties are informed of relevant events outside their borders. For example, the Indochina crisis and the adventures of Garibaldi certainly made international news at the time, and if it's appropriate we're going to make sure you're informed of these and other events even when you're not directly involved.
Really cannot stress enough how important this is for various major events in the game, both VOTP and existing vanilla content. And I hope that this will be accounted for much more going forward.
 
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Very nice changes. Also should help put to bed any speculation that the devs are planning to implement rigid, focus tree style narrative content
 
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Will the performance of the game itself be better? I played the game few months ago, now it is unplayable, since it's so slow.
It will be looked on.
I had 1930 performance in 1900 - that is its slower than it was in 1.2.7
 
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Thanks so much for exploring more of the historical and narrative potential that these journal entries can provide!

Some points that I just want to throw out here:

  • Springtime of the Peoples should matter in the Divided Monarchists JE: I think it should be much harder to change the house in power unless there is a revolutionary situation (or a coup) that provides a window of opportunity for dealing out new cards. This means that the current house in power should start with a huge buff, and that the Springtime of the Peoples or other moments of turmoil and upheaval would result in a crisis of legitimacy that makes the change easier (it was ultimately the fear of socialism that contributed to an alliance between the more conservative republicans and the monarchists).
  • Coups: Bonaparte had quite a few of those, so why not allow him more coups in the game? If they are successful (even before the Springtime of the Peoples), he will be in government, but it will be hard to do it before a revolutionary situation. However, they should still give him a buff for later attempts: after all, it were those coup attempts that put him in the picture as a pretender for the throne.
  • Elections: Maybe the Party of Order could put Bonaparte up as their leader if certain conditions are met (especially if there is turmoil or movements)
  • Peasants should play a role in some way: Arguably, Bonaparte won the election because of peasant support, who were angry because of high taxes but felt that all the discussions and political struggles in Paris over socialism, republicanism and so on did not address their issues. Thus, maybe the land reform laws could play a role in the JE.
  • Other agitators in France should be able to position themselves: Adolphe Thiers famously said of Bonaparte that he’d be “a moron we can control” [“C'est un crétin que l'on mènera.”], gathering support for Bonaparte because he thought he could be easily controlled. Victor Hugo and Tocqueville also come to mind.
  • Improving the Swaying Mechanism: I don't know to what degree swaying will still play a role, but if the mechanism remains, there's some things that could make it more engaging:
    • As you acknowledge in the dev diary, swaying is currently a one-click affair and thus not very engaging. I assume that a probability-based sway (like in CK3, where the action can fail) was not considered as it might make things too random and frustrate players, especially if there is a cooldown.
    • An alternative would be to give us one sway action at a time, but rather than being an instant sway, swaying becomes an ongoing action (again, as in CK3 - only with a guaranteed success in the end to avoid frustration). Players can only have one sway active at any time, but the more characters they can sway, the easier it becomes for the house to take power.
    • The thing is: depending on their ideological compatibility, swaying takes less or more time. Swaying Adolphe Thiers might only take a few months. Swaying the Rural Folk might take a bit longer. Swaying somebody from the trade unions might take a decade. This would mean the player has to make some choices, e.g., sway somebody more influential at the cost of that perhaps taking longer.
    • The tracker in the Journal Entry does not simply progress as long as there is a supporter of the house in government. Rather, it becomes important to build a coalition that supports the house: maybe you need the leader and all associated characters of IGs that together represent a certain clout value, if you want to win an election. Or you need a few of the highest ranking generals if you want your coup to be supported by them.
    • Finally, it should also matters who is swayed: if the player sways lots of generals, a coup will be more likely. If you can get enough support to win in an election, that will do it. If you get some influential agitators behind you, maybe the destiny of France will be decided in the streets.
Looking forward to 1.3.3!
 
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We are aware that older narrative content in Victoria 3 also exhibits similar issues to the ones we're revising from Voice of the People. Assume and expect that we will gradually revise such content to higher standards in free updates.​
Curious. Can you give us some examples of older narrative content that needs rework like this?
 
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Will the performance of the game itself be better? I played the game few months ago, now it is unplayable, since it's so slow.
As far as performance goes, I think the devs said that at least part of that is a known bug involving buildings duplicating in split states, so at least that part will probably be fixed soon.
 
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Other ways in which we will improve Voice of the People include notifications, which will be looked over and enhanced to ensure appropriate parties are informed of relevant events outside their borders. For example, the Indochina crisis and the adventures of Garibaldi certainly made international news at the time, and if it's appropriate we're going to make sure you're informed of these and other events even when you're not directly involved.
I Imagine a newsletter every month or two of world events

it might be a cool way to present it though I'm not sure whether it would fit the timeline
 
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While I like journal entries in general, I think over reliance on them can end up making the game fall a bit flat: Getting a journal entry at the moment feels a bit like drawing a card in a board game which brings me out of the immersion of controlling a nation. At the moment Victoria 3 feels like I'm playing a game, which, ironically, isn't the feeling I want: I want to feel like I'm controlling a nation. I feel like the game ought to surprise me, both internally as systems collide in interesting ways, and externally, as outer countries both oppose and cooperate for their own reasons.
 
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I hope for adding much more Agitators for every state. Independence agitators are missing mostly (for example democratic Ignacy Jan Paderewski, agrarian Wincenty Witos, nationalist Roman Dmowski and socialist Józef Piłsudski for Poland).

Famous watercolorist is missing XDDD.
 
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Will the performance of the game itself be better? I played the game few months ago, now it is unplayable, since it's so slow.
We're looking into a few things we've had reported since VotP release (particularly since this thread surfaced). If we can find any optimizations that are safe enough to roll out for 1.3.3 we will do so. Expect a changelog in a couple of weeks and hopefully we'll have something like that on there.
 
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Nice to see an overhaul and the studio adressing things instead of leaving VotP behind.
With the revisions of Divided Monarchists being made, will we get news on whay happens wirh the old dynasty? Just a small event about Louis-Phillipe taking his hat and leaving. It felt quite jarring not to know what happens with the old.
 
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I Imagine a newsletter every month or two of world events

it might be a cool way to present it though I'm not sure whether it would fit the timeline
In V2 we had the newspaper on a yearly (iirc) basis. It fits the period quite well and was quite immersive. However it also had some downsides as the content was quite repititive.
But it included news about big battles, new inventions and some other events around the world that you'd expect in a Victorian era newspaper.

Personally I would love to see them return.

Examples (randomly from google)
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You were not satisfied with the narrative content included in Voice of the People, and neither are we.
Then why did you release it? Delay, rework, release when it is satisfactory. You essentially admit to creating a subpar product, even yourself not liking it, and selling it anyway.
 
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