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Hi folks!

It's been a while, and I bet you're all wondering what we've been up to... Now, I can't reveal anything about the upcoming expansion quite yet, but, to tide you over, I thought I'd talk a bit about our other efforts. As you know, with every expansion comes a slew of free improvements and fixes. This time the focus has been on the latter; clearing up old bugs and issues (the change log is currently 620 lines long). Sometimes, that has required us to do some fairly major code rewrites. For example, we got rid of the rule that your 'government type' was determined by the type of your Capital Holding. (You know how it was game over when you got a Temple Holding as a capital, even for a tiny period? Well, now that kind of thing cannot happen anymore.) The government form is now something more persistent, and can have various rules that override those of your religion (whether you can raid, take concubines, etc.) To go along with this change, we also reworked the portrait frames to clearly distinguish between the various government forms.

Crusader Kings II - Governments.jpg


In a similar vein, almost since release we've been plagued by bugs with characters leading multiple regiments and/or flanks, which could even cause crashes. Part of the problem was that the whole system was rather strange, so we decided to consolidate it in the following way: only the ruler, the Marshal and characters you have appointed Commander (a new title) can lead flanks or your own demesne and retinue regiments. Vassal levy regiments can still be led by your loyal vassals, but a character can never both lead a flank and a regiment. Mercenaries become more useful because they come with their own, good, leaders. Flank leaders apply their martial bonus to all regiments in the flank. Oh, and the combat system has been updated under the hood to correct various quirks that few people ever noticed, but which could sometimes cause never-ending battles and such.

Crusader Kings II - Combat View.jpg


In the process of implementing the new Commander title, we decided we might as well throw in a more convenient Honorary Title view. This is a perfect example of how what starts as a simple bug fix can turn into a whole new little quality-of-life feature. In this whole house cleaning process, we've also made some serious optimizations to the speed and memory usage of the game.

Crusader Kings II - Honorary Title Assignment.jpg


To finish off, here are some random snippets from the change log:

- Revised the pagan Subjugation CB so that it completely subjugates the target but no Holdings ever change hands
- Added "Stop Seduction" and "Stop Spying" decisions
- Failing to imprison vassals of vassals now correctly forces them to abdicate and flee the realm
- AI will not join wars against spouse
- When your heir has an equal tier title to yours, _your_ laws are now copied to his primary title on succession
- Character Finder: The 'Married' filter now excludes concubines too
- Character Finder: Councillors now correctly show up too!
- Fixed a problem with allies of vassals staying in the war when the vassals's liege joins the other side
- Fixed some cases of ANY_ALL in location tooltips
- Duels now potentially give the Kinslayer trait
- The Yazidi Sheikh and Hurufi Caliph now have access to the Muslim subjugation CB and the Jihad CB
- The Paulician faith can now properly mend the schism
- The Hashshashins can now resurface after being scattered
- Fixed some issues with 'excommunication' for Yazidis
- Sons with traits blocking them from inheritance no longer count as "unlanded sons", causing prestige loss
- AI: Toned down seduction by characters with many children
- AI: Toned down impregnation chances for seduction affairs with characters with many children
- Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive

That's all for now, but from now on, we plan to post a dev diary every Tuesday, even if it's a short one!
 
Do not like the new potrait rings :( a doge looks like a beggar count now.

Couldn't you have kept the old duke rings and king rings, but make it gold (feudal) silver (theocracy) and jade (merchant republics)
Like the additional ribbons :D so we are finally getting special family palaces for all? (well each called different but heck a dynasty heritage)

But all in all good work, about the commander bug finally getting addressed, seems you couldn't fix it back to pre charlemagne ?
(cause in charlegemagne the bug sneaked in and has never left us)
In the past I could move whole regiments around the organsation table, without one commander being assigned wrongly.
Or just use the uparrow to move it to the top. Left and right to switch flanks or center.
Guess that micromanaging system of assigning commanders or min maxing regiments and retinue for optimal troops is gone.
Well :( sad to see that wonderfull system go, but guess nobody can fix it anymore.
 
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Any chance we could have a system to flag characters regardless of gender to cause landless prestige loss? Same as being able to flag characters as not causing it.

Also, looks like blue is feudal, red is merchant republic, light pink is non-merchant republic, white is theocracy, what's the tribe colour going to be?


Blood-stained, of course!
 
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Not the most exciting changes, in my opinion, but still very interesting and important ease of life ones nevertheless. Hopefully we shall see more of the crazy things that are in store for the game and find hints of the next expansion.

Awesome, at the same time a little scared about adapting my mod to this

Every time a new expansion comme out the big mods have the scramble to integrate all the changes, can be quite a hassle but I guess there's no choice, eh.
 
It would be cool also if we had the simple feature of being able to destroy holdings and rebuild them. I want cities more than anything else, that means more money. :p
 
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GASP! The Crusader Kings team has returned from another dimension! :)

With the changes to army leaders, PLEASE pleaseplease tell me that we'll be able to ban our King from being auto-assigned to lead random troops and get his brain scrambled?
 
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Confirmation jokes not being funny for several years confirmed :p.
It wasn't a joke, it was the first thing I thought of when I saw it. Unless you have any better suggestions what it's for?
 
Thank goodness for somehow separating government from main holding.
"Cannot build tribal holdings":eek:
Wait, does that mean some CAN build them?
If that is true, does it mean its possible for tribes to expand into "civilised" territory?
Hopefully, it means that states that were historically tribal (Seljuks, Ilkanate, Timurids), will be able to remain tribal despite living in territories previously inhabited by civilized peoples.
Stehp Dee-Uhl-See cuhnfermd
 
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YASsSSSS! Doomdark you are my Queen!
 
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