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Yesterday should have been a dev diary day, but I forgot that May 1 is actually some sort of Red holiday, and turning up to work gets you lined up against a wall and shot. However, this is not the time to discuss the mysterious idols, totems and faiths of the previous century. Let us instead think back much further, to simpler - if no less bloody - times, before Socialist May Day, before Christian Walpurgis Night, when the bonfires blazed for the Old Gods...

To begin with, religious Moral Authority has been revamped. The base value is now determined by the number of Holy Sites under the control of the religion. On top of this, there are various timed modifiers (think character opinions) for things like winning or losing holy wars, or building temples. This new system applies to all religions, not just the pagans. The pagan religions do tend to start with fewer Holy Sites under their control, but on the other hand there are no pagan heresies to worry about.

CKII_ToG_DD_04_Holy_Sites.jpg

Now, as mentioned in previous dev diaries, pagans enjoy a number of advantages, but they also suffer from some frustrating limitations. Foremost, perhaps, is that they are stuck with Gavelkind. Pagan vassals are also a lot more suspicious of new rulers on succession (harsher "short reign" opinions), they cannot demand conversion of vassals, and they are easily impressed by the cunning missionaries of the Abrahamic religions. To avoid these problems, pagans can of course simply give up the old ways and convert, but there is another option; pagan religions can be reformed in imitation of those clever monotheists. With a proper church hierarchy, a holy book, and standardized rituals, the pagan religions can become more competitive.

CKII_ToG_DD_04_Great_Holy_War.jpg

Reforming the faith is not easy; you need to control three of the holy sites and have a lot of Piety to boot. After reforming, your faith will be given a religious head. In the case of Norse Pagans, the character who conducted the reformation will become the Fylkir, serving as both secular ruler and religious leader in much the same way as an Islamic Caliph. You may now declare holy wars, both great pagan Crusades and regular religious wars against infidels. Other pagan religions get a vassal religious head, like the Ecumenical Patriarch of Constantinople.

CKII_ToG_DD_04_Fylkirate.jpg

There are tradeoffs to reforming the faith, however. You will lose the Subjugation casus belli and the defensive home attrition, and the unreformed version of your religion will become a heresy (which can cause problems for you.) As a pagan, you will normally want to grow quickly using your invasion and subjugation CBs, and then try to either reform your religion or convert in order to consolidate and stabilize your realm...

That's all for now. Next week's topic is special pagan events and decisions!

[video=youtube;yoF84KVR9F8]http://www.youtube.com/watch?v=yoF84KVR9F8[/video]
[video=youtube_share;vYxB1O-XGk0]http://youtu.be/vYxB1O-XGk0[/video]

Bonus! Crusader Kings II: The Old Gods expansion in-depth Q&A at PC Gamer
Everything you want to know, but haven´t dared to ask?
“It’s less than a month until the longships land to bring us The Old Gods, the pagan-focused expansion for Crusader Kings II. We’ve been keeping close tabs on new details at our Viking Analysis Desk, and today, we’ve got some extra meaty details for you. Below you’ll find our massive Q&A with project lead Henrik Fåhraeus, covering everything from concubines to pagan sacred kings.”
Read the full Q&A here: http://www.pcgamer.com/2013/05/01/crusader-kings-2-the-old-gods-in-depth-qa/


Web page: http://www.crusaderkings.com
Facebook: http://www.facebook.com/Crusaderkings
Twitter: http://twitter.com/Crusaderkings
 
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Thanks for the answers on the Rurikids!

I've been doing some thought on holy sites. These can be sites of spiritual significance (like Jerusalem), but also of cultural importance. For example I can imagine Tunisan areas of Carthage and Hippo being important to Catholic christianity due to being the home of St Augustine and another scholar whose name I forgot. Santiago is important, as is Cantenbury. I am not sure what the significance of Cologne is, though. Montecasino (southern Italy) could be nice.

I am not sure what is the significance of Athens for Orthodoxy, I don't think it holds spiritual significance and it didn't have center of Christian learning. Mount Athos could be a worthy replacement for Athens.
 
The relics of the Three Kings.
... were in Milan until 1164, moved to Cologne by Barbarossa (edit - aka Emperor Frederick I). Ooh, if it's moddable, we could make the holy sites movable?

edit - However, Cologne is closer to the Norse threat than Milan is to any threat. I think Cologne is gameplay-wise a better choice than Milan in any setup.

In any case, though that fifth Catholic spot may be debatable, I am 100% behind Canterbury, Santiago, Rome, Jerusalem as the four most important locations in the time period for Catholicism, only to be modified if gameplay requires more precariously located holy sites to balance the religion from its neighbors. This feature could finally end the steamroll of the Muslim and Pagan borderlands.
 
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About concubines; if you take a reigning women captive, you can take her as a concubine and any children could in theory inherit both parents' titles. You can take even married women as concubines; the marriage will break.

Any plans to make a CB for other religions to get their spouse back?
 
The marriage is broken once the woman is taken concubine. That being said the game really does need a cb to release imprisoned (and maybe concubined) people.

Yea, but maybe someone would like to get his wife back? Even if in gameplay terms the marriage is over, it should be HUGE prestige hit + over time penality for king whos wife was captured and is abused by infidels.
 
Yea, but maybe someone would like to get his wife back? Even if in gameplay terms the marriage is over, it should be HUGE prestige hit + over time penality for king whos wife was captured and is abused by infidels.

Yeah, I would think a CB or negotiations or something to get the old wife back would make sense. Sometimes, ya know, guys actually want their wives back.
 
The marriage is broken once the woman is taken concubine. That being said the game really does need a cb to release imprisoned (and maybe concubined) people.

Thats true. Imagine then annoyance you would feel in game when your wife is taken she is pregnant and the raiders have your wife and heir in captivity.

Can you negotiate for children birthed by concubines that are of another dynasty?
 
Talking about Jochi?

Yup.


I guess Genghis Khan retaliated with world domination. But I mean he went through the trouble of attacking a rival tribe and got his girl back, and I hope we can do something like that in TOG. Otherwise someone's gonna mod it in.
 
Yeah, I would think a CB or negotiations or something to get the old wife back would make sense. Sometimes, ya know, guys actually want their wives back.

I agree with this. Expect quite a few players would cheerily put making wife-stealers life uncomfortable as a main goal if it happened to them. Certainly the game shouldn't treat wife-stealing with a 'yeah, whatever' or 'i'm annoyed with you, but I won't do anything about it because its just a relation decrease'.
 
Since I still don't think it's been answered

a) Its 1 in the morning in Sweden. You counting on insomnia or something?
b) Of late, Doomdark hasn't come back to these threads after the initial burst (this time his last answer is p3, previous times it was p1). Goosecreature does occasionally come back later, but I don't think I've ever seen a next day response by any dev.

Put simply, try to stop repetitively asking questions simply because devs haven't responded. Leaving aside they do go home and sleep, they aren't hanging in this thread every hour anyway.

There will be opportunities later.