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So what have we done lately? Well, plenty of stuff that will go into 1.14 and the next expansion. Lots of stuff we are not ready to talk about yet, but this week we'll give you information about some new systems.

The first one is the new areas system, which will be a part of the patch.

Areas are a new type of region, usually consisting of between 3-6 provinces, and with no province being in more than one area. A new areas mapmode will show you which provincs are in what areas. This will be used for various mechanics we will explain more next week.

And then we have a feature which will be part of the as of yet unnanounced expansion.. The Victory Cards system. This is a feature that is primarily designed for multiplayer games, as it is introduced to reduce hugboxes and permanent allianceblocks.

At the end of a campaign, the top countries end up with 15-20K in score, so our goal was to create a system that could provide 30-50% more score for those that are willing to go for it.

And thus, we introduce the Victory Cards.

Starting in 1450, and every 100 years after you will be able to get a Victory Card if you have at least 300 development. Of course if you don't qualify for 1 at a given date, you will get 1 as soon as you qualify for it.

A victory card grows in score value every month if you own, control & core every province in its area, and it takes 20 years to grow to its maximum, and 20 years to drop to zero from its maximum.

The area selected is slightly randomised, but average development matter & it must be adjacent or within 1 seazone of any part of your nation or its subjects. Only provinces belonging to potential or current rivals are take into consideration, and you are far more likely to get ones on nations ahead of you in score or belonging to other players.

The first card is worth 1000, second 2000, third 3000 and the final 4000 points.

Here I've loaded up a savegame from 1.13 in our office MP campaign, and in the first 2 months I've gotten 2 victory cards to basically fight my game-long-hugbox-friend France.

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And thus, we introduce the Victory Cards.

I loved EUIII. I've been growing increasingly disenchanted with EUIV. It just feels like map vomiting. "Historical" mechanics like the 30 years war are just more map vomiting. National ideas are just about min-maxing your map vomiting.

And it looks like p'dox thinks that this is a trend they wish to continue. Whelp, good luck with that. The game is boring an ahistoric and rather then introduce anything like the concert of europe or the fact that annexing random territories wasn't a good way to build a powerbase, you are adding yet another incentive to vomit on the map.
 
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I wonder if areas will end up being another war mechanics, perhaps designed to make borders cleaner, or if it may probably have some peace-time applications.

I'm not sure why there is so much negativity about this new mechanics. Sure, only a fraction of a fraction of players will use it (who plays multiplayer using score as a ranking system?), but it's not like its addition substracts anything from the base game.
 
Because people seem to hate that PDX is making the game PDX wants instead of the game they want. And forget that they said areas would be used for more stuff and this is just the part they have "ready" enough to talk about.
 
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Because people seem to hate that PDX is making the game PDX wants instead of the game they want. And forget that they said areas would be used for more stuff and this is just the part they have "ready" enough to talk about.

Paradox can make whatever game they want, but they cannot complain if their fans don't like the features they are showing.
 
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The first one is the new areas system, which will be a part of the patch.

Areas are a new type of region, usually consisting of between 3-6 provinces, and with no province being in more than one area. A new areas mapmode will show you which provincs are in what areas. This will be used for various mechanics we will explain more next week.

Why do I think of a limitation of 1 fort per area per nation?
 
Paradox can make whatever game they want, but they cannot complain if their fans don't like the features they are showing.
This is the only dev post in the thread that could be said to be a "complaint", and even that post says that you're free to criticize the changes. It just says that you have to criticize the content in the DD instead of criticizing that PDX chose to talk about X instead of Y.
 
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The game is boring an ahistoric and rather then introduce anything like the concert of europe or the fact that annexing random territories wasn't a good way to build a powerbase, you are adding yet another incentive to vomit on the map.
  1. Are you asking for a mechanic specific to the last five years of the game, or would you like it to happen "ahistorically" early?
  2. Aren't areas precisely the kind of thing that could help reduce the problem of any random territory increasing your power base?
 
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Yeah. I'm going to have to agree. A way to turn this off would be best. It seems like a way to get inflated scores and further reasons for AI to not want to ally you. I don't play for score personally, but adding more and more reasons for the world to hate you is kind of meh to me. :p
 
Yeah. I'm going to have to agree. A way to turn this off would be best. It seems like a way to get inflated scores and further reasons for AI to not want to ally you. I don't play for score personally, but adding more and more reasons for the world to hate you is kind of meh to me. :p
This is a player-only thing for Multiplayer.
 
Paradox is free to make whatever game they want. I am just stating why as a longtime fan of the series is moving in a direction that wont get me playing the new patches or buying the DLC.
 
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They mentioned that they would go deeper into the new areas in the next dev diary. They probably haven't figured it out yet, or it has not come to a point where they can show it. Victory cards, however, probably took a very small amount of time to make, and a group of people actually seemed to want and like it. Since it is optional and unimportant unless you want it, it isn't really anything bad. You cannot demand that they finish new great features that you want every week.
 
What the hell, someone actually cares about score in MP or SP? Honestly I play SP for fun and my own goal while MP is for meetups with friends and challenge. Never seen anyone actually go for score.
Are you trying to make EU4 into an esport or are you really that desperate that you rush for them precious score points. Stupid idea.
 
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This is really stupid.
 
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It seems that people are ignoring the fact that its a filler dev-diary [you know, like in anime and stuff] until they'll be ready to talk about the next expansion.
I think it's nice to get a post every now and then even if they don't have anything to say**.

**You know those conversations:
s: yes, mom. I ate already.
m: ...
s: yes, mom. I ate yesterday as well.
m: ...
s: sure I can call tomorrow as well. i'm not busy at all.
 
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Can't say I like the idea of victory cards...
I hope Pdox gets the hint of the huge of amount of downvotes on this DD and reconsiders this introduction.
It's purely a multiplayer feature (Wiz already said so), and if it's optional there's no actual downside to it.
I don't care for the cards either from what I saw so far, but at worst it's a feature that will make zero difference to my games, so there's no problem with it at least.
 
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paradox has made some huge mistakes in few months and their successes were in little things.

1. They promise that the development system would be a huge peace-time mechanic.
2. The forts dont proper block movement because you always can go to a neutral territory. Troops can ignore forts like Poitou in start date.
3. They dont fixed anything that the community asked.(oos, espionage, naval...)
4. They go in a 4 weeks vacation leaving behind a broken and completely untested beta(colonial range broken)
5. The last DDs dont show anything interesting.

So...when we see the most useless mechanic in the whole world of games and a talking about next expansion without fix ANYTHING, we complain. A lot.
 
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