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Everything but bland, bread and butter, dungeons and dragons fantasy, please.
I'd love to see Paradox make a deal with the two Swedish guys behind the Dominions series (last one is Dominions 4: Thrones of Ascension). It's a turn-based fantasy strategy with great replayability and a rich background footed in mythologies. The background is really something.
 
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There hasnt been a decent fantasy strategy game since Master of Magic.
And that was a loong time ago.

Age of Wonders original came pretty close, but yeah MoM is still the best. Considering there as been 5-10 new tries of Master of Magic successors in just the last three years if not more I don't think we will ever see one in the near future. My Steam library is bloated with MoM failed games. And none of them except age of wonders 3 sold good or did good at kickstarter, and age of wonders 3 is crap compared too MoM.
 
Age of Wonders original came pretty close, but yeah MoM is still the best. Considering there as been 5-10 new tries of Master of Magic successors in just the last three years if not more I don't think we will ever see one in the near future. My Steam library is bloated with MoM failed games. And none of them except age of wonders 3 sold good or did good at kickstarter, and age of wonders 3 is crap compared too MoM.

It's pretty sad how far from MoM's quality some of those knock-offs have been. I mean seriously, you've got an extremely good model to follow, just update the graphics and add something to make it yours. Sorceror King had some potential but farted it away with a terrible ai, same with Warlock.
 
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I want to see a 'realistic' pdox fantasy game. Less elves and orcs and more 'what if earth was a little different'. Adding full random generation to current pdox games could achieve that. EU4 already does it for half the map. Just let us generate the whole map and maybe generate different religions and cultures. Then port it to CK2 and HoI4 and inevitably to Vicky3
And then to Stellaris :D
 
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Can paradox save us from the current (crap) games out there?


This would have been a more natural step than doing a fantasy RPG. They must have a lot of material developed for Rune Master that they could re-use for this.
 
+1 for a fantasy themed grand strategy game that can be converted over to other PDS titles (makes doing conversion mods a lot easier).
 
I would think the next step (eventually) would be for them to make a fantasy GSG. I think Stellaris is proof that they can catch more honey with more "common" game themes vs the historical stuff they always do. Maybe #Tyranny is the beginning of this, although an RPG.
 
They own the Exalted franchise, which I've toyed with the idea of making an HOI4 total conversion for.

I entirely forgot about that - with everybody being to focused on the WoD. This actually might be a good idea - although difficult to make a good game out of it. The world map is rather limited, the focus is on characters with Anime-like powers. Doesn't really lend itself to grand strategy (except when you find a way to build it around generals and hero-types primarily).

I'd very much like another "procedurally generated" Paradox game rather than Victoria 3 *ducks*.
 
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Plenty of room for procedural generation in Exalted's world map.

Before I finally decided to hang up my hat on Exalted, I was looking into doing just that for my next map project.

It's just too much work for something I wouldn't get paid for, is all.

Paradox doesn't have that problem.
 
I want to voice my approval for the idea of a Fantasy GSG. Victoria 3 is more important, yes, but I'm not averse to this idea either.

They could do it in the same vein that they did Stellaris, with 4x-esque world generation and gsg-esque mechanics.

BTW the original Master of Magic is still the best fantasy 4x there is, even though it's old and buggy. My cheesy "spam hellhounds" strategy works every time.
 
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I personally preferred casting Wraith Form on my Paladins. Immune to both material weapons AND magic.
You didnt need other units.

I generally ended up putting so many buffs and artifacts on my main heroes they would take down entire armies on their own.
Whatever. Wraith Form requries some advanced Death research. You need a load of heroes and a load of artifacts to manage what Xeriar does. My strategy can be done from day one. Put all magic to mana upkeep (screw research, you can build libraries later) and just create stacks and stacks of hellhounds that blitzkrieg their way through all but the toughest fantastic creatures. After taking over a lizardman town, you can get Dragon Turtles. A single Dragon Turtle is enough to take over a lightly defended neutral town.

The state of my empire in one successful game (normal difficulty, normal magic, all AI wizards) was as follows:
  • ~4 armies of Hellhounds mixed with other summoned Chaos creatures that marched from place to place
  • Normal High Men units guarding towns. Not that I was ever attacked directly, of course. Paladins are pretty good.
  • 3 Dragon Turtles (lizardmen elite troops) that I used to chomp through neutral towns. Few standard units can match them in combat.
 
If they ever do it (I don't see why they won't eventually) it should be as much character-oriented as CK2, since fantasy is usually about age of heroes. Like Greek myths for example, when wars between nations were about having most badass hero and strongest patron god.
Everything but bland, bread and butter, dungeons and dragons fantasy, please.
I'd love to see Paradox make a deal with the two Swedish guys behind the Dominions series (last one is Dominions 4: Thrones of Ascension). It's a turn-based fantasy strategy with great replayability and a rich background footed in mythologies. The background is really something.
They have awesome concepts and ideas, but the actual gameplay is a chore. Couldn't bear it longer than a few hours, despite multiple attempts.
 
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erm, Paradox stopped making grand strategy games this year (or was it earlier?), just so you know... :D
 
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