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Stellaris Dev Diary #49 - Graphics & Portraits

Hello everyone and welcome to another Stellaris development diary. This development diary will cover improvements made to graphics in the Heinlein update and new species portraits coming in both Heinlein and the Leviathans Story Pack.


Improved Bloom Shader (Free Feature)
One of the features we really wanted to get in for release but never could was the improved bloom shader. Bloom is now days a dirty word, and has a bad reputation from previous generations overuse. But when used correctly it really makes thing look amazing. A game like Stellaris where so many things are glowing, ship windows and engines, stars, laser weapons etc. We had most of the code done before release, but once we switch over, everything in the game which was glowing needed to be tweaked, and in some cases needed code.
During Heinlein we had some time for this and now its all fixed so the star burn bright and the lasers glow.
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We also spent a little bit of time improving the planet city textures.
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New Portraits
Both before and after the release of Stellaris we've received a lot of different requests for new species portraits. Among the more frequent requests are to make more 'alien' aliens, and this is something we tried to address before release, adding a large number of non-human shaped aliens. Another common request, that I felt we did *not* address, was for more 'cute', 'pretty' and 'humanlike' aliens. Sure, we have your basic humans and there's the ever-lovable space foxes, but we've noticed that quite a few people tend to play *only* as humans or *only* as space foxes, and we wanted to give these people some more options to play with. For this reason we decided to do a new round of portraits, with the work split between 'cuties' and 'humanlike' aliens.

Humanoid Portraits Pack (Free Feature)
Humanlike (or 'rubber forehead' as they're sometimes derisively called) aliens is something we intially avoided putting into Stellaris, focusing on more alien species to give a sense of the galaxy as a diverse place full of different lifeforms. However, I felt that in doing so we overlooked the fact that there is quite a few people who actually want to play as, and encounter, more humanlike aliens, as they are something that we as humans can more easily recognize and relate to than say, a sentient crab. For this reason we decided to create a new species class called 'humanoids' that is essentially mammalians that look more like humans than other mammalians, and made 4 new portraits for this category that will be given to everyone in the free Heinlein update. Humanoids do not have their own city graphics or ships as they are essentially mammalians and mostly only have their own group for interface sorting purposes. When making portraits going into the future, we will continue to focus primarily on 'alien' aliens, and humanlike ones will always be very much in the minority, but they will still be there for those that want them.

Humanoids:
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Cuties Portraits Pack (Paid Feature)
The cuties, on the other hand, are simply something we very much know that many people (including myself) wanted: More cute species. We decided to focus on adding them to the species classes that didn't already have something cute, and also to species classes that had fewer portraits than the others.

Reptilian ('Gecko'):
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Arthropoid ('Butterfly'):
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Molluscoid ('Starfish'):
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Molluscoid ('Snailien'):
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Fungoid ('Prettyshroom'):
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That's all for this week! Next week, Heinlein and the Leviathans Story Pack will be coming out, so we are now officially all tapped out on content to show you for them. However, be sure to watch the release stream and today's Extraterrestial Thursday stream for further previews and sneak peeks. We will also be posting the 16-page patch notes sometime during next week, so keep your eyes peeled for that as well.

Don't forget our Extraterrestrial Thursday Livestream - Today (Thursday) at 15:00CEST on https://www.twitch.tv/paradoxinteractive
 
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Yes. Now I can finally forge a militarist federation of humanoid races on a crusade of vanity throughout the galaxy. Kill everything that isn't aesthetically pleasing to humanoid eyes.
 
I love these humanoids, Will there be more in future DLC and patches?
 
Here is a question. Is there ever going to be a way to force spawn/perma-remove the stater races? Y'know i will be honest here besides the two human factions none of them bear any meaning for me to play as when i could just go and design my own. And when im playing as the Commonwealth of Man and Sol does not spawn at all, it makes me very sad because then i have no choice but to roleplay that the wormholes teleported us to a different galaxy instead of a bretty cool fight for the heart and soul of mankind in space.
 
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Will there be any way to turn off the rubber forehead aliens? I mean, I'm fine with them existing and people liking them, but for me nothing kills the immersion harder than rubber forehead aliens, in fact I rather think most of the aliens don't look/feel alien enough (yes I'm aware I'm in the minority on that) with their bilateral symmetry, bipedal stature, and other features common to more mundane forms of life we're used to. I don't WANT to be able to instinctively relate to the aliens, they're ALIEN - kinda by definition they should be strange and hard to understand.

Anyways, I'm rambling a bit (make aliens actually alien grumble grumble) but will there be an option to, say, choose what portait sets will be used in a game?
 
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A copy paste Klingon appearance? seriously? Come on, you might as well go Asari and Quarian while you're catering. Also want a non-mod option to go Pirate or Fallen Empire for ship and city design.
 
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I hope that each species will be found only once.

It won't repeat as long as there are unique portraits still unused. So, you'd only likely run into that on the biggest map and bigger ones found in mods. Having more species portraits from mods will allow for more before it reaches the point where it has to re-use portraits.

Also, I wonder if the bug where uplifted species portraits change to the first portrait of their species class is fixed? Like an uplifted mammalian will change the portrait to human, an avian will turn into the avian_1 portrait and so on.
 
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I would like to see more machines as well. Sentient machines, or at least highly intellegent (perhaps not self aware) machines are said to be the most likely advanced civilizations in the real universe.
 
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