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I'm guessing that TOE will be semi pre-set. But there will probably be some customization available within that.

As for airborne, the phase system they have should take care of that. Airborne will be really powerful early when its just skirmishing infantry but fall off when heavier assets come onto the field.
I'mma just go ahead and say that that was the overall power dynamic between US and Wehrmacht in the first Company of Heroes.

Wehrmacht was blatantly better. All the Germans had to do (and to an extent, all they still have to do in the second game), is stall and draw the match out, then they win.

The later addition of the British helped even things out with their heavy armor to counter the Axis heavy armor. Hopefully they can save the day again.
 
Well Eugen tries to be more historically accurate than developers like Relic. So hopefully we won't see meme panzers tearing through Shermans like they're Matildas.
 
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Speaking of which, will there be SS units in the game as separate divisions, or as a bolster to regular Heer units?

Historically they didn't mix very often during the Normandy campaign, albeit it's because all Divisions from all countries tried to avoid getting mixed up with units from other Divisions. Usually they only started mixing when the original Divisions had been reduced to battalions and they had to form ad-hoc battlegroups.

Also, SS units were never exactly used to "bolster" regular Heer units. The SS had always been first and foremost a "shadow" of the Heer which was created by Himmler to serve as his own private army. This is why the late-war SS pretty much mirrored the Heer in terms of unit composition - a couple of good Panzer Divisions, a mass of regular infantry units that were not particularly special, and lots of Volkstrum-quality troops that were unsuitable for frontline combat and relegated to rearline duties.

This is more or less what I suspect will happen. Given Eugen's history of aversion to tactical paradrops, I don't think we'll be seeing too many troopers falling from the sky CoH-style in the middle of a battle. Hopefully the detachments mentioned on page 1 will help shore up airborne's gameplay weaknesses, lest they go the way of the Wargame airborne spec.

The game specifically covers the period after the landings. Allied units were no longer making big paradrops after the first day - albeit the presence of large numbers of paratroopers on the ground during the game's time period could represent the very many paratroopers who were still trying to organize themselves and reach the Allied lines. Some really badly scattered units in fact didn't make contact with the landing forces until something like two weeks after the drop!
 
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Well, if you don't know MadMat, he did a great job building hype. If they do the same as with Wargame they will be doing "Unit of the Day" threads and devdiaries.

Nah, that 'Unit of the Day', guess-the-unit stuff is crap-tier.

I'm talking dev diaries that come with 3-4 screenshots, and 3-4 paragraphs explaining game mechanics. I'm talking campaign let's plays, or AARs of versus games between the developers. People want information, stuff they can think on, speculate, discuss. That's what builds the hype, the activity, the excitement. If you release a picture of a random every couple of days, there's nothing to really go on, or discuss.

Part of that's on purpose, because Eugen doesn't want to deal with 'doom prophets'. But hey, dealing with naysayers and moderating your much more active, busier forum comes with the territory of being a successful developer.