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CK2 Dev Diary #67: Revisiting the Middle East

Greetings everyone!

I’m Emil “Servancour” Tisander. Most of you might remember me from the update I did to Hungary and the Danube with the release of 2.7. This time however, I wanted to do something of a larger scope, and with the expansion focusing on the eastern part of the map, what better time to revisit the Middle East and bring it a much needed overhaul?

Those of you who watch the streams might already have seen most of what I’ll show you here but I’ll start by explaining what I’ve done and why.

I had a few goals in mind when I started working on the update. First and foremost I wanted to improve the overall geography and move counties to where they are supposed to be. Some having been placed much too far from their actual location (I’m looking at you Damascus). Secondly, there are plenty of titles in the region that are inappropriately named for the time period, so I wanted to go through what makes sense and what doesn’t to improve the historical accuracy as much as possible. Another thing I wanted to do was to split up the kingdom of Persia somewhat. Persia in CK2 has always been a very large kingdom. Splitting it up into several kingdoms will allow for a more dynamic experience.

Empires remain very much the same, though both the Persian Empire and the Arabian Empire have been increased somewhat in size, due to the addition of new counties. Kingdoms however, have been changed quite significantly. The following kingdoms have been added or renamed accordingly:
Added the kingdoms of Daylam, Khorasan, Iraq and Yemen.
Renamed Mesopotamia to Al-Jazira, Afghanistan to Kabulistan, Baluchistan to Sistan, Khiva to Transoxiana.

01_kingdoms.png


The county layout is also something that you will notice has changed dramatically. Gone are all the weirdly shaped counties, that would either look like a square or be stretched into all manner of shapes. Every single county in the region has been moved and/or reshaped. The single most noticeable addition will be the Syrian desert. Which, in my opinion, is needed to make sure that the surrounding counties can be placed and shaped properly.

02_syrian_desert.png


As much as I would like to, I won’t go into detail for all changes I’ve done to the counties. But I’ll highlight some of the more major ones.

Both Fergana and Khuttal are now full-fledged duchies, with three and four counties, respectively.

03_fergana_khuttal.png


Several new counties have been added to Yemen, which consists of the duchies Sanaa, Taizz and Hadramut.

04_yemen.png


The duchy of Medina is renamed to Hijaz and got three new coastal counties added, making the duchy consist of six counties in total.

05_hijaz.png


We’ve also decided to increase the number of counties in the Tarim Basin, in order to make the area more fun and interesting to play in. It has about twice the number of counties compared to the old setup.

06_tarim_basin.png

07_tarim_basin.png


That’s some of the biggest changes that you’ll see on the map which is, as always for map updates, a part of the free 2.8 patch. Bear in mind that it’s still a bit of a work in progress. Some counties are likely to get another set of name changes and other tweaks.

Finally, I would like to give a shout out to @elvain, who helped me with a lot of research. Making this update possible to do to such an extent.

Don’t forget to tune into the Medieval Monday streams 16:00-18:00 (CEST)! During which you can poke me if you want to see a specific region or have any other questions.
 
[QUOTE="Servancour, post: 23292339, member: 465268"Empires remain very much the same, though both the Persian Empire and the Arabian Empire have been increased somewhat in size, due to the addition of new counties. Kingdoms however, have been changed quite significantly. The following kingdoms have been added or renamed accordingly:
Added the kingdoms of Daylam, Khorasan, Iraq and Yemen.
Renamed Mesopotamia to Al-Jazira, Afghanistan to Kabulistan, Baluchistan to Sistan, Khiva to Transoxiana.[/QUOTE]

Any chance we can get a sneak peak at some of the culture-specific names for these new kingdoms?
 
Could you also take a look at giving the Kingdom of Wales some more muscle while you're at it. Also, I'm sure there's room for a 'Kingdom of the Isles' in the North Sea.
 
Thank you so much. I keep trying to find the de jure map for Tibet, but it didn't appear anywhere. Was really wondering how many empires there were there, for whatever reason. I guessed 2, was apparently wrong though.
 
Curious, why isn't Oman a kingdom? The Nabhani dynasty ruled Oman as Muluks, which is roughly equivalent to king (from 1154 though the end of the CK2 time frame). Before this, Oman was controlled by various empires, which are still a rank above kingdom and thus would have no problem incorporating it. There are other single duchy kingdoms, so it can't just be because of size.
 
On the subject of the Middle East...

I really would like to see the Arabian Empire lose its African territory; it is much too big compared to other de jure empires. I would love it if Egypt, Kingdom of Africa, and Mauretania were formed into a new Empire of Africa/North Africa/Libya (name WIP) with Tunis as the de jure capital. I would also like to see Culture groups altered to reflect those changes; i.e. make Egyptian and Berber a new North African group to mirror the West African and East African groups, do something with the nonsensical "Andalusian" culture. Andalusian in particular bugs me because the common people in Iberia during the era of Muslim rule would probably have the same appearance as Christian Spaniards, and the Muslim rulers would have mixed heritage and varying appearances; the Muslim scholar Ibn Hazm wrote that many Umayyad caliphs had blond hair and blue eyes, inherited from their European mothers. Anyway, the point is that lower class Iberian Muslims had almost no strong connection to Arab traditions besides a shared language and religion.
 
Map changes are extremely welcome to CK2 and I hope the trend continues. Now I can dare to hope that the Finno-Ugric and Uralic regions will some distant day see a facelift(They are, frankly speaking, terrible). Not to mention poor Africa.

Oh well time to add another modding project to the list. A suggestion based on said possible mod regarding the northern lands would also be a nice little project.

So many things, so little time.
 
Mesopotamia removed? You're triggering my inner Babylonian.

Why? Now Mesopotamia has two kingdoms, as it should be: one for Assyria and one for Babylonia!
 
PS Transoxiana too "Western" name IMHO. :)

It is more common than other names in English literature. "Africa", "Asia", "India", "Arabia" or "Persia" are just as western (Latin really) so I don't see why this one is different.
 
FINALLY. This overhaul is LONG OVERDUE. I wish it wasn't just geographic and title changes because everything about Mideast needs to be changed in this game. Since this game is being developed by Europeans and for Europeans/Americans, the fact that the main Crusades happened in Mideast and Muslims played a huge role in Crusades has been completely forgotten. Some mods have tried to fix that issue and some have succeeded, but the whole mechanism of Islam and Jihad (probably other Great Holy Wars too, although Jihad really isn't just war) needs to change, mods can't fix that.

As a history-enthusiast Mideastern, I just hope the devs wouldn't F up Mideast more with that update.
 
Cheers for the DD Servancour and the research support @elvain :). That new detail and improved historical accuracy looks tops :cool:. I played a recent-ish game in the Tarim basin, and those changes look like they'll mix things up very nicely :).
 
I see.
In Russian this place is more called Mawarannahr, while I find this name is unpronounced. :)

I tend to only hear it being called Transoxiana in English in ancient (especially Roman and Hellenistic) contexts, to be fair.
 
I tend to only hear it being called Transoxiana in English in ancient (especially Roman and Hellenistic) contexts, to be fair.

I tend to read mostly early modern history (i.e. the era of eu rather than ck) and in that context transoxiana is very common.
I don't remember when I last read classical, Hellenic or "ancient" history :)
It is of course an exonym, but so are most of the regions in the game (as I mentioned in my last post).

Mawaranhar is far from unheard of of course but that doesn't mean transoxiana is a bad name for it :)
Turan is another good name (though I find it's often used for a somewhat wider region and in my personal preference if we use Turan we should also go with Iran over Persia).