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I'm Aragon and I have Naples under PU. When Iberian Wedding triggers I can't keep both PU (specially Castille) because liberty desire skyrockets. I'm just too weak. To add insult to injury, someone's backing their independence. What can I do?
Liberty desire for Personal unions only considers that country, not your other subjects (that's part of why they're great), so getting castille won't have directly affected Naples' desire. The backing of independence is the big one for liberty desire; see if you can drag that rival into a war so they stop backing your subject against you. In general, to get LD down long-term you'll want to have as large an army as you can, and the calculation considers manpower reserves as well, so taking Quantity is a decent idea; Diplomatic and Influence will help too thanks to the Dip Rep increases - each point of dip rep gives -5 LD. Mostly, just build a big army and let your manpower recover a bit. If you have prestige or MP to spare, using the actions that temporarily reduce liberty desire might be an option - get it below 50% and the backing will stop, which helps immensely, and you can integrate Naples so as to have more men and development.
Failing all that, just grab some large allies so you can win an independence war, then wait till Admin 10. The decision to form Spain doesn't care how much LD Castille has, and once you've formed Spain you should be big enough for Naples to stay loyal.
 
So, I'm in a sticky situation with regards to the League War.

Catholic League:
Austria (Emperor)
Brandenburg
Teut + Liv Orders (ate PLC)
Great Britain
Spain
Ottomans
HRE Minors

Protestant League:
Burgundy (me)
France (march)
Russia
HRE Minors

I'm sure you can see the problem.

My plan to win this is to drag all of the Great Powers besides Austria into separate wars, I just want to be certain that I don't accidentally let one of them into the League War.

I currently have Spain more or less fully occupied. I haven't made any moves against the Papal State, who own the war goal, so I expect I can drag out this war indefinitely.
My only option to go to war with Britain without dragging in Austria is to No-CB Tunis, which would also bring in the Ottomans. I don't expect to be able to full occupy these guys, but having them in a separate war will help.

So, I will declare this war, occupy Britain's continental holdings and then immediately turn and declare the League War. Then I can focus on crushing Austria while praying the Ottomans don't concentrate enough force inside the HRE to overwhelm me.

Finally, this brings me to my question. Assuming that I keep these guys in a separate war, at what point can I peace them out without them joining in the League War?
 
So, I'm in a sticky situation with regards to the League War.

Catholic League:
Austria (Emperor)
Brandenburg
Teut + Liv Orders (ate PLC)
Great Britain
Spain
Ottomans
HRE Minors

Protestant League:
Burgundy (me)
France (march)
Russia
HRE Minors

I'm sure you can see the problem.

My plan to win this is to drag all of the Great Powers besides Austria into separate wars, I just want to be certain that I don't accidentally let one of them into the League War.

I currently have Spain more or less fully occupied. I haven't made any moves against the Papal State, who own the war goal, so I expect I can drag out this war indefinitely.
My only option to go to war with Britain without dragging in Austria is to No-CB Tunis, which would also bring in the Ottomans. I don't expect to be able to full occupy these guys, but having them in a separate war will help.

So, I will declare this war, occupy Britain's continental holdings and then immediately turn and declare the League War. Then I can focus on crushing Austria while praying the Ottomans don't concentrate enough force inside the HRE to overwhelm me.

Finally, this brings me to my question. Assuming that I keep these guys in a separate war, at what point can I peace them out without them joining in the League War?
If the Warscore in the league war is over 25% they won't join; not sure if there's a time limit option too but if there is it's long. On the other hand, you can separate peace out members of the league war, so does it really help you that much to make them separate wars?
Oh, for future reference: a solid strategy for winning the league war as a Protestant is to join the league on the very first day and declare immediately, so that you're 1 vs 1 against the emperor.
 
If the Warscore in the league war is over 25% they won't join; not sure if there's a time limit option too but if there is it's long. On the other hand, you can separate peace out members of the league war, so does it really help you that much to make them separate wars?
Oh, for future reference: a solid strategy for winning the league war as a Protestant is to join the league on the very first day and declare immediately, so that you're 1 vs 1 against the emperor.

Thanks for the info. The reason I want them in separate wars is to reduce their coordination. I'm confident I can rush Vienna, but not so much if there are Ottomans stacking up with the Austrians.

The problem with declaring on Austria from the start was that they were already allied with Spain and GB. So I wouldn't be in much of a better position. I was hoping for the Ottomans to join my side, but then they rivalled me and joined the Catholics randomly.
 
If the Warscore in the league war is over 25% they won't join; not sure if there's a time limit option too but if there is it's long. On the other hand, you can separate peace out members of the league war, so does it really help you that much to make them separate wars?
Oh, for future reference: a solid strategy for winning the league war as a Protestant is to join the league on the very first day and declare immediately, so that you're 1 vs 1 against the emperor.
defensive wars have no time limit.
 
My ally is guaranteeing a minor I want to eat. This same ally is in a defensive war with me, and will not honor the call to arms at this moment. If I DOW that minor, will they be able to still call my ally after I peace out the current war, or is the guarantee over immediately?
 
My ally is guaranteeing a minor I want to eat. This same ally is in a defensive war with me, and will not honor the call to arms at this moment. If I DOW that minor, will they be able to still call my ally after I peace out the current war, or is the guarantee over immediately?

Neither.

Your ally will not be able to join the war later as calls to eligible guarantors only go out when the war is declared.

However, the guarantee doesn't go away because your ally isn't declining a call to arms so it could still be a problem later on.
 
Are the dicerolls done 1 day before the battle??

I randomly have a save where a battle is beginning on the next day. I continued playing and rolled 1 against 2+2 that the enemy rolled.
I thought this is a bit bad and thought I will start again from the save, because maybe it goes better.
But everytime the first day passes, the battle begins and each time it is 1 against 2+2.
So it seems that the save has saved this diceroll into it, even if the battle did not even begin. Can this be?
 
My ally is guaranteeing a minor I want to eat. This same ally is in a defensive war with me, and will not honor the call to arms at this moment. If I DOW that minor, will they be able to still call my ally after I peace out the current war, or is the guarantee over immediately?

no, guarantee is one time call only, like warning and attack on HRE empire/tributary. Even if not, you can still attack that nation and get 25% warscore while your ally is in war with you. If you can keep it above 25%, the nation can never call in anyone.
 
Are the dicerolls done 1 day before the battle??

I randomly have a save where a battle is beginning on the next day. I continued playing and rolled 1 against 2+2 that the enemy rolled.
I thought this is a bit bad and thought I will start again from the save, because maybe it goes better.
But everytime the first day passes, the battle begins and each time it is 1 against 2+2.
So it seems that the save has saved this diceroll into it, even if the battle did not even begin. Can this be?

The random seed is saved, yes. If nothing happens to alter it between your save and your battle then your battle will always have the same result.
 
I dont understand, when do the dicerolls get determined? 1 day before battle?
Dice are loaded :D:D:D
Seriously tho - they are not entirely random, they are pseudo random - i.e. dependent on game state and actions. Therefore, if between your save point and diceroll each time happens same set of events (your meaningful actions included - like hiring/firing advisor, developing provinces etc.) - you will always get same dice results.
 
Essentially, all the dice are rolled when you start the game.

This. It's like in the old pen and paper days where some DMs would have you roll a hundred dice beforehand and write them down. They'd then go down the list as they needed a roll for your character without telling you to roll, which in many cases tipped you off that something was happening you might not be aware of. It's the same idea, the random seed gets fed into an algorithm that pops out the same sequence of "random" rolls every time. As Larva said, if the same actions that trigger random checks are taken in the same order you'll always get the same results.
 
I am in a Mamluks game and read i should switch to Mughals and then Rum. I am empire rank and close to conquering the required cities for Mughals. Is it even possible? How do i culture switch? And can i then switch to Rum after having conquered India?
 
I am in a Mamluks game and read i should switch to Mughals and then Rum. I am empire rank and close to conquering the required cities for Mughals. Is it even possible? How do i culture switch? And can i then switch to Rum after having conquered India?
State areas with an iranian culture (like afghan) and unstate areas with your current culture (egyptian) so that an iranian culture becomes 50%.

If you plan to culture switch a lot, don't state many areas to save admin points.
 
The six nations achivment is broken on curent patch 1.25.1

I was after a very long game, and a hard one so I decided to look for some easy achivments I decied on six nations, and as I never played a Native nations before I watch some You Tube videos regarding this achivment 15 minuts and I get the achivment - something from me. But now I don't know why this achivment is imposible. As You need to be a federation leeder, and just after the games start if You get lucky You will have 2 members with You, otherwise it is one, others have already form, or join a federation. There is no way to force somebody to join your federation no CB, Your vasal can't join, and If You go to war with 2 countries tha are in federation, even if You peace them out for nothing but cancel their agrements there is no way to invaite the as theier opinion will be to low, and they will join some other federations.

So my question is anybody knows how to get this achivment on current patch in an easy way? I don't want to change curent verion of the game just to get this achivment, but it feals there is no other way.
 
I'm the Shogun. I have a CB on Ainu, who are allied with Korea, who is a Tributary to Ming. If I declare on Ainu, can I safely co-belligerize Korea or would that call in Ming?

More broadly: Is there a way I can become a Tributary myself once Ming has rivalled me? It's my first game in Asia and my first game with MoH and 2 months after becoming Shogun Ming rivalled me out of the blue (despite having like 800% my military strength). They never even asked whether I wanted to become a Tributary. Every country around me is a Tributary and I'm kind of stumped as to what to do. Play tall and colonize, I guess? Right now I'm serially declaring on OPM Ainu while only taking land from their ally, hoping nobody else ever declares and breaks the alliance. It's a bit of a crawl eating Korea 2-3 provinces at a time.
 
I'm the Shogun. I have a CB on Ainu, who are allied with Korea, who is a Tributary to Ming. If I declare on Ainu, can I safely co-belligerize Korea or would that call in Ming?

More broadly: Is there a way I can become a Tributary myself once Ming has rivalled me? It's my first game in Asia and my first game with MoH and 2 months after becoming Shogun Ming rivalled me out of the blue (despite having like 800% my military strength). They never even asked whether I wanted to become a Tributary. Every country around me is a Tributary and I'm kind of stumped as to what to do. Play tall and colonize, I guess? Right now I'm serially declaring on OPM Ainu while only taking land from their ally, hoping nobody else ever declares and breaks the alliance. It's a bit of a crawl eating Korea 2-3 provinces at a time.

I'm pretty sure Ming would be called in if you co-belligirent Korea.
 
So, what is supposed to happen when I attack a low maintenance AI army on minimum morale?
Because what did happen was they held out for a normal length battle where it felt like their morale didn't even matter.

I love how nothing about warfare in this game works the way I would expect it to.