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CK2 Dev Diary #95: Amending Africa

Greetings!

We’ve shown you plenty of map changes already, including updates to Russia, Scandinavia, and most recently Italy and the Alps. But surely, we couldn’t do all of these wonderful updates without looking at the continent that deserves it the most, right?

So let’s have a look at Africa.

You read that right. Africa is finally getting the love and attention it deserves! Northern Africa and Mali have long needed an update. Where counties resembled squares and rectangles more than anything else. But no more!

Let’s start with the northern kingdoms. The kingdoms themselves remain the same. Only Mauretania has been renamed to Maghreb, and has along with the kingdom of Africa been placed in the Empire of Maghreb. Mainly to break down the very large Arabian Empire slightly. On the county level, every single county has been repainted in order to place them where they should be and give the borders a much more natural feeling.

01_updated_maghreb.png


02_updated_k_africa.png


All in all, the new provinces and additional holding slots will make North Africa stronger than before. But to offer additional protection against aggressive Holy Wars from the major powers of Europe, we’ve increased the number of sea zones slightly in the mediterranean. The stronger realms of central Europe will now have to first conquer their way down to the coast of Iberia, Southern Italy, or go through Mallorca or Sardinia, before they will be able to reach the shores of Africa. This should give the realms in Africa some time before the Europeans attempt to make their way onto the continent.

As for Mali. The area has about twice the number of provinces compared to what they had before. This in turn allows for more than just the lonely kingdom of Mali to exist, which has been split into the three kingdoms of Ghana, Mali and Songhay. One kingdom for each of the major powers that inhabited the area during the timeframe of the game. They’ll all still be part of the empire of Mali, which is finally no longer the only empire with a single De Jure kingdom.

03_updated_mali.png


Here is an overview of the De Jure kingdoms:

04_west_african_kingdoms.png


Updating the existing parts of the map is not the only thing we’ve done for Africa however. Kanem-Bornu and the region around lake Chad is now on the map as well! The area consists of the two kingdoms Hausaland and Kanem. These consist of three and four duchies respectively and together form the empire of Kanem-Bornu. So not only do we get new rulers and titles to play with, but it allows both east and west to move across the continent without always having to expand north and, usually, through a Muslim blob that more often than not forms in Northern Africa and Arabia. Instead, you’ll be able to cross Africa through Ghana/Mali in the west, through the Sahara and the Fezzan corridor in the center, and finally through Wadai and Abyssinia in the east.

05_kanem_bornu.png


Let’s not stop there though.

To make Africa more distinct from other regions, a second trade route has been added to the game; the Trans-Saharan Trade Route.

06_trade_route.png


It requires either Horse Lords or Jade Dragon to be unlocked and functions very much like the updated Silk Road from 2.8. There is however, a certain twist to it. The base value of the trade route is very low. Granting next to no bonuses to the counties it passes through. What you need to do in order to benefit from it, is to control certain locations along the trade route and construct unique production buildings in established trade posts. To be clear though, these are merely special buildings within the trade posts just like you would upgrade a trade post on the Silk Road. These buildings represent some of the trade goods that historically had a large impact on the trade in the region. The most important of these will be the Gold Mines.

08_gold_mine.png


There are two Gold Mines located on the map, both of them in the kingdom of Mali. The Gold Mines will allow Mali to amass great wealth. Just like they did historically. If you would prefer to do it differently and take the mines from them, conquering Africa will very much be worth the effort. Not only will Gold Mines greatly increase the value of the Trans-Saharan trade, it will also grant the owner a large bonus to the county’s income. There will also be some flavour events that can trigger for anyone owning them.

Remember that what I’ve shown here is still a work in progress and things may be subject to change. Now, let’s wrap up the dev diary with some smaller additions.

We’ve renamed the West African religion to simply “African”, as to not exclude the newly added region around lake Chad, and updated the Patron Deities accordingly. The religion will also get a new set of shields for displaying the CoAs on the map.

african_shields.jpg


I hope that you look forward to these changes and the overall improvements for Africa!
 
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Love it! EXCEPT! You've remove my favourite hard african start Idjil, the lil province that was literally sticking out of the sahara only attached via the one province wide land corridor (Oudjane). Ahwell. Did it just seem too out of place?
 
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Yes, probably right. Maybe Bön as well, right?

They are also a possibility, though I don't believe they've got another society and they thus might get WLs just to give them something.
 
Any chance Muslims of these cultures will be able to join the African warrior lodge to represent syncretism?
 
Sorry, unclearly written by me. I men't they, together with Zun, can be the excluded pagans, with no Warrior lodges.

I got that, but I'm unsure if they'll be excluded or not since they've not got any (non-SR) societies at the moment and thus might get WLs just to let them have something.
 
@Servancour Looks great, can you tell us what to expect next week?
A no is also a valid answer.
 
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Can I build unique building in these port provinces? If so, are they available for Merchant Republics?

Since they are coastal, Merchant Republics will be able to build a trade post in all of them. Non-merchant republic can currently build a trade post in Tripoli.

@Servancour
So having de jure maps with color coding (kingdoms being shades of the empire and duches being shades of the kingdoms) has been completely abandoned?
If yes why? (I think personally that it made things look clearer)

We haven't abandoned it. It's only the kingdoms that doesn't always match the empire title, but so does plenty of other kingdoms in the game already. Mainly to avoid having too many titles of the lower tier be of the same colors. Duchies still share the same base color as their parent kingdom, and counties of the duchy.
 
Im already planning a massive Nomadic Empire that will dominate Sub-Saharan Africa ;)
 
Awesome is there any chance merchant republics will get retuned because they struggle with the trade post limit to actually access these trade routes also zones of control make accessing the routes frustrating, make it so zones of control can hop across ocean tiles instead of having to be county control