Oh heh, shows you how much I’ve payed attention.
I get the next proposal after this.
By that logic we'll end up rejecting them all...Reject
I'm not on it.
Not all of them. The fifth has to be accepted or the spies win. Since I have the fifth proposal, I see no reason to approve a suboptimal team (i.e. one that doesn't include myself) when I'm guaranteed to propose a team with someone I know to be resistance eventually if all other teams are rejected.By that logic we'll end up rejecting them all...
Approve
By that logic we'll end up rejecting them all...
Approve
That's just stupid and it deserves to fail at proposal 5 in such cases as you're deliberately perverting the game just to skin your own animal...Not all of them. The fifth has to be accepted or the spies win. Since I have the fifth proposal, I see no reason to approve a suboptimal team (i.e. one that doesn't include myself) when I'm guaranteed to propose a team with someone I know to be resistance eventually if all other teams are rejected.
That's just stupid and it deserves to fail at proposal 5 in such cases as you're deliberately perverting the game just to skin your own animal...
Except if the leader is a spy he's gonna propose himself and hence it'll be a fail if approved. That goes for 2nd as well as 5th team.It's the only reasonable strategy. And resistance isn't a game where you're just trying to win for yourself; if you're resistance and vote a team without yourself on it, you are harming your whole team. I think it might be a good idea to limit Day 1 to 3 or 4 proposals to speed things up a bit though.
Exactly.it has no effect on the overall probability that the final mission 1 team doesn't contain a spy.
Except if the leader is a spy he's gonna propose himself and hence it'll be a fail if approved. That goes for 2nd as well as 5th team.
And if the leader is a villager then no matter which attempt it is there will be a 1/6 likelihood that one of the two others is a spy.
Except it is. If you're leader and a goodie then you have the same exact chance of grabbing a baddie as a goodie leader on turn 5. And if the leader is a spy then he's gonna propose a spy no matter whether he's turn 2 or 5.That's not exactly how the maths work out, but I'll spare everyone the long-winded explanation just this once.
Except it is. If you're leader and a goodie then you have the same exact chance of grabbing a baddie as a goodie leader on turn 5. And if the leader is a spy then he's gonna propose a spy no matter whether he's turn 2 or 5.