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Novgorod should have its own government in the feudal group. Because, let’s face it, who would you rather play as, a virgin overweight posadnik picked amongst the merchants, or the Chad Alexander Nevsky, who smashed the Crusade?
Mechanism of inland republics (rivalisation of all estates) should be as general, not only for russians.

- Complex Orthodoxy
Yes. Orthodoxy and heresies of orthodoxy need more flavour and mechanics. Current this is weak and sad, that eg. iconoclasm for whole world is this same like a ortodoxy (iconoclasm should have better relations with muslims and worse with catholicism and many others christianic heresies); bogomilism should be better as "plague of secret religion" (go to Russia as Ересь жидовствующих in later times) etc.

- Yarlyk

Basically, nomadic viceroyalties to rule conquered feudal realms. The Golden Horde appointed one prince to rule all other princes, and appointed another one upon his death.
And rivalisation about Yarlyk similar to merchant republic (funds as the most important element).
 
And rivalisation about Yarlyk similar to merchant republic (funds as the most important element).

While it's an extremely good idea to implement some clear way to compete for Yarlyk with other princes, I don't think that the focus on funds is a good representation of the system. After all, princes weren't buying Yarlyk, but rather obtaining favor from the khan. Maybe princes could stack points based on their traits and abilities, relationship with the current Khan, their loyalty (maybe they can complete quests from Khans), marrying Khan's relatives (like that ordeal with Uzbek's sister), stuff like that.
 
I would like a rework of Factions.
Currently, they only exist to make a lieges life difficult, but never help him in any way.
A vassal can use favors to force others into his faction, but a ruler can't use favors to make a vassal stay and get out of them.
Also they are always in favor of negative things for you.
Why not factions about declaring war against someone else? Why not factions for replacing a heir?
There are quite a lot possibilities in which you can make factions something that players can interact with, in both beneficial and damaging ways.
 
An interesting development would be to add depth to demesne management. Stability for each demesne province could be implemented, with this leading to all kinds of new content and intrigue. For instance, one could use the Crown Focus to give better chance of improving local stability in demesne provinces, to appoint provincial envoys or to implement targeted decisions in provinces. At the same time factions should play a role in the provinces dynamics. All this with a new interface screen that contains a list of the demesne provinces and their detailed info... oh well, one might dream!
 
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Hummm... back to the less arcane stuff with some thoughts on what could be done in a new DLC:

- Proper implementation of the great schism.
- More realm management by giving more detail to the demesne provinces (but please, refrain from implementing buttons just to press for bonus XPTO a la EU4!)
- Events fleshing out the design of the previous point
- More trade management
- Naval battles and naval traits
Naval battles and naval traits- YES, even if just ship ramming
 
The game really isn't built to simulate the early Middle Ages (and even less so the Migration Era), we would have to entirely rework the way holdings work, as well as technology. Not to mention actually researching a whole new start date, adding new cultures, religions and other related content.

Setting up the Sunset Invasion, a minor fantasy expansion with some light scripted content and some art, as an argument that anything can happen is faulty at best.

769 is already a stretch, we're not going to go earlier than that.
actually 715 even is not early middle ages.
Around 350-AD 550AD Early -Migration Period. Migration Period ends around 450ad -500ad
700-1000 Middle
1000- 1300 - High
1300----- Late
 
For me, I just wish there was more to do as a peaceful ruler. The DLC I'd want is some sort of Man of Culture DLC or something. New mechanics and events revolving around the promotion of the arts and philosophy and making your demesne beautiful and nice to live in. Right now, it's impossible to role-play as a ruler who just want to be a patron of the arts and philosophy, and invest in making his city beautiful and his people happy.
 
For me, I just wish there was more to do as a peaceful ruler. The DLC I'd want is some sort of Man of Culture DLC or something. New mechanics and events revolving around the promotion of the arts and philosophy and making your demesne beautiful and nice to live in. Right now, it's impossible to role-play as a ruler who just want to be a patron of the arts and philosophy, and invest in making his city beautiful and his people happy.
Bloodlines kinds of does that . You can Boodline in the Arts and Technology supporting Craftsmen.

Real politics DLC when subjugated a different culture. Example The English did to the Scots and the Welsh. Invading Ireland with out a legal claim. Also Cultural leaning for your leader. Leaning different languages so you can communicate with different cultures and marry into them . How can you have diplo actions when your leader or your Chancellor doesn't speak the Language. Bring back Alliance marriages. You would either have to commit Troops or money to a war.
Fog of war all characters on the Map so you cant see wealth troop count. You would have to place your Spymaster on that county to see that info.
Use society's to expand your education not just Military,
 
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As others have said, dynamic heresies would work well with the reformation system the game now has. I don't think that rulers should be able to customize heresies to their liking, but various heresies that introduce new mechanics/doctrines, large movements disputing parts of the canon or leadership, and of course cults and radical movements that exist just to make life as a ruler more interesting and the world feel more alive, like disease outbreaks do.

I also think that a holding rework is a good idea, but mainly to add more degrees of wealth between regions and allow feudal rulers without full blown stone castles, cities, and grand temples everywhere. Paris and London should be very special in Western Europe for actually being large cities, holdings of particular value in the regions. On the other hand, Italy is full of cities, so they're not quite a big deal for the locals. Those areas that are already wealthy just max out their holdings right away and start accumulating large amounts of gold they can't spend on anything.

The current system just doesn't allow for that much wealth disparity from one area to another, to the point that tribes suddenly spawn two free holdings worth 1100 gold upon reforming just so they have a chance to keep up with other governments.

EDIT: A possible route for the holding rework would be several tiers of each holding that you could upgrade through.

(English Christian names)
Village -> Town -> City
Farm estate (with fort buildings) -> Castle -> Fortress
Parrish Church / Monastery -> Bishopric -> Cathedral

The tribe directly swaps buildings with a village, if a non-tribal ruler takes over or a tribal ruler takes over a village. When reforming government, the tribe is upgraded directly into a town, which a feudal ruler CAN govern. In fact, most feudal areas without castles would have a town holding serve as the capital. They get a special building chain if the capital holding ruled over by a feudal ruler, which are basically building a castle in the city. Those buildings then discount building an actual castle holding and are consumed when one is built.
 
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actually 715 even is not early middle ages.
Around 350-AD 550AD Early -Migration Period. Migration Period ends around 450ad -500ad
700-1000 Middle
1000- 1300 - High
1300----- Late

"What's your favorite time period?"
"Middle Middle Ages."
"You mean the Middle Ages?"
"MIDDLE MIDDLE AGES!"
Just no.
 
Make a DLC where Rangar lotbrok is alive with his sons pleaaaaaaaaaaaase

Also Alfred is also alive aswell

would be AMAZING
Ragnar is alive in the first start date as the son of Sigurdr Ring, and his sons have their prime time in the second start date.
 
Do you have any suggestions? Or did you see anything interesting in the thread?:)

Did I see something interesting? Hm, I'd say so. One of the things mentioned in this thread is actually something I've been working on in my spare-time for a while. As for suggestions, I wouldn't really start talking about those publicly, as I've a feeling people would get the wrong impression.
 
Did I see something interesting? Hm, I'd say so. One of the things mentioned in this thread is actually something I've been working on in my spare-time for a while. As for suggestions, I wouldn't really start talking about those publicly, as I've a feeling people would get the wrong impression.

Ragnar and his sons alive at the same time am i right :)
 
I'd like to see India more fleshed out. I like playing in that area, but it is a bit... basic.

Unfortunately, I don't know nearly enough about India to suggest any actual improvements. Maybe something about the caste system. At the moment it's little more than a trait you have to pay attention to when you marry.
 
Ok, here are some additional things that I've recently started to miss in this game:

1. Filter "Show bastards only" in the dynasty tree.
2. Filter "Show members with bloodline" in the dynasty tree.
3. Visible or invisible trait for bloodlines in the "Search character" tab, so that it's possible to filter out, who has a bloodline. I know that it's possible to click on the "blood drop" and see the list, but it's not as convenient, when you need to find a partner.
4. Autostop murder plots against your dynasty in the plot menu.
5. Inclusive filters in the dynasty tree. For example, in addition to "Filter out all childless women" >> "Show unmarried women of the reproductive age".
6. Also, I don't understand why "Only alive" doesn't actually filter away the deceased characters.
 
Did I see something interesting? Hm, I'd say so. One of the things mentioned in this thread is actually something I've been working on in my spare-time for a while. As for suggestions, I wouldn't really start talking about those publicly, as I've a feeling people would get the wrong impression.
Mysterious as always :D
Though it's good to hear you are actually working on something mentioned in the thread. Good luck on that!
 
if your saying offmap china gets overrun by "korean" or "japanese" armies who then start invading the rest of the actual map

id support that

but only if the koreans were kitsune, and the japanese catgirls, because the animal kingdoms already seem to trigger so many, adding in "anime waifus" would make their heads explode


You mean like this?

thumbnail.jpg


Anime-Dominion.gif




I haven’t been in church for a while but I’m quite sure in christian lore he never bleed into the holy grail at the last supper. He shared his wine with his fanclub not his blood.

Extra Heresy:
It was in fact that, but first, transubstantiation says that the wine turned into his blood unless you're a filthy heretic, and second in subsequent legends Joseph of Arimathea picked up the cup after the last supper and used it to pick up the blood after crucifixion:


https://en.wikipedia.org/wiki/Holy_Grail
In the late 12th century, Robert de Boron wrote in Joseph d'Arimathie that the Grail was Jesus's vessel from the Last Supper, which Joseph of Arimathea used to catch Christ's blood at the Crucifixion.


https://en.wikipedia.org/wiki/Joseph_of_Arimathea#Holy_Grail

Since the 2nd century, a mass of legendary detail has accumulated around the figure of Joseph of Arimathea in addition to the New Testament references. Joseph is referenced in apocryphal and non-canonical accounts such as the Acts of Pilate, a text often appended to the medieval Gospel of Nicodemus and The Narrative of Joseph, and mentioned in the works of early church historians such as Irenaeus (125–189), Hippolytus (170–236), Tertullian (155–222) and Eusebius(260–340), who added details not found in the canonical accounts. Francis Gigot, writing in the Catholic Encyclopedia, states that "the additional details which are found concerning him in the apocryphal Acta Pilati ("Acts of Pilate"), are unworthy of credence."[4]

Hilary of Poitiers (300–367) enriched the legend, and Saint John Chrysostom (347–407), the Patriarch of Constantinople, was the first to write[5] that Joseph was one of the Seventy Apostles appointed in Luke 10.

During the late 12th century, Joseph became connected with the Arthurian cycle, appearing in them as the first keeper of the Holy Grail. This idea first appears in Robert de Boron's Joseph d'Arimathie, in which Joseph receives the Grail from an apparition of Jesus and sends it with his followers to Britain. This theme is elaborated upon in Boron's sequels and in subsequent Arthurian works penned by others. Later retellings of the story contend that Joseph of Arimathea himself travelled to Britain and became the first Christian bishop in the Isles, a claim Gigot charactierizes as a fable.[4][6]


https://en.wikipedia.org/wiki/Gospel_of_Nicodemus

As the Church historian Eusebius of Caesarea (writing c. 325) shows no acquaintance with this Gospel, historians assume that it postdates this time. Eusebius was aware of related texts: the "Letters of Pilate" referred to by Justin and Tertullian as well as an anti-Christian text called Acts of Pilate, which was prescribed for reading in schools under the emperor Maximinus during the Diocletianic Persecution.[8] "We are forced to admit that [the Christian Acts of Pilate] is of later origin, and scholars agree in assigning it to the middle of the fourth century."[2] Epiphaniusrefers to an Acta Pilati (c. 376), but the extant Greek texts show evidence of later editing.

Naming of New Testament figures
The Gospel of Nicodemus names several minor New Testament figures who were not named in the canonical texts; for example, the soldier who speared Jesus on the cross is named as Longinus and the two criminals crucified beside Jesus are named as Dimas and Gestas.



Honestly this speaks more about Latvian education system than about historical periods.

The concept of Middle Ages starting in 476 and ending in 1453/1492 is based on Italian Rennaissance cliches... and is pretty outdated for several centuries or at least decades.
Don't get me wrong, our Czech education system sucks in this regard as much as Lithuanian... but at least - as far as I know - it is taught that the real middle ages have started with introduction of Feudalism, division of power between the Church and lay rulers... and gradual emergence of cities as independent socio-economic force - neither of which existed before 10th century.. in some early forms probably from 9th.

That is the general look at things. Then there are other than West-European perspectives. We have seen Finnish/Scandinavian, in which Middle Ages start around 1000 AD. In Central Europe the date for the true middle ages is around the Lechfeld, Creation of Ottonid empire or foundation of regional states such as Poland, Bohemia and Hungary - which is 9th-11th century. Times before that belong to the Migration period, which has very little to do with this game's mechanics.
In the Middle East the true milestone is Islamic expansion of the 7th century, from Byzantine perspective it would be either the era of Heracleitos or the Macedon dynasty?

But since the devs have made it clear, can we please once and for all abandon this nonsense about pushing the start date of this Medieval game to Late Antiquity?
Just read this every evening before you go to sleep:


This game really still has a lot of potential interesting things to explore which actually belong to the Medieval period of Crusader kings - with feudalism, powerfull church, cities, Islam, etc.


The concept of Middle Ages starting in 476 and ending in 1453/1492 (it's 1492 by the way) is based on Italian Rennaissance, and thus THE BEST EVER MADE AND NO FILTHY BARBARIAN CAN CLAIM TO BE BETTER. (and devil's kith and kin)

7b2.jpeg



http://www.treccani.it/enciclopedia/barbaro/

Nel Rinascimento, come conseguenza del rinato culto per l’antichità, il termine riapparve nella sua classica accezione, indicando tutto quello che non era romano: quindi tutto il Medioevo, visto come eclissi della cultura, insieme ai popoli che tale eclissi avevano prodotto. Presso gli umanisti italiani l’espressione si colora di significato etnico-nazionale, e diviene b. tutto ciò che è non italiano.

In the Renaissance, as a consequence of the reborn cult for antiquity, the term reappeared in its classical meaning, indicating everything that was not Roman: therefore the whole of the Middle Ages, seen as eclipses of culture, together with the peoples that this eclipse had produced. To Italian humanists the expression is colored with ethnic-national meaning, and becomes b. all that is not Italian.


http://www.treccani.it/enciclopedia/barbari_(Enciclopedia-Italiana)/

Dai Greci del tempo ellenistico la significazione di barbaro come "straniero" politicamente e "rozzo, incivile" moralmente, passò presso i Romani, fra i quali ben presto assunse per l'orgoglio cittadino il senso di dispregio che ebbe solo in casi particolari per gli Elleni. I Romani non aveano grande stima dei Greci loro contemporanei (Graeculi), ma sentirono la forza della loro civiltà e in questa stessa si sentirono talmente compresi da arrogare a sé il vanto dei Greci. "Barbari" quindi furono considerate tutte le nazioni non educate dalla civiltà ellenistica, o meglio greco-romana.

From the Greeks of the Hellenistic period the signification of the barbarian as a "foreigner" politically and "crude, uncivilized" morally, passed to the Romans, among whom soon assumed for the city pride the sense of contempt that it had only in special cases for the Hellenes. The Romans did not have much esteem for the Greeks of their contemporaries (Graeculi), but they felt the strength of their civilization and in this they felt so well included that they arrogated to themselves the pride of the Greeks. "Barbarians" then were considered all the nations not educated by the Hellenistic civilization, or rather Greco-Roman.

Allargandosi l'Impero romano, il concetto di barbaro seguì le vicende politiche. Barbari furono considerati i popoli che erano fuori del confine dell'Impero, non vinti dalla civiltà romana e di costumi fieri, sanguinarî. Invece le popolazioni incluse nei confini furono considerate peregrini o provinciales con ordinamenti, leggi, concessioni particolari da cui erano esclusi i Barbari. Ma a causa delle incursioni sempre più frequenti e disastrose, anche i Barbari (alienigeni) furono ammessi a godere dei diritti romani finché ne soverchiarono e distrussero per poco le istituzioni. Barbaro da allora significò particolarmente "straniero, feroce" che non rispetta leggi ed istituzioni civili, nemico della patria e della religione.

By expanding the Roman Empire, the concept of barbarism followed political events. Barbarians were considered the peoples who were outside the border of the Empire, not defeated by Roman civilization and of proud, bloody customs. Instead the populations included in the borders were considered peregrine or provinciales with regulations, laws, particular concessions from which the barbarians were excluded. But because of the increasingly frequent and disastrous incursions, even the barbarians (alienigens) were allowed to enjoy Roman rights until they overwhelmed and destroyed the institutions for a short time. Barbarian since then meant particularly "foreigner, ferocious" that does not respect civil laws and institutions, an enemy of the country and of religion.

Va aggiunto, del resto, che in qualche scrittore medievale, letterariamente più raffinato, rispunta il primo significato, etnico-culturale, del termine: così Eginardo si scusa se egli, homo barbarus et in romana locutione perparum exercitatus, osa scrivere in latino (Mon. Germ., SS., II, p. 443) e Walafrido Strabone si confessa tedesco e quindi barbaro (Dicam tamen etiam secundum nostram barbariem, quae est Theotisca..., in Mon. Germ., LL., Capitularia regum Francorum, II, p. 481; v. anche De vita S. Radegundae, lib. I, cap. 13, in Mon. Germ., SS. rerum Merovingicarum).

Moreover, it should be added that in some medieval writers, literarily more refined, returns the first meaning, ethnic-cultural, of the term: Eginardo apologizes if he, homo barbarus et in romana locutione perparum exercitatus, dares to write in Latin (Mon Germ., SS., II, p.443) and Walafrido Strabo confesses German and therefore barbarian (Dicam tamen etiam secundum nostram barbariem, quae est Theotisca ..., in Mon. Germ., LL., Capitularia regum Francorum, II, page 481, see also De vita S. Radegundae, chapter I, chapter 13, in Mon. Germ., SS rerum Merovingicarum).

ed è ora barbaro chi non rivive in sé il modo di sentire del mondo romano, sono barbari gli ultimi sopraggiunti nell'ambito delle civiltà europee, quei popoli che non possono mostrare i quattro quarti della loro nobiltà d'origine: i popoli dell'Europa settentrionale, scandinavi, moscoviti, slavi meridionali, turchi; sono barbari i germani, ai cui progenitori gli umanisti - con sbrigativo semplicismo - muovono il rimprovero di avere uccisa la romanità, provocando il trionfo della barbarie. La distinzione su base religiosa è travolta; il sentimento e l'orgoglio italiano arrivano fino a tacciare di barbari quanti non sono italiani, ossia diretti discendenti di Roma.

and it is now barbarous who does not relive in himself the way of feeling of the Roman world,
are barbaric the last arrived in the context of European civilizations, those peoples who can not show the four quarters of their nobility of origin: the peoples of Northern Europe, Scandinavian, Muscovites, Southern Slavs, Turks; Germans are barbarians, to whose forefathers the humanists - with expeditious simplism - move the reproach of having killed the Roman world, provoking the triumph of barbarism. The distinction on a religious basis is overwhelmed; Italian sentiment and pride come to the point of calling barbarians who are not Italians, ie direct descendants of Rome.


Outdated you say?
Only if you're a humanist/illuminist/materialist/communist/relativist/postmodernist/atheists with an antichristianity agenda:

— Edward Gibbon. The Decline and Fall of the Roman Empire, Chapter 38 "General Observations on the Fall of the Roman Empire in the West"
Like other Enlightenment thinkers and British citizens of the age steeped in institutional anti-Catholicism, Gibbon held in contempt the Middle Ages as a priest-ridden, superstitious Dark Age. It was not until his own era, the "Age of Reason", with its emphasis on rational thought, it was believed, that human history could resume its progress.[8]



Plus It was Petrarca who first introduced the dark age concept, and just before the Reinassaince:

https://en.wikipedia.org/wiki/Dark_Ages_(historiography)

The idea of a Dark Age originated with the Tuscan scholar Petrarch in the 1330s.[14][12] Writing of the past, he said: "Amidst the errors there shone forth men of genius; no less keen were their eyes, although they were surrounded by darkness and dense gloom".[15]


https://it.wikipedia.org/wiki/Secoli_bui

«Cos'altro è, poi, tutta la storia, con le lodi a Roma?»

(Francesco Petrarca)

"What else, then, the whole history, with the praises in Rome?"
(Francesco Petrarca)


Il concetto di Secoli bui risale a Francesco Petrarca nel XIV secolo e fu originariamente inteso come una controversia radicale riguardante il carattere della letteratura latina moderna.

The concept of Dark ages dates back to Francesco Petrarca in the fourteenth century and was originally intended as a radical controversy concerning the character of modern Latin literature.



Also Justinian is the best Emperor of the Dark Ages until Charlemagne.