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I'm sorry to keep bothering you, but I'm at a loss for this. ;_;

upload_2019-1-22_12-11-44.png
The only Color maps that I found in the base game were the time and the .txt.
So I made a bmp based on the terrain map of mine and colored it white but it doesn't seem to have changed anything.
Where did I go wrong?

And, for an issue that I've been unable to solve for awhile now, I have yet to make the world_normal_height_map.bmp. I tried to use the program Crazybump but had no idea how to use it properly to make the map. I would have used the plug-in that you recommended, but whenever I download it it doesn't appear in my plug-ins. I'm not sure where to download it to, because it hasn't worked in any of the places that I have tried.
Again, sorry to be such a bother.
 
upload_2019-1-23_5-21-4.png
Alright, I got the overlay issue fixed. Thank you.
I guess now I'll just work on that hideous green and figure out why the character has a green wreath.
 

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Hey, I come with 3 questions.

The first is if there a way to prevent a holding from being built in a province, but still keep the potential holdings? Basically, I want to know if there is a way to make holdings that work well for nomads so that they can get the max amount of population from their counties.

The second is regarding tribes. I sort of figured out how to make republics and nomads by making the first holding in a county a city and by making a holding have the tag "Historical Nomad" respectively. I do not know how to do this for tribes and other governments. Any ideas?

The third is if there is a way to change the culture and religion of provinces for another start date. The data that I entered into the province defines was for the last bookmark, and I still wanted to make earlier bookmarks with differences in Culture and Religion. Would I just go to holdings and put tags for religion and culture for another time-frame?
 
The first is if there a way to prevent a holding from being built in a province, but still keep the potential holdings? Basically, I want to know if there is a way to make holdings that work well for nomads so that they can get the max amount of population from their counties.
In building definitions, you can have both a potential and a trigger. The potential determines both if the building shows on the list of buildings for the holding, *and* whether an existing building of that type will stay around. The trigger determines if it can be built. So, you want the potential to include FROMFROM = { has_building = [your_building] }, where [your_building] is the one this potential is in. That keeps it around. Make the trigger always false, and the owner won't be able to build a new one, but buildings in the history files and script screated ones still work.

I *think* this will do what you want, altho it's been a long time since I worked with this and things may have changed.
 
I'm not sure that I understand.

I have described in the .xls file 0_5, for example, for a county and it still starts with a holding, and when a nomad starts with the county it is shifted from the capital holding to the second one. I want it to be so that there are no holding in the county (Why I defined it as 0_5) so that the Nomads will be able to get the max from population,
 
Hey, I come with 3 questions.

The first is if there a way to prevent a holding from being built in a province, but still keep the potential holdings? Basically, I want to know if there is a way to make holdings that work well for nomads so that they can get the max amount of population from their counties.

The second is regarding tribes. I sort of figured out how to make republics and nomads by making the first holding in a county a city and by making a holding have the tag "Historical Nomad" respectively. I do not know how to do this for tribes and other governments. Any ideas?

The third is if there is a way to change the culture and religion of provinces for another start date. The data that I entered into the province defines was for the last bookmark, and I still wanted to make earlier bookmarks with differences in Culture and Religion. Would I just go to holdings and put tags for religion and culture for another time-frame?

The proper way to do 1) is to make the first holding tribal in province history, and put historical_nomad = yes in county history. Take a look at e.g. 1639 - Bacau.txt and c_bacau.txt. This should also answer 2) for you.

For 3), take a gander at e.g. 1 - Vestisland.txt. 3 culture and religion swaps in history.

Note: The above is how to do it in the game files, I haven't used Jon's tools so I don't know what needs to be done to have the proper entries auto-generated by his tools.
 
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The proper way to do 1) is to make the first holding tribal in province history, and put historical_nomad = yes in county history. Take a look at e.g. 1639 - Bacau.txt and c_bacau.txt. This should also answer 2) for you.

For 3), take a gander at e.g. 1 - Vestisland.txt. 3 culture and religion swaps in history.

Note: The above is how to do it in the game files, I haven't used Jon's tools so I don't know what needs to be done to have the proper entries auto-generated by his tools.
Alright. Thank you, I will look into these.
 
Alright, so it has worked in part.

Some of my Nomadic territory assigned to characters has become suitable for Nomads.

However, throughout most of the world the territory has become void. My tribes have all lost their characters and holdings when I assign their holding as (U). Need I name the first holding, as well?

Elsewhere, in my other Nomad territory with a holder he shows up on the map... But choosing to play as him ends up like this:
upload_2019-2-18_21-40-45.png
 
Yes. All buildable holdings must be named, and have entries in landed_titles.
 
It needs to be opened with excel.
 
I thank you so much for your tutorial. But I need your help. I did everythink and the mapfiller worked fine. But the Mod is not shown in the starting menu. And the validator says: Mod not found. What did I do wrong?