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Close up of Armenia, please. Bagratids? And of course you can describe all the lovely new Miaphysite mechanics :D
 
Note, most of the rulers shown here will have randomized traits.
Meaning just for this DD, to be given real traits by release, or is this permanent? If the latter, why exactly? None of these people are unknowns, historically speaking; we know what they would go on to do, or have already done by this point. Surely it's not impossible to derive at least basic personalities for at least the majority of these.
 
The randomized traits can be moddable at start of the game if we want specific traits for each character at start of the game or they are simply hardcoded?Thanks for any reply about this.
 
Not railroading, but chance of happening, or a plausible explanation why A led to B. Railroading would be definitely too much. That being said, de jure k-Sicily and k-Serbia would be railroaded to be eaten prematurely in this setup.

I like the the idea of the limited acces to imperial reconquest CB though, if it is defined well, with clear triggers that unlock it.

I don't really consider titles potentially getting attacked due to being part of the same de jure to be railroading (though Serbia and Sicily definitely could be moved to different de jures to make them less likely to get attacked), as that's just gameplay mechanics that apply for both historical and ahistorical titles (e.g. if Britannia forms, it'll get to de jure claim the rest of the British Isles unless they've drifted elsewhere). I consider anything similar to "Hey, this war happened historically, so have a free CB/claim/war!" (such as in the case of Charlie's story) to be railroading since it tends to violate the established rules other characters/realms play by.

As for triggers for Imperial Reconquest, I don't know how big the ERE is holding-wise in 936, but rounding that up to the next even 50 holdings might be an option (if that isn't a very small amount of extra holdings; if they only lack a few, another 50 or so holdings could be required), as they'll probably have CBs letting them reach that point (e.g. de jure wars against Bulgarian land in Epirus and holy wars against Crete and other nearby places).

The randomized traits can be moddable at start of the game if we want specific traits for each character at start of the game or they are simply hardcoded?Thanks for any reply about this.

It is trivial to mod, but you'll change the checksum and thus not be able to get achievements.
 
Meaning just for this DD, to be given real traits by release, or is this permanent? If the latter, why exactly? None of these people are unknowns, historically speaking; we know what they would go on to do, or have already done by this point. Surely it's not impossible to derive at least basic personalities for at least the majority of these.

Well, 99.99% of the characters that exists in CK2 have randomized traits. I could've sat down and made traits for every character that I thought was cool, sure, but it is time consuming to add something that is already uncommon in the game. Besides Charlemagne, easter egg characters, some special Han characters and the new characters used for the Feature Ruler, I am not sure if there is any characters who have completely set traits.

The randomized traits can be moddable at start of the game if we want specific traits for each character at start of the game or they are simply hardcoded?Thanks for any reply about this.

They are moddable, if you want to start tweaking around in the game files.
 
Note, most of the rulers shown here will have randomized traits.


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Given that Boleslav needs to be a kinslayer, I suspect that he is not randomised. Or is he? It's strange to see someone who is tied to building the castle system in Bohemia, founding Crown cities and establishing mines with Intrigue background in the first case. In the second case, its somewhat strange to see one of the most important rulers of medieval Bohemia - arguably the one who established future independence and prosperity of early Bohemian state -to be randomised. Should we write some suggestions then, or is the decision locked in place?
 
Shouldn't Germany be named East Francia? Or am I missing something?

Otto is generally regarded as the first King of Germany. In game, the name changes the moment it's owned by a non-Karling, and historically, the kingdom was still called East Francia under Conrad and Henry the Fowler, but by the time Otto took over, everyone just accepted that there was no going back to the Carolignian days of Francia.

Now, aside from that, it was Otto that really made people think of Germany as Germany, and not as just a confederation of stem duchies. So, if things had worked out differently, who knows?
 
The Kingdom of Lotharingia has not been deactivated. Nothing stops Giselbert besides gold, I guess?
A follow up then, has this been considered?
Lotharingia is too easy a kingdom to form and is almost always created by the AI in the 1066 start date. Saying that it "ruins" the HRE experience is too strong language, but it's certainly annoying. Considering that Saxony is disabled in all starts after Charlemagne (with the void being filled with the the decision to form a grand duchy in Holy Fury) a similar solution should be possible for Lotharingia.

And the event that shatters the German realm presented in the WJS' AAR could re-active the Kingdom of Lotharingia, similarly to how the Kingdom of Saxony seems to be re-activated; very nice, btw :)
upload_2019-5-20_23-23-51.png

Finally (sorry for the multitude of questions, but excitement works that way) will the Kingdoms of Thuringia, Franconia and Swabia be formable de jure Kingdoms in Charlemagne (when Saxony is active) and Old Gods?
 
Great job, I'm looking forward to see more.
 
A lot of historical border changes don't have a realistic chance of happening during gameplay due to a lack of CBs that could result in something similar, so there's nothing really unique about this case, and things tend to go off the rails quickly enough that later wars don't necessarily make any sense at all (and railroading is not to everyone's liking).

That said, giving the ERE limited access to the Imperial Reconquest CB (say for the area that's de jure part of the kingdoms of Bulgaria, Thrace, Epirus, Greece, Anatolia, and Trebizond (or ideally for the specific duchies in that area, as de jure drift otherwise can mess things up)) might be a good idea.

It might also be a good idea to implement some form of "De Jure invasion", since historically, the Eastern Roman Empire did not reconquer realms like Bulgaria, Croatia or Serbia by slowly grinding the realms to dust one county at a time, like what winds up happening in-game: instead, ERE tried to conquer all of its former lands in decisive invasions.
 
A follow up then, has this been considered?
Lotharingia is too easy a kingdom to form and is almost always created by the AI in the 1066 start date. Saying that it "ruins" the HRE experience is too strong language, but it's certainly annoying. Considering that Saxony is disabled in all starts after Charlemagne (with the void being filled with the the decision to form a grand duchy in Holy Fury) a similar solution should be possible for Lotharingia.

And the event that shatters the German realm presented in the WJS' AAR could re-active the Kingdom of Lotharingia, similarly to how the Kingdom of Saxony seems to be re-activated; very nice, btw :)
upload_2019-5-20_23-23-51.png

Finally (sorry for the multitude of questions, but excitement works that way) will the Kingdoms of Thuringia, Franconia and Swabia be formable de jure Kingdoms in Charlemagne (when Saxony is active) and Old Gods?
Does the picture means that Empire of Germania will return if you choose this option?
If so, please make that clear.
 
It might also be a good idea to implement some form of "De Jure invasion", since historically, the Eastern Roman Empire did not reconquer realms like Bulgaria, Croatia or Serbia by slowly grinding the realms to dust one county at a time, like what winds up happening in-game: instead, ERE tried to conquer all of its former lands in decisive invasions.

Having something like this without very specific triggers would be massively overpowered. It would remove pretty much anything in de jure byz in a few decades entirely. Yes, it was historically not a piecemeal affair one county after another, but historically there was a much smaller power disparity between byz and its neighours, if any at all..
 
Besides Charlemagne, easter egg characters, some special Han characters and the new characters used for the Feature Ruler, I am not sure if there is any characters who have completely set traits.
They don't have to be completely fixed. But a character described as a competent administrator could have stewardship education. The rest can be left random. I think that's already the case with some well known conquerors who are at least set to be brilliant generals and maybe brave
 
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Honestly, what is really the point of anything? Why are we doing this? Is everything just a digital simulation?!

(Jokes aside, next DD will be about Muslims. And I didn't want the DD to be too long, so there are a lot of rulers that I missed out on, that you guys will have to find and explore for yourselves.)

Just to be sure you didn't want it to be to long for time on your side being busy and all? If your cutting the length out of fear of losing our attention then I'm genuinely scared paradox is losing touch with its fans :p